r/virtualproduction 3h ago

Virtual Production Trainings and Seminars in Seoul, Korea

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2 Upvotes

At the KOVAC Studio in Seoul the production service company dike3d.com operates the mo-sys-academy-korea.com for those who are in the region, we offer training seminars and workshops. We are also very happy to share our experiences in VP production for Broadcast and Cinema.


r/virtualproduction 1d ago

Solo Project: Replacing the 3D Scene From Arbitrary Footage

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1 Upvotes

Hey everyone, I'm a Computer Science student, and I've been working on a project to allow filmmakers to change out the 3D scene their actors are in.

You pick an arbitrary clip with a foreground subject and then place the subject within a virtual 3D scene. No need for green screen, markers or any special hardware.

I'm very curious to hear what you guys think. I have not yet been able to find a tool that does this. There's still a lot to improve.

I'd love to see this potentially open up new opportunities for filmmakers and video creators.


r/virtualproduction 2d ago

News ASC StEM3 - VP Project Launch - Open Source Virtual Production Evaluation Materials

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7 Upvotes

r/virtualproduction 3d ago

[FOR SALE] Xsens MVN Link Full-Body Mocap System + Multiple Suit Sizes — $5,750 OBO, Priced to Sell

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1 Upvotes

r/virtualproduction 6d ago

Wizard of Oz Mocap Idea

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7 Upvotes

Hey yall,

You can totally tell me if this is the wrong subreddit, but I had this idea to create something in unreal engine using live link with a phone to live mocap the wizard in the wizard of oz. Maybe some preconfigured effects could be triggered like fire shooting out etc. I’m a complete novice to UE5 so if anyone has any expertise or might be able to help me out, let me know. Thanks!


r/virtualproduction 8d ago

Yes we got SHADOW CATCHERS! Lean how to export them for post production compositing from UE5.8 using Composure.

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28 Upvotes

After my last augmented reality episode, I got a few comments asking if shadow catchers are possible with composure. Yes, we can render out our character on it's own along with it's shadows, bounce and reflections as it's own pass. Full video on my YouTube - search for Dean Yurke. Thanks


r/virtualproduction 8d ago

What do you think about the future of virtual production in next 10 years?

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2 Upvotes

r/virtualproduction 11d ago

Showcase For Fun - added a 3D orbit of the Unreal Viewport for my last post - thanks!

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83 Upvotes

r/virtualproduction 12d ago

Showcase Augmented Reality in UE 5.8

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159 Upvotes

Add 3D Characters into Real Life WAY Easier with Masking in Unreal Engine 5.8.

In Episode 4 of my Composure series, Augmented Reality takes a huge leap forward in UE 5.8 as Composure introduces new Masking Passes. Project your actors onto simple geometry then use high quality 2D masks to create perfect edges for seamless 3D compositing!

Also Composure in 5.8 includes a blur and erode pass for masks as well as a streamlined Media Track ingest. In EP4 I cover the entire offline pipeline for adding CGI characters into live action plates, with camera moves.

Watch the full 66 minute video on my YouTube channel link in profile or search for me, Dean Yurke on YouTube. And follow for notifications of new nerdy videos!


r/virtualproduction 13d ago

Question How do I get started? (as a 3rd year animation student)

4 Upvotes

Hi! Hope you guys are doing well. I will be starting my third year as a digital animation student in September and stumbled upon this part of production while looking into roles. I was going to solely focus on Houdini, but this feels more in line with what I have always wanted to do. I do regret finding it this late, but I don't want to delay it any further. What tutorials would you suggest I look at to get started? From what I have read so far, I do understand I need a portfolio with test projects and a whole lot of networking, so I should get myself sorted with acquainting myself and a decent portfolio during this summer break. I really appreciate your help. Thank you very much, and hope you have a nice day :)


r/virtualproduction 13d ago

KBS Time Traveller - History Special - Pioneer Virtual Production in South Korea

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4 Upvotes

KBS Time Traveller Series

https://youtu.be/C9_l8jiUtQE?si=24IFWDoRE18Wr0uR

Time Traveller is a long-form historical television production for KBS that recreates significant moments in Korean history through state-of-the-art virtual production techniques. Produced at KOVAC Studio in Seoul, the series combines LED volume technology, real-time rendering, and digital environments to efficiently portray historical locations and time periods that would otherwise require extensive location shooting and physical set construction.

https://www.chosun.com/english/kpop-culture-en/2025/12/08/HQKAPCAOHZDFRLQPWLOH57H52M/

https://www.mk.co.kr/en/hot-issues/11992436

https://www.mk.co.kr/en/broadcasting-service/11485009

Production service provider, digital art department and Virtual Production:

D.KE http://dike3d.com


r/virtualproduction 13d ago

Hopefully allow

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2 Upvotes

this is some content filmed in vr and edited. We are trying to tell a story and keep it episodic


r/virtualproduction 16d ago

Discussion Help Me Find Unreal Engine YouTube Creators! 🤗

1 Upvotes

A few months ago, I created a video listing almost every Blender YouTube creator there is to know, and you guys seemed to really love it, with over 90K views on YouTube now. I thought maybe I should work on another one, but this time for a different 3D software. This is going to be brutal again lol 😅

After posting a poll across my social media, it looks like Unreal Engine is winning! 👀

Unreal Engine won the community poll by a huge margin, so I'm starting the research for the video.

If there's a creator you think deserves to be featured, submit them below! Whether they're a tutorial channel, environment artist, game developer, VFX artist, technical expert, or just hilarious 😅 — I want to know!

I'll review every submission.

SUBMIT HERE 👉 https://forms.gle/uTVFPUKAxRa9AQNS9


r/virtualproduction 20d ago

My second cinematic ever! First time working with animations, I'd love to get your feedback :)

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6 Upvotes

This is the second cinematic I've ever made! It was my first time messing around with animations, which is why some of them look a bit goofy. I had a blast making it. Do you guys have any feedback for me ?


r/virtualproduction 21d ago

Question Looking for VR Developer Co-Founder for a "Cozy Tech" Spatial Experience (Equity/Partner)

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1 Upvotes

Looking for help


r/virtualproduction 21d ago

Showcase I built a Live Video Streaming Addon for blender 5.1.

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4 Upvotes

Here's a small demo of what's capable in real-time.


r/virtualproduction 27d ago

Built an open-source hand gesture controller for our VP studio so we'd stop running back and forth to the computer between scenes

8 Upvotes

Right off the hop just want to say this is not an ad and this tool is open-source. 

As the title says we run a VP studio and going back and forth between the camera & the computer to change the virtual background or make adjustments is a pain. So we made a computer vision tool that lets you control your computer (and all things connected to it, including LED walls) using a connected camera to recognize hand signals.

It’s called Trigger Points, it’s open source and completely free on Git: https://github.com/CoPilotXR/Trigger-Points 

Again not self-promo but I think other people will find this useful. It works on both Mac and PC with apps that allow keybinding. Curious to see how others use it!


r/virtualproduction Jun 21 '26

Can a sony camera PZ lens data work as lens encoder data?

2 Upvotes

Hi,

I am starting out a virtual production setup. I am starting out with green screen, and unreal.

I know a perfect setup would require genlock generator, blackmagic studio camera with a blackmagic capture card, and expensive lens encoders, but that's overkill for starting for me.

I want to track mainly the camera position (I have vive tracker and base stations 2.0) but it would be helpful if I have a zoom, focus tracking too. And I want to capture HDMI output with a suitable capture card (perhaps I will upgrade to decklink in the future).

Is there a benefit to go with sony like FX30 or a6700 because there're other brands that offer more functionality for less money but other brands PZ lens ecosystem is quite limited compared to sony.

I first thought that a PZ lens paired with a sony camera would give me through the sdk some realtime lens data that I can use in unreal to control the virtual camera, but is that really achievable?

Thank you for advance.


r/virtualproduction Jun 21 '26

Developer / Virtual Production student: XREAL Air 2 Pro vs RayNeo Air 3S Pro vs Viture Luma Pro XR vs Rokid Max vs Quest 3S? Trying to balance productivity and XR learning

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1 Upvotes

Hi everyone,
I’m trying to make a decision and I’d really appreciate feedback from people who have actually used these devices for work, not just gaming or media consumption.
My situation
I’m interested in getting into Virtual Production and XR-related workflows. My goal is not only to have fun with the device, but also to build personal projects and a portfolio that could help me enter the industry in the future.
At the same time, I travel quite a lot and often work away from home, so productivity is a major factor.
Current hardware
Lenovo IdeaPad Slim 3 (i3 13th gen)
No USB-C DisplayPort Alt Mode (so I would need adapters)
Desktop PC with RTX 3060 Ti (used mainly at home)
Xiaomi Mi Note 10 Lite
iPhone 14 Pro
What I would like to do
Productivity
When travelling or working outside:
programming
VS Code
browser/documentation
terminals
Unreal Engine (light work)
camera previews
simulcam previews
Basically, I’m trying to solve the “single 14-inch laptop screen” problem.
The idea of XR glasses is appealing because they could act as a portable monitor that fits in a backpack.

Virtual Production experiments
I’m not trying to build a professional VP setup.
What I want is more of a maker/student workflow:
iPhone for video capture
Android phone for tracking experiments
Unreal Engine
camera + virtual world compositing
low-poly environments
basic simulcam workflows
data collection in the field
reconstruction and post-processing later on my desktop RTX 3060 Ti
The laptop would mostly be used for preview, monitoring and lightweight work.

My budget
About €200.
At that price I can find:
XREAL Air 2 Pro (~€199)
RayNeo Air 3S Pro (~€180)
Rokid Max (~€190)
Viture Luma Pro XR (~€220)
Or I could stretch things and instead save for a Meta Quest 3S.

My main concern
If I buy XR glasses and discover that they are not comfortable or useful for programming/productivity, then I basically spent €200 on something that doesn’t really help me move toward XR development either.
On the other hand, if I buy a Quest 3S, I get a real XR development device, but it does nothing to solve my productivity problem when travelling.

Questions
Does anyone here actually use XR glasses for programming, Unreal Engine, technical work or productivity while travelling?
Are they genuinely useful compared to a 14-inch laptop display, or is the productivity gain overstated?
Given my hardware limitations (no USB-C DP Alt Mode), would you still consider XR glasses worth it?
If your long-term goal was entering Virtual Production/XR, would you spend the €200 on XR glasses or save for a Quest 3S?
Among XREAL Air 2 Pro, RayNeo Air 3S Pro, Rokid Max and Viture Luma Pro XR, which one would you choose and why?
I’m especially interested in hearing from developers, Unreal users, VP artists, technical artists, XR engineers or anyone using these devices for actual work rather than entertainment.
Thanks!


r/virtualproduction Jun 21 '26

After months of work, I finally launched my Blender lighting addon (GoboVault)

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1 Upvotes

r/virtualproduction Jun 20 '26

Showcase Motion Capture Session | Performance Capture + Human Motion Data Pipeline

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5 Upvotes

r/virtualproduction Jun 19 '26

Noob question about UE future

3 Upvotes

So with Epic stating earlier this week that UE6 will eventually remove blueprints and go completely to Verse (UEFN), will this affect the VP industry? I know we can all stay at earlier versions, but I've never touched Verse or UEFN and wonder how it compares to working with blueprints, especially for textures and materials. I'm new to most of this, so forgive me if I'm way off here.


r/virtualproduction Jun 17 '26

State of Unreal 2026 Official 4K Livestream | Unreal Fest Chicago

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6 Upvotes

r/virtualproduction Jun 17 '26

When the Motion Capture Team Gets a Break Between AI Dataset Shoots 😄

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0 Upvotes

r/virtualproduction Jun 16 '26

Any formulas for perspective?

4 Upvotes

Hello all, thanks to everyone's help about a year ago I was able to capture some great video in front of an LED wall using a Red Komodo gen-locked with my controller.

This year I want to try to "place" the talent into a virtual environment. What's been most perplexing trying to determine a formula to gain the proper perspective as it relates to the wall/video size, lens and the talent, and I'm wondering if there's a formula out there already?

My wall is 2.6mm, so talent will need to be about 8' in front. My attempt is to place them into a 3D room via a custom video while trying to maximize the size of the wall so that I don't have to necessarily roll out 50 panels every time I shoot.

Any tips, tricks, advice would be hugely appreciated.