r/warwickmains • u/Nightbringer046 • 10h ago
Love these Warwick moments
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r/warwickmains • u/CelestineWish • Mar 28 '21
Heyyo,
I actually promised an update long ago, but things got out of hand for a while and life ain't easy for anybody nowdays. Anyway, I will be trying my best. The sub has been kinda negleted for a while... I have cleaned up years of mod queue and modmail, and I have started working on few stuff:
Additionay, I few other things:
r/warwickmains • u/Nightbringer046 • 10h ago
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r/warwickmains • u/Atreides_Lion • 10h ago
Hi there, Jungle player here.
So basically the standard build wasn't cutting it for me, so i tried Conqueror and Cut Down with double adaptive force and holy shit i **love it**.
Full setup: Conqueror, Triumph, Alacrity, Cut Down, Celerity, Waterwalking, Adaptive Force (ร2) and Scaling HP.
Core items: BORK & Eclipse into full AD Build (Voltaic Cyclosword, Kraken Slayer, Hubris, Youmuu's, DD, Endless Hunger, Serpent's Fang, Terminus... Etc.). Boots are situational too, tho i like Sorcs.
I think it works great because the setup abuses our high AD ratios + BORK and Eclipse's upfront burst through Cut Down, quickly lowering targets below 50% HP, which triggers our W passive.
Once our W passive starts kicking the high attack speed finishes stacking Conqueror, which pretty much dooms the target lol (and secures a strong presence in teamfights afterwards).
(I dislike running Last Stand because of the amount of executes in the game cripple our possibilities of low-HP fights, and because as you can see i go full DMG โ i don't have much HP to begin with.)
---
And before anyone says anything about me running lethality items, i am aware Warwick's dmg is Magic, that's why i run Sorcs whenever i can; you know what is not magic dmg?
- BORK's %current HP on-hit dmg
- Eclipse's %max HP dmg
- Kraken Slayer' missing HP-amped on-hit dmg
- Voltaic Cyclosword's %current HP dmg
- *You know, Warwick's 100% bonus AD-scaling autoattacks?*
---
I'll probably do a mobafire guide about it at some point.
Give it a try!
r/warwickmains • u/KurtP123 • 17h ago
I know the league of graphs rankings donโt mean a ton, but it does make me feel pretty good just to see the number one because I never thought that I would be able to do that! One account was basically a solo climb with the occasional duo and the other one was duos with my wife!
r/warwickmains • u/MajorConstant6425 • 16h ago
Been a briar otp and I wanna try playing other champs can anyone sxplain the meta build and pros to watch?
r/warwickmains • u/Masterchef_Kench • 1d ago
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r/warwickmains • u/Typical_Cloud6623 • 1d ago
Ign(NA): nightcrawler #zxz
Took the scenic route and demoted to plat before rising to master ๐
r/warwickmains • u/One3Two_TV • 10h ago
HI GUYS! ITS ME AGAIN
I'm hoping to attract some fellow warwick mains to my stream
I'd love to discuss strategy and builds, and try what you have to suggest.
Recently, I play a lot of Warwick Mid and if agaisnt a Mage or AP, i build Maw+Mercs+Eclipse+Knights Vow+Spirit, with Grasp, I end up shielding so much it keeps me alive and I use the KV on my allies during team fights.
I used to play GA a lot as first item, in the Jungle. I found that recalling at 1k3 gold was easy and the 40 AD is as big if not better than a Tiamat for clearing, and defenitely better for fights. When the GA arrives, the first fights usually on OBJ is almost always won, because of it... I love that strat.
What's your favorite unusual build?
Here's my stream: one3two_ - Twitch
and discord: https://discord.gg/V6MfZ799HH
Thank you for your time <3
r/warwickmains • u/Nightbringer046 • 2d ago
Link: https://docs.google.com/spreadsheets/d/1vlL1XATVkM8JNOJNLzIjhrD1VB8YuyhiWaxvjZ-iaWI/edit?usp=sharing
Best Viewed At 80% Zoom
r/warwickmains • u/Ill-Scarcity-7301 • 2d ago
i tried my best, i killed teemo few times in the start and everything was ok but then i just looked at my team fucking feeding like hell
even enemy team honored me and said "stand proud" bc that shit was impossible
r/warwickmains • u/Reddarkin • 3d ago
Do you guys think blood trail should always be visible even if the enemy is close instead of disappearing and only reappearing if they move away?
r/warwickmains • u/lionfangs • 4d ago
Hello all!
i am someone who peaked diamond 1 with warwick top back in the early seasons, he was my main for a long ass time but no longer and now im a filthy udyr jungle player but anyway, heres my rough guide on how i build him, what his runes/masteries should be and how to play him.
So first thing is warwick does not do well with non-on hit ad or ap items, im sure you can find some luck with things like black cleaver and bloodthirster but he really excels at just pure on hit damage, but that does not mean you build sheen either, sheen is pretty much bait for ww.
Core Items are Wits End, Botrk, Malady, Rav Hydra, 5th item is where you can be flexible but i usually go spirit visage, rageblade is also very good on him, always go mercs, everygame, cc is the hardest counter of warwick.
masteries are 23/0/7 and runes are ad marks, armor seals, ap glyphs and as quints


make sure you take ghost and either ignite or exhaust depending on what you're vsing, against things like gankplank, jax or teemo i go exhaust, against heimer, mundo, cho, trynd or nasus, go ignite, surge is decent but its kind of a all or nothing summ spell, it doesnt really have much utility past its initial burst of attack speed which does stack with your w.
in general, you tower hug and farm what you can until you get your ult, at 6, you are probably the single strongest champion in the game and can solo literally anything and anyone, the key is you have to wait until then, conserve your mana and ride the storm until you can break someones neck.
max q and then your e second, max w last, if you're vsing an ap dmg matchup, go wits end first, if you're vsing anything else, go botrk, second item is ALWAYS malady > everything else.


some proof of the build working
thanks for reading!
r/warwickmains • u/TimeNet936 • 5d ago
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Timed a perfect smite getting dragon soul #jgdiff!!!! I LOVE WARWICK!
r/warwickmains • u/OrganizationOk3794 • 6d ago
Was bored in class so drew some first time sketches of Warwick. For reference I just looked at the model viewer, and this is my first time drawing him!
r/warwickmains • u/Letossgm • 6d ago
I reached D4 with our boy.
Short story:
I was playing Heroes of Newearth when LoL was launched. At the same time, HoN decided to have a pay wall so many of us migrated to LoL. Back then, I used to play Bloodhunter in HoN. So, when I discovered WW I just wanted to play with it since it was similar. Since then, I haven't played anything else (now also Sett top). Almost 3mm mastery points after... I made it to D4 in EUW.
r/warwickmains • u/LuizZ_Mestre • 6d ago
These would be my changes if I did a mini-rework, keeping in mind that I love his kit, but I feel he could have a better quality of life.
Passive - Bug Fix (Warwick's healing is calculated after the damage calculation, which often causes it to be delayed, allowing Warwick to die).
+ Base Damage for - Healing% = I would also easily trade base damage at higher levels for a healing percentage below 25%, because in the late game Warwick's passive deals much less damage, in addition to having fewer opportunities to rit (it would only be a quality of life change; it could be -25% of the current healing for +25% late game damage, which in the end would amount to the same thing).
Q
Q- Bug fix: Healing: same as the passive, but this one is even more noticeable. If you use Q in the last second before dying, you'll see the healing appear in green after the gray screen. I know this bug would make him much stronger in the top lane (since that's where the limits are most tested), but it would reinforce a greater expression of skill because holding Q until the last second is the point of the kit: survivability.
W
W- Bug Fix: Even pressing W, receiving damage cancels the additional Move-speed as if it were the Passive. My suggestion would be (if Warwick has activated the ability) to halve the Move-speed or have it decay to 0% over time while in combat (if it becomes too strong, set it to 25% of maximum power).
The option above is to allow ganks even when taking damage, and to allow the Move-speed to remain even with Dead Dance active.
My other option would be to reduce it to 100% maximum and add base Move-speed, making it reach the same maximum naturally, but with a Fighting-level Move-speed (since its base is very low compared to others).
Additional W: Auto-Attack Reset: During combat, pressing QUE makes you lose a lot of time. A good update would be to do it like Olaf's new W or Jax's W, an attack speed reset.
However, currently the cooldown is very high (80-40), due to the detect range. To make this more viable, I would reduce its use with each auto-attack (because if he's auto-attacking, he's already managed to chase his prey, it would be almost like a rage).
Neft W Adjustment: To avoid making it so overpowered, the negative adjustment would be to reduce the initial range from 4,000 on the active to 2,000, and increase it by rank (WW junglers usually level up this skill, and since the passive already works globally, he wouldn't lose that much), this way you could also leave the initial cooldown at 60 (Riot is afraid of global skills, but it's just like Zac's jump which needs rank to increase the range).
E
Correction: Reset Attack: In both the first and second animations, Warwick cannot auto-attack, which is terrible since he's a champion with a lot of auto-attacks (I know holding Q cancels the animation, but that's more of a solution for Warwick mains than a quality feature).
I would suggest the following options:
a) Neither activation cancels the animation
b) Both activations reset (much more noticeable than W)
c) Only reduce the animation of the second activation (since Warwick is almost stunned along with the fear, and the first can be stunned by Q)
d) The second activation resets (for more expressive ability)
Remove/Adicional:
Change the first activation: I know that having a percentage damage reduction is one of the strongest things in Warwick's kit, and I also know that it combines very well with life efficiency, allowing him to have more auto-attacks and his healing to become even more efficient.
However, this solution is very outdated, and often irrelevant if misused, besides literally being Allistar's ultimate.
Like Annie's E, I would remove the percentage and give a shield (or leave the percentage at 0.5 seconds like Master Yi/Mundo's healing to have an expression of ability). This would also give something more visual, possibly removing the current animation, and exploding the shield like Sion, giving fear instead of damage.
This change would be a nerf for good Warwicks, who abuse the percentage to get more healing, but Warwick already uses Barrier, so it would be well received by the community. It would also provide real survivability against anti-heal (Warwick's biggest weakness) and could be based on health, making the bruiser build more incentivized (since it makes thematic sense).
If Riot wanted him in the top lane, they could deal damage with fear like Sion, removing his biggest weakness which is Wave Clear and only dealing on-hit damage. But I think that's too strong a word, and I'd be perfectly happy with just the first change.
R-Ultimate
Change - minimum distance: the distance is 250% of the movement speed, however if you are slowed, the range becomes almost zero (ulting and taking an E from Nasus won't even hit melee), however Rammus's ult (inspired by Warwick's) has a minimum range of 800, I would put it at least 500, the shortest range among ADCs is 550, so it would be useful to reduce the distance.
Additional: Increased Damage Based on Attack Speed: This solution has already been provided by the current Lethal Tempo build, which deals more on-hit damage. My original idea was to provide additional damage based on the Attack Speed โโbonus, since building Attack Speed โโis often ignored. This would be a truly compensatory addition (already granted by Lethal Tempo).
Fun Addition: Critical Chance additional damage: something just for those who want to build Warwick crit, I would add it to the ultimate similar to Rengar's Q (giving +damage based on the critical chance percentage, but not dealing a critical hit).
Conclusion: For me, to do a quality-of-life rework like Ahri's, making the Q heal instant, the W not losing all movement speed when activated by the player, the ultimate with a minimum range like Rammus's, and having resets on her W and E (Jax has two resets, Olaf has two resets, Master Yi has three), a champion that only has one offensive skill is very outdated and further reinforces the lack of scaling (because while other champions increase their damage in three skills when leveling up, Warwick is limited to increasing damage in only one skill).
If it were a larger rework, then yes, I would include the other changes like the shield on the E, because, like Garen and Astroox, it would reinforce having more HP (even though my favorite build doesn't have that much HP).
I play more top lane than jungle, so reducing the range of my W active at level 1 wouldn't be that bad, plus I usually level it up second, sometimes first, up to 3 points.
What do you think? Would you do anything? I don't want to make Warwick overpowered or change it too much, I'd just like some bug fixes and a healthier late-game experience.
r/warwickmains • u/FreeFromDeathItself • 7d ago
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r/warwickmains • u/ReiWarwick • 8d ago
With the League Classic content tests, and the confirmation that Classic champions will have current skins (adapted in older versions), what are the chances that new content for the current League will include more Traditional skins, including one for Warwick? (AI concept)
r/warwickmains • u/One3Two_TV • 6d ago
I'm not doing Ranked Solo/Duo because my mouse and keyboards are feeling defective and I want to change them...
But still, come say hi <3
Not a big streamer or pro player, but I try unique builds with Warwick and I think I have different playstyle than the average Warwick, so maybe you'll find it interesting!
Example:
GA first item in the Jungle
Mid with Maw-Mercs-Spirit-Knights Vow
r/warwickmains • u/AppealAggravating893 • 7d ago
So WW has a bugged interaction (unless this is intentional) with his E and Feral Flare on League Classic, his E is basically giving a global assist aura and anytime any enemy champion dies within the aura range you get an assist (without you ever interacting with them) which gives you a feral flare stack. This is super busted as you can probably tell and you snowball so insanely fast with an absurd clear speed and damage.
Also Feral into BOTRK into Bloodrazer is absolutely gross.
r/warwickmains • u/Sir_Lobo • 7d ago
Never played classic and had no decided interest in doing so in the future upon release but decided to tune into NB3 playing him jgl and wtf why does old WW abilities actually seem better than his current? With the exception of his Q which is beaten out by the dash in the modern version even his R is slightly better.
Seriously the W is a bonus attack speed regardless of low health and possibly a reset, the E is his modern W but doesn't seem to be global but the trade off is there does seem to be any move speed reduction when hit while chasing!
Wtf I would happily trade the damage reduction for a utility ability that buffs me and allies! An W that doesn't get kited to hell and back and an Rek'sai like R. Are you fuckin kidding me?! Just tweek the modern kit back into this old version imo
r/warwickmains • u/Atreides_Lion • 8d ago
After 1 million points i left WW to play other champs (including Cho'Gath, which i got to 1 mill too).
Been running conqueror with double adaptive shard out of veteran boredom, instead of lethal tempo and attack speed; works fine i think, chomps hit real hard.
(I also run swifties with celerity and waterwalking, because i hate being fucking slow)
I also think Hextech Gunblade into full AP, while running Stormraider's Surge, is viable too if you can't go AD.
(Stormraider's Surge, Axiom Arcanist, Celerity, waterwalking + either domination or inspiration secondaries)
r/warwickmains • u/Ill-Scarcity-7301 • 8d ago