r/StarfieldOutposts May 15 '26

Moderator Post AI on the sub (Poll)

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6 Upvotes

r/StarfieldOutposts Jan 02 '25

Discussion Steam Community Guide: Starfield Creation Kit: An Introductory Guide for Outpost Builders

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71 Upvotes

r/StarfieldOutposts 5h ago

Modded Outpost Build Flying Factories - Universe-Scale Production

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1 Upvotes

r/StarfieldOutposts 3d ago

Modded Outpost Build Finally! Magic Forest Framework on Creations (all platforms)

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6 Upvotes

I finally published this..almost every variant of every plant/tree/mushroom, caves, landing/cargo pads, as well as rocks, lights and some other things. Will be adding many vines and water/lava/mud/etc. pools in the future.


r/StarfieldOutposts 2d ago

Question? Help with Decorating.

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3 Upvotes

r/StarfieldOutposts 3d ago

Modded Outpost Build A. Tirna IV Cargo link hub

3 Upvotes

r/StarfieldOutposts 5d ago

Vanilla Outpost Build Outpost

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115 Upvotes

My outposts on nemeria IV-A


r/StarfieldOutposts 5d ago

Vanilla Outpost Build Video of my outposts from the top of my observatory outpost

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26 Upvotes

r/StarfieldOutposts 6d ago

Modded Outpost Build Huygens VII-b... my favorite place to build a beach home.

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55 Upvotes

r/StarfieldOutposts 6d ago

Vanilla Outpost Build Let’s Discuss Decorating!

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29 Upvotes

There is such a huge range of themes you can create for your outpost. For this outpost, i decided to create a Free Star Rangers Recruiting Camp, complete with practice range, barracks, snipers nest, and ranch house, I even threw in a trade authority terminal! Starfield is a game where you can literally spend hours flexing your creative design process - you can go big or you can be minimalist, anything goes!


r/StarfieldOutposts 13d ago

Modded Outpost Build a rothicite magnet factory

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10 Upvotes

one of my early mega builds.


r/StarfieldOutposts 15d ago

Question? Outpost crew allocation capped at 8 instead of 12 - general bug or an issue on my side?

3 Upvotes

Hi all,

I can’t assign more than 8 crew members to a single outpost, even though I have all the relevant skills maxed out and have built 6 crew stations.

As far as I understand, I should be able to assign up to 12 crew (2 per station), but once I reach 8 I get an error telling me I need to upgrade my Ship Command skill, even though it’s already maxed out.

I’m almost certain I was able to assign 12 crew to an outpost before the Free Lanes update, although I could be misremembering since it’s been a while since I last filled an outpost to capacity.

At this point I’m not sure whether this is a game-wide bug or something specific to my save/load order. I don’t have any mods that affect skills or crew allocation.

Is anyone else seeing the same behaviour in vanilla?

Thanks!


r/StarfieldOutposts 16d ago

Modded Outpost Build Schrödinger VIII-a Player Home

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139 Upvotes

Jumped through Unity last night, so here’s a farewell tour of my player home. This is my favorite mountain top home I’ve built so far. I’ve already picked the spot for home in the next universe, so, pics to come soon.


r/StarfieldOutposts 15d ago

Modded Outpost Build an ammo depot

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3 Upvotes

an outpost build I did some time ago focused on ammo production


r/StarfieldOutposts 16d ago

Vanilla Outpost Build Alguém sugeriu colocar o banheiro no corredor. Deu certo.

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11 Upvotes

r/StarfieldOutposts 16d ago

Modded Outpost Build Poi outpost takeover

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26 Upvotes

My first poi outpost takeover


r/StarfieldOutposts 17d ago

Modded Outpost Build Alpha Tirna IV, fab center

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13 Upvotes

r/StarfieldOutposts 17d ago

Vanilla Outpost Build Eu tinha recursos limitados, mas acho que consegui proporcionar um nível mínimo de conforto para Lin e Heller no meu posto avançado.

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13 Upvotes

r/StarfieldOutposts 18d ago

Modded Outpost Build United Colonies X-tech Ore Washing Plant

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148 Upvotes

This is the second task of X-tech outpost construction. I have set up a mineral cleaning and refining factory for the UC camp, which is basically a large outpost contracted by Argos company, so it is completely in the Argos industrial style. This time, we still set POI as the target, and the scale has doubled compared to last time, so it took a long time. My initial plan was for the upper level building to serve as a living and resting area, so the indoor part: the largest building used a pre-set living area, and I added some functional areas such as office, miscellaneous, maintenance, and communication. The lower level buildings are used for mineral collection and cleaning, airport freight handover, and exploration of supply areas. During the process, I also tried some other solutions, such as a conveyor belt factory and a large military camp, but I ultimately gave up due to the lack of conveyor belts with adsorption function and the exterior walls of military bunkers. So in the end, I used my early idea to expand the entire outpost based on a tower in the desert. Although some places may seem too fancy, I am still happy to have finally completed them. Now I need to take a break and prepare for the third outpost construction task.


r/StarfieldOutposts 19d ago

Modded Outpost Build fab center finished.....video forthcoming.

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24 Upvotes

r/StarfieldOutposts 20d ago

Modded Outpost Build Crimson Fleet's newest Mech factory outpost.

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19 Upvotes

r/StarfieldOutposts 21d ago

Modded Outpost Build Alpha Tirna IV, Resource Distribution and Ingot Refinery

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20 Upvotes

r/StarfieldOutposts 25d ago

Glitch/Exploit Outpost Build My Nikola 2 outpost

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23 Upvotes

r/StarfieldOutposts 29d ago

Modded Outpost Build Alpha Tirna IV Resource n Refinery Outpost (wip)

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76 Upvotes

trying this again but with the pics. alpha tirna iv. modded build using mods from betamax76, SomethingWicked3, Willny4, TankGirl and Larannkiar


r/StarfieldOutposts 29d ago

Question? Problem moving cargo to containers

5 Upvotes

I tried searching in the sub for this but maybe I'm not wording it correctly so I'm not finding anything. I have small outposts delivering material to one central outpost. Everything is in system so no helium3 needed. These cargo links are working properly as the ships arrive and depart my central outpost without issue. Cargo is deposited into the Incoming container as it should be. Here is where I start having problems.

I have my transfer container linked to the extractors at this outpost and the incoming container from the cargo platform. From the transfer container I have links to storage stacks of all four types. Everything was working fine. Cargo would come in, get sorted to storage stacks without issue. Then I added more storage to my stacks. Linked the last container from the old stack to the first container in the new stack and so on.

Cargo is now getting stuck in the transfer container and not moving into my storage stacks. I have to kill the link between the transfer container and storage stack then recreate it for anything to move.

Is this a known bug and if so is there a mod that fixes this?