r/Starfield • u/Smaug117 • 13h ago
r/Starfield • u/Ok-Umpire-3822 • 22h ago
Discussion Was “The Great Serpent” in Starfield inspired by Artist- Ed Valigurksy?
I was Doom scrolling the other day and this post came up, showing many of the art made by said artist. When I saw the Space wizard priest dude worshipping a galactic serpent, I assumed Bethesda used this or something close to it to create Andreja’s religion. Does anyone else know anything about this?
r/Starfield • u/VibeIntrovert • 12h ago
Screenshot Zosma IV-b - my first player home
I chose the Zosma IV-b - Reclusive Player Home for it's completely remote location, beautiful interiors and open space concepts, incredible views and environment, and it feels exactly like the type of location a Starborn would chose.
It's an incredibly well made Creation 👌🏾💯
r/Starfield • u/brilliantorange • 21h ago
Discussion I call Starfield ‘Space Errands’
And I am enjoying it tremendously.
I also carry 60 Digipicks on me at all times, spending 4 skill points to max it out.
I have no idea how to build an outpost but I’ll figure it out.
I have hired too many crew.
I have 9 weapons but only use 2 of them.
How many ships do I own now? 4?
How can I be in the UC and a Ranger and a Tracker at the same time? No one background checks?
My companions are always Leroy Jenkinsing firefights. Bruh, I’m sneaking here - never mind
Thrilled to hear that more is coming.
r/Starfield • u/WorldIsYoursMuhfucka • 15h ago
Discussion The Great Serpent
Folks, I genuinely love this game so don't take it as an attack, but obviously The Great Serpent is just a metaphor for the Unity.
Even in our own real history Serpent folklore references the Oroboros, which is a snake eating its own tail. It is a metaphor for time repeating itself for forever. Similar to Nietzche's yarn about what would you do with your life if you had to live it over and over again. Love of fate, ie, you will live your exact same life over and over again so you'd better love it. Amor fati. Choose well.
Starfield has some philosophy behind it. It is not particularly well done, but I kind like that it said humanity will prevail in this context.
r/Starfield • u/real_djmcnz • 13h ago
Character Builds I am Misty, I am Tempest, I am Vindicator, I am Mantis. Call me Hunter.
r/Starfield • u/False_Message_306 • 20h ago
Question I am thinking of getting Starfield a go. I love the exploration of NMS. Is that here as well?
Basically title. When they said it's a thousand planets and 100 star systems, does that have any more or less meaning to something like NMS's 18.4 quintillion randomly generated planets? I want that feeling of going to explore and getting lost in it all.
r/Starfield • u/Educational_Shock182 • 4h ago
Screenshot House Va'ruun’s special forces
r/Starfield • u/Medical-Seaweed-103 • 8h ago
Discussion Turning a Hollow Colossus into a Dreadnought. Thoughts on how to make Starfield a truly systemic game V.2
This "essay", roughtly stitched together from separate notes and ideas, started as a dive into the latest Bethesda RPG entry - to seek glimpses of what Fallout 5 can be.
But along the way I formed some thoughts on how Starfield can became a more internally coherent experience. In my humble opinion, of course.
Turning a Hollow Colossus into a Dreadnought. Thoughts on how to make Starfield a truly systemic game
Starfield is undoubtedly a game of impressive scale. Industrial outposts with production chains, modular shipbuilding, some degree of factional economies, decoratable housing, gear modification, and so on.
All the systems are there, deep and intricate. But they are disconnected from each other – you can interact with every system, or ignore all of them, with the same outcome.
This is why a term “Hollow Colossus” came to mind – a world that feels huge but has no internal system.
I do not want to redesign Starfield – not even to the rumored 2.0 version. I see a way to expand it without breaking what’s working - the game already has all the pieces, you just need an incentive for the player to assemble the puzzle.
The idea is simple in structural terms – introduce a single element that creates demand, and let everything else reorganize around it.
From a single thought (already partially introduced by the modding community) – a buildable Dreadnought-class ship – a “roadmap” for a three-stage expansion cycle was born.
DLC 1. Orbital shipyard.
Introduce a dormant orbital shipyard – unfinished, abandoned (because the war ended before it was finished). Its restoration shoild be a challenge – you need to create reliable inflow of rare materials and connect it to the shipyard – making both cargo links and outpost defence meaningful.
The shipyard also becomes the ultimate base. Gives the player that feeling of ownership. A customizable housing (a penthouse in a spire maybe – literal and figural pinnacle of Starfield’s “NASA-punk” design). Plus, the operating shipyard will introduce a lightweight “management" game loop that generates passive income, freeing the player from the usual Neon Strip vendor run.
DLC II. The Dreadnought
When the shipyard is ready, it unlocks building of a literal Dreadnought. To make the system accessible, players can start with pre-designed variants (by joining one of the major shipbuilders - the existing design schools) or build one from scratch.
To not to break existing mechanics, Dreadnough souldn’t be able to land on planets. Reaching a planet will require a hangar module and a specialized shuttle (or Class A/Class B fighter). Early-game shipbuilding returns as a vialble and necessary element of the endgame.
This also affects space combat. Dreadnought is a mobile base. You can command from the bridge, or assign follower as XO. You can engage into dogfights on smaller ships, and eventually into CQB inside the ship itself. Terran Armada DLC already presented all the mechanics and assets needed.
Damaged Dreadnought has to be repaired – not just by paying 1000 credits at the spaceport, but with delivery of materials and resources, maybe a variety of radiant repair quests.
DLC III. Starborn resoultion
To add narrative weight (and internal logic) to the idea, the player should choose to integrate the Armillary into its reactor, sacrificing the possibility of transitioning to Unity. As a conscious narrative / RP choice to remain in this world.
That makes the Dreadnought a target for other Starborn, locked in this universe by the player’s choice. And attack on the ship is a separate event, incorporating all the gameplay loops player got familiar with earlier. With some cinematic flawour – the dreadnought is overwhelmed, player's fighter is critically damaged and crashes inside the hangar. Fighting continues in the corridors and halls, then on the bridge. And eventualy (in a scripted way) – the defense falls, forcing player and his crew to evacuate.
Then comes the recovery.
First step – a non-companion NPC (or companion left behind) piloting one of the player's old, forgotten ships, saves him/her.
Second step – the player searches the scattered crew, revisiting (reintroducing) characters and locations (ME Citadel DLC effect, but less sentimental).
Third step – the player needs to form an alliance to retake his lost Dreadnaught. Revisiting and summing up all the faction-related choices.
Final step – coordinated cinematic (as far as CE allows) attack on the Starborn-controlled Dreadnought. Scaled up from what we have seen in Terran Armada. With segments with zero-G combat, active usage of Starborn abilities by enemies, and a climactic resolution scene on the bridge.
Aftermath
After our precious Dreadnought is under our control, we have a new evolution stage of the endgame (for the moment) sandbox. The Dreadnought creates a new technological paradigm that reignites political tension.
Future expansions could extend this to Cold War dynamics – “regular” (non-Armillary-driven) dreadnoughts appear in each major political faction Fleet, espionage, sabotage, territory expansion, resources control and trade routes defense.
In my opinion Starfield convincingly simulates reaction on the player-facing micro-level. But it lacks coherent interaction between its systems. And, judging from the Nexusmods stats, it lacks large ship building.
But most importantly, by using elements that are already in the game, Bethesda can “reactivate” all those intricately crafted assets and gameplay loops into one elegant system.
r/Starfield • u/ConArtZ • 12h ago
Question Death loop as new player
So, new to game. Landed on a planet to meet the Tracker people and bumped into the Marshall of Akila city. The bank was being held up and I went in to clear out the gang. I killed the gang but may have also accidently killed a hostage. Now, when I leave the building all the security are shooting at me. I manage to get to my ship and into space but get intercepted by their ship and die. Literally can't get out of the system. What am I supposed to do?
r/Starfield • u/CreditUnusual3300 • 6h ago
Fan Content An exclusive mod that scales weapon damage with the player's level once installed
Enable HLS to view with audio, or disable this notification
r/Starfield • u/Safe-Wonder1797 • 3h ago
Discussion Outposts need a toggle option to turn off attacks
I have built a lot of outposts over 2,800 hours of gameplay through multiple NG+ universes in both vanilla and with mods and there is very little consistency in how often they are attacked. Sometimes they’re never attacked and at other times the attacks are so constant it ruins my enjoyment of the game. I just built an outpost in a lower level system and added the X-tech extractors. The Terran attack frequency is comically broken. Wave after wave of attacks that always manage to disrupt my X tech production. Tried downloading a mod to stop the attacks but it’s from before the Terran DLC so it doesn’t work, tried stationing a ton of heavily armed NPCs in the area—nothing worked. Will have to abandon the outpost I just spent 10-15 hours building because there is no point. I can’t stay there five minutes without going to war. Complete waste of time. Bethesda needs to add a toggle for outposts. The attacks are not particularly strategic or enjoyable. Many of the defense options are useless. Some people might like them. Great. Give us a choice to turn them off.
r/Starfield • u/better-every-day • 9h ago
Discussion Cannot upgrade anything at all to Legendary Rank 4
I've already searched through the posts here to try to find a solution. I have no mods. sufficient credits and x-tech (only in my inventory).
None of any type of spacesuit or weapon is available to be upgraded. The "INSTALL" button will not illuminate, but I can upgrade/change any Legendary Rank 1, 2, or 3 for everything else. Just entirely locked out of Legendary Rank 4.
Has anyone experienced this before or have any ideas?
edit: I sold a ton of survey data to Vlad, raising my available credits from 170k to 250k and the problem seems to have randomly resolved itself, even though Legendary rank 4 only shows as costing 100k credits. Not sure what exactly the issue is but glad it's worked out
edit 2: okay just did a Legendary Rank 4 update and it ended up costing significantly more than it said it was going to so the issue must have been that the listed price is just incorrect, and I previously (and unknowingly) didn't have enough credits
r/Starfield • u/RoksVempire • 8h ago
Discussion Help me to find a moon!
I'm looking for a cold, desert and lonely moon to build my first aluminum, iron, and helium mining outpost.
I love Kreet, but it doesn't have aluminum in it. I tried Andraphon, but I honestly don't like it. Any ideas?
r/Starfield • u/zarrinraxius • 18h ago
Question Does anyone know how to fix eclipses looking like this?
I've tried disabling mods that would mess with the skybox, and also completely removed my starfieldcustom.ini (made a backup) and nothing has fixed this. Is this just how the eclipses look?
r/Starfield • u/xeno_versity • 10m ago
Discussion Guys … I need Unity advice
I walked away from the unity.. since then I finished the UC story line, married Andreja, did the Varrun story and landed on some clone planet. I’m having a good time. A great time even. But a part of me does want to reset the universe and another wants to keep finding temples and doing quests. What’s your preference? I know I’ll lose my ship and my money … that’s the only thing really stopping me. I love my ship lol
r/Starfield • u/Obvious-Cabinet-9504 • 2h ago
Discussion I fixed the can't make more saves bug on ps5
I sent my console already clean(factory reset) to maintenance thinking it was hardware but after trying it still had the same limit so here what I did
-deleted Starfield
-Deleted backup files
-Deleted local files remaining on the console
-Reinstalled Starfield
-Started a vanilla save
-Progressed till character creation scream
-Made a throwaway test character
-Auto save kicks in
-Made plus more 4 or 5 saves now with no issue
r/Starfield • u/LeonJay17 • 7h ago
Question Starfield Mods question
Wouldn't it be possible to have character and grass collision? I noticed vehicles have this feature already, but it breaks immersion when the player does not. As a next gen game this should have already been a feature instead of the grass staying completely still and clipping through the characters legs like a 2003 game. Performance shouldn't be affected also since vehicles already have it also..
r/Starfield • u/hclopez883 • 3h ago
Discussion Unable to add chilling effect to my Va' Ruun rifle
I finally gave up trying to add the effect. Between adding, reload, add, reload, for hours. So I went to the end so I could pick the effect I wanted and chilling wasn't listed as an option.
I couldn't find any documentation about restricting the Va' Ruun rifle from the effect.
Could it be the rounds that I'm using?
r/Starfield • u/Alternative_Reply408 • 19h ago
Discussion Manipulation is bugged if objective markers are “Off”.
Manipulation seems to be bugged (for me) when “Floating Objective Markers” are off.
In trying to manipulate the guard (Infinity HQ), I could “activate” him but could not get him to interact with the switch unless the markers were on.
So if anyone else is having this issue, try turning them on for moments like this.
r/Starfield • u/seanripple71 • 2h ago
Discussion Problems with some mission
Hoping that there's an update out soon. Having problems with two missions
One were you have to destroy some ships. And one with the crimson fleet
Cannot add the comspike module and the conduction grid module tried everything
r/Starfield • u/Hungry-san • 4h ago
Question Controller, Game & Steam Keep Crashing?
So I really wanted to play Starfield all night last night, but my stupid game is bugged. It always follows this very specific process:
First, my controller stops working.
Second, my game stops responding and closes.
Third, Steam crashes.
I have found nothing on this bug online, but I have tried a number of things. I have tried a different controller, verifying game integrity, disabling my mods, playing a new save with and without mods, turning off vibration on my controller, disabling Steam Input, restarting my PC. I even booted up Fallout 4 with a few dozen manually imstalled mods, and it ran fine without a single crash.
Can anybody please help me figure out how to fix this stupid game so I can play it?
