So for reference, i'm running FH6, on my ASUS Zephyrus ROG G16 with the following specs:
Processor: Intel Core Ultra 9 285H (16 cores: 6 P-cores +
8 E-cores + 2 LP E-cores)
GPU: NVIDIA GeForce RTX 5080 Laptop GPU, 16GB
GDDR7 - 100W base + 20W Dynamic Boost (120W max
TGP)
RAM: 32GB LPDDR5X
Storage: 2TB PCle Gen4 NVMe SSD
Display: 16" 2.5K WQXGA (2560×1600) OLED, 240Hz, HDR
You would think these specs are enough to comfortably run FH6 on extreme settings at 60fps but i'm experiencing horrible stuttering that isn't tied to the graphics preset, i'm experiencing it on the Very Low graphics preset as well.
I'm attaching some benchmark results for reference, wherein you can see the graphics and performance settings I was running. Pay attention to the stutter count.
So far, outside of the game's graphics settings, I tried clearing my NVIDIA shader cache folder, setting the shader cache size to unlimited as well as the power management mode for FH6 to "maximum performance". disabling hardware acceleration gpu scheduling, turning off NVIDIA Low Latency as well as DLSS, turning off all overlays including NVIDIA and completely uninstalling razer cortex. None of which has worked
I’ve benchmarked my laptop using cinebench 2026, as well as 3DMark Time spy, both of which are giving me confident scores so i’ve ruled out hardware issues. I can’t seem to figure out why so much stuttering would occur, especially given my laptop’s specs, is anyone else experiencing this?