r/MagicArena • u/Meret123 • 7h ago
r/MagicArena • u/Karn-The-Creator • 2d ago
Event Nicol's Newcomer Monday!
Nicol Bolas the forever serpent laughs at your weakness. Gain the tools and knowledge to enhance your game and overcome tough obstacles.
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Welcome to the latest Monday Newcomer Thread, where you, the community, get to ask your questions and share your knowledge. This is an opportunity for the more experienced Magic players here to share some of your wisdom with those with less expertise. This thread will be a weekly safe haven for those *noobish* questions you may have been too scared to ask for fear of downvotes, but can also be a great place for in-depth discussion if you so wish. So, don't hold back, get your game related questions ready and post away, and hopefully, someone can answer them!
Please feel free to ask questions about deckbuilding and anything Magic related in our daily thread; and we always welcome effortful stand alone posts with new ideas or discussion points.
Finally, please visit Tibalt's Friday Tirade for all your ranting/venting needs. Do not spam this thread with complaints.
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What you can do to help?
This is a weekly thread, meaning it will be posted once a week. Checking back on this thread later in the week and answering any questions that have been posted would be a huge help!
If you're trying to ask a question, the more specific you are, the better it is for all of us! We can't give you any help if we don't get much to work with in the first place.
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r/MagicArena • u/BobbyBruceBanner • 7h ago
Discussion Assuming you value the cosmetic and the +10 bonus levels as being worthless, this is a total ripoff, right?
r/MagicArena • u/Meret123 • 6h ago
Magic: The Gathering® | The Hobbit™ Mastery Details
r/MagicArena • u/Kircai • 2h ago
Fluff [HOB] "Great Golden Boat" (via @MTGArenaJP)
r/MagicArena • u/Whole_Traffic5189 • 17h ago
Beat ~283 billion toughness with a 17-power swing
My opponent went completely off with Hare Apparent, Ouroboroid, and Elspeth—hundreds of creatures, with most of them capped at 1,073,741,823 toughness each, or roughly 283 billion total toughness.
They passed the turn at 10 life instead of killing me. I topdecked Ultimecia, Temporal Threat, which tapped their entire army on entry. Authority of the Consuls gained them 1 life, putting them at 11, but they still had zero available blockers.
I swung for 17 and won with them at −6.
Apparently the answer to 283 billion toughness is simply: tap all creatures.
r/MagicArena • u/HamBoneRaces • 8h ago
Information Daily Deals - July 22, 2026: Elemental Frame Card Styles
r/MagicArena • u/micr0nix • 2h ago
Fluff Hit diamond for the first time!
Just wanted to share that I made it to diamond for the first time! Bounced between plat 1/2 for a bit but between yesterday and today I went 8-2 to reach diamond!
r/MagicArena • u/GawainsSquire • 8h ago
Question Why is this Midweek Magic only Hare Apparent?
I've been trying to get back into brewing after a pretty long stretch of net-decking, so I took the opportunity to brew [[The Astonishing Ant-Man]] as a sort of voltron into go-wide +1/+1 counters deck. And of the 5 games I played, the 3 that I won were all against decks that seemed to consist entirely of [[Okoye, Dora Milaje Leader]] and as many [[Hare Apparent]] as they could jam in. No removal, no buffs, no token doublers or anthem beyond a single copy of [[Heraldic Banner]] in one deck.
I'm confused, both on the reasoning for that deck of all the decks that could have been brewed, and because the mirror for those decks is just a coinflip on who goes first essentially. Are folks just grinding out the midweek for rewards and fast games? And, if so, is there any way that we could think of for Arena to change that play pattern, besides the obvious banning of Hare in brawl?
r/MagicArena • u/Eldar_Atog • 8h ago
Fluff PSA: If you do the Tainted Pact combo, you need to go Full Control.
I am guessing my opponent forgot to go Full Control before playing the Oracle. The Oracle scry resolved and then they played Tainted Pact and exiled their while library. I did give them a Oops emote but they probably didn't notice.
I've forgotten Full Control myself but I caught myself before playing Tainted Pact.
r/MagicArena • u/EmpJoker • 1h ago
Question Is this a hell queue Commander? Whenever I play her my queue times skyrocket and its always Slivers or crazy combo decks.
Kinda driving me crazy tbh. I don't even think this Commander is that good.
r/MagicArena • u/IB-TRADER • 22h ago
Discussion Ok, you can buy singles now, but they rotate out in less than 6 months!
Is this a value or a trap?
Despite this, for 6000 gold you can get 9 rares with at least one WC, which you can use for a min. of 2 years
based on that, I would say that a rare has 600 gold value
so the daily offer is 4x the price
hmm
r/MagicArena • u/pdxdude84 • 2h ago
Discussion Don't lock me in if you're not going to find me a match!
This is something that should never happen. There should always be a way to cancel
r/MagicArena • u/Prismata_turtledove • 21m ago
Deck 1 Rare Hit-Monkey for MWM Brawl
As is tradition at this point, ya girl is back with another MWM Brawl Builder deck that only costs a single rare wildcard!
The game plan here is straightforward: Get Hit-Monkey and his ridiculous collection of keywords onto the board on turn 3, and then use him to control the board with fight/bite spells, pump him up with counters / auras / equipment, and attack every turn with vigilance until the opponent is dead. The one thing he lacks is trample, but fortunately Green is very good at providing that, and once you have it, the combination with deathtouch makes it pretty much impossible for the opponent to block.
The #1 thing I've learned in testing this deck is that the absolute most important thing is being able to get Hit-Monkey down on turn 3 rather than turn 4. To that end, do not keep opening hands that don't have at least one of the cards pictured in the second-to-last column! Ideally, you only have exactly one, but more is better than none. The best are of course the actual land ramp spells, but the rocks & auras are necessary for redundancy. In a pinch, you can cast turn 3 Monkey off of turn 2 Gold Pan. Broken Bond is a special case — it should only be your turn 2 ramp solution if you (a) are on the draw, (b) strongly expect the opponent's commander to present an artifact or enchantment target on turn 1 or 2, and (c) have at least 3 (ideally 4) lands in your opening hand. It is, however, extremely funny when you get to snipe an Arcane Signet with it on turn 2 as well as get down an extra land. Careful Cultivation, likewise, should only be used as turn 2 ramp as a last resort because the creature token is a lot more vulnerable to removal than our other options.
You don't have to worry about counterspells because of can't be countered or targeted removal spells* because of hexproof, so the only things we're really worried about are (a) wrath effects and (b) edicts. This makes Black decks by far our worst matchup, but we do have a couple of tools to fight back — the creature tokens from Khalni Garden, Glimmerlight, Careful Cultivation, Wolfkin Bond, and Wolfwillow Haven can provide a little bit of edict insurance, and the instant-speed indestructible from Tyvar's Stand, Biosynthic Burst, Collective Resistance, Gaea's Gift, Origin of Metalbending, Overprotect, and Gilt-Leaf's Embrace can stop "destroy"-based wraths as well as blowing out anybody who tries to take down our monkey by blocking.
[*Except goddamn Nowhere to Run 😭]
The fight & bite spells are pretty self explanatory — kill anything you want because the moneky has deathtouch. Trash the Town is a wonderfully versatile card that can provide trample, grow the monkey with counters, and/or draw some extra cards. Sixth Sense, Season of Growth, Hunter's Insight, and Harmonize give us a bit of card draw so we don't flood out with all the lands and ramp spells. I was a bit skeptical of Monstrous Step and Enlarge at first, but they've proven their value in testing — the combination of acting as pseudo-removal with the forced blocking AND getting in a huge chunk of damage from +7/+7 and trample makes them well worth their 5 mana costs. Finally, I found in testing that the deck excelled at killing creatures but needed a few ways to handle particularly problematic artifacts & enchantments, so to that end we've added a couple versatile naturalize effects — Collective Resistance and Origin of Metalbending can double as protection spells, Over the Edge can provide a couple +1/+1 counters or lands, and as mentioned above Broken Bond can occasionally provide the funniest turn 2 turnabouts you can imagine.
Happy hunting 💕
Importable decklist:
Commander
1 Hit-Monkey (MSC) 723
Deck
1 Gate to Manorborn (HBG) 78
1 Khalni Ambush (PIO) 181
1 Bridgeworks Battle (MH3) 249
1 Vastwood Fortification (ZNR) 216
1 Tangled Florahedron (ZNR) 211
1 Captivating Cave (LCI) 268
1 Rogue's Passage (FDN) 264
1 Algorithmic Ferocity (Y26) 10
1 Audacity (PIO) 164
1 Skyshroud Ambush (J21) 29
1 Trash the Town (OTJ) 186
1 Biosynthic Burst (EOE) 173
1 Gaea's Gift (BRO) 182
1 Hunter's Talent (BLB) 179
1 Overprotect (BLB) 185
1 Ram Through (IKO) 170
1 Rune of Might (KHM) 191
1 Setessan Training (M21) 205
1 Cartouche of Strength (AKR) 184
1 Frantic Strength (DSK) 179
1 Gilt-Leaf's Embrace (ECL) 177
1 Novel Nunchaku (TMT) 127
1 Origin of Metalbending (TLA) 187
1 Tyvar's Stand (ONE) 190
1 Bushwhack (FDN) 215
1 Go Forth (J25) 20
1 Master's Rebuke (NEO) 202
1 Season of Growth (WOT) 61
1 Meltstrider's Resolve (EOE) 199
1 Sixth Sense (AKR) 220
1 Utopia Sprawl (WOT) 63
1 Ancient Animus (DAR) 154
1 Warbriar Blessing (J25) 739
1 Cosmic Hunger (MOM) 182
1 Explore (J25) 146
1 Glimpse the Core (LCI) 186
1 Into the North (CSP) 111
1 Lion Umbra (MH3) 160
1 Rampant Growth (J25) 704
1 Shared Roots (TLA) 196
1 Sylvan Smite (Y23) 15
1 Wolfwillow Haven (THB) 205
1 Bala Ged Recovery (PIO) 165
1 Careful Cultivation (NEO) 178
1 Historian's Wisdom (NEO) 192
1 Hunter's Insight (OMB) 35
1 Sheltering Boughs (VOW) 218
1 Signature Slam (MH3) 168
1 Harmonize (FIC) 308
1 Pitiless Fists (ECL) 187
1 Monstrous Step (IKO) 166
1 Enlarge (JMP) 392
1 Wolfkin Bond (SIR) 227
1 Khalni Garden (J21) 121
1 Barrow-Blade (LTR) 237
1 Arcane Signet (ELD) 331
1 Glimmerlight (DSK) 249
1 Gold Pan (OTJ) 242
1 Mind Stone (WTH) 153
1 Fireshrieker (FDN) 674
1 Storm the Seedcore (MOM) 206
1 Go Nuts! (MSH) 168
1 Felling Blow (FDN) 105
1 Knockout Maneuver (TDM) 147
25 Snow-Covered Forest (KHM) 285
1 Shimmerwilds Growth (ECL) 194
1 Coldsteel Heart (CSP) 136
1 Solar Transformer (MH3) 211
1 Cave of Temptation (J25) 763
1 Broken Bond (DAR) 157
1 Collective Resistance (MH3) 147
1 Over the Edge (LCI) 205
1 Hashep Oasis (AKR) 301
1 The Hunter Maze (ONE) 253
1 Tranquil Thicket (ONS) 326
r/MagicArena • u/SahladdDuresing • 9h ago
Deck What card draw spells do I use in an Isshin deck? It feels like I usually have no cards in hand.
r/MagicArena • u/Speshtard • 12h ago
Fluff I suppose it's finally time to tick over the 1khr mark! What a game.
r/MagicArena • u/Advanced_Advantage98 • 7h ago
Question Are mono-color decks still viable in the current meta?
I've been messing around with a few mono-white and mono-red builds lately and they feel surprisingly consistent, but most of the deck discussions I see on here lean multicolor. Curious what people who play more competitively think - are mono-color archetypes still holding up on the ladder, or is that mostly a lower-rank thing at this point?
r/MagicArena • u/almost_dolphin • 17h ago
Discussion Thoughts on Planar Cube?
I love cubes and limited in general, and so far the cube has been an OK experience ~3 drafts in. I’m just not super sold on the inclusion of so many alchemy cards…. Maybe I’m not the biggest fan of them / their effects in general but wanted to see what others were thinking!
r/MagicArena • u/WeirdDinosaur345 • 3m ago
Question Are the current 40 common for 80gems and 20 uncommon for 120gems deals worth buying?
I've got 1 of each common and uncommon unlockee already and you get commons and uncommons quite often just by playing but I'm still wondering if this is good time to get some extras for some wacky decks.