r/blender • u/Jhameenniemi • 11h ago
Original Content Showcase Resident Evil animation
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r/blender • u/Jhameenniemi • 11h ago
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r/blender • u/Unable_Coat_8100 • 20h ago
i made this a while ago to test my knowledge about photorealism. is it close? this is my second attempt at photorealism. the camera quality is supposed to simulate an older camera like the iphone 7. i managed to fool 2 people with this, some saw the cgi uncanniness
i've been trying to wonder for a while, what is the factor that made it look cgi to some people
r/blender • u/MoonLight8Bit • 19h ago
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Sculpted this new alien, made him bust some interesting moves in Blender, and composed the silly retro soundtrack. (If it's bad... then the alien made it.) Enjoy 👽
r/blender • u/OverweightP4nd4 • 14h ago
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Me and my partner did this music video for the artist Killen. First time we have done commission work. We feel really proud. Check out the whole video here
https://youtu.be/xPz7NyV1wn0?is=Eu58aTmAumwQSW2q
r/blender • u/Business_Pitch_513 • 4h ago
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I’m trying to make this as good as possible but something seems off 😭
r/blender • u/ViscousRealm • 9h ago
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r/blender • u/MohamedFayed_CGI • 9h ago
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r/blender • u/trongtinvd2 • 15h ago
Whenever I go to docs.blender.org to look up something specific, I always end up disappointed.
All it does is provide a very brief overview of the feature, what each option does, and the shortcut for the function. Which is not enough.
It does not explain how that functionality actually works under the hood, what kind of math it uses, or how it interacts with other parts of Blender.
When I check out tool X, the docs do not say, "There is a tool Y that performs a very similar function. Maybe it will be more suitable for your workflow."
The docs explain what slider A and slider B do, but they do not mention that slider A's expected values range from 0 to 1, while slider B's expected values range from 100 to 1000.
Rarely does a page have any examples, and even if it does, it's unlikely to explain the example it gives.
Without good documentation, I have to rely on forum posts and YouTube videos to learn anything. But Reddit and YouTube are built for engagement, not education. To find one good tutorial, I have to sift through a dozen disorganized tutorials.
If only Blender had good documentation.
Sorry for the rant, but I wanted to get it off my chest.
r/blender • u/islammhran_86 • 3h ago
r/blender • u/Skinsagger • 18h ago
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best name gets a link to download the blend file
r/blender • u/Voxo-32 • 8h ago
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r/blender • u/Lower-Couple-9522 • 15h ago
https://www.artstation.com/beta3dart
This asset represents the 6B47 Russian combat helmet, created for DayZ as a mod.
The full production pipeline was handled end to end. Both the highpoly and lowpoly models were created in Blender, with baking completed in Marmoset Toolbag. All textures were authored in Substance 3D Painter, following a PBR workflow optimized for real-time performance. The helmet uses two texture sets (one for the helmet and other one for the cover) and is optimized at approximately 20k polys, making it suitable for in-game use while preserving visual fidelity.
r/blender • u/hunter_2one • 4h ago
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r/blender • u/Unusual_Product9824 • 10h ago
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r/blender • u/FRIZZY-0912 • 20h ago
So I ended up quitting on the 3d anime model and went with something more simpler with a low poly ragtha model from TADC wish me luck im about to start rigging her 😮💨
r/blender • u/chugItTwice • 4h ago
Started on this July 2025 I believe... modeled for a VR project and came back to finish it last month. Been spending a couple/few hours a day on it since. Crazy how much I still have to do, but it's finally starting to look pretty good I think.
r/blender • u/VincentAalbertsberg • 13h ago
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r/blender • u/deepak365days • 7h ago
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r/blender • u/Sempi_Moon • 12h ago
Both render and viewport are set to the same rendering engine (cycles) both have similar denoiser and post-processing
r/blender • u/Impressive_Patient19 • 6h ago
what i did was look at the image and try to copy it, not just "trace" it over, that's why some things look weird
r/blender • u/External_Movie_469 • 3h ago
hey guys, i’m a bit frustrated.
recently i got a contract to make a product prototype.
it’s a guitar pedal, a pretty simple thing.
the client keeps sending me ai generated reference images to show me what he wants, and honestly, i’m at a loss.
no matter what i do, my model is limited by its own nature, if you know what i mean. it just looks like a 3d render, while the ai reference images look almost like real photos.
i’m trying to think of a good analogy. it feels like the client is asking me for a real camera photo, but all i can do is paint. no matter how good the painting is, anyone can tell it’s a painting, not a photograph.
unless i’m rendering close-ups, using cinematic depth of field, or intentionally blurring parts of the model, it immediately gives away that it’s a 3d render.
has anyone else dealt with this?
thank you guys
that was our first sketch - to figure out materials and shapes and all that stuff
first picture is 3d model based on the pedal he sent me
2nd picture - is what he did in chatgpt
r/blender • u/Mortus4 • 5h ago
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Hey everyone!
I’m an animator from Poland, and I’ve been working for quite some time on a tool designed to finally make rigging and animation in Blender intuitive and enjoyable.
Puppet Studio was born out of a very specific frustration: most rigging tools assume that the user already knows what they’re doing. They seem to be created by riggers for riggers. I wanted something that simply works, and doesn’t require technical knowledge. That’s why this project is an attempt to create an environment where rigging is as simple and intuitive as possible.
The rig editing mode includes a range of tools to make your work easier, such as:
There's a built-in skinning tool that automatically resolves the most common issues, such as Bone Heat errors, inverted normals, scaling problems, etc. One click and you’re done.
What I’m most proud of, though, is the animation generator. I wanted to let user generate animations for any rig - even the most absurd one - created in the add-on. That’s why, regardless of a character’s proportions or the number of limbs, you can automatically generate basic animations here with a single click. These animations are always generated specifically for each character. A three-legged dog will walk differently than a human with four arms, and so on.
Additionally, Puppet Studio includes built-in tools such as Onion Skin and Motion Paths - both work in real time and, once enabled, don’t require any manual refreshing from the user. You simply turn them on and get back to work.
Of course every rig created in this tool can be exported to Unreal Engine, Unity, or Godot - complete with a full set of animations, ready to use in your game.
Superhive: https://superhivemarket.com/products/puppet-studio
Discord: https://discord.gg/WpeGf2Ward
The addon is available completely for free on Discord, but if anyone would like to support the project, you can do so on Superhive or Gumroad. I will be happy to answer any questions you may have.
Hope you like it :)
Cheers!