Does anyone get the feeling that this whole ecosphere is dying and not worth the effort? are we beating a dead horse here? IS epic just propping up this system to make it to the next shareholders meeting? I have created a couple of maps, and working on a third but I find myself just fighting more with the 'system' than actually creating at this point. Here is what I have noticed thus far:
1> Bugs and Broken Assets are increasing at an alarming rate. Much more so than just a year ago. Some of these bugs are finally being addressed after 2 years of sitting in limbo and then closed as "unable to reproduce"
2> Creative 1.0 is even more broken than UEFN
3> UEFN has had major, major issues with memory leaks, and crashes for some time that do not go resolved, and crazy workarounds to get it running on 32GB of ram. It runs so friggen slow even if you open a blank island.
4> The payouts have gone coo-coo lately and reports of players loosing their In-game purchases.
5> So many good maps are basically empty these days because of BUGS/Discoverability/And the constant fight to have to try to resolve issues because of 'changes' at epic games.
6> Scenegraph might be officially in BETA, but its more like an alpha test at this point, with so many features missing/broken or not working as they should. And the bridge between older creative devices and scene graph is a disaster.
7> Verse, the most convoluted scripting language I have ever seen. What works here, doesn't work over there, and what works over there, doesn't work over here! And the syntax just straight up doesn't make sense. Oh, but it doesn't stop there, there are behaviour scripts, regular verse scripts, etc, etc, and they they all work a little different just to really annoy you when you need them to talk to each other in any meaningful way.
8> AI SLOP - Both inside the official engine, and outside in the maps etc...nuff said.
9> General Server Issues, Lost Player Data, and just really slow performance in general.
10> Poor or incomplete documentation. using YT videos as a substitute for manuals, which become redundant after a few months because EPIC decides to redo/drop/change/remove something for the xxxth time.
11> The recent announcement regarding Unity Engine...ugh....
12> 'In Game Memory Limit' that forces devs/creators to unload/reload assets constantly when someone is near it, and then having devices break because a player is 'too far away'.