r/Starfield 23h ago

Discussion What could've improved the lore and worldbuilding in the game?

0 Upvotes

I'm a huge fan of space-faring sci-fi, so I went into playing Starfield really wanting to enjoy it. And while I do, I can't help but feel like the world is quite bare-bones as far as how it's all portrayed and coexisting. Personally, my biggest issue with the game is the clashing aesthetics fighting for attention. It makes no sense for the completely different aesthetics of Star Wars, Star Trek, Cyberpunk 2077, and Dune to be existing in the same universe (at least not to me, when there is so much connection and overlap between the different factions). Also, the faction quests didn't really make me all that invested in them. I'm also playing Oblivion, Skyrim, and Fallout 4 currently, and I can't help but notice what those games have that Starfield doesn't. I would even say The Outer Worlds supersedes Starfield on a storytelling and worldbuilding level. What do others think?​​


r/Starfield 16h ago

Question How is it that a mission is given where I can make it there, but I’m unable to get back because it’s too far?

0 Upvotes

WTF is up with this game? I was able to get here in four jumps, now it is forcing me to try it in one and saying it’s too far…..


r/Starfield 4h ago

Discussion Starfield not designed for long term play.

0 Upvotes

Im on my 5th playthrough because I refuse to ever through the unity, and eventually my game starts crashing all the time after about 3 or 4 months of playing. Apparently after some time, your game save profile bloats so big, that it cannot function anymore, and the only way around it is through a hard reset, and that is by going through the Unity. Which is probably why the Unity exists. Or its because the Unity exists that they allow your game to become a trash dump. This especially happens if you play with mods.

This kind of sucks, if you like to play the game casually. I know some people that dont even play the main quest at all. They just do everything else. The game is fun and relaxing and it sucks that the game accumulates so much permanant object information that it eventually crashes your game.

The game should have a Casual Mode setting that eliminates the need for object permanence. Anything that isnt owned by you gets reset. Why does a dropped gun or a dead body need to remain at a PoI you visited weeks ago and probably will never visit again? The game should be cleaning that shit up. If that same PoI can and will respawn enemies, it should clean the place up.


r/Starfield 20h ago

Question I am thinking of getting Starfield a go. I love the exploration of NMS. Is that here as well?

37 Upvotes

Basically title. When they said it's a thousand planets and 100 star systems, does that have any more or less meaning to something like NMS's 18.4 quintillion randomly generated planets? I want that feeling of going to explore and getting lost in it all.


r/Starfield 10h ago

Question Is this game ever on sale on PSN?

0 Upvotes

I am interested in getting it, and since I also saw that mods are available on console. But it's always full price which is not so attractive, does anyone know if it goes on sale ever?


r/Starfield 1h ago

Question Alright, y'all, any updates on the Playstation situation?

Upvotes

Hello, friends! I was super excited to play this game once it came to PS5, but then I saw all the warnings from people experiencing game-breaking bugs and such, and decided to pass for the time being. I'm wondering whether things have gotten any better by now. Thank you!


r/Starfield 20h ago

Discussion The Basement Door at The Lodge

0 Upvotes

I really wish there wasn't a door in the basement at The Lodge, it's not realistic because you know those thugs down in The Well would be trying to pick it, or use a Cutter, or anything they could to get through that door especially after they found out it was a door to Constellation's Lodge lol.


r/Starfield 8h ago

Discussion Help w/a Weird Bug

0 Upvotes

So, I built a ship last night (super happy with it) and placed a weapon workshop table thingy in it, as one is wont to do, and I snuggled it up to the wall jusssst right (or so I thought) and put a spacesuit workshop table thingy next to it, also snuggled to perfection.

After admiring my handiwork for the appropriate amount of time, I discovered when I try interact with the weapon table it gives me an error stating it is already in use - despite there not being any NPCs around it nor using it. ‘No problemo, I’ll just go into build mode and move it or delete it,” I think to myself…only, lo and behold, I can do neither.

I tried moving the other table, and that works just fine. But replacing or deleting the spacesuit table (so it’s not so snuggly) does nothing to fix the bugged weapon table. I tried reloading. I tried modifying my ship and then canceling the changes and then reloading. No dice.

Has anyone encountered this—and if so, is there a way to fix it short of deleting my otherwise perfectly designed hab?

tl;dr: my weapon modification table cannot be moved or deleted in build mode and cannot be interacted with. help.


r/Starfield 8h ago

Discussion Turning a Hollow Colossus into a Dreadnought. Thoughts on how to make Starfield a truly systemic game V.2

24 Upvotes

This "essay", roughtly stitched together from separate notes and ideas, started as a dive into the latest Bethesda RPG entry - to seek glimpses of what Fallout 5 can be.
But along the way I formed some thoughts on how Starfield can became a more internally coherent experience. In my humble opinion, of course.

Turning a Hollow Colossus into a Dreadnought. Thoughts on how to make Starfield a truly systemic game

Starfield is undoubtedly a game of impressive scale. Industrial outposts with production chains, modular shipbuilding, some degree of factional economies, decoratable housing, gear modification, and so on.
All the systems are there, deep and intricate. But they are disconnected from each other – you can interact with every system, or ignore all of them, with the same outcome.

This is why a term “Hollow Colossus” came to mind – a world that feels huge but has no internal system.

I do not want to redesign Starfield – not even to the rumored 2.0 version. I see a way to expand it without breaking what’s working - the game already has all the pieces, you just need an incentive for the player to assemble the puzzle.
The idea is simple in structural terms – introduce a single element that creates demand, and let everything else reorganize around it.
From a single thought (already partially introduced by the modding community) – a buildable Dreadnought-class ship – a “roadmap” for a three-stage expansion cycle was born.

DLC 1. Orbital shipyard.

Introduce a dormant orbital shipyard – unfinished, abandoned (because the war ended before it was finished). Its restoration shoild be a challenge – you need to create reliable inflow of rare materials and connect it to the shipyard – making both cargo links and outpost defence meaningful.

The shipyard also becomes the ultimate base. Gives the player that feeling of ownership. A customizable housing (a penthouse in a spire maybe – literal and figural pinnacle of Starfield’s “NASA-punk” design). Plus, the operating shipyard will introduce a lightweight “management" game loop that generates passive income, freeing the player from the usual Neon Strip vendor run.

DLC II. The Dreadnought

When the shipyard is ready, it unlocks building of a literal Dreadnought. To make the system accessible, players can start with pre-designed variants (by joining one of the major shipbuilders - the existing design schools) or build one from scratch.

To not to break existing mechanics, Dreadnough souldn’t be able to land on planets. Reaching a planet will require a hangar module and a specialized shuttle (or Class A/Class B fighter). Early-game shipbuilding returns as a vialble and necessary element of the endgame.

This also affects space combat. Dreadnought is a mobile base. You can command from the bridge, or assign follower as XO. You can engage into dogfights on smaller ships, and eventually into CQB inside the ship itself. Terran Armada DLC already presented all the mechanics and assets needed.

Damaged Dreadnought has to be repaired – not just by paying 1000 credits at the spaceport, but with delivery of materials and resources, maybe a variety of radiant repair quests.

DLC III. Starborn resoultion

To add narrative weight (and internal logic) to the idea, the player should choose to integrate the Armillary into its reactor, sacrificing the possibility of transitioning to Unity. As a conscious narrative / RP choice to remain in this world.

That makes the Dreadnought a target for other Starborn, locked in this universe by the player’s choice. And attack on the ship is a separate event, incorporating all the gameplay loops player got familiar with earlier. With some cinematic flawour – the dreadnought is overwhelmed, player's fighter is critically damaged and crashes inside the hangar. Fighting continues in the corridors and halls, then on the bridge. And eventualy (in a scripted way) – the defense falls, forcing player and his crew to evacuate.

Then comes the recovery.
First step – a non-companion NPC (or companion left behind) piloting one of the player's old, forgotten ships, saves him/her.
Second step – the player searches the scattered crew, revisiting (reintroducing) characters and locations (ME Citadel DLC effect, but less sentimental).
Third step – the player needs to form an alliance to retake his lost Dreadnaught. Revisiting and summing up all the faction-related choices.
Final step – coordinated cinematic (as far as CE allows) attack on the Starborn-controlled Dreadnought. Scaled up from what we have seen in Terran Armada. With segments with zero-G combat, active usage of Starborn abilities by enemies, and a climactic resolution scene on the bridge.

Aftermath

After our precious Dreadnought is under our control, we have a new evolution stage of the endgame (for the moment) sandbox. The Dreadnought creates a new technological paradigm that reignites political tension.
Future expansions could extend this to Cold War dynamics – “regular” (non-Armillary-driven) dreadnoughts appear in each major political faction Fleet, espionage, sabotage, territory expansion, resources control and trade routes defense.

In my opinion Starfield convincingly simulates reaction on the player-facing micro-level. But it lacks coherent interaction between its systems. And, judging from the Nexusmods stats, it lacks large ship building.

But most importantly, by using elements that are already in the game, Bethesda can “reactivate” all those intricately crafted assets and gameplay loops into one elegant system.


r/Starfield 6h ago

Fan Content A dual-form Power Sword (just waiting on model fixes).

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1 Upvotes

r/Starfield 13h ago

Character Builds I am Misty, I am Tempest, I am Vindicator, I am Mantis. Call me Hunter.

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34 Upvotes

r/Starfield 12h ago

News Starfield Finally Gets Seamless Planetary Takeoffs Thanks to an Impressive New Mod

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675 Upvotes

r/Starfield 21h ago

Discussion I call Starfield ‘Space Errands’

158 Upvotes

And I am enjoying it tremendously.

I also carry 60 Digipicks on me at all times, spending 4 skill points to max it out.

I have no idea how to build an outpost but I’ll figure it out.

I have hired too many crew.

I have 9 weapons but only use 2 of them.

How many ships do I own now? 4?

How can I be in the UC and a Ranger and a Tracker at the same time? No one background checks?

My companions are always Leroy Jenkinsing firefights. Bruh, I’m sneaking here - never mind

Thrilled to hear that more is coming.


r/Starfield 10h ago

Discussion Mod / creation discussion : Xenomorph mod ! What u think?

0 Upvotes

Imagine:

L.I.S.T. colonists would encounter Xeno's on a planet or on several planets in a system very far to the east or south of the galaxy map.

They'd all die, but able to activate some kinda beacon - a warning beacon.

Sounds familiar? Kind of like in the 1st Alien movie.

Xeno's could be spread through LIST people, traders, explorers.

All factions could be forced to work together to defeat his plague, this invasion - even House Va'ruun would comply and maybe even the Crimson Fleet.

Enemy of your enemy, you know...

The propabilities !

A continuation creation or mod could be like : Predators then also come to this galaxy because they've heard about this Xenomporh outbreak and they think it might be a nice place to go hunting, which of course would escalate into our galaxy vs Predators.

And: We already got Xenomorph + Predator mods for Skyrim and Fallout 4, so... just sayin'.

Of course not everyone likes and wants real aliens, especially Xeno's in their game, but guess what : Then just don't install that mod, right? :)


r/Starfield 7h ago

Discussion Star Wars gun mod sounds

0 Upvotes

I just got back into starfield on Xbox after a good break and I came back and downloaded a lot of Star Wars mods including the blaster ones. I was aware before that while vanilla weapons were changed visually, the sounds were still vanilla. I just went to a gang battle on mustafar and the weapons the NPCs had now have the Star Wars blaster sounds. But the weapons I already have equipped are still sounding like their vanilla variant. What changed?


r/Starfield 11h ago

Question Tracker’s Alliance Issues?

0 Upvotes

Anyone having issues with the Tracker’s Alliance main quest board? Last time I tried to select the Mantis bounty it disappeared from the board without starting the mission. Tried a new game, and I’m still having that problem, and now the Lovers won’t show up either. Anyone have this issue or know a fix?


r/Starfield 12h ago

Question Death loop as new player

21 Upvotes

So, new to game. Landed on a planet to meet the Tracker people and bumped into the Marshall of Akila city. The bank was being held up and I went in to clear out the gang. I killed the gang but may have also accidently killed a hostage. Now, when I leave the building all the security are shooting at me. I manage to get to my ship and into space but get intercepted by their ship and die. Literally can't get out of the system. What am I supposed to do?


r/Starfield 8h ago

Discussion Help me to find a moon!

6 Upvotes

I'm looking for a cold, desert and lonely moon to build my first aluminum, iron, and helium mining outpost.

I love Kreet, but it doesn't have aluminum in it. I tried Andraphon, but I honestly don't like it. Any ideas?


r/Starfield 1h ago

Discussion Hand of God tribute on Dionysus

Upvotes

Is this not Starfield's lava tribute to Maradona's famous goal from the 1986 Soccer/Football World Cup? "Infinite Diversity in Infinite Combinations"


r/Starfield 3h ago

Question Controller, Game & Steam Keep Crashing?

1 Upvotes

So I really wanted to play Starfield all night last night, but my stupid game is bugged. It always follows this very specific process:

First, my controller stops working.

Second, my game stops responding and closes.

Third, Steam crashes.

I have found nothing on this bug online, but I have tried a number of things. I have tried a different controller, verifying game integrity, disabling my mods, playing a new save with and without mods, turning off vibration on my controller, disabling Steam Input, restarting my PC. I even booted up Fallout 4 with a few dozen manually imstalled mods, and it ran fine without a single crash.

Can anybody please help me figure out how to fix this stupid game so I can play it?


r/Starfield 15h ago

Discussion The Great Serpent

52 Upvotes

Folks, I genuinely love this game so don't take it as an attack, but obviously The Great Serpent is just a metaphor for the Unity.

Even in our own real history Serpent folklore references the Oroboros, which is a snake eating its own tail. It is a metaphor for time repeating itself for forever. Similar to Nietzche's yarn about what would you do with your life if you had to live it over and over again. Love of fate, ie, you will live your exact same life over and over again so you'd better love it. Amor fati. Choose well.

Starfield has some philosophy behind it. It is not particularly well done, but I kind like that it said humanity will prevail in this context.


r/Starfield 3h ago

Discussion Unable to add chilling effect to my Va' Ruun rifle

2 Upvotes

I finally gave up trying to add the effect. Between adding, reload, add, reload, for hours. So I went to the end so I could pick the effect I wanted and chilling wasn't listed as an option.

I couldn't find any documentation about restricting the Va' Ruun rifle from the effect.

Could it be the rounds that I'm using?


r/Starfield 23h ago

Question Is there a way to make an offline derelict ship pilot-able?

4 Upvotes

Can’t seem to capture this one.


r/Starfield 3h ago

Discussion Outposts need a toggle option to turn off attacks

15 Upvotes

I have built a lot of outposts over 2,800 hours of gameplay through multiple NG+ universes in both vanilla and with mods and there is very little consistency in how often they are attacked. Sometimes they’re never attacked and at other times the attacks are so constant it ruins my enjoyment of the game. I just built an outpost in a lower level system and added the X-tech extractors. The Terran attack frequency is comically broken. Wave after wave of attacks that always manage to disrupt my X tech production. Tried downloading a mod to stop the attacks but it’s from before the Terran DLC so it doesn’t work, tried stationing a ton of heavily armed NPCs in the area—nothing worked. Will have to abandon the outpost I just spent 10-15 hours building because there is no point. I can’t stay there five minutes without going to war. Complete waste of time. Bethesda needs to add a toggle for outposts. The attacks are not particularly strategic or enjoyable. Many of the defense options are useless. Some people might like them. Great. Give us a choice to turn them off.


r/Starfield 3h ago

Screenshot House Va'ruun’s special forces

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23 Upvotes