r/blender • u/PhoenixJTV • 0m ago
Original Content Showcase Shrek Vs Hagrid
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If you enjoyed check out my other Animations on YouTube @PhoenixJTV or Link in Profile!
r/blender • u/PhoenixJTV • 0m ago
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If you enjoyed check out my other Animations on YouTube @PhoenixJTV or Link in Profile!
r/blender • u/Mammoth_Service6121 • 1m ago
Yea so for my first ugc and first time in blender, since this week I want to create a hat with dreads but I’m not really sure on how I would go about connecting them to the hat I already modeled…
Image of my hat below and maybe anyone could help?
r/blender • u/PxychOguy • 3m ago
Just starting out on blender. How is it?
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r/blender • u/Direct_Tomorrow_9351 • 19m ago
The body looks weird, and the head just looks off :/
r/blender • u/Affectionate_Toe9082 • 49m ago
Put so much time and effort into this, and finally almost there.
Honestly learning blender for the past 2 months grew my respect to all 3d artists even more, this is no easy job to do even though I only worked on this in my free time so I’d go on days and weeks sometimes without working on it, this took me about a month to reach this stage. And completely skipped the interior and the engine.
I got those from a free model I found online.
I probably also wanted to upload this to blender help sub reddit as I got so much help from there as well
The reason I posted this before I finished it is I don’t know when will be the next time I get to work on it and actually finish and I thought it’s in a good enough state to post lol and I could get valuable feedback on it for when I get to finish it off
r/blender • u/Fluid-Landscape-7985 • 49m ago
I modeled this medical kit a while ago, but it was a render-only mess:
everything merged into single blocks, objects named Cylinder.014, duplicates
everywhere, and no idea whether the topology was actually usable.
Spent the last two days rebuilding it as a proper game-ready pack and learned
a lot along the way:
- N-gons scared me until I found out that selecting everything and hitting
Ctrl+T fixes flat faces instantly, with zero silhouette change
- One object per thing the dev uses alone — merging props into blocks is a
render habit, not an asset habit
- The open kit was eating 136k tris on its own. Turned out the pills inside
one compartment were 83k of that. Deleted the buried layers, decimated the
rest, and the whole scene went from ~160k to ~89k
- Single shared color atlas, one material for all 23 assets
Rendered in EEVEE with a three-point studio setup and a cyclorama backdrop.
The orthographic camera made the group shot way more readable than perspective.
Free pack, more coming. Happy to answer anything about the process.
r/blender • u/Party-Dealer2199 • 1h ago
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I spent the last few months creating this hybrid 2.5D animation project completely solo. I handled every stage of production from character rigging and animation to compositing sound design and final editing. Here’s my animation showreel. Feedback is always appreciated.
r/blender • u/spoopyafk • 1h ago
r/blender • u/americangazelle • 1h ago
From a short story I'm working on
r/blender • u/TwoWholeTortillas • 1h ago
Trying to emulate the look of blood spilt on an animal's fur.
Couldn't figure out a method with texture or vertex painting, but I'm pretty new to hair in Blender.
Anyone know of a way to achieve this effect? Ideally would be able to paint on the blood.
r/blender • u/EnvironmentalDot9134 • 1h ago
r/blender • u/SubstantialCorgi4815 • 1h ago
primeira tentativa de modelar um carro esportivo
r/blender • u/TheLastMemenator • 1h ago
[x] means you press that key on your keyboard
I have a couple I found out the hard way:
- dont EVER use "Unwrap Angle based"; use LIGHTMAP PACK/SMART UV UNWRAP; SCALE TO BOUNDS
> That's for Textures mapping correctly on surfaces. Access it by Edit Mode [TAB] -> [U]
- Always Render in EEVEE First; Use Ray Tracing 1:8 for the Best results (Found in the Camera/Render tab). Then use Cycles if necessary. This is because a good 92%-ish of the Blender Population doesn't possess a NASA/IBM Quantum Hypercomputer at home
> 64-128 Samples are good. You don't need anything higher than that
- When you import high-poly stuff from SketchFab, ALWAYS uh; so... [A] -> [Control/Command + J] (Join Everything) -> "MODIFIERS"/🔧Tab -> "DECIMATE" -> Decimate to 35-60% of the Whole mesh.
>Why? Because it's a genuine pain in the ass to render it on MATERIAL PREVIEW because it lags too much. ⚠️; Also if you have liquid simulations (explained in the next comment) please decimate it also if your resolution is above 64 (will explain by a video I'll upload; no sound bc my mics broken)
https://youtu.be/7TJo6wq1Y4Q <- Have fun with the water effects. (if you have a slow PC like a Chromebook; PLEASE IGNORE)
HIGHLY Recommend taking Inspo from SketchFab and if your models look good, you can even sell em there (you dont have to)
https://sketchfab.com/feed [MAIN PAGE]
https://sketchfab.com/_rememberWHO_you_is [My page, great Inspo for Animal Hospital/Operation One/Laptop models]
https://sketchfab.com/ddiaz-design [My fav dude for cars]
https://sketchfab.com/vmmaniac [For stores/fashion]
https://sketchfab.com/CATholic [Textures]
https://sketchfab.com/rickythunder [Maps]
Also, most people with a pfp there are active and will see your comments. They are better than me in blender. They sometimes have the best advice around
As for hardware, I mentioned using a multi-billion dollar quantum hyper computer. Yes, this may be a bit of a stretch but it's not entirely a lie. I use a 2021 MacBook Pro with pretty powerful specs even today, but I barely get 3FPS once I try to run Water/Air Sims with stuff in the background. Sure, you can delete it or make a new folder for your sims but that's redundant.
You NEED a good PC to run Blender. Sure, as a beginner, maybe not. But once you get good at it; you won't be making low-poly cars or roblox figures. To keep improving your Blender skills, you have to try hard things. That's a no shit, Sherlock. What's also a no-shit Sherlock is you need a good PC to run those. What I'll say next may sound nerdy to most people, but you'll have to get used to PC Specs if you wish to buy a capable PC the next time. Trust me, all worth it.
[SPECS]:
- Intel i7 preferably a Gen 11; Clock Speed Doesn't Matter much 3.2Ghz or more should do
- 24+Gigs of ram (custom PC)/32GB Ram (Pre-Built or Laptop); Dont need a DDR5; stick to DDR4 [IK, RAM Prices are extremely high in the AI Era but Amazon Renewed, Back Market and Micro Center (US Market) all have really good deals)
- My GPU in Windows terms are similar to a GTX 1650 ; Aim for an RTX 2070 ti or higher
- Power Supply should be 700-800W; Could be lower if you get lucky at the GPU
-Any MSI/ Asus TUF or ROG Motherboard is great
As for the Monitor, Don't GAF about the refresh rate. You aren't really gaming on it or working for Pixar.
2K/"QHD" IPS LCD or OLED is great! Recommend IPS LCD Because they're far cheaper and often get brighter. OLED Panels are often 300$+
Oh yeah, And dont forget to use LTS Versions of Blender.
LTS = Long Term Support
2-ish Years of continuous bug fixes
I Use 4.5.3LTS
No LTS = One big bug? Either fix it yourself by hacking into Blender or re-downlaod and reinstall another Blender version. That's mad boring and takes a lot of time.
There's a version 5 LTS*
*Post they made on LinkedIn
I know these tips are random, maybe because I learned them myself and I usually randomly learn stuff lol
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Looking back at it, I should have changed the interpolation for the waves texture thing but rendering it took like 3 hours so it's staying that way
r/blender • u/LightmonkeyHDR • 2h ago
Made this for a small competition hosted by Patrick4D. Sculpted and textured in 3D-Coat, with the seasoning, water droplets, and oil droplets created using Geometry Nodes. The final image was rendered in Blender with Cycles, using a LightmonkeyHDR environment for lighting.
r/blender • u/Professional-Ebb700 • 2h ago
So what are things that I need to focus on it more as a beginner In general ( primarily ps1 graphics and cartoonist graphic)?
r/blender • u/fleaspoon • 2h ago
I created all these scenes in Blender for my first indie game, Satelital.
I prerender the assets in Blender, including their normal and height maps, and then compose them later in my own custom engine for dynamic lighting.
Satelital is a rule discovery puzzle game about solving alien puzzles.
A free demo will be available in September, if you are interested to try it you can check it here in Steam
r/blender • u/train_jam • 2h ago
r/blender • u/KindlyUniversity2785 • 2h ago
This is my newest model. The machine arch. Probably show up in some of my new artworks to come.
r/blender • u/lem0nbasil • 2h ago
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Hello blender council, this is the first thing I've ever tried to model aside from a donut, and I'm completely new to rigging. Can someone explain to me why the hair is stretching with the arms? And also how to make that stop happening? (The body and shirt are also clipping through each other, but I think I can fix that if I combine them into one object?) Thank you!
r/blender • u/RancidFunctionality • 2h ago
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I made a blender file to generate sheets of corrugated cardboard for a project I am working on.
It's just a regular old blender file, nothing fancy. Made with 5.2
Use at your own risk.
Here's the file.
r/blender • u/Bucko_Rose_The_Deer • 2h ago
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Made this for fun, wanted to see what I can do with my 3D Blast Sonic model. :3 Might make a full version, might not, idk lol
Background from the cancelled Sonic Ride & the official They call me Sonic music video.