r/btd6 • u/Hergashargmafoodle • 9h ago
Meme How do they know?
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r/btd6 • u/rohan_spibo • Jun 03 '26

Available now for most platforms, please restart your storefront or be patient if it does not appear for you, these updates can take some time to be rolled out to every region due to how the storefronts are set up.
Update Video: https://www.youtube.com/watch?v=-5Uweu4vFds
Social Season #2 is coming up, aiming for late June-early July, and we’re excited about the changes that we’ve made based on our own play experiences and community feedback. Right off the bat, we agree there were too many ‘win games’ goals for the first season. We had already done a significant pare back of target numbers and repeat tasks, but the goals released in Season #1 were still more of a time investment than intended, especially for players who were not setting up their games to make progress on 2 or more goals at the same time. Season #2’s goals have been designed to reduce the time investment overall and also to help players make progress on multiple goals at once. Our hope for Social Seasons continues to be that we’re providing fun, themed events with cool Perk and Global rewards that also provide reasons to mix up your normal play and try new builds. More details:
Legends changes
Hero Specific Fixes
Platform Specific fixes
Balance Changes
Boomerang Monkey
With 052 Permacharge much preferred due to the ease of obtaining pierce externally, we have moved the ability’s extra damage bonus from crosspath into the base upgrade so that 250 can be more competitive
Bomb Shooter
Bomb Paragon is in a spot it seems to perform well, but it still doesn’t see a good spotlight in boss events so we’ve scaled up the Boss Bonuses with a bump in price.
Glue Gunner
With the 240 crosspath now providing MOAB Layer soaking, Glue Strike’s base ability will last through more layers before wearing off, but with a slower cooldown to match the T5 which already sits at a 40s cooldown.
Desperado
Mid-path desperado’s pistol was intended to be a soft ‘minimum range’, but implementation was confusing and frustrating to use, somehow again right after Wolfy’s recent struggles (fun videos those), we decided to work on improving the first timer's desperado experience for this path. The Rifle weapon will now always take priority and shoot first over the pistol if there are targets within Rifle radius, HOWEVER, pistol range is now a true deadzone that the rifle cannot target within. TLDR; The pistol now attacks when there are only Bloons within the pistol radius and nothing in the rifle radius.
Monkey Buccaneer
Buccaneer’s Merchantmen path will now gain a damage bonus based on how much spare cash you have on-hand. This introduces a fun trade-off where you can choose to hold onto cash for a combat boost at the cost of losing advantage from immediately snowballing into more economy. It’s kinda neat
Monkey Ace
Spectre was making the save-up into into a Flying Fortress too effortless so it’s single target power has been lowered with a raised upgrade cost, enough to make this not quite so easy
Wizard Monkey
The Wizard Paragon's Metamorph form bonus Boss damage from the main flamethrower attack has been reduced as it overperforms even without overclocking
Druid
The Monarch’s Superstorm re-hitting has felt like a success though it over-buffed single target performance while over-nerfing the blowback due to rapid pierce consumption, so we are scaling back the damage but reducing pierce penalties to balance this out. Additionally, to reduce game lag from attack speed double-dipping, the Druid Paragon's Vinenado cooldown has been increased, while its economy has been buffed with higher base income and a stronger Boss Skull multiplier - though we don’t want to quickly jump into making this easily self-sustaining the Boss Skulls in particular should now grant 5x the cash they did previously.
Spike Factory
It was a day like any other. Waiting behind the front lines, ready for an attack, sat a lone "Long Life Spikes" factory. Sitting there, alone, the tower thought to itself "Is this all I have? Is this all I am? A machine meant to destroy these floating fools if they break through our defenses? Is my purpose only to sit here as backup? I want glory. I want power!"
Alas, this was something it had thought about many times, though not once had it ever even seen a Bloon. This was the life given to those who defended the Monkey Meadows.
As time went on, the lone factory grew older. One day, while minding its own business, it noticed something coming along the road… There it was, a single floating red Bloon.
The Long Life Spikes instinctively prepared its spikes and finally claimed its first pop. While overjoyed by the accomplishment, that joy soon turned to dread at the sight of countless more Bloons following in the rounds ahead.
"What is happening on the front lines?" it muttered to itself. "Was Ryan AFK? No matter, I must stand my ground!"
And so countless rounds went by as the factory popped more and more Bloons… No longer just red, but innumerable variations of blue, green, yellow, and even pink.
After some time, the small factory realised it could not keep up spike production at this pace, it needed more power, but felt totally helpless.
Just as its last spikes were being destroyed and the end seemed near, it happened. Something shifted inside. "Long Life Spikes" blinked for the last time, and when its eyes reopened, "Deadly Spikes" was born. With ruthless efficiency, it tore through the incoming wave with ease.
After a few more rounds of chaos, it seemed the situation on the front lines had stabilized. For the first time since its awakening, it was able to cover the area with a pile of iron, 30 feet high!
"I will stand my ground till the very end.” it vowed. “I will not let a single Bloon pass."
Many, many more rounds passed. Every now and then the Bloons would return, and every time Deadly Spikes stood proud and victorious. No longer fighting mere Bloons, it now faced off against massive MOABs with pride.
Despite its newfound strength, feelings of dread began to grow as the rounds progressed. Its defences became increasingly easy for the Bloons to break through.
Deadly Spikes knew something was coming… something big, something B.A.D.
It began preparing for the worst, modifying itself into the ultimate machine. Amidst the constant onslaught, a transformation occurred. With beautiful gleaming yellow paint and spikes sparkling with raw power, "Perma-Spike" was born.
Empowered and fearless, all its past worries faded into a distant memory; this was its duty, and the Bloons were nothing but fodder against it now.
It waited, bolstering its defences, and waited more.
After an uncomfortably small number of rounds, it arrived: A monstrous abomination of purple rubber, something akin to an eldritch horror.
Yet, despite the abomination slowly floating forward, Perma-Spike knew. Thinking back to the question it had asked itself as a lowly "Long Life Spikes," it finally understood:
"This... this is the reason I was created. This is my purpose, and I will not back down."
And that is exactly what it did. Despite the ruthless assault from the Big Airship of Doom, Perma-Spike stood strong, eliminating every layer.
After popping the very last red Bloon from the now-deflated B.A.D., the entire world fell silent.
Standing there, looking down at the fields of rubber, "Perma-Spike" looked towards the sky.
Engineer
Oh yea we have one more tower balance change. As the Engineer paragon moves to a more supportive role, we are toning down the direct boss damage and attack speed but also lowering the upgrade cost.
Captain Churchill
For additional synergy potential, Churchill’s long list for damage bonuses will now include Stunned Bloons!
Pat Fusty
To smooth out Pat’s levelling progression, we’ve increased range earlier, added an extra mid-game damage step for Rallying Roar, increased his late-game pierce, and at Level 20 the Big Squeeze hug also hits the surrounding area with a powerful stun to provide leeway during Pat’s crush downtime.
Adora
Since Adora’s final form was hurt by recent Overclock changes, we’ve buffed her Lv20 Ball of Light damage and just fun further boosted her True Adora form.
Powers
Bosses
Rogue
r/btd6 • u/rohan_spibo • Jun 11 '26
Bloons TD 6 v55.2 - Update Notes!
Available now, please restart your storefront or be patient if it does not appear for you, these updates can take some time to be rolled out to every region due to how the storefronts are set up.
General changes
He-Man
___
Update: Bloons TD 6 v55.1 - Update Notes!
He-Man fixes
r/btd6 • u/Hergashargmafoodle • 9h ago
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r/btd6 • u/Chill_blaze_826 • 23m ago
Base Cost: $440
Range:
• Same as ice monkey at base
Attack:
• Spooks bloons popping a layer and stunning them in place briefly.
Cant Pop:
Purple, Lead, and Camo bloons.
Land & Water Hybrid Tower: ✔️
Paragon:
Not yet… (need ideas)
Upgrades:
Path: 1
1st Tier: Eerie Presence
Increased range and Bloons in range move slower.
2nd Tier: Possession
Ghost Monkey gains a new targeting mode that posses a nearby tower boosting their attack speed. Multiple Ghosts can possess a single tower. This stacks up to 5x
3rd Tier: Guardian Angel
Rejuvenates lives each round. Scares are quicker. And when a tower is possessed they gain larger range and attack speed.
4th Tier: Archangel
Radius has a glowing shield that grants “blessed” to towers in range granting invulnerability from boss debuffs alongside enhancing existing buffs. Scares are replaced by a blowing trumpet that scares bloons to flee backwards along the track.
5th Tier: The Seventh Trumpet
“Bloonkind will pay for their sins”
Trumpet makes bloons go backwards along the track longer reversing their progress. Possessed towers become empowered beyond limits.
Path: 2
1st Tier: Haunting
Scared cause bloons to stay stunned slightly longer.
2nd Tier: Paranormal Sight
Gains camo detection along with increased range.
3rd Tier: Fortune Teller
Gains a new AOE attack that charges the crystal ball that shines and reveals camo bloons in range alongside scaring / stunning them.
4th Tier: Sand Mirage
AOE attack is enhanced with blue sparkling fireworks. Dealing additional damage and stunning power.
Ability: Sand Mirage
Take the form of a placed 4th tier or below tower for a round before transforming back.
5th Tier: The Nameless Deity
“No bloon dares to mess with the sultan of the sands”
AOE Attack replaced with a magical lamp that vacuums bloons inside for eternity.
(Wishmaker)
A free upgrade to any tower to the next tier except 5th Tiers. However, using a wish
Path 3:
1st Tier: Jumpscare
Attack speed increases.
2nd Tier: Ectoplasm
Spooked bloons have a chance to get splashed by a coat of ectoplasm. Slowing them down until it wears off like glue.
3rd Tier: Executioner
Changes regular scare attack to a 360 axe spin similar to tack shooter attack range. This stuns bloons hit and decent popping power.
4th Tier: Serial Popper
Spins twice in a row now. Damage increased and ectoplasm slow effect is stronger.
5th Tier: The Rubber Massacre
Spins a chainsaw 3 times in a row. dealing extreme damage with each spin. Ectoplasm spreads between bloons.
If you got this far please check out No-Angle8031 Posts he helped me with this project and comment your ideas to potentially get drawn. (I read all comments)
r/btd6 • u/Spirifan • 17h ago
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Probably a bug considering he is the newest hero idk.
r/btd6 • u/ElonMuskdumdum_real • 2h ago
r/btd6 • u/molojoost • 6h ago
Last time I checked glue gunners without top path shouldnt get pops
r/btd6 • u/gloop_pogo • 13h ago
r/btd6 • u/skynutter • 21h ago
I googled the word Kaiju and it seems to be big monsters, specifically from japan. Most common example seems to be Godzilla, which this skin seems to be refrencing.
But why does he turn into a cyborg midway through his levels? Why the turn into sci-fi instead of becoming more monster like (maybe give him tentacles?)
I'm not particularly knowledgeable about either pat fusty or Kaiju lore, and my cursory google search didn't give me an answer.
r/btd6 • u/Chill_blaze_826 • 22h ago
Legend has it desperado carries his arsenal on his back wandering the frontier to hunt down the guilty to deliver his final verdict.”
Judgement Unrivaled would utilize dual revolvers, rifle, and a shotgun. Swapping between them depending on the target’s distance.
Idk what his ability/abilities would be like or really much else other than his swapping weapons. If anyone wants to make them or suggest tweaks for his design I would appreciate it!
The inspiration for this is the Gunslinger and I recommend checking out No-Angle8031 for concepts like this.
r/btd6 • u/polybony • 1d ago
The film follows Quincy and Gwen facing a new threat that they've never encountered before. After losing hard and witnessing their village get destroyed, they team up with Jones and Obyn looking for help. Realizing that Lych is a much more dangerous foe than they can bargain with, the 4 set out and travel the world looking for other powerful monkeys to help them in defeating the Gravelord. Can the power of friendship truly prevail in the battle against the Bloons? Only one way to find out!
r/btd6 • u/burayd100 • 15h ago
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Absolute Cinema 💎
r/btd6 • u/Omicra98 • 13h ago
doing Silas + Axis of Ice + 205 Ninja on sunken columns.
Because of the maps geometry, getting the same placement on the towers every time is easy. but, due to rng, Silas ice column placements change and xx4 ice fracture luck have made me lose so many runs. Once I get past round 50 I have not lost a run, but the amount of times that I have lost on rounds 31, 36, 38, 39, and 49 is unbelievable just to the 2 points of RNG I described.
r/btd6 • u/BloonsBot • 7h ago
Discussion about the today's daily challenge in Bloons TD 6.
Please keep all discussion, question and strategies about the daily challenge and advanced challenge to this post to keep subreddit clutter low.
Make sure to distinguish whether you are posting about the daily challenge or the advanced challenge clearly in your comment.
Click here to see previous daily challenge posts
Happy popping!
r/btd6 • u/MegaRayquaza543 • 15h ago
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I'm playing the Switch version and I can't select the Paragon of Power knowledge at all. I pressed down when the cursor is above Paragon of Power but it just goes straight to Bank Deposits.
r/btd6 • u/QueasySwitch3968 • 2h ago
Besides a new map and bug fixes do we think new monkey, new hero, new paragon, or nothing besides a map or two
r/btd6 • u/Matty_B97 • 1h ago
I just lost a rogue legends run after leaking a single regen rainbow bloon during the stage 2 final boss (dreadbloon) which cost me 130 lives. I was under the assumption that rainbow bloons cost 47 lives when leaked, regen or not. The death screen just stated "bloons leaked: 1x regen rainbow (130 lives)".
r/btd6 • u/Beautiful_Use_2131 • 23h ago
(If a tower's not upgraded it's because the upgrade in BTD5 doesn't exist in BTD6)
(Also no Ace)