r/classicfallout 23h ago

read/watch list to understand Fallout 2 pop culture references?

12 Upvotes

okay, this may be a weird request, but I'm hoping yall can help me out here.

I'm playing through Fallout 1 right now and plan on playing 2 soon, but of course I've heard it's chock full of pop culture references that you might not get if you're not familiar with the various source material

I'm wondering if anyone, without spoiling too much, can recommend me a list of movies, books, etc. that I should check out in order to be able to go into Fallout 2 and not feel like I'm constantly missing the joke?


r/classicfallout 16h ago

GoG goes hard

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716 Upvotes

r/classicfallout 11h ago

You see a rotund midget.

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60 Upvotes

r/classicfallout 1h ago

[WIP project] Co-op multiplayer for Fallout 2 — a dedicated-server restructuring of the fallout2-ce engine (early alpha)

Upvotes

Hello everyone;

For a while I’ve been building co-op multiplayer for Fallout 2 on top of the open-source fallout2-ce engine.
Core of the project is:
* separated simulation core from the presentation layer(s) -> dedicated server
* client / viewers that receive events from server / deliver 'intents' for dedicated server indicating an 'intent' of doing something - move/attack/speak etc;

A note on how it’s built, up front: the entire codebase is AI-generated — written by Claude under my direction.
But, I - myself - is a professional SW engineer, practicing / trying out to lift heavy unbearable projects with the help of additional tooling.
Wanted to disclose this upfront, as early as possible to be clear with you.

It’s early and rough. There are still desyncs, occasional crashes, and rough edges around disconnect and reconnect.

Working now

  • Headless authoritative dedicated server; the standard client connects over the network as a player
  • The full engine routed server-side, clients as pure presenters
  • Multiple players in the same map, in real time
  • Turn-based co-op combat with per-player turns
  • Scripts, dialog, barter, and cutscene movies — dialog and barter driven by the initiator, pausing the world for all players and visible to everyone
  • World-map travel, random encounters, and entering towns (played through the Temple of Trials and out to the Den so far)
  • Per-player character creation (custom or premade), name-based accounts, save/load, and autosave

In progress / known-rough

  • Occasional desyncs and disconnect/reconnect glitches (world objects don’t always reload cleanly; rejoining mid-combat can hang a client)
  • Per-player progression: players currently share a single character sheet — splitting stats, XP, and skills per player is underway
  • Death/respawn and host handoff
  • Only the early game exercised and verified so far, though the routing is engine-wide

Roadmap

  • A first-class modding platform: sandboxed Lua scripting on both server and client, isolated so a faulty mod cannot crash the engine — potentially replacing the original script interpreter entirely (evaluating LuaJIT)
  • Player hideouts and deployable camps
  • Co-op raid content
  • Survival mechanics, crafting, factions, and vehicles
  • Mod-defined network message channels, and transport encryption later

It’s a solo project and still early, but the core co-op loop works end to end and the whole engine already runs through the server. Built on fallout2-ce.

Slapped few screenshots just for the sake of it;

Repo (again, wip; not refactored / single commit to not bloat the history etc):
https://github.com/Cahb/fallout2-ce-coop


r/classicfallout 3h ago

I first dreamt of Wasteland 2 in 1988, but had to "shiver with anticipation" for another quarter century - five PC installments of Fallout later.

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38 Upvotes

Got Fallout (1998), Fallout 2 (1999), Fallout Tactics (2001), Fallout 3 (2008) and Fallout New Vegas (2010), until the promise of Wasteland 2 was finally fulfilled in 2014.


r/classicfallout 3h ago

Before Fallout 2 came out, what sort of theories did people have about the Fallout setting?

7 Upvotes
  • Did people reckon that the US government may have deliberately started the war?
    • Maxon's diary mentions that the government didn't respond to their secession from the US (The government knew the war was coming, and didn't have time to care)
    • Also, what about West-Tek and FEV research itself?
  • Any thoughts that the Vaults were, in fact, experiments?
    • There wouldn't be too much to go by with this, only that Vault 12's door failed and that Vault 15 was filled with people from different cultures.

Would be cool to hear what people thought up!


r/classicfallout 12h ago

Have I softloocked BOS

3 Upvotes

I'm currently playing Fallout 1 and trying to get the dialogue from Rhombus or Elder Maxson that there is an army to the north. I have already done the other BOS quest in the Hub but I can't get the dialogue. I googled how to get it and it turns out I accidentally angered the guy that gives the caravan quest in the hub so I can't talk to him anymore and the quest isn't in my pip boy. Is there anyway to naturally find the Military base now or should I just walk to the place on the Map where it is. I would much rather find it naturally but if I can't I'll just look up where it is.


r/classicfallout 18h ago

Softlocked BOS? Spoiler

2 Upvotes

Okay, so I found the brotherhood by travelling all the way to the area of the bunker and just exploring about.

I spoke to the Paladin at the entrance and did The Glow thing, on the way back however I decided to stop at every town to sell everything I got at The Glow and didn't need, I stopped also at Necropolis and found out time limits are more important than I thought, got taken to Mariposa by the mutants and messed up cuz I thought the Lieutenant had my stuff so I got attacked when trying to sneak in there and ended up having to shoot my way out and blew up the place.

Now I went back to the Brotherhood and reported to Elder Maxson I wiped out the mutants at Mariposa, and nothing happens, I select the other option about getting the council to do something and one congratulates me for destroying Mariposa, other keeps theirs generic dialogue about Vree, and the one who actually has a dialogue menu does nothing, but when I select \[done\] the dialogue opens back up immediately, it doesn't let me do anything, not move, not open menus, nothing, just quickload.

I can't find who I have to talk about the mutants beings sterile. I can't get other quests or jobs inside the bunker, and I have no idea how to get PA.

This is my first proper playthrough and I really don't want to start over or miss out on PA.