r/geometrynodes • u/deepak365days • 5h ago
Procedural handwritten text
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r/geometrynodes • u/Avereniect • Jul 05 '25
r/GeometryNodes is a community dedicated to Blender's geometry nodes feature set. In essence, it's a more specialized counterpart to r/Blender.
This community is meant for:
* Blender artists to share their geometry node creations
* Asking for and providing help pertaining to geometry nodes
* Sharing assets, tutorials, and other materials relevant to users of the geometry nodes system
* Generally discussing using Blender's geometry nodes features
r/geometrynodes • u/deepak365days • 5h ago
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r/geometrynodes • u/Enormous21 • 15h ago
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The final journey through the Japanese Labyrinth.
Fast-paced cinematic camera movements reveal the true scale and complexity of the environment, while carefully crafted lighting, composition, and depth bring every corner of the labyrinth to life. Built to feel immersive, mysterious, and worthy of exploration.
What would you discover if you stepped inside? πβ©οΈ
β¨ Top Blender Products:
Japanese Labyrinth Modular Pack (Infinity Castle):
https://superhivemarket.com/products/japanese-labyrinth-modular-pack?ref=825
#Blender #3DArt #EnvironmentDesign #CGI #Cinematic #Japanese #GameArt #LevelDesign #Procedural #3DEnvironment
r/geometrynodes • u/aphaits • 1d ago
r/geometrynodes • u/zebronos • 1d ago
r/geometrynodes • u/Anthromod • 1d ago
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Basically using the grid nodes to make some simple cellular automata. You can use the sample grid, math and logic nodes to decide whether a position on the grid changes state. Put it into a volume to make some renders.
I used DaVinci resolve to re-time it and used optical flow to smooth the transition frames.
r/geometrynodes • u/Enormous21 • 1d ago
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Japanese Labyrinth Scene 3 β a slow, cinematic camera pass through the environment, showcasing intricate details, atmospheric lighting, and the labyrinth's mysterious mood as the world unfolds one frame at a time.
Japanese Labyrinth Modular Pack (Infinity Castle):
https://superhivemarket.com/products/japanese-labyrinth-modular-pack?ref=825
#blender #3denvironment #vfx #blendervfx #assets #addon #geometrynode #blender3d #infinitycastle #demonslayer #anime
r/geometrynodes • u/EnvironmentalDot9134 • 2d ago
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r/geometrynodes • u/amsy3d • 3d ago
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r/geometrynodes • u/Mazhuka3D • 3d ago
πΊπΈ: You can listen to the video in English through the video settings panel. In this video we analyze the Curve Circle node that generates a circle with a poly spline curve.
r/geometrynodes • u/Enormous21 • 4d ago
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Japanese Labyrinth β Scene 02
The second environment breakdown from my Japanese Labyrinth series, inspired by the endless and ever-changing Infinity Castle. This scene focuses on the atmosphere and architectural details that make the labyrinth feel both mysterious and cinematic.
Two more scene breakdowns are coming soon.
Japanese Labyrinth Modular Pack (Infinity Castle):
https://superhivemarket.com/products/japanese-labyrinth-modular-pack?ref=825
#blender #3denvironment #vfx #blendervfx #assets #addon #geometrynode #blender3d
#blender3d #environmentart #infinitycastle #demonslayer #3denvironment #blenderartist #cgart #japanesearchitecture #madewithblender #blendercommunity
r/geometrynodes • u/Anthromod • 5d ago
Working on an Isogrid generator that can be used to reinforce 3d prints. Sometimes my lattice generator is overkill and I just need a bit of reinforcement. I had an earlier isogrid generator but that was simpler with only triangles or dual mesh. Almost every isogrid in the wild has a hollow node, and now thanks to the bevel node tool, this also does.
r/geometrynodes • u/maxilogan • 5d ago
Hi everyone. I am trying to obtain the following result but cannot figure out how this could be done.
My target is playing an animation when a certain condition in a GN setup is fullfilled. Most probably it will be boolean driven by some sort of python scripting panel add-on.
The animation is based on an object rotation or translation, and should have a duration of "xx" frames. If the boolean is true the object will rotate from a rest position to a certain angle, or move to a certain position, both having a maximum rotation/translation value at which the movement will stop. If the boolean is false and they are in the rotated/translated position, they will animate and move back to the rest position and stop there.
Think of a door opening and closing, or a drawer opening and closing.
While I know how to rotate an object based on the current frame / second the things I'm struggling with is how I get the initial frame value (i.e. the one in which the boolean changes its status) and make so that the movement happens from that very moment through the following "xx" (say, 60) frames. I think I may use a stored variable inside a simulation zone for the object position (rotation/translation) and make so that it increases to the fully opened status or decreases down to zero but cannot figure out a proper node setup.
Anyone that would like to help?
r/geometrynodes • u/deepak365days • 7d ago
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r/geometrynodes • u/EnvironmentalDot9134 • 6d ago
r/geometrynodes • u/True_Degree_3651 • 8d ago
r/geometrynodes • u/Enormous21 • 7d ago
r/geometrynodes • u/uncoloredsoul • 8d ago
Generate itself around curves abd can be animated just like I did for this audio visualizer.
r/geometrynodes • u/Astrvm_vctm • 9d ago
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r/geometrynodes • u/amsy3d • 9d ago
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