r/SatisfactoryGame 5d ago

Modded Content 🚩GAME MOD NEWS: Satisfactory Plus Game Mod Is Now Version 1.2 Compatible

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164 Upvotes

🚩 Great News

  1. The popular Satisfactory Plus Game Mod (SMR) is now Version 1.2 Compatible.
  2. If interested, view Satisfactory Plus Game Mod Version 1.3 Patch Notes for everything that changed.

I like spreading good news when I know it! 😁


r/SatisfactoryGame 16d ago

Discussion ā˜… HISTORY: Closed Alpha Reveals and Secret Finds

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258 Upvotes

The great team of u/OfficerDougEiffel and u/_novatech with the help of u/ibblesdev-again and others have worked together to make a a great video showing the Devs' Testing Map in the Closed Alpha from 2019 that enabled the showing of some interesting reveals and secret finds.

ā­‘ First off, I am NOT the video author, but simply wanted to post this History Spotlight to pass on information for others to enjoy. Let's get started.


WHAT IS IN VIDEO

  • Intro - Opening comments by Nova who mentions highlighting things found in Patch Closed Alpha 4.1 – Build 94144 (Wiki Link) prior to the release of the Alpha Test Weekend (Wiki Link).
  • The Dev Test Map - Nova discuss the simplistic map shown in the video is not an early version of the current Map (Wiki Link) but a dedicated testing environment use to test various aspects of the early game development.
  • The Wildlife - Nova shows all the early game development creatures and wildlife that for the most part never made it past Closed Alpha.
    • Starfish - Found on various beaches, either moving slowly, or quickly when threatened, and often seen carrying rocks on their backs which are sometimes used as protection when they disappear into the sand upon encountering a hostile life-form (Pioneer).
    • Beach Worms - These might have been called "Sand Snakes" by the community if they made it into the game. When threatened the beach worms disappear into their holes.
    • Sprouts - These, like the beach worms, when threatened disappear into their holes in the sand.
    • Funnel Tree Tongues - Here we see that the Red/White Funnel Trees (Wiki Image / See #61 at bottom) use to have "Tongues" that also when threatened disappear into their holes.
    • Sea Centipede - Here we see the Sea Centipede in action (but not much more info)
    • Sea Slug - Here we see the Sea Slug, that actually made in into Early Access as the Lake Shark that was an aquatic life-form that could only be seen in inland bodies of water as seen here (Another Video), and was removed in Update 3.
    • Q&A: Why do these creatures have names different than found in game? - Nova explains that game developers often give assets a internal placeholder names, that are sometimes changed later, but due to potential issues the internal placeholder names is kept, like "Shockshank" for Xeno-Zapper (Wiki Link), "Space Giraffe" for Space Giraffe-Tick-Penguin-Whale Thing (Wiki Link), and "Space Rabbit" for Lizard Doggo (Wiki Link) as a few examples.
  • Nodes - Here we see an early version of various Resource Nodes (Wiki Link) in both smaller and larger sizes.
    • Gold - Nova highlights that Caterium Ore use to be referred to as "Gold" in Closed Alpha but was renamed to "Caterium" after Caterina Parks (Wiki Link), a game character, that along with Steve (Wiki Link) were both officially retconned from Satisfactory's story upon release of Version 1.0.
    • Uranium - Nova shows when coming in range of a Uranium Node how annoying the "radiation sound" was, and for test purposes, what the Devs did during testing of Update 2 Patch 0.2.1.12 to minimize it.
    • Fun Naming Biomass - The Devs had fun naming Biomass. When your right your right.
  • Equipment - Here we get to see some the Closed Alpha Equipment, of which some never made it into Early Access (Update 1 to Update 8).
    • Assault Rifle - This used cartridges and came in two versions, a Mk.1 that held 2 bullets, and a Mk.2 that held 4 bullets. It Inventory Icon show a picture of Simon Begby - Coffee Stain Studios VFX Artist (Wiki Link).
    • Machine Gun - This had a cartridge that held 100 bullets, but it was very bulky and so OP that it ruined the "exploration aspect" of the game, but as Nova pointed out it would be a neat "end game un-lockable" perhaps in Tier 9.
    • Rebar Scatter Gun - This used Spiked Rebar Ammo to shoot multiple spikes in a scattered pattern. This may be the inspiration for the Rebar Gun Shatter Rebar (Wiki Link).
    • Nobelisk - The early version looked like C-4) with a flashing warning light on it, along with an early version of the Nobelisk Detonator in the form of a walk-talky hand held device.
    • Sprinting Stilts - Here we see "sprinting stilts" or what we know as Blade Runners (Wiki Link), to include a much earlier version.
    • Eagle Eye Drone - This could not be accessed but its description read "Can be flown freely within an area around yourself. Good for scouting and building freely." While interesting, in todays version of the game it would be redundant for scouting given its functionality is now handled by the use of the Advanced Game Settings (AGS) Flight Mode that was added in Update 8.
  • Parts & Resources - Here we get to see some of the Dev testing buildings / machines along with some of the early versions of Parts and Items that most Early Access players will recognize.
    • Cheat Buildings - Nova shows off the Cheat Buildings to quickly spawn both items and buildings and power. Shown were the Cheat Resource Spawner, Cheat Resource Sink, Cheat Power Source, and Cheat Power Sink, all used by the Devs in order to test other aspects of the game.
    • Cheat Resource Spawner - Nova pointed out one of the resources was "N/A" which did nothing, and also the Resource Spawner had two outputs, one for Conveyor Belt and a round one presumably for a Pipeline (even back then they were testing fluids before Update 3). Also shown that buildings could be spawned, and fun to watch as they moved down the Conveyor Belt. Additionally shown were ingots made from SAM Ore (Wiki Image), along with early versions of Raw Quartz (Wiki Link), Rubber (Wiki Link), and even Vines
    • Early Version of some Parts - Here we see early versions of Copper Sheets (Wiki Link), as well as an Iron Cog and Aluminum Cog.
    • Pigment Plant - This is thought to be a prototype for flower plants from which you could make Flower Petals (Wiki Link) which were used to make Color Cartridges (Wiki Link) that were primarily used in the Color Gun prior to release of the Customizer (Wiki Link) in Update 5. Both the Flower Pedals and Color Cartridges were removed in Version 1.0.
  • Buildings - Here we see lots of early version of Buildings and Machines we know about and some we have never seen.
    • Walls - Nova shows off the multiple variations of Walls with other decor attached, that were available in Closed Alpha. Since multiple use of these early Walls became repetitive all Walls eventually were simplified to a "blank slate version" allowing players the freedom to customize as they wish.
    • Foundations and Stairs - Here we see several early version of Foundations to include larger ones, and even some with textures we haven't seen, along with the early version of the Foundation Stairs Right and Foundation Stairs Left (Wiki Link) which were removed in Version 1.0.
    • Machines - Here we see early versions of Power Poles (Wiki Link), Conveyor Splitters (Wiki Link) and Conveyor Mergers (Wiki Link), and Jump Pads (Wiki Link).
    • The HUB - Living Quarters - While in Closed Alpha the HUB exterior was mostly the same, here we see that it was the interior that saw the most changes as the game developed.
    • Alternate and Mk.2 Variants of Machines - Here we see some Machines had *Alternate Recipes" that could be used to build them, along with both the Mk.1 and Mk.2 variants each.
    • Assembler Mk.1 and Mk.2 - The early version of the Assembler (Wiki Link) had a Mk.1 and Mk.2 variant, both of which looked significantly different from one another.
    • Manufacturer Mk.1 and Mk.2 - The early version of the Manufacturer (Wiki Link) had a Mk.1 and Mk.2 variant, both of which looked significantly different from one another. The Mk.2 Manufacturer even had a small room on top that you could visit.
    • Miner Mk.1, Mk.2, and Mk.3 - The early version of the Miner (Wiki Link) had a Mk.1, Mk.2, and Mk.3 variants. The early version of the Mk.3 Miner even had two drill heads.
    • Oil Pump - The early version of the Oil Extractor (Wiki Link) had a Conveyor Belt output since prior to Update 3 all Oil was transported using a barrels similar to Packaged Oil (Wiki Link).
    • Hadron Collider - Here we see the Hadron Collider (Wiki Link) which was unused and removed in Update 1.5, and re-released in Update 4 as the Particle Accelerator with different functionality. The Hadron Collider produced Dark Matter which likely became the basis for Dark Matter Residue (Wiki Link).
    • Quantum Encoder - Here we see an early version of the Quantum Encoder (Wiki Link) that also was unused and removed in Update 1.5, and re-released in Version 1.0 as the current version of the Quantum Encoder (Wiki Link).
    • Nuclear Power Plant - Here we see an early version of the Nuclear Power Plant (Wiki Link), which had its look change in Update 1.
    • Speed Signs - With a little help, we get to see the Speed Signs (Wiki Link) that were available during early game development.
    • Powered Wall - Here we see the Powered Wall that allowed power to be transmitted through connected Foundations, and powering Buildings / Machines constructed on those Foundations without the need to run Power Lines.
    • Central Storage - Here we see what was also known as the Remote Storage (Wiki Link) that when used it created a new tab in the players Inventory. This was unused, and eventually became the DimensionalDepotUploader in Version 1.0.
    • Converter - Here we see an early version of the Converter (Wiki Link). The early version of the Converter simply took any item and converted it into another item, unlike today.
  • Trains - Here we see two versions of Trains (Locomotive and Freight Cars). Shown is the very very early version of Trains (Wiki Link), and also the other Early Version shown in Dev Blog #1.
  • Miscellaneous - Nove shows some elusive finds that might be of interest to some.
    • Drowning Damage - See in Alpha Test files there was Drowning Damage. What this means or how it is implemented is still to be determined.
    • Roads and Railroad Bridges - In the Alpha Test files there was mention of buildable roads and a railroad bridge.
    • Wind Turbines - Early game development and Closed Alpha had access to Wind Turbines (Wiki Link) for power generation. These were eventually abandoned, due to the ability to place anywhere (nothing to deal with), and replaced with the use of Geothermal Power Generators which are limited to being only used on Geysers.
    • Earthquake Manager - There was something in the game where you could enable earthquakes.
  • Strange Objects - Here Nova talks about the strange objects shown at the beginning of the video, along with others.
    • Floating Leaves, Hanging Vines, and Bouncy Mushrooms - Here we see prototypes for "falling leaves" which you can ride down to ground on, and "hanging vines" you can swing on. These perhaps inspired in part the Vine Ladders (Wiki Link) you could find in certain locations in the current game but were removed in Version 1.0. Also shown were prototypes of large mushrooms that you could bounce on.
    • Trophy - Nova shows the Trophy (Wiki Link) that was also available during early game development.
    • Teleporter - What we see here is is most likely the early version of the Portal (Wiki Link). Now as for the symbology shown that is up for debate and speculation.
  • Outro - Final comments by Nova.

ā­‘ Additional Note

The signs used for the various video chapters are actually the Closed Alpha Train Stations as shown here (Video Bookmark)


āœ“ BOTTOM LINE: If you found this video interesting, please also see HISTORY / TRIVIA: Satisfactory Game Early Development Reveals Some Surprises and Cool Finds (Reddit Post), and Early Game Development (Wiki Link) created by me using two other official Coffee Stain Videos and other sources.

EDIT 1: Updated Trains to update link to early version that is shown in Dev Blog #1. Also added Additional Note Section.

EDIT 2: Updated Eagle Eye Drone and Pigment Plant information for clarity.

Have a Satisfactory Game Day 😁


r/SatisfactoryGame 6h ago

Meme My newest playthrough with randomized nodes hit a familiar snag

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1.2k Upvotes

r/SatisfactoryGame 11h ago

Folks were asking how to get the old main menus back. Hope this helps. -Doug

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1.4k Upvotes

r/SatisfactoryGame 5h ago

Showcase My ~200 Hour Factory

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176 Upvotes

r/SatisfactoryGame 9h ago

I LOVE BIOMASS

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177 Upvotes

my first playthrough and im not even bothering with those coal power generators, im making over 700MW of power


r/SatisfactoryGame 9h ago

Screenshot Doing my 2nd run on 1.2, and once again trying to be building-vertical employee of the month for ada

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153 Upvotes

God I love this game. 2x recipe parts and 25x elevator. Even just 2x is surprisingly brutal the pressure on early input volume is constant, and I haven't even finished phase 3.

I love building organic, giant, looooooming factories. The sense of scale you get in this game is just amazing <3


r/SatisfactoryGame 8h ago

Question is this blueprint good?

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79 Upvotes

i just opened my 3rd data box or whatever and i picked this. viable for my factory?


r/SatisfactoryGame 14h ago

Is 32 Coal Generators enough for a Starter Power Plant?

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179 Upvotes

First Coal Power plant playing with 10x Space Elevator Costs.


r/SatisfactoryGame 4h ago

Showcase I have been playing Satisfactory since Aug 14, 2020

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29 Upvotes

And today, for the first time ever, after 1900 hours of gameplay (yes a lot of that was AFK hours), countless restarts, and multiple computer upgrades/replacements, I have completed the game.

Credits reached, all trophies, all MAM research, all tech tree, all alt recipes, all achievements. I honestly never thought this day would come.


r/SatisfactoryGame 2h ago

after 223 hours and around 7 restarts, i finally beat phase 3 of satisfactory

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15 Upvotes

dont question it, I think I might have OCD or something, also sorry about the last image, I know that it's a really lame looking factory but I really just wanted to be done with phase 3, and sometimes you just gotta wing it.

ngl... im probably gonna restart midway through tier 4 arent i 😭


r/SatisfactoryGame 3h ago

Pumps ain’t pumping

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14 Upvotes

Obviously they aren’t powered in the pic but even when they are all powered sufficiently and the extractors are full my coal plants directly above aren’t getting any water, it’s one pipe to one plant if that matters. Sorry I’m not very good at this stuff so if I’m being stupid just tell me


r/SatisfactoryGame 1d ago

Screenshot Built a helicopter for the top of my factory lol

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676 Upvotes

r/SatisfactoryGame 12h ago

Showcase Just wanted to show you guys how cool that particle accelerator looks in the woods

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55 Upvotes

r/SatisfactoryGame 17h ago

Modded Content Reupload: New Custom Space Delivery Terminal, Dynamic Recipe and Item Management Mod. Coming soon to SMR

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132 Upvotes

Hello!

I wanted to share the joy of finally being close to releasing a mod I've been working on for a long time, along with some details about what it brings to the game. I originally started this mod just to add a few items for myself, but things completely spiraled out of control... in a good way!

1. Dynamic Recipe Management

No more messing with .json or .yaml files. I've created a Web Portal where you can add entirely new items and recipes with ZERO coding knowledge. The system automatically handles all calculations, including liquids and gases. You can visually create your new production chains in your own workspace.

2. Visual Asset Library

I've built a visual library with 120 different 3D assets and 2D icons that perfectly fit the game's aesthetic (and I plan to slowly expand this over time). You are no longer forced to reuse existing vanilla visuals like in other mods. Everyone can have unique 3D visuals, providing a truly personalized factory experience.

3. Vanilla Recipe Editing

To respect players' current hard work and factories, the base mod does not touch any vanilla recipes. However, if you want, you have the full power to edit any vanilla recipe or create custom alternatives through the portal.

4. THE SPACE DELIVERY TERMINAL

This is my favorite part. I always felt the endgame motivation dropped off heavily after finishing the Space Elevator phases. To fix this, I modeled a brand new building from scratch (using SolidWorks). The new Space Delivery Terminal will request 4 random item slots from you—this includes vanilla items AND the custom items from your own production chains! Completing an order rewards you with 60 FICSIT Coupons. Don't want to make a specific order? You can reroll it for 50 coupons.

5. Interactive WIKI

I created a Google-style Wiki page on the Web Portal. You can search for any item or recipe to track its production and usage. If you create a custom production chain in your workspace, you get a "My Wiki" page. This seamlessly merges your custom recipes with the vanilla ones into a personalized wiki you can use at any time!

6. Workspace

On the portal, you can create, merge, and share as many projects as you want in your workspace, or you can build upon the mod's original production chains.

7. Security

To ensure the mod runs perfectly and to keep your custom workspaces secure, your production chain files are securely linked to your Epic/Steam ID via our official Epic Games 3rd Party App integration. This ensures your unique factory data is safe and strictly yours!

8. Multi-Language Support

We want everyone to enjoy this experience comfortably! The mod itself currently features built-in support for 6 different localized languages in-game, and the Web Portal fully supports 5 languages. You can build and manage your factory in your native language.

9. 100% Free

All components of this mod—the web portal, workspace, wiki, file merging, etc.—are offered 100% free of charge.

I am incredibly proud of the final state of this mod. All testing is complete, everything works 100%, and you will be able to download it from SMR very soon!

The original version of the mod includes 40 new 3D items and approximately 30 hours of new production chains. Since I haven't altered the vanilla recipes, you can continue playing using your existing save file!

In the next phase, I want to make the in-game coupons more valuable; maybe we can build a town for ourselves somewhere. From an administrative office, we’ll be able to see all production processes, consumption, and so on in real time.

Transparency Note: Artificial intelligence was used during the development process to provide support, particularly regarding the integration of the web portal and the adaptation of 3D visuals to the editor. However, the Space Delivery Terminal was modeled entirely from scratch by me using SolidWorks to ensure it fits the game’s theme perfectly.

Ā 


r/SatisfactoryGame 5h ago

Screenshot rate the spaghetti

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12 Upvotes

coal power and the side coal conveyors are going to steel ingot productions then truck transporting to main base


r/SatisfactoryGame 4h ago

Updated photos of the Tower of Babel

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12 Upvotes

pictures from various times, you can see it change

we are in phase 4, only just starting on the magnetic field generators after doing 5 assembly director systems per minute. it is 256*256*>600m tall, consisting of nine 80m*80m squares, each separated by a single foundation. this puts its at over double and maybe even over triple the volume of the largest factory in the world, which is owned by Boeing. i think its over 2 billion cubic feet by now.

that thing spiraling up around the sides in some of the pictures with it at its current height are train tracks, taking 10 uranium fuel rods per minute and returning with 500 waste per minute. it gets going at like 250 km/h on the way down and its awesome.

the shorter portion to the right of the tower is the railyard. currently, it supports 10 trains, each with four locomotives and ten cars, although there are only eight built right now.

we have had to move the space elevator up two floors because it was simply too tall, and the space elevator would cause problems with building the next floor.

the second to last picture is looking down from the top of the tower. it is so tall that fog fully obscures the floor that the space elevator was on, and then disappears again.

i have noticed an issue with the drone pathfinding because it is so tall. if you place the drone port so that the back eight meters are hanging off the side of the foundation, the drone will always fly up to the very top of the structure before descending. this is really killing my throughput lol

anyways thats all :3


r/SatisfactoryGame 16h ago

Screenshot First vertical plant

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100 Upvotes

My first time going vertical in this game. 144GW off of 2400 rocket fuel. Each large tower consists of 3 wings of 6 floors with 4 gens per floor per wing, 72 gens running at 200%, 288 total.

And I have managed to go a year without dying.


r/SatisfactoryGame 1h ago

How to avoid thes neasty gaps?

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• Upvotes

2000h in and i have no plan.


r/SatisfactoryGame 17h ago

First round construction!

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79 Upvotes

Any tips from builders of round factories?

  • Team game on a private server so we've agreed to satellite factories and trucks/trains for distribution - hence the station right outside for future connections!
  • Any tips on the roof?
  • There will be smelters all the way around but I thought I'd ask here before finishing it off. I don't need the capacity right now anyway.

r/SatisfactoryGame 16h ago

Everyday you learn something new.

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56 Upvotes

49hrs into my first save and all this time I used to edit my to-do list by adding a machine to it. While playing today I clicked something on my inventory page and the to-do list opened and then I noticed clicking on the right side of the screen opens the to-do list. I felt so dumb!


r/SatisfactoryGame 1d ago

Discussion Lost my best friend recently, Satisfactory meant so much to us.

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1.1k Upvotes

My Best Friend Ben passed away on 12 July 2026. I wrote this review as a memorial to him. I know everyone here will understand in one way or another.

https://steamcommunity.com/id/sgtshaggy/recommended/526870/

TLDR:Ā 

This game is an overwhelming masterpiece in nearly every way. Buy it.

However, if you want a long tale based in loss and the power of gaming, stick around. Warning, though - there may be tears.

MY BEST FRIEND BEN:

I met my Best Friend Ben on GameTZ somewhere between 25 and 30 years ago. Right after I left the Navy in 1997 I started trading physical copies of games online. I met him in that process, in the forums. This was before Steam, before physical copies, back when you had to run GetRight all night to download the XCOM: Apocalypse Demo after pinging onto your 33.6.

We talked for a year or two, just on GameTZ. I lived in West Virginia, at the time he lived in Georgia. Then, when he was headed to Indonesia to get married, my wife at the time asked him to bring something back for our newborn. He did just that. I can’t remember what he bought and mailed to us for our daughter but it further cemented our relationship.Ā 

With the advent of real online gaming made possible by faster connection speeds, we started playing games online. First it was The Dark Age of Camelot. We had no idea what an MMO really was but we learned quick enough. Before long we were farming Darkness Falls and being a stealthy lil terror duo in PvP on his Infiltrator and my Scout. We dipped out, played some Final Fantasy XI (he wasn’t really a big fan) but when World of WarCraft came along it was on. I received a beta key and we shared that account for most of the spring and early summer until he finally got his own. We played for years, started and ran our own guild (he was a hothead at the time, not fit for running a guild lol), and eventually we fell into a non-MMO rhythm after we fell off of WoW, playing anything cooperative and online, from Civilization V to Company of Heroes, Rise of Nations to Heroes of the Storm, Diablo III to Baldur’s Gate III, you name it. For years we’d wake on Sunday mornings and play for hours, not to mention what time we could fit in the rest of the week.

We finally met in person years later. I finally took the wife and daughter to Florida for the obligatory Disney visitation. At the time he and his wife lived in Florida, having moved there from Georgia chasing jobs; rather, fleeing the lack thereof. We booked adjoining rooms and all of us had a blast for several days at Universal, Disney, and several restaurants. Turns out, we still liked one another in RL.

Did Ben and I ever become close? Yes, but in our own way. At the time, and for other vacations together while I was still married, neither of us were very open. We gamed and talked about work but that was about it. We didn’t share, per se, just found time away from the real world while blowing up Russians or wooing Shadowheart. Mostly we found succor in our shared enjoyment of online games, from MMOs to RTS, eventually leading to tactical games and CPRGs. Our gaming tastes grew with us.

ENTER LYMPHOMA:

Say it with me.

FUCK CANCER.

Ben and I were playing something online in late summer/early fall of 2025. I forget what, tbh. Probably Baldur’s Gate 3. Anyway, we were chatting on Discord, and he was persistently coughing. I mentioned the persistence to him and he replied that he had an appointment that next week or so to find out what was going on.

Turns out lymphoma was going on. He was diagnosed a bit later, in September or October of 2025, as I recall. He was in and out of the hospital for a while. He had fluid around his heart and, while it was at it, drowning his lungs. They sorted that out but not before he nearly died. I talked him into buying a Steam Deck for all the visits and treatments; it kept him sane. It also allowed us to play online while he was in the hospital. In case you're wondering, the WiFi in a coupla Florida hospitals is pretty damn good (namely Tampa General, thanks guys).

Early on we played Sons of the Forest. A game he chose and even before he was sick I’d generally just buy whatever he was interested in to play online. I wasn’t so picky; he was.

(General aside about my Best Friend Ben. He was an asshole. He was honest, up front, and unafraid to be vocal about his boundaries. I was not this guy but I learned it from him, over the years. He wasn’t showy about it, he didn’t put on airs, he was just what you saw - what you see is what you get. We had our arguments, for sure, and learned from one another, but that kinda honesty is hard to find in life and I miss him - and his honesty - so much now.)

Sons of the Forest was a great game for us at the time. Dip in, survive, dip out, have some dynamically fun and interesting times even when we were just chopping logs and forgetting about everything outside of our tiny sphere. We built the dumbest town; the moved and built a bigger, dumber town.

Then, one night, I woke at 2am for no good reason. I’d wanted to try Satisfactory for ages. What was this weird little automation game that had so many ardent fans? And amazing reviews? I snagged it, stayed up a coupla hours playing it, then went back to bed and off to work the next day. And Satisfactory all the evening. And the next. And all day on my day off.

As a review proper, I’ll just say that anyone could play this game and love it. It’s made for people who love games. Not just for folks that love shooters or open worlds or automation. It’s made for gamers. The love and humor and detail in Satisfactory is top tier. I couldn’t believe it was from the guys who’d made Goat Simulator. WTF? But yeah, go buy it, there’s nothing else truly like it.

I gushed about Satisfactor to my Best Friend Ben. We were at the tail end of Sons of the Forest. While we were finishing up Sons, actually, Ben in the hospital again, he mentioned, ā€œI bought Satisfactory, guess we are playing that next.ā€

We started playing peer-to-peer. He was home after his initial treatments. His cough was so much better, his breathing improved 1000%. After a coupla days I decided to rent a server for us. Indifferent Broccoli hooked me up with a sweet server for around 15 bucks and we were off.

And when I say we were off, man were we off. We played every minute of every day. The game sucked us in and we turned that world into our own personal town. We called it Good Enough because we were kinda lazy, calling our factory setups good enough all of the time. I hung a billboard way up in the air above our hub with ā€œGood Enoughā€ on it. We would work separately in areas, sometimes one of us exploring, the other building a rail line, and then sometimes we’d come together to set up our first true coal plant. I’d visit his main area and graffiti not-so-nice words on the wall by changing the color of panels; he’d mix up my sorting at the storage area and make me crazy. It was fun!

Over the span of two months or so, while he was home, before the cancer jumped into his liver, we racked up an insane number of server hours. We had so many laughs with our silly spaghetti factories and we’d still laugh when we started crunching numbers and using calculators to truly make our factories shine. We were 80% functional, 20% style, but it was Good Enough.

My Best Friend Ben passed away on 12 July 2026. I was able to drive down to visit him for a little over a week in late June. They were trying one last Hail Mary of a treatment after giving him the option for that treatment or to just go home and die. He was tired by then, so much on his mind he could barely play anything on his Steam Deck. He could barely walk but I stayed at the hospital with him, day and night, we had our Slumber Parties and our Bromance and we found peace in having zero expectations during those days. I think the world and some of his family had worn him down too. He just needed to exist a little while. And we found that with one another. If you’ve been there, you know. I didn’t before my visit, not really. I wouldn’t change that week for anything at all. The last I saw him I was headed to the car to drive back. We had a long hug and a boop - that was how we said we loved one another, by bumping foreheads. One last hug, one last boop, then I drove home. A week later he was headed home, the last treatment not having taken hold like the docs had wanted. He ordered some root beers to have (he was a root beer connoisseur) and then he quietly passed early on a Sunday morning a little over a week after arriving home.

Satisfactory gave us those last two months online before lymphoma metastasized to his liver and slowly killed him. It enabled us to have the time of our lives while he was dying. I have so many fond memories built upon Satisafactory with my Ben. I’ve since closed down our server but not before saving Good Enough onto my own hard drive. If I want to visit Ben I can just go load it up and fly through that first spaghetti super factory of his that tanked my FPS when I would come near. I can remember him flying up to me above that enormous, silly factory and giving me the heart emote with his character’s hands. I will cherish those memories, and that screenshot, until I follow him into the void.

Love and miss you brudda.

PS

Say it with me:Ā 

FUCK CANCER.


r/SatisfactoryGame 17h ago

I might have found a new size for circles?

52 Upvotes

I don't know if anyone has shared this before, but this is not the regular size so hopefully this can be helpful to some pioneers.

I am currently working on my rocket fuel power plant in the blue crater. I followed the tutorial on Youtube to build a circular base, but the regular circle with the diameter of 11 or 21 bases is still too small. So I tried tripling the scale, that is assuming (3x3) bases as one whole base and zoop it 5 times, making it 33 base diameter. However this does not work perfectly, as you can see there's still some overlap on the outer edge. (Maths, duh.)

33 diameter (1.5+15 radius)

But it felt so close...so I added a half-size base. And it worked.

34 diameter (1.5+15+0.5 radius)

Now the outer edge looks cleaner.

Also a smaller inner circle can be made.

I managed to do this but I guess I'll never do a round building after this...except maybe 11 or 21 standard ones. Too much trial and false for scaling.


r/SatisfactoryGame 2h ago

Discussion Pumps and the suggested distance inbetween

3 Upvotes

I don'y know who needs to hear this, but I just realised that when making vertical pipes the game will suggest a placement for the next pipe. This is a trap to slow flowing fluids! I am using mk.2 pumps and the suggest distance is almost 5 meter higher than the pumps suggested headlift.


r/SatisfactoryGame 11h ago

Question I cannot figure out why these bio burners won't power these machines

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13 Upvotes

Edit: it was the hover pack šŸ¤¦ā€ā™‚ļø

I just set up these machines to fill a crate with reanimated SAM while I went looking for hard drives but I couldn't figure out why these bio burners wouldn't provide power. Just one generator should be enough to power the mk.1 miner and two constructors, I tried different fuels, rebuilding everything but I ended up just taking the time to connect it back to my base. Have I just forgotten some part of how bio burners work?