r/StarfieldOutposts • u/willny4 • 5h ago
r/StarfieldOutposts • u/1337Asshole • 3d ago
Modded Outpost Build Finally! Magic Forest Framework on Creations (all platforms)
I finally published this..almost every variant of every plant/tree/mushroom, caves, landing/cargo pads, as well as rocks, lights and some other things. Will be adding many vines and water/lava/mud/etc. pools in the future.
r/StarfieldOutposts • u/SFOutpostCZ • 3d ago
Modded Outpost Build A. Tirna IV Cargo link hub
r/StarfieldOutposts • u/drinkthebongwater95 • 5d ago
Vanilla Outpost Build Outpost
My outposts on nemeria IV-A
r/StarfieldOutposts • u/drinkthebongwater95 • 5d ago
Vanilla Outpost Build Video of my outposts from the top of my observatory outpost
Enable HLS to view with audio, or disable this notification
r/StarfieldOutposts • u/husturen • 6d ago
Modded Outpost Build Huygens VII-b... my favorite place to build a beach home.
r/StarfieldOutposts • u/londontami • 6d ago
Vanilla Outpost Build Let’s Discuss Decorating!
There is such a huge range of themes you can create for your outpost. For this outpost, i decided to create a Free Star Rangers Recruiting Camp, complete with practice range, barracks, snipers nest, and ranch house, I even threw in a trade authority terminal! Starfield is a game where you can literally spend hours flexing your creative design process - you can go big or you can be minimalist, anything goes!
r/StarfieldOutposts • u/SFOutpostCZ • 13d ago
Modded Outpost Build a rothicite magnet factory
one of my early mega builds.
r/StarfieldOutposts • u/426C616E6475 • 15d ago
Question? Outpost crew allocation capped at 8 instead of 12 - general bug or an issue on my side?
Hi all,
I can’t assign more than 8 crew members to a single outpost, even though I have all the relevant skills maxed out and have built 6 crew stations.
As far as I understand, I should be able to assign up to 12 crew (2 per station), but once I reach 8 I get an error telling me I need to upgrade my Ship Command skill, even though it’s already maxed out.
I’m almost certain I was able to assign 12 crew to an outpost before the Free Lanes update, although I could be misremembering since it’s been a while since I last filled an outpost to capacity.
At this point I’m not sure whether this is a game-wide bug or something specific to my save/load order. I don’t have any mods that affect skills or crew allocation.
Is anyone else seeing the same behaviour in vanilla?
Thanks!
r/StarfieldOutposts • u/NumbaNiNe99 • 16d ago
Modded Outpost Build Schrödinger VIII-a Player Home
Enable HLS to view with audio, or disable this notification
Jumped through Unity last night, so here’s a farewell tour of my player home. This is my favorite mountain top home I’ve built so far. I’ve already picked the spot for home in the next universe, so, pics to come soon.
r/StarfieldOutposts • u/SFOutpostCZ • 15d ago
Modded Outpost Build an ammo depot
an outpost build I did some time ago focused on ammo production
r/StarfieldOutposts • u/Proper-Slip5902 • 16d ago
Vanilla Outpost Build Alguém sugeriu colocar o banheiro no corredor. Deu certo.
galleryr/StarfieldOutposts • u/bigjaydawg10610 • 16d ago
Modded Outpost Build Poi outpost takeover
My first poi outpost takeover
r/StarfieldOutposts • u/SFOutpostCZ • 17d ago
Modded Outpost Build Alpha Tirna IV, fab center
r/StarfieldOutposts • u/Proper-Slip5902 • 17d ago
Vanilla Outpost Build Eu tinha recursos limitados, mas acho que consegui proporcionar um nível mínimo de conforto para Lin e Heller no meu posto avançado.
galleryr/StarfieldOutposts • u/Acceptable-Pie-9700 • 18d ago
Modded Outpost Build United Colonies X-tech Ore Washing Plant
This is the second task of X-tech outpost construction. I have set up a mineral cleaning and refining factory for the UC camp, which is basically a large outpost contracted by Argos company, so it is completely in the Argos industrial style. This time, we still set POI as the target, and the scale has doubled compared to last time, so it took a long time. My initial plan was for the upper level building to serve as a living and resting area, so the indoor part: the largest building used a pre-set living area, and I added some functional areas such as office, miscellaneous, maintenance, and communication. The lower level buildings are used for mineral collection and cleaning, airport freight handover, and exploration of supply areas. During the process, I also tried some other solutions, such as a conveyor belt factory and a large military camp, but I ultimately gave up due to the lack of conveyor belts with adsorption function and the exterior walls of military bunkers. So in the end, I used my early idea to expand the entire outpost based on a tower in the desert. Although some places may seem too fancy, I am still happy to have finally completed them. Now I need to take a break and prepare for the third outpost construction task.
r/StarfieldOutposts • u/SFOutpostCZ • 19d ago
Modded Outpost Build fab center finished.....video forthcoming.
galleryr/StarfieldOutposts • u/AlSimmons1982 • 20d ago
Modded Outpost Build Crimson Fleet's newest Mech factory outpost.
r/StarfieldOutposts • u/SFOutpostCZ • 21d ago
Modded Outpost Build Alpha Tirna IV, Resource Distribution and Ingot Refinery
Enable HLS to view with audio, or disable this notification
r/StarfieldOutposts • u/AlSimmons1982 • 25d ago
Glitch/Exploit Outpost Build My Nikola 2 outpost
r/StarfieldOutposts • u/SFOutpostCZ • 29d ago
Modded Outpost Build Alpha Tirna IV Resource n Refinery Outpost (wip)
trying this again but with the pics. alpha tirna iv. modded build using mods from betamax76, SomethingWicked3, Willny4, TankGirl and Larannkiar
r/StarfieldOutposts • u/Alitaki • 29d ago
Question? Problem moving cargo to containers
I tried searching in the sub for this but maybe I'm not wording it correctly so I'm not finding anything. I have small outposts delivering material to one central outpost. Everything is in system so no helium3 needed. These cargo links are working properly as the ships arrive and depart my central outpost without issue. Cargo is deposited into the Incoming container as it should be. Here is where I start having problems.
I have my transfer container linked to the extractors at this outpost and the incoming container from the cargo platform. From the transfer container I have links to storage stacks of all four types. Everything was working fine. Cargo would come in, get sorted to storage stacks without issue. Then I added more storage to my stacks. Linked the last container from the old stack to the first container in the new stack and so on.
Cargo is now getting stuck in the transfer container and not moving into my storage stacks. I have to kill the link between the transfer container and storage stack then recreate it for anything to move.
Is this a known bug and if so is there a mod that fixes this?
r/StarfieldOutposts • u/Front-Tomato-3014 • Jun 21 '26
Vanilla Outpost Build I finally built my first outpost after over 300 hours and level 91
galleryr/StarfieldOutposts • u/Scared-Hope-2482 • Jun 20 '26
Modded Outpost Build Just another mountaintop outpost
Because I can’t NOT build an outpost when there’s a view like that!