r/maxpayne • u/Abhyuday008 • 6h ago
Meme/Humour Would you rather drink the Max Payne beer or the Alan Wake's American Lager
please dont say Mona Sax Smoothie
r/maxpayne • u/barbilli • Aug 08 '25
‼️MAX PAYNE REMAKE FAQ
The below are being asked several times a week/month, so I compiled them in a little FAQ for quick information. I’ll do my best to keep it up to date with any new information that's being released.
You are ofc more than welcome to discuss all of the below on the board, but PLEASE USE THE SEARCH FUNCTION BEFORE POSTING.
Chances are your question has been asked (and potentially answered) before, as all of the below have been extensively discussed, so just hop on one of the existing threads and join in :) That way, members don't have to constantly repeat themselves, and you may find the answers and / or input you're looking for are already out there.
Who will be the new face? Nobody knows yet. No information has been released.
Who will be the new voice? Nobody knows yet. No information has been released.
Will they use AI to mimic James McCaffrey's voice? While there's nothing official on it, the answer is most likely a resounding NO. Remedy have a very firm anti-AI stance and while we don't know who will be voicing Max, it is fairly certain that it will not be done via use of AI.
Will they reuse James’ original voice lines? No information has been released, but it is highly unlikely as the remake includes a rewrite of the script from the original games.
When is it coming out? No release date has been announced. While Remedy are developing the remakes, any and all marketing is entirely with Rockstar as the publisher. Any information regarding a release date will be coming through Rockstar’s channels.
When are we getting a teaser / trailer? Nothing has been announced. Any announcements will be coming through Rockstar’s channels.
r/maxpayne • u/somnitrix11 • Aug 09 '24
Excerpts from the investor report are below:
"Max Payne 1&2 remake progressed from production readiness to the full production stage. The development team has been working towards developing the game to an early functional state from beginning to end."
"Stage gate status: passed the production readiness stage and has progressed to the full production stage during the second quarter of 2024
The development team has been working towards developing the game to an early functional state from beginning to end while focusing on key differentiating gameplay features."
r/maxpayne • u/Abhyuday008 • 6h ago
please dont say Mona Sax Smoothie
r/maxpayne • u/Mikey_G2020 • 6h ago
„The way I see it there’s two type of people, those who spend their lives trying to build a future and those who spend their lives trying to rebuild the past” - Max Payne
I made Max Payne with few of his outfits coming from the 3rd installment. I hope you will like it ! Plus I made this panorama to present the aesthetic of the favelas in the third game.
r/maxpayne • u/United-Advantage-100 • 13h ago
r/maxpayne • u/Global-Eye-7326 • 16h ago
DISCLAIMER: This is an unofficial fan-made tool inspired by the graphic novel presentation of Max Payne 1 and Max Payne 2. Max Payne is property of Remedy Entertainment and Rockstar Games. This project is not affiliated with or endorsed by them (although endorsement is welcome).
SECOND DISCLAIMER: I'm not doing self-promotion, since I'm not selling anything. Use the script if you want to, or don't, doesn't affect me either way. This script is not monetized.
I whipped up a Bash script to convert an image into the style of Max Payne 1 & 2 graphic novels. It may or may not be in its final form (I'm really happy with it for now). I'm sharing a few example outputs...first image - the famous image of Sam Lake dressed as Max Payne. Second image is randomly pulled from a web image search (I claim no ownership over either image, by the way). The second image looks more similar to a more typical scene in a Max Payne 1 graphic novel, which is why it looks closer to what you'd expect to see. Sam Lake is in a bright room, so the effect may not be as obvious. Script works on images of any resolution (including 4K), though processing time can be longer. Third image uses the Max Payne 2 style rendering for graphic novel, also pulled from web image search, I claim no ownership.
Only dependency is ImageMagick. Since I run Linux on metal, I've only tested it on Linux (Windows users can grab WSL, or even setup a VM, or better yet dedicate a machine to Linux on metal). I've ported scripts for ImageMagick to Windows in the past and it's a royal pain (more effort to test & debug, get some weird quirks too) anyone is welcome to do it if that's your thing. I know MacOS has Bash in terminal, but I'm not a Mac user so I'm not gonna troubleshoot that. Pretty sure it'd be minimal effort to make it work on a Mac.
Anyway, I'll share the code. Should auto-install missing dependencies on Debian/Fedora/Arch based distros. Just make it executable (in right-click->properties or chmod +x /path/to/MaxPayneGraphicNovel.sh).
To run it, open Bash terminal and run /path/to/MaxPayneGraphicNovel.sh /path/to/file.jpg --mp1
You can switch --mp1 to --mp2 or --noir (Noir is basically MP1 filters but output is in Black and White). Should work with any image file (JPG, PNG, WEBP).
NOT HANDLED BY THE SCRIPT: for your text boxes, well you can design speech bubbles with background colour #ABB5B6 and narration boxes background colour #A8D7A8 for Max Payne 1 style and #A5AFAE for Max Payne 2 style (black outline). For the text, use all caps with the Graphite font (bold, semi-condensed). Here's the link to the main font but you can look up the other variants (bold, bold-narrow, bold-wide, light, light-narrow), assuming you'll be using bold-narrow in all caps the whole time. Note that the font that I linked is FREE FOR PERSONAL USE. I have no idea what the IP rights are on replicating filters used by Remedy for Max Payne 1 & 2 graphic novels, so it's more of a personal use kind of thing. TLDR good for fan art, NOT FOR CREATING your own game called Pax Mayne and claiming it to be entirely your IP.
#!/usr/bin/env bash
set -euo pipefail
#############################################
# Max Payne Graphic Novel Generator
# Painted oil-brush style — v2.1
#############################################
VERSION="2.1"
#############################################
# Colors
#############################################
RED="\e[31m"
GREEN="\e[32m"
YELLOW="\e[33m"
RESET="\e[0m"
#############################################
# Dependency installer
#############################################
install_dependencies()
{
echo -e "${YELLOW}Missing dependencies detected.${RESET}"
if command -v apt >/dev/null 2>&1; then
echo "Detected Debian-based system"
sudo apt update
sudo apt install -y \
imagemagick \
libnotify-bin
elif command -v dnf >/dev/null 2>&1; then
echo "Detected Fedora-based system"
sudo dnf install -y \
ImageMagick \
libnotify
elif command -v pacman >/dev/null 2>&1; then
echo "Detected Arch-based system"
sudo pacman -Sy --needed --noconfirm \
imagemagick \
libnotify
else
echo -e "${RED}"
echo "Cannot automatically install dependencies."
echo "Unsupported Linux distribution."
echo
echo "Please install:"
echo " ImageMagick"
echo " libnotify"
echo -e "${RESET}"
exit 1
fi
}
#############################################
# Check dependencies
#############################################
check_dependencies()
{
MISSING=()
command -v magick >/dev/null \
|| MISSING+=("imagemagick")
command -v notify-send >/dev/null \
|| MISSING+=("libnotify")
if [ ${#MISSING[@]} -gt 0 ]; then
install_dependencies
fi
}
#############################################
# Check
#############################################
check_dependencies
#############################################
# Defaults
#############################################
PROFILE="mp1"
#############################################
# Usage
#############################################
usage()
{
cat <<EOF
Max Payne Graphic Novel Filter $VERSION
Usage:
$0 image [options]
Profiles:
--mp1 Original Max Payne style (warm, gritty)
--mp2 Max Payne 2 graphic novel (sharp, high-contrast, inked)
--noir Black and white noir
Examples:
$0 photo.jpg --mp1
EOF
}
#############################################
# Parse arguments
#############################################
INPUT=""
while [[ $# -gt 0 ]]
do
case "$1" in
--mp1)
PROFILE="mp1"
;;
--mp2)
PROFILE="mp2"
;;
--noir)
PROFILE="noir"
;;
-h|--help)
usage
exit
;;
*)
INPUT="$1"
;;
esac
shift
done
if [[ -z "$INPUT" ]]
then
usage
exit 1
fi
if [[ ! -f "$INPUT" ]]
then
echo "File not found:"
echo "$INPUT"
exit 1
fi
#############################################
# Profiles
#############################################
case "$PROFILE" in
mp1)
PAINT=3
BILATERAL_SIGMA=3
SHADOW_BLACK=5
SHADOW_WHITE=100
SATURATION=55
WARM="#70533a"
COLORIZE=10
GRAIN=0.18
NOISE_ATTENUATE=0.6
;;
mp2)
PAINT=2
SHADOW_BLACK=14
SHADOW_WHITE=97
SHARPEN_RADIUS=1
SHARPEN_AMOUNT=0.5
LOCAL_CONTRAST_RADIUS=20
LOCAL_CONTRAST_AMOUNT=0.15
SATURATION=55
WARM="#4a5868"
COLORIZE=3
SIGMOIDAL_AMT=4
SIGMOIDAL_MID=45
GRAIN=0.22
NOISE_ATTENUATE=0.7
VIGNETTE_SIZE=55
;;
noir)
PAINT=5
BILATERAL_SIGMA=5
SHADOW_BLACK=10
SHADOW_WHITE=95
SATURATION=0
WARM=""
COLORIZE=0
GRAIN=0.25
NOISE_ATTENUATE=0.7
;;
esac
#############################################
# Output filename
#############################################
DIR="$(dirname "$INPUT")"
FILE="$(basename "$INPUT")"
NAME="${FILE%.*}"
OUTPUT="$DIR/${NAME}_mpgn_${PROFILE}.png"
#############################################
# Temporary workspace
#############################################
TMP=$(mktemp -d)
trap 'rm -rf "$TMP"' EXIT
#############################################
# Pipeline
#############################################
echo "Processing:"
echo "$INPUT"
# --- Step 1: Normalize ---
magick "$INPUT" \
-auto-orient \
-colorspace sRGB \
-strip \
"$TMP/01.png"
# --- Scale factors for resolution ---
# Effects are tuned for 1080p. Scale parameters
# with a power curve so larger images get disproportionately
# stronger effects to maintain perceived visual impact.
DIMS=$(magick identify -format "%w %h" "$TMP/01.png" 2>&1)
IMG_W=$(echo "$DIMS" | cut -d' ' -f1)
IMG_H=$(echo "$DIMS" | cut -d' ' -f2)
if [ "$IMG_W" -ge "$IMG_H" ]; then
LONGEST=$IMG_W
else
LONGEST=$IMG_H
fi
SCALE=$(awk "BEGIN { printf \"%.2f\", ($LONGEST / 1920) ^ 2.0 }")
# Linear scale for intensity effects (color, shadow) —
# these don't need the aggressive power curve.
LIN_SCALE=$(awk "BEGIN { printf \"%.2f\", $LONGEST / 1920 }")
PAINT_S=$(awk "BEGIN { v = $PAINT * $SCALE; printf \"%.0f\", (v < 2) ? 2 : v }")
COLORIZE_S=$(awk "BEGIN { v = $COLORIZE * $LIN_SCALE; printf \"%.0f\", (v < 1) ? 1 : v }")
SHADOW_S=$(awk "BEGIN { v = $SHADOW_BLACK * $LIN_SCALE; printf \"%.0f\", (v > 25) ? 25 : v }")
case "$PROFILE" in
mp1|noir)
# --- MP1 / Noir Pipeline ---
# Painted oil-brush look — warm, gritty, atmospheric.
BIL_R_S=$(awk "BEGIN { v = 4 * $SCALE; printf \"%.0f\", (v < 3) ? 3 : v }")
BIL_S_S=$(awk "BEGIN { v = $BILATERAL_SIGMA * $SCALE; printf \"%.0f\", (v < 2) ? 2 : v }")
echo "Resolution: ${IMG_W}x${IMG_H} scale: ${SCALE}x paint: ${PAINT_S} blur: ${BIL_R_S}x${BIL_S_S} colorize: ${COLORIZE_S}% shadow: ${SHADOW_S}%"
# Step 2: Oil paint brush effect
magick "$TMP/01.png" \
-paint "$PAINT_S" \
"$TMP/02.png"
# Step 3: Bilateral blur
magick "$TMP/02.png" \
-bilateral-blur ${BIL_R_S}x${BIL_S_S} \
"$TMP/03.png"
# Step 4: Color grading
magick "$TMP/03.png" \
-modulate 100,$SATURATION,100 \
${WARM:+-fill "$WARM" -colorize "${COLORIZE_S}"%} \
"$TMP/04.png"
# Step 5: Shadow deepening
magick "$TMP/04.png" \
-level "${SHADOW_S}%,${SHADOW_WHITE}%" \
"$TMP/05.png"
# Step 6: Film grain
magick "$TMP/05.png" \
-seed 42 \
-attenuate "$NOISE_ATTENUATE" \
+noise Gaussian \
"$TMP/06.png"
# Step 7: Output
magick "$TMP/06.png" \
"$OUTPUT"
;;
mp2)
# --- Max Payne 2 Pipeline ---
# High-contrast graphic novel — sharp edges, deep blacks,
# printed ink texture. Less painterly than MP1, more photographic.
SHARPEN_S=$(awk "BEGIN { v = $SHARPEN_RADIUS * $LIN_SCALE; printf \"%.1f\", (v < 0.5) ? 0.5 : v }")
SHARPEN_A=$(awk "BEGIN { printf \"%.2f\", $SHARPEN_AMOUNT * $LIN_SCALE }")
LOCAL_R=$(awk "BEGIN { v = $LOCAL_CONTRAST_RADIUS * $LIN_SCALE; printf \"%.0f\", (v < 10) ? 10 : v }")
LOCAL_A=$(awk "BEGIN { printf \"%.2f\", $LOCAL_CONTRAST_AMOUNT * $LIN_SCALE }")
VIG_S=$(awk "BEGIN { v = $VIGNETTE_SIZE * $LIN_SCALE; printf \"%.0f\", (v < 50) ? 50 : v }")
echo "Resolution: ${IMG_W}x${IMG_H} scale: ${SCALE}x paint: ${PAINT_S} sharpen: ${SHARPEN_S}x${SHARPEN_A} local: ${LOCAL_R}x${LOCAL_A} colorize: ${COLORIZE_S}% vig: ${VIG_S}"
# Step 2: Subtle oil paint
# Just enough to break up photographic fine detail without
# making it look "painted" — MP2 is graphic, not painterly.
magick "$TMP/01.png" \
-paint "$PAINT_S" \
"$TMP/02.png"
# Step 3: Sharpen edges
# MP2 has crisp, well-defined edges. Unsharp mask brings
# back and enhances detail lost by the light paint step.
magick "$TMP/02.png" \
-unsharp "${SHARPEN_S}x${SHARPEN_A}+0.05+0" \
"$TMP/03.png"
# Step 4: Local contrast boost
# Large-radius unsharp mask increases midtone contrast
# without affecting fine detail — makes skin and surfaces
# look dramatically lit, which is core to the MP2 look.
magick "$TMP/03.png" \
-unsharp "${LOCAL_R}x${LOCAL_A}+0+0" \
"$TMP/04.png"
# Step 5: Color grading
# Muted, slightly cool/neutral tones. MP2 has less warm
# cast than MP1 — more steel blue-grey than amber.
magick "$TMP/04.png" \
-modulate 100,$SATURATION,100 \
${WARM:+-fill "$WARM" -colorize "${COLORIZE_S}"%} \
"$TMP/05.png"
# Step 6: S-curve contrast
# Crush blacks first, then apply sigmoidal contrast for
# the dramatic shadow/highlight pop of the MP2 graphic novel.
magick "$TMP/05.png" \
-level "${SHADOW_S}%,${SHADOW_WHITE}%" \
-sigmoidal-contrast "${SIGMOIDAL_AMT}x${SIGMOIDAL_MID}%" \
"$TMP/06.png"
# Step 7: Heavy film grain
# MP2's graphic novel panels have a visible printed texture.
# Much heavier grain than MP1 for that comic-book halftone feel.
magick "$TMP/06.png" \
-seed 42 \
-attenuate "$NOISE_ATTENUATE" \
+noise Gaussian \
"$TMP/07.png"
# Step 8: Vignette
# Manual radial gradient vignette — darkens edges to draw
# focus center and approximate MP2's close-up depth feel.
magick "$TMP/07.png" \
\( +clone -fill black -colorize 100% \
-fill white -draw "roundrectangle 15,15,%[fx:w-16],%[fx:h-16] 30,30" \
-blur 0x"${VIG_S}" \
\) \
-compose multiply -composite \
"$TMP/08.png"
# Step 9: Output
magick "$TMP/08.png" \
"$OUTPUT"
;;
esac
#############################################
# Notification
#############################################
notify-send \
"Max Payne Graphic Novel" \
"Created $(basename "$OUTPUT")" \
2>/dev/null || true
echo
echo -e "${GREEN}Finished:${RESET}"
echo "$OUTPUT"
Note for Max Payne 3, there's two ways to go. There's the filters/effects for cover art, and there's the actual comic books which use a Marvel Hero style. That's going to be a separate script of its own.
r/maxpayne • u/pizzza_parker1 • 7h ago
all that booze and meds scrambled his brains
r/maxpayne • u/PHboris • 1d ago
Enable HLS to view with audio, or disable this notification
I added dual deagle using trainer
r/maxpayne • u/fishfunk5 • 1d ago
Anybody have that video of Max Payne doing a whole bunch of wacky moves (I think its from the Kung Fu mod) wearing a white linen suit while "Stayin' Alive" by the Bee Gee's is playing?
Please and thank you
r/maxpayne • u/Abhyuday008 • 2d ago
r/maxpayne • u/Global-Eye-7326 • 1d ago
Weapon statistics hanging in the air, glimpsed out of the corner of my eye. Endless repetition of the act of shooting, time slowing down to show off my moves. The paranoid feel of someone controlling my every step...I was in a computer game. Funny as Hell, it was the most horrible thing I could think of.
r/maxpayne • u/IcarusEscobar • 1d ago
All of these projects were created using Blender. Hope you enjoy!
r/maxpayne • u/Mr_wwiz • 2d ago
Just yesterday, I was able to play *Max Payne 3* normally and beat it in a single day. To my surprise despite the bad reviews and the fact that some people treat it like a hate crime against the series I don't think it's a bad game.
Sure, it has its flaws: it breaks away from the aesthetic of the first two games (in terms of writing and gameplay), it sidelines the ending of the second game, and there are excessive, unskippable cutscenes that kill the momentum while you're trying to play, plus those *Man on Fire* style visual effects that pop up every five seconds. But at the same time, I’d say it gets things right, too like remaining fun to play, just like the earlier entries. The oppressive, sun drenched aesthetic fits the game perfectly, and the soundtrack is, in my opinion, one of the best in any Rockstar game.
Ultimately, as I said, I consider it a good game not a masterpiece, perhaps, but a good game and a worthy conclusion to this incredible trilogy.
r/maxpayne • u/Abhyuday008 • 2d ago
r/maxpayne • u/sdedcr7 • 3d ago
I Know Enhanced Textures And All Give Me Some More Things.
r/maxpayne • u/VO244931 • 2d ago
Max Payne 3 holds a special place in my heart,I dealt with a lot of death really young luckily not parents but everyday figures. 2
Died 11 weeks apart in the late summer and end of 2011. My older cousin and me loved and spent a lot of time playing max payne 3 it was something fun to take out heads out of the world and loss of people.
I have had a laptop the past 2 years and was surprised to learn. I could run older console games smoothly on it I already had steam and afew games. Played the entire campaign in less then a day when not working I felt like a 8 year old all over again a stupid tingling like joy . And have just been playing non stop I know mp3 gets some criticism storyline wise but the sentimental value of this game will hold a play in my heart forever.
Also I don’t think any modern game can compete with the ragdoll or gore.
r/maxpayne • u/zkk43 • 3d ago
I play the Max Payne 3 and It IS one of the BEST rockstar games ever made and one of my favorite games. So I decides to ser the movie, but all the webs that rate movies, such IMBD, say that is horrible.
I dont wanna lose time watching It, but i really like the game
r/maxpayne • u/SaiYo21 • 2d ago
Hello everyone. I've been in a mood to finally play Max Payne for the very first time, but unfortunately the first game isn't available on either Steam or Gog. My options are Playstation or the Android port. I've read not so good things about the version available on Ps4, but dont know how it compares to the Android version. Thanks in advance!
r/maxpayne • u/BaseLegitimate1578 • 3d ago
i played Max payne 2 recently and despite its age it immideatly became one of my favourite games
i Wonder if i should play the first or wait for the remakes. i want the first play to be special.
r/maxpayne • u/ElectronicElk3814 • 2d ago
I just finished max payne 3 and I have a question. During the raid on Branco Tower, a member of Cracha Preto says that they didn’t come to kill Rodrigo but to kill Max, "because what you did to us, you killed so many of us" he talks about the mission in the stadium? But why would Victor send them to kill Max?
r/maxpayne • u/PazWrath • 3d ago
Wich one do you prefer? Not necessarily wich one is better.I pick 2 personally.
r/maxpayne • u/FirstInfluence9099 • 3d ago
since since max payne 1 and 2 was gettin' remastered (i played all of them) i made some MP stuff btw you can suggest some stuff (yes the other dude is in the works)
r/maxpayne • u/mynameisshitibicht • 3d ago
so i was playing max payne ( hard boiled) at the dream sequence 2, i fell from the blood bridges but after i hit the ground hard a skip level button showed up, it said 'press the ( >> ) button to advance to the next level' i asked google whether if it will affect my gameplay but im afraid that google might not get what i mean do you guys have answers???
tl;dr :will pressing the skip level button affect my gameplay?