Got Fallout (1998), Fallout 2 (1999), Fallout Tactics (2001), Fallout 3 (2008) and Fallout New Vegas (2010), until the promise of Wasteland 2 was finally fulfilled in 2014.
Did people reckon that the US government may have deliberately started the war?
Maxon's diary mentions that the government didn't respond to their secession from the US (The government knew the war was coming, and didn't have time to care)
Also, what about West-Tek and FEV research itself?
Any thoughts that the Vaults were, in fact, experiments?
There wouldn't be too much to go by with this, only that Vault 12's door failed and that Vault 15 was filled with people from different cultures.
For a while I’ve been building co-op multiplayer for Fallout 2 on top of the open-source fallout2-ce engine.
Core of the project is:
* separated simulation core from the presentation layer(s) -> dedicated server
* client / viewers that receive events from server / deliver 'intents' for dedicated server indicating an 'intent' of doing something - move/attack/speak etc;
A note on how it’s built, up front: the entire codebase is AI-generated — written by Claude under my direction.
But, I - myself - is a professional SW engineer, practicing / trying out to lift heavy unbearable projects with the help of additional tooling.
Wanted to disclose this upfront, as early as possible to be clear with you.
It’s early and rough. There are still desyncs, occasional crashes, and rough edges around disconnect and reconnect.
Working now
Headless authoritative dedicated server; the standard client connects over the network as a player
The full engine routed server-side, clients as pure presenters
Multiple players in the same map, in real time
Turn-based co-op combat with per-player turns
Scripts, dialog, barter, and cutscene movies — dialog and barter driven by the initiator, pausing the world for all players and visible to everyone
World-map travel, random encounters, and entering towns (played through the Temple of Trials and out to the Den so far)
Per-player character creation (custom or premade), name-based accounts, save/load, and autosave
In progress / known-rough
Occasional desyncs and disconnect/reconnect glitches (world objects don’t always reload cleanly; rejoining mid-combat can hang a client)
Per-player progression: players currently share a single character sheet — splitting stats, XP, and skills per player is underway
Death/respawn and host handoff
Only the early game exercised and verified so far, though the routing is engine-wide
Roadmap
A first-class modding platform: sandboxed Lua scripting on both server and client, isolated so a faulty mod cannot crash the engine — potentially replacing the original script interpreter entirely (evaluating LuaJIT)
Player hideouts and deployable camps
Co-op raid content
Survival mechanics, crafting, factions, and vehicles
Mod-defined network message channels, and transport encryption later
It’s a solo project and still early, but the core co-op loop works end to end and the whole engine already runs through the server. Built on fallout2-ce.
Hi! I'm currently on my first playthrough of fallout 2, and have started the quest that has you give the economy disk to McClure, but I'm not being given any diologue option to give him the disk regardless of if I mention Gecko or not. I have both repaired and optimized the power plant.
I'm currently playing Fallout 1 and trying to get the dialogue from Rhombus or Elder Maxson that there is an army to the north. I have already done the other BOS quest in the Hub but I can't get the dialogue. I googled how to get it and it turns out I accidentally angered the guy that gives the caravan quest in the hub so I can't talk to him anymore and the quest isn't in my pip boy. Is there anyway to naturally find the Military base now or should I just walk to the place on the Map where it is. I would much rather find it naturally but if I can't I'll just look up where it is.
okay, this may be a weird request, but I'm hoping yall can help me out here.
I'm playing through Fallout 1 right now and plan on playing 2 soon, but of course I've heard it's chock full of pop culture references that you might not get if you're not familiar with the various source material
I'm wondering if anyone, without spoiling too much, can recommend me a list of movies, books, etc. that I should check out in order to be able to go into Fallout 2 and not feel like I'm constantly missing the joke?
Okay, so I found the brotherhood by travelling all the way to the area of the bunker and just exploring about.
I spoke to the Paladin at the entrance and did The Glow thing, on the way back however I decided to stop at every town to sell everything I got at The Glow and didn't need, I stopped also at Necropolis and found out time limits are more important than I thought, got taken to Mariposa by the mutants and messed up cuz I thought the Lieutenant had my stuff so I got attacked when trying to sneak in there and ended up having to shoot my way out and blew up the place.
Now I went back to the Brotherhood and reported to Elder Maxson I wiped out the mutants at Mariposa, and nothing happens, I select the other option about getting the council to do something and one congratulates me for destroying Mariposa, other keeps theirs generic dialogue about Vree, and the one who actually has a dialogue menu does nothing, but when I select \[done\] the dialogue opens back up immediately, it doesn't let me do anything, not move, not open menus, nothing, just quickload.
I can't find who I have to talk about the mutants beings sterile. I can't get other quests or jobs inside the bunker, and I have no idea how to get PA.
This is my first proper playthrough and I really don't want to start over or miss out on PA.
I apologize if this doesn't belong here, but it's the only place I may get an answer.
I can't get sexpert.
I can get "Gigolo" by sleeping with Myria for 10 times, just as the vanilla game. But can't get sexpert.
I've slept with the hookers at The Den and at Redding plenty of times (I arrived early in the morning and the game turned into night), but the perk is not active.
This bothers me, because I want to get Angela Bishop as a companion, but every time I go to the Corsican brothers to become a star, they make me a fluffer, no matter if I used buffout.
I think I somehow messed my mods, because I installed some new ones and my original game got messed up. But frankly, this issue with this perk never happened before. So I'm at a loss here.
When I first downloaded it I could open it easy only had to one, it'd take me to full screen. But after opening Bluetooth it kicked me out and now I cant press play. Im probably doing somthing stupid and I don't know what. Please help!
Is it possible to have a playthrough of sonora and base game fallout 2 at the same time? or do the files get overwritten when you install the mod? I'm new to the modding scene of classic fallout and im not really sure how it works. TIA
Edit: Playing on PC, this post isn't connected to my vita question post
I’ve never really played the fallout games before, I played a little bit of fallout 4 and fallout 76 but couldn’t get into it. I just got the classic collection on sale and wanna try the original fallout, just wanted to know if there is anything I should know to make my run more enjoyable ? I wasn’t even alive when this game came out and I’ve never really been a pc gamer, so I’m assuming I will struggle with the controls lol
We been busy in CE land, with several new features to share along with lots of stabilization and bug fixes. If you are unfamiliar with CE, it is a modern reimplementation of the Fallout engine allowing you to play FO2, Sonora, Nevada on modern systems (including Mac, Linux, mobile) smoothly, and adding a bunch of quality-of-life features. See my previous post for more details.
Party member equipment screen
One of the most finicky parts of the Fallout UI is getting proper equipment on your companions. If involves going through multiple dialog trees to unequal, trade, companion control, &c. In CE we added an (optional) feature in the “quick loot” screen (“steal” on party member) that allows you to equip them directly from their or your inventory. Of course, you can also cycle between all your companions making equipping them all a breeze.
Help menu
One of my personal goals is to make Fallout accessible to a modern audience. One problem is that Fallout has an in-game help screen… but you need to know a keyboard shortcut to access it. In CE we added “HELP” as an in-game menu item to help players discover it. This is also the first CE-localized text and we will continue adding more.
As part of this, we tweaked the button to nudge the text so the button looks more like it is actually pressed. I’m not sure how we survived 29 years with this being in such an unplayable state.
The button press state was literally unplayable
Smaller things
Empty weapons now stack together even if had been loaded with different ammo
Highlighting now can differentiate empty containers (h/t NovaRain for the implementation)
Movies are now displaying full screen. They are also displayed in a separate SDL context which will make it easier to integrate upscaled movies in the future
Bugs
Features are cool, but more of the work we’ve been doing goes into making CE stable and bug free. We’ve been concentrating especially on issues with RPU, fixing a few crashes and glitches. Vault 15 also had an invisible raider that couldn’t be targeted… implementing Sfall’s extended weapon animations fixed up that problem.
Goris also got some love… he was quite buggy. A small thing we did was start his robe/disrobe animation slightly earlier to make starting or ending combat less tiresome.
Modder things
You now can use .zip archives instead of .dat for mods.
CE supports PNGs for interface art instead of FRMs. The built in tool now can convert any PNG to a palette-indexed one.
CE’s dat extractor now can take a list of files to extract, which will be needed for Et Tu support.
10 more Sfall opcodes and 3 more hooks implemented. We’re now about 70% complete with Sfall hooks (and we’ve implemented the most important ones first, naturally).
Thanks all for the support! The next things on the list will be making it easier to configure CE in game. If you end up trying it out, please leave feedback here or in the Github repo.
Holy shit, I cannot get over how dark, dingy, and depressing everything is. The graphics, the writing, the animation, the music: it all melds together to create this wonderfully bleak and dying world.
The first time I encountered the death screen was a memorable one. After seeing your character gored to death, it cuts to a still image of your skeletonized corpse and a droning low pitched hum and a whistle while the narrator recounts the fate of your lifeless body, the fate of your vault, and even the fate of your soul; it's positively haunting.
Even defeating the greatest threat in the wasteland at that time, the Master, feels like such a small triumph over the emptiness of the world. It's as if that even if the Master is gone, human nature will again run its course to round back exactly where humanity is at that time, on the precipice of extinction. Fucking winning the game didn't even really feel like winning. Absolutely grim.
10/10. Peak game. Will be starting Fallout 2 in a few days.
Tragity struck this community today, a loved member of our lives sadly passed after dropped from 4 feet onto the hardwood floors when a mook lifted a floor based fan that he was on up to his face in the 30 GOsh DArNED SECONDS I WAS IN THE OTHER ROOM GETTING A DAMNED DRINK BECAUSE IT WAS 103 F*CKING DEGREES OUTSIDE!!!!!!! So please join in a moment of silence and drop a "..." In the comments or stories of how he lived and changed your life for the better.
Speed of "gibbing" sequence for Officer Jack in NCR is abnormally fast. This can be adjusted by editing "minfps" as "-2" in CNC-DDraw's config, however.
I gotta test it out more, as there would be more glitches out there.