Every month, I’m going to be pushing and advocating for a single card to be set to a specific power and provision. I’ll be announcing what I’m advocating at the beginning of every month (since it’s my first time doing this month, I’ll start right now).
TLDR, I’m pushing to get Mutated Hounds to 3 power and 4 provisions. Read on to see my justification.
For my first month, I’m going be advocating for the balance of [Mutated Hounds] in the syndicate faction. Mutated Hounds currently stands at 6 power and 5 provisions. Being a salamandra player myself, I’ve found the power of this unit to be odd. It has a lot of bulk and an additional armor to keep it on the field, but with a deploy ability, there’s no real reason to want to keep it on the field anyways
As a comparison, take a look at [Van Moorlehem Hunter] in the Nilfguard faction. This unit stands at only 3 power and 4 provisions. Mechanically, these two units behave similarly; both have two deploy abilities, determined by what row it’s played on. Both can cause bleeding if put on melee. Hunter inflicts lock on ranged, while hounds inflict poison. Hunter sees much more play than hounds. Even taking into account how often each faction is played, as a salamandra player myself, I usually don’t add hounds to my deck when there are cheaper options to poison targets. At four provisions, we will finally have a salamandra unit that can inflict poison without a 4 coin fee.
Since this unit stands at 3power ABOVE the target I’m suggesting, this will likely be a balance that will take place over many months. Still, it’s hard to find a lot of good units that can stand for a good power nerf, so I think this has a good chance if multiple people band together to make it happen.
Let me know your thoughts.
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