r/SatisfactoryGame • u/OfficerDougEiffel • 11h ago
Folks were asking how to get the old main menus back. Hope this helps. -Doug
Enable HLS to view with audio, or disable this notification
r/SatisfactoryGame • u/OfficerDougEiffel • 11h ago
Enable HLS to view with audio, or disable this notification
r/SatisfactoryGame • u/SirButtercup_ • 6h ago
r/SatisfactoryGame • u/K9Cube • 9h ago
my first playthrough and im not even bothering with those coal power generators, im making over 700MW of power
r/SatisfactoryGame • u/Kali_Lynix • 15h ago
First Coal Power plant playing with 10x Space Elevator Costs.
r/SatisfactoryGame • u/bassbear • 10h ago
God I love this game. 2x recipe parts and 25x elevator. Even just 2x is surprisingly brutal the pressure on early input volume is constant, and I haven't even finished phase 3.
I love building organic, giant, looooooming factories. The sense of scale you get in this game is just amazing <3
r/SatisfactoryGame • u/OguZ-27 • 17h ago
Hello!
I wanted to share the joy of finally being close to releasing a mod I've been working on for a long time, along with some details about what it brings to the game. I originally started this mod just to add a few items for myself, but things completely spiraled out of control... in a good way!
1. Dynamic Recipe Management
No more messing with .json or .yaml files. I've created a Web Portal where you can add entirely new items and recipes with ZERO coding knowledge. The system automatically handles all calculations, including liquids and gases. You can visually create your new production chains in your own workspace.

2. Visual Asset Library
I've built a visual library with 120 different 3D assets and 2D icons that perfectly fit the game's aesthetic (and I plan to slowly expand this over time). You are no longer forced to reuse existing vanilla visuals like in other mods. Everyone can have unique 3D visuals, providing a truly personalized factory experience.

3. Vanilla Recipe Editing
To respect players' current hard work and factories, the base mod does not touch any vanilla recipes. However, if you want, you have the full power to edit any vanilla recipe or create custom alternatives through the portal.
4. THE SPACE DELIVERY TERMINAL
This is my favorite part. I always felt the endgame motivation dropped off heavily after finishing the Space Elevator phases. To fix this, I modeled a brand new building from scratch (using SolidWorks). The new Space Delivery Terminal will request 4 random item slots from you—this includes vanilla items AND the custom items from your own production chains! Completing an order rewards you with 60 FICSIT Coupons. Don't want to make a specific order? You can reroll it for 50 coupons.
5. Interactive WIKI
I created a Google-style Wiki page on the Web Portal. You can search for any item or recipe to track its production and usage. If you create a custom production chain in your workspace, you get a "My Wiki" page. This seamlessly merges your custom recipes with the vanilla ones into a personalized wiki you can use at any time!
6. Workspace
On the portal, you can create, merge, and share as many projects as you want in your workspace, or you can build upon the mod's original production chains.
7. Security
To ensure the mod runs perfectly and to keep your custom workspaces secure, your production chain files are securely linked to your Epic/Steam ID via our official Epic Games 3rd Party App integration. This ensures your unique factory data is safe and strictly yours!
8. Multi-Language Support
We want everyone to enjoy this experience comfortably! The mod itself currently features built-in support for 6 different localized languages in-game, and the Web Portal fully supports 5 languages. You can build and manage your factory in your native language.

9. 100% Free
All components of this mod—the web portal, workspace, wiki, file merging, etc.—are offered 100% free of charge.
I am incredibly proud of the final state of this mod. All testing is complete, everything works 100%, and you will be able to download it from SMR very soon!
The original version of the mod includes 40 new 3D items and approximately 30 hours of new production chains. Since I haven't altered the vanilla recipes, you can continue playing using your existing save file!
In the next phase, I want to make the in-game coupons more valuable; maybe we can build a town for ourselves somewhere. From an administrative office, we’ll be able to see all production processes, consumption, and so on in real time.
Transparency Note: Artificial intelligence was used during the development process to provide support, particularly regarding the integration of the web portal and the adaptation of 3D visuals to the editor. However, the Space Delivery Terminal was modeled entirely from scratch by me using SolidWorks to ensure it fits the game’s theme perfectly.
r/SatisfactoryGame • u/BONQU • 17h ago
My first time going vertical in this game. 144GW off of 2400 rocket fuel. Each large tower consists of 3 wings of 6 floors with 4 gens per floor per wing, 72 gens running at 200%, 288 total.
And I have managed to go a year without dying.
r/SatisfactoryGame • u/K9Cube • 8h ago
i just opened my 3rd data box or whatever and i picked this. viable for my factory?
r/SatisfactoryGame • u/Wonderful-Height-540 • 17h ago
Any tips from builders of round factories?
r/SatisfactoryGame • u/victorBravo9er • 16h ago
Enable HLS to view with audio, or disable this notification
49hrs into my first save and all this time I used to edit my to-do list by adding a machine to it. While playing today I clicked something on my inventory page and the to-do list opened and then I noticed clicking on the right side of the screen opens the to-do list. I felt so dumb!
r/SatisfactoryGame • u/freeze654 • 12h ago
r/SatisfactoryGame • u/One_Category9065 • 17h ago
I don't know if anyone has shared this before, but this is not the regular size so hopefully this can be helpful to some pioneers.
I am currently working on my rocket fuel power plant in the blue crater. I followed the tutorial on Youtube to build a circular base, but the regular circle with the diameter of 11 or 21 bases is still too small. So I tried tripling the scale, that is assuming (3x3) bases as one whole base and zoop it 5 times, making it 33 base diameter. However this does not work perfectly, as you can see there's still some overlap on the outer edge. (Maths, duh.)

But it felt so close...so I added a half-size base. And it worked.

Now the outer edge looks cleaner.

I managed to do this but I guess I'll never do a round building after this...except maybe 11 or 21 standard ones. Too much trial and false for scaling.
r/SatisfactoryGame • u/MrCutchaguy • 5h ago
And today, for the first time ever, after 1900 hours of gameplay (yes a lot of that was AFK hours), countless restarts, and multiple computer upgrades/replacements, I have completed the game.
Credits reached, all trophies, all MAM research, all tech tree, all alt recipes, all achievements. I honestly never thought this day would come.
r/SatisfactoryGame • u/TigerSaint • 14h ago
Finally got the last ballistic warp drive built and loaded into the space elevator this morning. Enjoyed the sequence. Watched all the credits roll. Went back to my HUB, saved, and exited.
810 hours. My "setup" is laughably bad - it would've looked at home in a Mad Max movie. I abandoned any plans at building any kind of real factory hundreds of hours ago. Multiple attempts just left me unsatisfied and with a crapload of materials. At the end of the day, it was basically what remained of a half-built idea with a few constructors, a few assemblers, and 2 manufacturers. I basically dropped down a particle accelerator near a coal node that had space around it just to crank out diamonds. I put a converter and quantum encoder down (actually, floated it on a platform in the middle of my setup) to chug out whatever I needed. Eventually added a 2nd particle accelerator to the mix.
I managed to get all this on 7600 MW of power, with another 1200 in reserve from biomass. I never built past normal fuel-powered generators. I made turbofuel but just tanked it. Same with rocket fuel. Never even used it. Tapped a uranium node, made some rods, but just stuck them in a containers. Just about everything was confined to the Grass Fields starting area and the Western Beaches, where my oil stuff was set up. I spent so much time just driving between the two places to pick things up. I had trucks at one point but never really needed the amount of resources they carried so they'd always end up just moving from one point to another, always full, never unloading. Same with the single train I'd build between the two areas. In the end, the entire thing ended up basically "make on demand". Plus, the driving gave me something to do when I was waiting on something to complete (like those 1,000+ nuclear pastas I needed).
I explored the whole map. I gathered every hard drive, researched every alt recipe. I would've done more sphere, slug, and sloop hunting but I already had many times more than I needed. I finished every research tree except for the final Alien Tech (that last one that requires singularity cells). I've got plenty of those so I'll probably go ahead and do that one after I post this.
I'm pretty happy with myself. Without ADA mandating my goals anymore, I feel like I can relax and just play in the sandbox. I've got everything in the shop except for the trophies. Currently have about 375 tickets in the sink, just churning towards to Golden Nut.
r/SatisfactoryGame • u/Melodic_Back5061 • 17h ago
Even after 1.2 changes to trucks and roads I'm still not convinced of their viablity. They just still feel like a pain to me. Do you use them just for the look of being a living world? Trains have just always been my go to and easier route when they become available. Do power users of Trucks and Roads utitlize some sort of "Gas Station" concept for fuel or just wing it with what's available. Just feels like for the time investment its still easier to run Rails or Belts. What is the furthest you would run a road route? Inner Biome only, Biome to Biome, etc. What am I missing here?
r/SatisfactoryGame • u/Melodic_Back5061 • 18h ago
When I first came into the game I was taught by a long time early adopter to never, for example, take a set of Nodes ( 3 Iron Ore ) or whatever, and merge them into one giant set of Smelters. Break each line up into 3 sets of Smelters, Constructors etc. What is the prevaling thought pattern on this? Lately I've been wondering if This is a more efficient way to run things off of the pure recipies by combining a set of nodes locally into a Large set of Refiners before going out to individual Constructor Chains. Thanks for your input!
r/SatisfactoryGame • u/ElectronicWest3238 • 2h ago
dont question it, I think I might have OCD or something, also sorry about the last image, I know that it's a really lame looking factory but I really just wanted to be done with phase 3, and sometimes you just gotta wing it.
ngl... im probably gonna restart midway through tier 4 arent i 😭
r/SatisfactoryGame • u/No-Escape6879 • 3h ago
Obviously they aren’t powered in the pic but even when they are all powered sufficiently and the extractors are full my coal plants directly above aren’t getting any water, it’s one pipe to one plant if that matters. Sorry I’m not very good at this stuff so if I’m being stupid just tell me
r/SatisfactoryGame • u/Bone_Wh33l • 11h ago
Enable HLS to view with audio, or disable this notification
Edit: it was the hover pack 🤦♂️
I just set up these machines to fill a crate with reanimated SAM while I went looking for hard drives but I couldn't figure out why these bio burners wouldn't provide power. Just one generator should be enough to power the mk.1 miner and two constructors, I tried different fuels, rebuilding everything but I ended up just taking the time to connect it back to my base. Have I just forgotten some part of how bio burners work?
r/SatisfactoryGame • u/Time-Yoghurt7831 • 21h ago
It's impossible that I'm the only one who's tried to do it.
I wanted to travel to my quartz mine in the far northeast of the map, and my mind thought I could fly a drone there. At first, I thought I could. It ascended well and flew for a while, but then the drone suddenly accelerated like Mark Verstappen.
I think FIST had to pry me off the ground with a spatula after that massive crash.
r/SatisfactoryGame • u/Furioustnt51 • 5h ago
coal power and the side coal conveyors are going to steel ingot productions then truck transporting to main base
r/SatisfactoryGame • u/thedragonbidotgif • 5h ago
pictures from various times, you can see it change
we are in phase 4, only just starting on the magnetic field generators after doing 5 assembly director systems per minute. it is 256*256*>600m tall, consisting of nine 80m*80m squares, each separated by a single foundation. this puts its at over double and maybe even over triple the volume of the largest factory in the world, which is owned by Boeing. i think its over 2 billion cubic feet by now.
that thing spiraling up around the sides in some of the pictures with it at its current height are train tracks, taking 10 uranium fuel rods per minute and returning with 500 waste per minute. it gets going at like 250 km/h on the way down and its awesome.
the shorter portion to the right of the tower is the railyard. currently, it supports 10 trains, each with four locomotives and ten cars, although there are only eight built right now.
we have had to move the space elevator up two floors because it was simply too tall, and the space elevator would cause problems with building the next floor.
the second to last picture is looking down from the top of the tower. it is so tall that fog fully obscures the floor that the space elevator was on, and then disappears again.
i have noticed an issue with the drone pathfinding because it is so tall. if you place the drone port so that the back eight meters are hanging off the side of the foundation, the drone will always fly up to the very top of the structure before descending. this is really killing my throughput lol
anyways thats all :3
r/SatisfactoryGame • u/only-want-to-see • 12h ago
At least have ideas how to organise my factory better. Unless I rebuild my current one?
r/SatisfactoryGame • u/juggler_ghost • 11h ago