r/digitalcards • u/AfraidVolume1927 • 20h ago
r/digitalcards • u/AutoModerator • 21d ago
Monthly What digital card games have you been playing, and what do you think? (+Free Talk Thread) - July 2026
What digital card games have you been playing, and what do you think of it?
Feel free to share your thoughts and use this community thread to ask questions, seek suggestions, give recommendations, discuss, or share anything else related to r/DigitalCards and games!
r/digitalcards • u/Mundane_Region_7334 • 1d ago
News DigiDuels is now on Steam! Go wishlist it! Any feedback is appreciated!
r/digitalcards • u/iamadesignerdude • 1d ago
Question Does anyone play any solitaire mobile games?
r/digitalcards • u/octoviano • 1d ago
Rips by Triumph paying YouTubers and celebs to promote BS
r/digitalcards • u/DD_OTCG • 1d ago
Is there any place like hearthpwn but for all online card games?
I think someone should do something like this
r/digitalcards • u/bruhb21 • 1d ago
Pokémon TCG Live vs Yu-Gi-Oh! Master Duel?
Which card game do you like more?
r/digitalcards • u/Crueltek89 • 2d ago
Recommendation Berserk Heroes Online TCG just released on Mobile for NA.
Been waiting for this game to release in NA. Its available for ios as well. Give it a shot if you enjoy card games.
r/digitalcards • u/TheLastDraw_Official • 2d ago
Question Where should I Publish a card game? Kickstarter or Game Found?
r/digitalcards • u/softry_ou • 2d ago
We built Crazy Eights (the predecessor to UNO) directly inside Reddit — play free on mobile vs smart AI, no install needed. Would love your feedback!
r/digitalcards • u/sofoskir • 2d ago
Discussion I am developing a MOBA/JRPG inspired card game, currently on open Alpha.
This is a quick gameplay video of Ascendants of Gaia (a MOBA/JRPG-inspired Card Game) - currently in Open Alpha.
EDIT:
Here is the core design:
Setup
Lineup of 5 Heroes — one per role (Fighter, Marksman, Support, Assassin, Mage), placed in slots as the player chooses.
Lean 25-card Relic deck — with artifacts (ongoing effects) and spells
2 Team Spells — preselected, one-use each, hidden from opponent until cast.
3 Minions — Warden, Invoker, Sentinel (respawn each turn, used for additional resources, see Farm below)
Start of match:
All 5 heroes begin face-down — opponent can't see who they are or where.
Draw 4 cards, with a mulligan option to replace up to 2.
The Face-Down Mechanic & Ascendance
The facedown Heroes at match start is a little Information War mechanism.
You can use the Reveal action as seen below, to reveal one of your heroes. Taking any damage flips a face-down hero.
Face-down restrictions: A face-down hero can only Reveal. Cannot Strike, Farm, use Skill/Ultimate, or be targeted by ally effects.
The moment your 5th hero is flipped, it triggers Ascendance.
This means that every ally hero's Ultimate becomes usable, as well as your preselected (also hidden) Team Spells.
Resources (STACKING)
There is no mana screw, no luck there. Also, the resources carry over from turn to turn so you can plan your game as you please! You get +3 of each at the start of your turn:
Mana is used for Hero Skills & Ultimates, while Aether is used to pay for cards in hand
Max hand size is 7. You draw 1 card at the start of each turn (first player doesnt draw on 1st turn ofc).
Turn Flow
Turn Start: Clear existing buffs, respawn minions, gain 3 Mana and 3 Aether, start of turn effects, and draw a card.
Main: Perform actions as described below.
Turn End: Hand limit check (discard if over 7), turn end effects, clear debuffs. If it's turn total 15+, then the Reckoning kicks in: a ring-of-fire mechanism to avoid long games.
Actions
- Reveal - Flip one of your face-down heroes face-up. Once per turn. Face-down heroes can only Reveal
- Strike - Pick a hero to attack an enemy hero. Once per turn.
- Farm - Pick a hero to attack an enemy minion to gain extra resources, depending on the chosen minion. Once per turn. The same hero cannot both Farm and Strike.
- Skill - Use a hero's ability. Costs Mana. Each hero can do this once per turn. Multiple heroes can use their Skills in the same turn if you spent enough mana.
- Ultimate - Use a hero's most powerful ability. Costs Mana. Each hero can only do this once per match. Ultis are unlocked only after Ascendance, as described earlier.
- Play a card - Play a Relic from your hand. Costs Aether. You can play as many as you can afford. Artifacts stay on the board while spells are discarded after use.
- Team Spell - Cast one of your two preselected spells. Once per turn, with no additional cost. Each of your two spells can only be used once per match. Only unlocked after Ascendance.
Positioning & Adjacency
5 slots, no specific role per slot. Players are welcome to build their lineup as they please. Many effects target a hero "and its adjacents".
Lineup ordering is a really strategic decision and can surprise your opponents who play a guessing game at the beginning, until your heroes are revealed.
Win Condition
Defeat all 5 enemy heroes.
If anyone is interested, the game is in Open Alpha state, so you can try it out if you want: https://play.ascendantsofgaia.com/?mode=guest
This is the demo link, where you can play the Tutorial or Practice match (PvP works as well, but there are not enough active players yet, ofc). Dm me if you feel like hopping on a match :)
See the image in the comment below to know what you are expecting (early stage).
-I have already made an executable, but it's more accessible to just open a browser and play.
-State: slowly replacing all placeholders with real assets as I get them from the artist. Hero Card Frame and Cardback are the actual ones we'll be using! Almost all of the game flow, systems, economy, and progress is in place. Looking to gather some feedback :)
Discord: https://discord.gg/6ASAdwWPuV
r/digitalcards • u/tenjack518 • 2d ago
888 - An Online PvP Card Game
Looking for feedback and beta testers
r/digitalcards • u/Terrible_Start5848 • 2d ago
Can someone help me (finding) different websites?
Hello everyone,I just got a task that I need to find a lot of different websites with gaming gift cards that are not that popular,if you use just google or so it's gonna only tell the most popular websites,so can someone help me telling the right method to do it?
r/digitalcards • u/PalpitationDry2576 • 2d ago
Warbound Realms: cards evolve at 3 and 5 copies — feedback on the progression system?
The card progression is the part I'm currently tuning: copies improve stats, 3 copies awaken an ability, and 5 total copies unlock a Mythic version with a stronger ability. The current alpha has Humans and Infernal; Stormborn, The Veiled, new cards and mechanics are in development.
I'm testing it live tonight and would really value feedback from digital card players: does the 3/5-copy progression sound satisfying, or would you want meaningful choices between upgrades?
Live gameplay: https://www.twitch.tv/warboundrealms
Beta feedback: https://discord.gg/JV2YpV8GHD



r/digitalcards • u/Lebrus • 2d ago
Dev creating new digital CCG
BATTLEFORGED is a digital ccg battle type game played on a 3 x 3 grid. This is still in early development but there is a live demo and discord. http://battleforged.net
r/digitalcards • u/Prestigious_Party602 • 3d ago
Other 1 v 1 Online Strategy Card Battler - My First Shipped Game Ever!
Hello everyone! My name is Teo and I am an undergrad student aspiring to become a game dev, and I just released my first shipped game ever! The game is called Birthright, and it is a 1 v 1 War of Attrition style card battler / deck builder, focused heavily on utility usage and economic management, with minimal RNG! I have made games before and tried shipping them, but have always failed, and so this one means a lot to me, and it would mean even more if anyone would give it a try and provide some feedback! The game is still very young, but I'm so stoked to see people playing it at all!
Here is the itch link, the game is free but requires a friend to play: https://teomendoza.itch.io/birthright
And here is a video of the gameplay so you can get an idea!
r/digitalcards • u/Mother-Driver9210 • 3d ago
I made a poker-inspired fantasy card game with a hidden Fusion system. I'd love feedback from card game players.
Hi everyone!
I've been working on a browser-based card game that mixes poker with a hidden Fusion system.
The main idea is:
Build poker hands for powerful battle effects.
Or sacrifice your cards to discover hidden Fusion recipes.
Every new Fusion unlocks another entry in your Fusion Codex.
I'm trying to answer one question:
Is the gameplay loop actually fun?
You can play it here:
https://gd.games/benbun/kingdom-verse-endless-showdow
If you have a few minutes, I'd really appreciate your thoughts:
Was the Fusion mechanic interesting?
Did poker influence your decisions?
What made you stop playing?
If you could improve one thing, what would it be?
I'm especially interested in feedback from people who enjoy digital card games.
Thanks!
r/digitalcards • u/An_Unlucky_Gamer • 3d ago
Help me find the name of an old CCG game I played in Kongregate
\[PC - Kongregate\]
\[CCG\]
\[2010-2015\]
\[Realistic art on cards\]
\[No notable characters\]
\[Card collecting, grid exploration, auto battling, campaign, probably energy system\]
\[Cards had factions like "undead, "animals", "fairies" etc, NO elements\]
When I was young I had stumbled onto a card collecting game on Kongregate, a flash game hosting website. It has a campaign, or a story you could follow by beating levels and you beat them by exploring a predetermined grid. Some squares on the grid were simple obstacles you couldn't pass through, some were treasures and some were enemies. There was a fog of war and you could only see things around you. I remember having to return semi frequently to play the game, so it's possible it had an energy system you would deplete to explore or play levels. I do not remember how you'd get new cards, but it must have been a summoning gacha thing. I remember vividly that there was an undead faction, a sea faction and probably a fairy or forest faction, cause in my mind's eye I remember having various zombie cards, a cuttlefish card (which was my favorite) and I remember there being a few ocean levels and forest levels, with related enemies to attack. One of the last times I played, I remember there being a St Patrick's event, so it's likely there were more events that I do not remember.
I do not remember if there was pvp
I do not remember the contents of the story
I remember that getting duplicate cards leveled them up. There may have been rarity levels.
It was one of my favorite games and one day it just disappeared from the site. As in, it no longer was even in my "favorites" tab. Just vanished. I was heartbroken.
It must have been after I had found out about Kongregate (so 2010 and after) but before 2016, since I had stopped playing flash games. It's unlikely it was before 2010, but straight up impossible after 2016, bc the game stopped existing before i even stopped playing in Kongregate.
r/digitalcards • u/IamLordeyayaya_0 • 4d ago
Ayre Battles: Heritage Academy
this is before i update the training mode UI. training mode give you a lot of options to help you try new strategies, adjust enemy behavior (attack focus, defense focus etc) adding specific cards to your hand or your opponent controlling status effects, mana (willpower) amount. im really trying to take the fighting game approach. you can make cpu duke it out as well. i thought this was still a fun match to share. yasu Diamonlight vs his mother Sorina Diamonlight (cpu v cpu) their hands are hidden for this video so excuse the backs of the cards only displaying in hand.
r/digitalcards • u/Mootastic-Milkshake • 4d ago
Discussion Thoughts on Mistbound? Guild Wars upcoming digital card game - Haven't seen many people talk about it
r/digitalcards • u/Debbie_Bequet • 4d ago
News I can finally get a good night's sleep for a while.
r/digitalcards • u/SeaRole1624 • 4d ago
Question Is there a Solitaire Engine type thing?
I don't know any programming so I can not make my own game but Is there a Solitaire Engine type tool or something where you make your own rules and try it out?
