Hi, I've been thinking about some fizz changes I'd like to see to make it more consistent.
The idea is to make his burst less potent but his dueling and cc potential stronger.
I would reduce the damage of the E and reduce both damage and CD of the R, meaning he has his CC available more often to gank and impact team fights more easily but has a harder time 100-0 a target.
On top of that I would change his trade pattern. Fizz could be a sticky duelist that requires you to be on top of the enemy longer, meaning there is more counterplay for the enemy but Fizz now has a higher potential for outplay and DPS even against non squishy targets.
To do that I would make him more auto attacks reliant by giving him a small movement speed buff when he autoattacks (maybe a small buff if he autoattacks successfully three times in a row) and overhauling his q, by making it a no target short range dash that deals damage and offers a small shield if it hits an enemy and also its CD lowers when we auto attack.
This is very raw but it could be the right direction for fizz?