r/Starfield Jun 11 '26

Discussion // Bethesda Replied x4 Starfield Update 1.16.244 – June 11, 2026

393 Upvotes

Today’s update to Starfield is now available on all platforms! This update contains multiple stability fixes, including a freeze that could occur when traversing planet surfaces. Additionally, several issues related to Major Incursions, Terran black boxes, and Incursion icons have been addressed. Be sure to download the latest update for both the Starfield base game and Terran Armada DLC! Read on for the full update notes:

General

  • Fixed a freeze that could occur when traversing a planet surface.
  • Addressed an issue that could cause Black Box Incursions to not start or reset properly.
  • Fixed a crash that could occur if a Designer Couch was placed aboard a ship.
  • Addressed an infinite load that could occur if a data slate display was placed aboard a ship.
  • General crash and stability fixes.

Gameplay

  • Fixed an unresponsive state that could occur when attempting to go through load doors while using the scanner.
  • Addressed an issue that could cause Delta to be the wrong size.
  • Fixed an issue where Quantum Essence could be used via Favorites when none was available.
  • Fixed a few Points of Interests so they don't appear on planets with no human presence.
  • Addressed an issue where a space encounter had too many asteroids present.

UI

  • Loading a save will remove incorrectly displayed Incursion icons on the Starmap.
  • Addressed an unresponsive state that could occur in the vehicle menu.
  • Fixed a texture issue that could appear on characters when creating a character.
  • Fixed text strings that would cause a font to display incorrectly.
  • Updated the game credits.

r/Starfield Mar 17 '26

News Starfield: Free Lanes & Terran Armada Official Announce Trailer

Thumbnail
youtu.be
1.6k Upvotes

r/Starfield 12h ago

News Starfield Finally Gets Seamless Planetary Takeoffs Thanks to an Impressive New Mod

Thumbnail
gamersub.com
657 Upvotes

r/Starfield 10h ago

Screenshot Zosma IV-b - my first player home

Thumbnail
gallery
237 Upvotes

I chose the Zosma IV-b - Reclusive Player Home for it's completely remote location, beautiful interiors and open space concepts, incredible views and environment, and it feels exactly like the type of location a Starborn would chose.

It's an incredibly well made Creation 👌🏾💯


r/Starfield 7h ago

Screenshot Well, I didn't expect that. ☀️👀

Thumbnail
gallery
71 Upvotes

r/Starfield 3h ago

Screenshot House Va'ruun’s special forces

Thumbnail
gallery
24 Upvotes

r/Starfield 21h ago

Discussion Was “The Great Serpent” in Starfield inspired by Artist- Ed Valigurksy?

Thumbnail
gallery
340 Upvotes

I was Doom scrolling the other day and this post came up, showing many of the art made by said artist. When I saw the Space wizard priest dude worshipping a galactic serpent, I assumed Bethesda used this or something close to it to create Andreja’s religion. Does anyone else know anything about this?


r/Starfield 7h ago

Discussion Turning a Hollow Colossus into a Dreadnought. Thoughts on how to make Starfield a truly systemic game V.2

25 Upvotes

This "essay", roughtly stitched together from separate notes and ideas, started as a dive into the latest Bethesda RPG entry - to seek glimpses of what Fallout 5 can be.
But along the way I formed some thoughts on how Starfield can became a more internally coherent experience. In my humble opinion, of course.

Turning a Hollow Colossus into a Dreadnought. Thoughts on how to make Starfield a truly systemic game

Starfield is undoubtedly a game of impressive scale. Industrial outposts with production chains, modular shipbuilding, some degree of factional economies, decoratable housing, gear modification, and so on.
All the systems are there, deep and intricate. But they are disconnected from each other – you can interact with every system, or ignore all of them, with the same outcome.

This is why a term “Hollow Colossus” came to mind – a world that feels huge but has no internal system.

I do not want to redesign Starfield – not even to the rumored 2.0 version. I see a way to expand it without breaking what’s working - the game already has all the pieces, you just need an incentive for the player to assemble the puzzle.
The idea is simple in structural terms – introduce a single element that creates demand, and let everything else reorganize around it.
From a single thought (already partially introduced by the modding community) – a buildable Dreadnought-class ship – a “roadmap” for a three-stage expansion cycle was born.

DLC 1. Orbital shipyard.

Introduce a dormant orbital shipyard – unfinished, abandoned (because the war ended before it was finished). Its restoration shoild be a challenge – you need to create reliable inflow of rare materials and connect it to the shipyard – making both cargo links and outpost defence meaningful.

The shipyard also becomes the ultimate base. Gives the player that feeling of ownership. A customizable housing (a penthouse in a spire maybe – literal and figural pinnacle of Starfield’s “NASA-punk” design). Plus, the operating shipyard will introduce a lightweight “management" game loop that generates passive income, freeing the player from the usual Neon Strip vendor run.

DLC II. The Dreadnought

When the shipyard is ready, it unlocks building of a literal Dreadnought. To make the system accessible, players can start with pre-designed variants (by joining one of the major shipbuilders - the existing design schools) or build one from scratch.

To not to break existing mechanics, Dreadnough souldn’t be able to land on planets. Reaching a planet will require a hangar module and a specialized shuttle (or Class A/Class B fighter). Early-game shipbuilding returns as a vialble and necessary element of the endgame.

This also affects space combat. Dreadnought is a mobile base. You can command from the bridge, or assign follower as XO. You can engage into dogfights on smaller ships, and eventually into CQB inside the ship itself. Terran Armada DLC already presented all the mechanics and assets needed.

Damaged Dreadnought has to be repaired – not just by paying 1000 credits at the spaceport, but with delivery of materials and resources, maybe a variety of radiant repair quests.

DLC III. Starborn resoultion

To add narrative weight (and internal logic) to the idea, the player should choose to integrate the Armillary into its reactor, sacrificing the possibility of transitioning to Unity. As a conscious narrative / RP choice to remain in this world.

That makes the Dreadnought a target for other Starborn, locked in this universe by the player’s choice. And attack on the ship is a separate event, incorporating all the gameplay loops player got familiar with earlier. With some cinematic flawour – the dreadnought is overwhelmed, player's fighter is critically damaged and crashes inside the hangar. Fighting continues in the corridors and halls, then on the bridge. And eventualy (in a scripted way) – the defense falls, forcing player and his crew to evacuate.

Then comes the recovery.
First step – a non-companion NPC (or companion left behind) piloting one of the player's old, forgotten ships, saves him/her.
Second step – the player searches the scattered crew, revisiting (reintroducing) characters and locations (ME Citadel DLC effect, but less sentimental).
Third step – the player needs to form an alliance to retake his lost Dreadnaught. Revisiting and summing up all the faction-related choices.
Final step – coordinated cinematic (as far as CE allows) attack on the Starborn-controlled Dreadnought. Scaled up from what we have seen in Terran Armada. With segments with zero-G combat, active usage of Starborn abilities by enemies, and a climactic resolution scene on the bridge.

Aftermath

After our precious Dreadnought is under our control, we have a new evolution stage of the endgame (for the moment) sandbox. The Dreadnought creates a new technological paradigm that reignites political tension.
Future expansions could extend this to Cold War dynamics – “regular” (non-Armillary-driven) dreadnoughts appear in each major political faction Fleet, espionage, sabotage, territory expansion, resources control and trade routes defense.

In my opinion Starfield convincingly simulates reaction on the player-facing micro-level. But it lacks coherent interaction between its systems. And, judging from the Nexusmods stats, it lacks large ship building.

But most importantly, by using elements that are already in the game, Bethesda can “reactivate” all those intricately crafted assets and gameplay loops into one elegant system.


r/Starfield 2h ago

Discussion Outposts need a toggle option to turn off attacks

10 Upvotes

I have built a lot of outposts over 2,800 hours of gameplay through multiple NG+ universes in both vanilla and with mods and there is very little consistency in how often they are attacked. Sometimes they’re never attacked and at other times the attacks are so constant it ruins my enjoyment of the game. I just built an outpost in a lower level system and added the X-tech extractors. The Terran attack frequency is comically broken. Wave after wave of attacks that always manage to disrupt my X tech production. Tried downloading a mod to stop the attacks but it’s from before the Terran DLC so it doesn’t work, tried stationing a ton of heavily armed NPCs in the area—nothing worked. Will have to abandon the outpost I just spent 10-15 hours building because there is no point. I can’t stay there five minutes without going to war. Complete waste of time. Bethesda needs to add a toggle for outposts. The attacks are not particularly strategic or enjoyable. Many of the defense options are useless. Some people might like them. Great. Give us a choice to turn them off.


r/Starfield 5h ago

Fan Content An exclusive mod that scales weapon damage with the player's level once installed

Enable HLS to view with audio, or disable this notification

16 Upvotes

r/Starfield 14h ago

Discussion The Great Serpent

52 Upvotes

Folks, I genuinely love this game so don't take it as an attack, but obviously The Great Serpent is just a metaphor for the Unity.

Even in our own real history Serpent folklore references the Oroboros, which is a snake eating its own tail. It is a metaphor for time repeating itself for forever. Similar to Nietzche's yarn about what would you do with your life if you had to live it over and over again. Love of fate, ie, you will live your exact same life over and over again so you'd better love it. Amor fati. Choose well.

Starfield has some philosophy behind it. It is not particularly well done, but I kind like that it said humanity will prevail in this context.


r/Starfield 12h ago

Character Builds I am Misty, I am Tempest, I am Vindicator, I am Mantis. Call me Hunter.

Post image
35 Upvotes

r/Starfield 20h ago

Discussion I call Starfield ‘Space Errands’

149 Upvotes

And I am enjoying it tremendously.

I also carry 60 Digipicks on me at all times, spending 4 skill points to max it out.

I have no idea how to build an outpost but I’ll figure it out.

I have hired too many crew.

I have 9 weapons but only use 2 of them.

How many ships do I own now? 4?

How can I be in the UC and a Ranger and a Tracker at the same time? No one background checks?

My companions are always Leroy Jenkinsing firefights. Bruh, I’m sneaking here - never mind

Thrilled to hear that more is coming.


r/Starfield 1d ago

Discussion I now get and love Starfield

355 Upvotes

I have been a Bethesda fanboy since Morrowind, I adore Oblivion, Skyrim, Fallout 3 and even 4. So when Starfield was announced I was genuinely excited, I even got it day -5 as I shelled out for the deluxe edition. But on launch I was completely underwhelmed, I played 15-20 hours and dropped it. I wanted to love it so when Shattered Space dropped I gave it another go but honestly only played 10-12 hours. My problem was playing/judging it as just another Bethesda open world RPG. A few weeks back I rekindled my interest and watched a YouTube video, which was from Side Quest Wes. He basically said play it slow, forget the main missions and just explore. Explore planets, check poi’s, hunt Bounty’s both on planet and in space, build outposts, research weapons and armor etc etc and in doing so I have finally got and love this game.


r/Starfield 11h ago

Question Death loop as new player

21 Upvotes

So, new to game. Landed on a planet to meet the Tracker people and bumped into the Marshall of Akila city. The bank was being held up and I went in to clear out the gang. I killed the gang but may have also accidently killed a hostage. Now, when I leave the building all the security are shooting at me. I manage to get to my ship and into space but get intercepted by their ship and die. Literally can't get out of the system. What am I supposed to do?


r/Starfield 1d ago

Discussion Starfield's Starborn focus for its Year 3 DLC could fix the game’s biggest weaknesses

Thumbnail
frvr.com
1.2k Upvotes

r/Starfield 8h ago

Discussion Cannot upgrade anything at all to Legendary Rank 4

9 Upvotes

I've already searched through the posts here to try to find a solution. I have no mods. sufficient credits and x-tech (only in my inventory).

None of any type of spacesuit or weapon is available to be upgraded. The "INSTALL" button will not illuminate, but I can upgrade/change any Legendary Rank 1, 2, or 3 for everything else. Just entirely locked out of Legendary Rank 4.

Has anyone experienced this before or have any ideas?

edit: I sold a ton of survey data to Vlad, raising my available credits from 170k to 250k and the problem seems to have randomly resolved itself, even though Legendary rank 4 only shows as costing 100k credits. Not sure what exactly the issue is but glad it's worked out

edit 2: okay just did a Legendary Rank 4 update and it ended up costing significantly more than it said it was going to so the issue must have been that the listed price is just incorrect, and I previously (and unknowingly) didn't have enough credits


r/Starfield 2h ago

Discussion Unable to add chilling effect to my Va' Ruun rifle

3 Upvotes

I finally gave up trying to add the effect. Between adding, reload, add, reload, for hours. So I went to the end so I could pick the effect I wanted and chilling wasn't listed as an option.

I couldn't find any documentation about restricting the Va' Ruun rifle from the effect.

Could it be the rounds that I'm using?


r/Starfield 1h ago

Discussion I fixed the can't make more saves bug on ps5

Upvotes

I sent my console already clean(factory reset) to maintenance thinking it was hardware but after trying it still had the same limit so here what I did

-deleted Starfield

-Deleted backup files

-Deleted local files remaining on the console

-Reinstalled Starfield

-Started a vanilla save

-Progressed till character creation scream

-Made a throwaway test character

-Auto save kicks in

-Made plus more 4 or 5 saves now with no issue


r/Starfield 1d ago

Video Starfield IS a cozy game, here's a shot of the armillary glowing in the fog on my Spidroin farm

Enable HLS to view with audio, or disable this notification

774 Upvotes

r/Starfield 7h ago

Discussion Help me to find a moon!

6 Upvotes

I'm looking for a cold, desert and lonely moon to build my first aluminum, iron, and helium mining outpost.

I love Kreet, but it doesn't have aluminum in it. I tried Andraphon, but I honestly don't like it. Any ideas?


r/Starfield 1d ago

Video In good ol Bethesda Fashion

Enable HLS to view with audio, or disable this notification

306 Upvotes

r/Starfield 19h ago

Question I am thinking of getting Starfield a go. I love the exploration of NMS. Is that here as well?

36 Upvotes

Basically title. When they said it's a thousand planets and 100 star systems, does that have any more or less meaning to something like NMS's 18.4 quintillion randomly generated planets? I want that feeling of going to explore and getting lost in it all.


r/Starfield 40m ago

Question Alright, y'all, any updates on the Playstation situation?

Upvotes

Hello, friends! I was super excited to play this game once it came to PS5, but then I saw all the warnings from people experiencing game-breaking bugs and such, and decided to pass for the time being. I'm wondering whether things have gotten any better by now. Thank you!


r/Starfield 49m ago

Discussion Hand of God tribute on Dionysus

Upvotes

Is this not Starfield's lava tribute to Maradona's famous goal from the 1986 Soccer/Football World Cup? "Infinite Diversity in Infinite Combinations"