r/blenderhelp 19h ago

Unsolved How did this creator make the fur for these furry heads? (Roblox ugc)

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1 Upvotes

I'm a beginner but I would really like to imitate the way this fur is done, especially the cheek fur on the first image!

I wonder what technique they used for the whole model?

but I have no clue how this was achieved. I wish I could ask the creator themselves, but I'm not able to message them from Roblox :)

(This will become roblox ugc, not animated or rigged)


r/blenderhelp 9h ago

Unsolved How to fix/patch up these lines?

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3 Upvotes

I used a model splitter and it split the body of the rover into a couple of pieces but I connected them all. How can I patch these lines up?


r/blenderhelp 7h ago

Unsolved Is this good topology? (Practicing game asset modeling with a watertower)

0 Upvotes

The highlighted bits show the edge flow. This is the roof of the water tower, and I've noticed some pinching too. What can I change?


r/blenderhelp 6h ago

Unsolved I Need MATERIAL HELP

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0 Upvotes

Hi my name is Serbervz, I'm fairly new to rendering. So I've been cracking at this idea for about 3 hours now, and I fear that the obvious is well.. the obvious but I'm adamant that there is a work around for this, and hoping someone with more experience could help.

I have this object that I extruded and meshed from a 2d svg, and I made Curve 002 into this glass looking thing ( which I've already rendered and it looks great) I was wondering if it was possible to make both halves into different colors while still remaining glass, almost like a stained glass without the texture.

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I am thinking about just dismantling the whole thing, and having two glass objects that I would just sandwich curve 001 with, but ultimately this would be a interesting learning opportunity I would be missing here if what I said IS possible.

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-thx in advance Serby :)


r/blenderhelp 21h ago

Solved Blender beginner here, why is my render image using EEVEE but my viewport is using Cycles?

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1 Upvotes

The first slide is the viewport, the third slide is the render image. Another question, how do you get the grainy effect to go away when rendering?


r/blenderhelp 15h ago

Unsolved can't select edges in edit mode

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1 Upvotes

r/blenderhelp 21h ago

Unsolved How do you stop Yellow bones (torso) from deforming mesh with rigify?

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1 Upvotes

Hey, been battling with using rigify, specifically how to stop it from warping or stretching or deforming a mesh.

I am trying to pose a human model but it's annoying how certain rotations will stretch the model. ideally, I'd like that any movement or pose I make be "humanely" possible by default.

I've already set the IK bones to IK Stretch 0.0.

Wondering how to solve the same issue for the Torso bones (and all other yellow bones eg. head, neck etc).


r/blenderhelp 9h ago

Solved Appending texture error

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2 Upvotes

i was doing an animation on Caine but his eye textures were gone when i appended him to the grounds (i dont really know how to describe it) is there any way i can fix it


r/blenderhelp 18h ago

Solved How can I make PS2 styled models like these im Blender?

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234 Upvotes

Edit: Solved. I found a working tutorial series that is helpful and enough resources and tips

Is there a TUTORIAL OR ONLINE LESSON THAT CAN HELP ME OUT?

I am an absolute beginner.

I have tried this program multiple times and seemed to fuck it up multiple times.

I tried looking up blender PS2 character model tutorials online and stuff and every time I found one it was either too complex/not the style I wanted or someone telling me to make a reference sheet before working on my models (I can not draw and one look at my post history will make you understand the toxic relationship I have with art)

I do not understand topology and I feel like this is just as hard as any other program I've ever used.

I am incaoable of making anything and feel like I'm a charity case compared to all the people around me or in this sub.

I do not have the money to commission or buy paid courses and I just wanna make and rig and animate character models for my game.

I am probably to stupid to find something or figure this out on my own this out so I need your help.

where the fuck do I even begin? I don't wanna make photorealism, corporate looking 3D models or high poly models I'll never use in a game due to optimization.


r/blenderhelp 17h ago

Unsolved Need Help creating a ghost model in blender

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8 Upvotes

Hi everyone,
I'm working on a horror/VFX ghost character in Blender, and I'm looking for the best workflow to create it.
The ghost is based on a realistic female body, but the entire body is covered with long, thin hair-like fibers instead of normal clothing. The hair also covers most of the face. I want the fibers to move naturally in the wind and react to animation, giving the character a cinematic, eerie look.
I've tried using Hair Curves, Geometry Nodes, and cloth simulation, but I haven't been able to achieve the result I'm looking for.
Could anyone recommend the best workflow for creating this type of character in Blender? Specifically, I'd like advice on:
How to create the long fiber dress/body.
Whether I should use Hair Curves, Geometry Nodes, particle hair, or another method.
How to make the fibers simulate realistically with wind.
How to keep the setup efficient enough for animation and rendering.
If anyone has tutorials, example files, or suggestions, I'd really appreciate your help.
Thank you!


r/blenderhelp 19h ago

Unsolved How can I rig a 2.5D face in this way?

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1.3k Upvotes

Hello, I've been working on a 2.5D face for my models and I couldn't find a tutorial for the rigging method used in this video. I already have setup of a face that uses a shrink wrapped planes but I honestly have zero idea on how to rig it to behave similarly to the example in the video.


r/blenderhelp 5h ago

Solved How Do I Stop One Rig From Controlling Another. Rigify Blender 5.1

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15 Upvotes

Creating a project in which i have two characters rigged using rigify. Both characters have their own rigify rigs created however one rig is controlling the other rig? During the creation of the models I duplicated the torsos to save on modelling time and I believe this to be the cause of the issue but haven't found a way to fix it.

So far I have tried deleting duplicate weight paint groups and also just deleting both rig set ups and starting over but each time this problem persists. I've made quite a few projects now without this problem so I'm at a loss for what might be happening here.


r/blenderhelp 6h ago

Solved Best way to join these two meshes for rigging?

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68 Upvotes

I am working on a simple Lego figure that I eventually want to rig. However, I am stuck on how to connect these two shapes together.

I also need to connect the torso to the legs later on, but since that is a similar shape/problem, solving this first issue will probably help me fix that too.

How do I merge these parts while keeping the topology clean? Do they absolutely need to be joined into a single mesh for a proper rig, or is there a better way?

(the last picture is my reference)

Note : I'm not a complete beginner, but definitely still learning.


r/blenderhelp 23h ago

Solved accidentally zoomed/and moved out of the render frame and now i can't get back 😭

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2 Upvotes

r/blenderhelp 4h ago

Unsolved Very new. why dont my key frames do anything

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3 Upvotes

in the video you can see i make a key frame go forward in the timeline, make a change add a key frame. but it effects it throughout the whole animation?


r/blenderhelp 5h ago

Unsolved Issue: setting up the Cycles renderer

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7 Upvotes

Hey everyone,

I have a quick question about optimizing render times in Cycles. I'm working on a detailed interior room scene. It features glass with realistic reflections and volumetric fog to create those nice light rays coming through the room.

Right now, I'm trying to get my render times down to about 30 seconds to a minute per frame (ideally even less) without taking a massive hit in quality. I want to keep the final output looking sharp and clean.

What are the best settings or tricks to achieve this? I've attached screenshots of my current render and render settings below for reference. Thanks in advance!


r/blenderhelp 8h ago

Solved Hello beginer here, anyone know how to create these shapes on a ring with good topology

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3 Upvotes

r/blenderhelp 10h ago

Unsolved Bones not snapping to face??

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4 Upvotes

TLDR: I want the bones to align and bend against the floor so I don't have to manually make sure they're in place while animating. Nothing I've tried has worked


r/blenderhelp 12h ago

Unsolved Grass effect not using hair emission.

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6 Upvotes

So I found this render which had a really good looking grass/dirt texture. However i am not sure how they made it look so good at the scale of that render.

From what i can see it doesn't look like hair particle emission but still 3d.

Does anyone know how to achieve this effect.


r/blenderhelp 12h ago

Unsolved Do I need to add a modifier and vertex groups for a switchable mesh?

2 Upvotes

I am making a character for my unity 3d game I want to ad character customization but I dont know if I need to ad vertex groups with the same names as the ones of the base mesh and do i need to ad the armature modifier?


r/blenderhelp 15h ago

Solved can't get out of circle select

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4 Upvotes

r/blenderhelp 15h ago

Unsolved Something’s not right here…

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2 Upvotes

Im sure he is talking facts, but I am still having trouble with the spin tool specifically as it keeps giving me wonky results… help?


r/blenderhelp 18h ago

Unsolved How to fix normals on a mesh that doesn't have a single continuous surface?

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3 Upvotes

Sometimes i find myself dealing with meshes, hair cards from video games mostly, which consistent of many many disconnected parts, and Blender can't quite figure out what is supposed to be interior and what is exterior, and recalculating normals results in different strands facing in different directions, causing issues with lighting.

Being that hair meshes can consist of *lots* of strands, going through and flipping them one by one isn't much fun exactly.

One semi-solution i found is to use Normal Edit modifier, with offsetting the origin. That mostly fixes the general direction the strands are supposed to be facing, but also flattens normals a little too much. However, i can then apply the modifier, and just go delete custom normals, which leaves all cards almost facing the right away, except for some small clusters of polygons that end up flipped.

Well, looking for all the flipped polygons is probably even more of a hassle than looking for flipped strands, but i feel like there has to be some kind of tool that could detect and flip those patches. Does anyone have an idea how to do that, or maybe some alternative solution?


r/blenderhelp 21h ago

Solved Blender beginner here : WHAT THE ABSOLUTE f. DOES SHIFT+1 AND SHIFT+2 DO

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2 Upvotes

I was testing my skill on a modeling a character, and i was just clicking shortcuts to know what they all did (i have "Emulate numpad" on), i clicked SHIFT 1 and SHIFT 2 in the same time, AND ITS BEEN NOT RESPONDING FOR LIKE 1 HOUR

Please someone help me TvT

The project doesn't have that many stuff on it, like 4 objects that have been edited or something


r/blenderhelp 23h ago

Unsolved How do I properly light this scene?

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3 Upvotes

This is probably a really dumb question but how do I light this scene so that it actually looks like real Lego on a table?