r/killteam 21h ago

Meme Kill Team 2026 Season 3, Colourised

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1.3k Upvotes

r/killteam 11h ago

Meme Breaking news

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1.1k Upvotes

r/killteam 21h ago

Meme They're better in melee that I thought at first

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343 Upvotes

r/killteam 4h ago

Hobby Things teams do the best and the worst, Day 2: Battleclade

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169 Upvotes

From one of the easiest to one of the hardest to play!

Tell me what you think is the best thing about the BattleClade and the worst thing.

I'll start:

Best: High strategy KT, seeing someone play them well is insane, very high skill and floor team!

Worst: For me, the design, Servitors does not look as AdMec, only the tecnoarcheologist and the underseer, wich is a shame because i love AdMec Style


r/killteam 20h ago

Meme These rules just make sense

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149 Upvotes

r/killteam 12h ago

News Exodite Dragon Masters full rules are downloadable

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135 Upvotes

They indeed are 1 box!


r/killteam 2h ago

Hobby Desecrators! (Chaos Sanctifiers)

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94 Upvotes

A friend of mine wanted me to go ham on making the Sanctifiers team chaos-y so gave me the team out together + a ton of cool bits. Converted them up, painted em up, and I hope they serve him well on the battlefield. It was a lot of fun to do 🧔


r/killteam 10h ago

Hobby 2nd battleclade night osl try c&c welcome

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79 Upvotes

r/killteam 2h ago

Question How should I get started as a Tyranid player?

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40 Upvotes

I've purchased a couple of boxes of Tyranids to play 40k, but building an army takes a while, so I figured I'd get a kill team next so I can start playing at my local shop. My absolute dream is to get a couple of malstrain genestealer boxes from necromunda and just play them as the "writhing shadow" genestealer kill team, but I'm seeing online that that kill team is no longer playable. What's my recourse? Is it only banned from official play or is it completely incompatible with the current game? If so what should I get, raveners or red terror?


r/killteam 3h ago

Hobby Kasrkin Team Feat. Kas Commissar

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39 Upvotes

First time ever posting on Reddit, hope yous appreciate my efforts.

The Commissar was a sort of "What If..." kitbash experiment originally but he makes a handy backup if I don't feel like running a Hellpistol.


r/killteam 4h ago

Hobby Anyone feel Red Terror’s angle hides its best features?

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37 Upvotes

Granted I haven’t painted it yet, but just from looking over this sub, I noticed everyone who has a picture of their finished RT, they lower their camera angle as if looking straight on - not the height you’d be looking at it if playing the game (most of the time).

I really love this model and plan on taking my time to try to do it justice with my paint job, but I just feel like it’ll hide the details while I play. Am I crazy?

I put it next to a couple other models that need to be painted to show that even from that height/angle, you can still see their best feature well enough. I probably could have tilted it up a bit more on its base, but I’m not redoing it and I don’t think that’s the design anyway - and I guess that’s my gripe.


r/killteam 1h ago

Meme Sighs in Dwarf

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• Upvotes

They're just little guys!


r/killteam 15h ago

Question Is suffer not the alien as OP as it seems?

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32 Upvotes

I have just bought a deathwatch team and reading the rules in more details, this ploy seems kinda OP and just straight supersedes normal CP re-rolls.

Assuming you're not fighting against chaos or imperium (which I don't tend to), this means you can pick as many dice as you want to reroll for just 1cp rather just 1 dice like a standard CP re roll?


r/killteam 2h ago

Question This game is overwhelming! Advice?

32 Upvotes

Hey everyone.

I live in a small surf town so there is no local scene. I recently started playing on TTS. I watched plenty of tutorials, battle reports and recommended content.

I picked Wrekka Crew. I have just finished my second game ever today. First was yesterday.

Both players and a spectator were very very helpful and held my hand through the whole thing.

I still felt it was very overwhelming. Was forgetting strategy ploys, all the different weapon rules, order of things and in general what the heck I should be doing.

Any advice?

Much appreciated

- update-
Thanks everyone so much good advice, much appreciated. Seems like a great community.


r/killteam 8h ago

Strategy Exodites Rules Summary

32 Upvotes

**I wrote a (still fairly long!) summary of the exodite rules while reading their rules to help me understand them and cut out some of GW's legalese.

Hopefully this helps anyone who is having trouble understanding them/wants to write a cheat sheet.

I've tried to avoid being ambigious but use a few shorthand keywords in places.**

**Nothing should be outright incorrect, but please let me know if I have missed something!

All based on the rules released on WarCom today (22/07/2026) https://assets.warhammer-community.com/eng_22-07_kill_team_team_rules_exodite_dragon_masters-bfqzdncjqz-ijdqo65ctu.pdf

------------**

Operatives

3 Dragon Riders (melee specialist, shoot specialist, support specialist) and 2 Drakolithes (Kroot Hounds)

Speed faction rule

Team has a status/buff [Speed] of three levels, based on movement: either "3-", "4+" or "7+" depending on distance. This is essentially "speed level 1, 2 or 3".

Drakolithes' Speed is based on how far they have moved from their starting position: * More than 5" = Speed 7+ * More than 2" = Speed 4+ * Else = Speed 3-

Dragon Masters just based on movement used: * 7" = Speed 7+ * 4" = Speed 4+ * didnt move / moved less than 4" forwards (or went backwards) = Speed 3-

The various speed levels are used by various rules/ploys etc, but additionally:

Defence dice retaining

When shot, retain defence dice: If Speed4, 1 normal; If speed7, 1 crit.

Dragon Masters

  • All 4* APL / 12"* Move / 3+ Save/ 24 Wounds
  • Cannot be deployed at the start of the game. Must come in at the board edge on their first activation
  • Different weapon profiles and rules per operative
  • Must activate twice per firefight phase
  • *3 APL limit per activation
  • *9" total move limit per activation
  • Cannot shoot/fight twice in a single activation
  • Cant reposition/dash/charge/fallback, only [sprint] (0AP) and [turn] (1AP)
  • Cannot climb
  • Cannot ever go on Vantage terrain (excluding stuff less than 2" from killzone floor e.g. fire steps on Volkus)
  • Cant be in cover from terrain that is: light terrain; less than 2" high; and/or not fully intervening (i.e: if a horizontal line can be drawn from an enemy's base to it's base without going through any terrain within 1" of the Dragon Master, its not in cover)
  • Cant get obscuring from terrain less than 2" and/or not fully intervening (as before: if enemy model's base can see it's base, it isn't obscured)

Dragon Masters all have 2 additional rules each, chosen from a pool of 5 each (similar to Blades of Khaine but must be locked in at start of battle)

Clanblade (melee specialist)

Shoot profiles

  • Solar Carbine (4,3+,3/3,Dev1)

Melee profiles

  • Drakesteed fangs & talons (6,3+,3/5, Brutal)
  • Moonblades (5,3+,4/6,L5+)

Rules

  • Scaleshield: When shot, if no retained crit hits, reduce piercing by 1.
  • Clanblade Upgrades: any 2 rules from the Clanblade upgrade list
Leystalker (shoot specialist)

Shoot profiles

  • Long Rifle (mobile) (4,3+,3/3,dev1)
  • Long Rifle (Stationary) (4,2+,3/3,dev1,Aimed*)

Melee profiles

  • Drakesteed fangs & talons (6,3+,3/5, Brutal)
  • Hunting blade (3,3+,3/5,L5+)

Rules

  • Aimed: Heavy(3"). No effect on [Guard]
  • Implacable Darkscale: Injured doesn't affect Hit stat
  • Leystalker Upgrades: any 2 rules from the Leystalker upgrade list
Stonesinger (support specialist)

Shoot profiles

  • Solar Carbine (4,3+,3/3,Dev1)
  • Venomcrest spit (4,3+,3/4,rng8",Sev,Tor2")

Melee profiles

  • Drakesteed fangs & talons (6,3+,3/5, Brutal)
  • Stone stave (4,3+,3/5,Psychic,L5+,shock,stun)

Rules

  • Song of Renewal (action, 1AP) per TP, not in combat range. Pick one:

    • 2D3 Heal one visible friendly
    • 1D3 Heal all friendlies
  • Stonesinger Upgrades: any 2 rules from the Stonesinger upgrade list

Drakolithes

  • Same data sheet for both
  • 2 APL / 8" move / 5+ Save / 7 Wounds
  • Cant use weapons not on datacard (e.g. grenades)
  • Can't pickup/place markers if the Leystalker is dead
  • Basically a Kroot Hound without Poach, but CAN do mission actions

Dragon Master Movement Actions

This section does not apply to the Drakolithes (which move normally). These actions can only normally be used once per activation.

[sprint] (0 AP)
  • Can only move directly back or forward, in 1 inch movement segments
  • Can only move 3" if moving backwards
  • Can turn 45 degrees ONCE before or after any 1 inch movement segment
  • ignore enemy control range for movement (enemies treat your movement as charge if you end in their control range, but it is NOT a charge and isn't restricted as such)
  • Cant climb
  • Ignore terrain less than 2"
  • Remove terrain equipment it moves through (barricades, ladders, etc)
  • For fighting they have a 1inch control range (4" vertical) (meaning if their opponent isn't within 1/2 inch on their own turn, they aren't locked in combat)
[turn] (1 AP)
  • turn up to 45 degrees (in addition to any turning from [sprint])

Dragon MasterUpgrades (extra rules)

Clanblade (Melee specialist)

  1. [Moonsong Cull] Can do a second sprint (forward, w/o turn) after killing in melee
  2. [Spectral Nimbus] per TP, in fight/retal, opponent can only retain 6 as crit success <use rule before rerolls> <Turns off Lethal, Severe, Rending>
  3. [Focused Reflection] when shot within 6" and blocking a crit (with a crit defence die) inflict 1 damage on enemy (for each crit blocked)
  4. [Speartip of the Clan] in fight: +1 normal damage if: Speed4 = first normal only ;speed7 = all normal dice
  5. [Bladed Stance] in fight/retal using [Moonblades] weapon, resolve 1 block before normal order

Leystalker (Shoot specialist)

  1. [Nomad Executioner] Shoot during sprint. Shoot action resolves before sprint ends: Speed buff only applies after sprint ends.
  2. [Elusive Phantasm] At end of firefight phase: free 3" sprint (up to any movement left) or turn, if not in enemy control range. Speed doesn't change.
  3. [Fated Shot] per TP, when shooting with [long rifle] weapon, gain either: ignore obscuring; shoot into melee.
  4. [Nexus Sentinel] per TP, [Guard] if Speed 3-. Ignore Hit debuff if point-blank shooting.
  5. [Gloaming Mantle] When shot outside 8" retain defence cover dice: 1 normal if no cover saves; 1 crit if can retain a cover save (NOT 1 normal + 1 crit)

Stonesinger (Support Specialist)

  1. [Wails of the World] Extra action (1AP). per TP, not in combat range, [Psychic], 2" blast, visible enemy target. -2" move stat , then (difference between: 2D3 and enemy's new move stat) damage. Doesn't stack with injured. Doesn't affect [Mounted] operatives. Move stat change lasts til end of affected operative's next activation.
  2. [Cleansing of the Pale Moon] Extra action (1AP). per TP, not in combat range, [Psychic], visible friendly target. Remove debuff from friendly (Poison, -APL, etc). Doesn't: heal; remove mission rules; ignore injured.
  3. [Sow the seeds] per TP, before/after action. Sticky/Secure an objective marker. Counts as 1 APL for control. Lasts until operative killed.
  4. [Wind's Grace] Extra Action (1AP). per TP, not in combat range, [Psychic], visible friendly target. Target has +1 speed buff (3- becomes +4, +4 becomes +7). Lasts until this operatives first activation in next TP/death/second usage.
  5. [Earthen Wrath] Extra shoot weapon profile. (4,3+,4/3,[Dev2],[Saturate],[L5+] if target in cover)

Strat Ploys

  • [Wind-swift precision] When shooting, if Speed 4+ gain [balanced].
  • [Draconic Fury] when fighting, if Speed 4+ gain [balanced] if 7+ gain [ceaseless]
  • [Sinous Flux] when shot outside 6", if speed 4+/7+, turn off attacker rerolls
  • [Ride them Down] <damage on charge> per activation, after [sprint], if enemy in control range: Speed 4+: deal 1 damage; speed 7+ deal d3 damage. Limited to one enemy operative.

Firefight Ploys

  • [Survivalist Spirit] excludes Drakolithes, activation or counteraction, before/after action. Ignore weapon stat changes from injured. Lasts til start of operative's next activation.
  • [Leap] excludes Drakolithes. Changes [sprint] to a 1" teleport with any amount of turning. All other sprint limitations apply, and cannot be measured through terrain higher than 2". Counts as having moved 3". Model has Speed 3-.
  • [Feral Hunger] when fighting a wounded (less than full hp) enemy with [Drakesteed/fangs & talons] weapon profile: effectively gain [Relentless].
  • [Riding Mastery] excludes Drakolithes. Can use [Pick Up/Place Marker]/mission actions during a [Sprint].

Equipment

  • [Dragonscale Mesh] per TP, excludes Drakolithes. when shot, retain 1 normal defence die as a crit.
  • [Clan Talismans] per TP, excludes Drakolithes. when shoot/fight/retal, turn 2 fails into 1 normal success.
  • [Lileathan Crystal Matrices] per TP. when shoot with [Solar Carbine] or [long rifle] weapon profiles, gain piercing 1.
  • [Spirit Stones] excludes Drakolithe. When Exodite dies, gain 1CP.

EDIT: Fixed Formatting, added/corrected some rules


r/killteam 9h ago

News man reads book! EXODITE FULL RULES READTHROUGH

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28 Upvotes

The #1 Kill Team channel on YouTube.


r/killteam 11h ago

Strategy Exodite Dragon Masters Kill Team Review

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27 Upvotes

r/killteam 17h ago

Meme "I may not have a brain but I have an idea." Ubersreik 5 as Inquis Agents

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27 Upvotes

r/killteam 11h ago

Battle Report My first killteam game

21 Upvotes

I played my first game last night and I half to say it was fun as hell though I was hella nervous and I was asking questions when I wasn’t sure of something

I wasn’t through my ploys I still have some understanding of what some of those(wording wise) mean but eventually I’ll get there

The way we ended the game too was also very fun we did a shoot out since our LGs was closing and we had to be out by 9

I’m looking forward to playing more in the near future!!!


r/killteam 10h ago

Question Farstalker Kinband got an Update?

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20 Upvotes

Did i miss something? Does anyone know what changed for them?


r/killteam 12h ago

Strategy Episode 39: Masterclass with... Murderwing and David from the US!

17 Upvotes

P... P... P... Players!

Kicking off Season 3 of the GTR Player Podcast we are moving into "Masterclass" to get down to the nitty gritty on some of the ways competitive players are playing their teams and climbing those leader boards!

They've been hit with a nerf or two but don't let these Bats in Space Marine armour fool you! Join David and I as we "Boost" into Murderwing and get perspective on how he plays them, how he sets up his rounds, special plays he's got and some insights into other ways they can be played!

You can't keep a good Bat down! "Ave Dominus Nox" BABYYYYYYY šŸ¦‡ 🤣

Catch it here on:

YouTube:

https://youtu.be/cJDvLWY1Lis?si=UQc37PYOQAWuIoSu

and...

Spotify:

https://open.spotify.com/episode/3qDH4CJTX9JwGdCLDhoKUc?si=kQjhUBJpR6CpqsZRALQ6Og

Banz


r/killteam 21h ago

Question Tips on getting a local scene going?

15 Upvotes

Title says it all. My LGS is more about bighammer than kill team. I’ve mainly played solo/Co-Op so I’m not 100% confident in hosting a ā€œhow to playā€ night but I’d love some locals to play and learn the PvP game with. Any advice would be helpful.


r/killteam 11h ago

Hobby Eldar Terrain

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15 Upvotes

They just posted these templates on the Kill Team app. Any suggestions on what to use for the materials?


r/killteam 18h ago

Hobby Deathwatch Headtaker Veteran

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12 Upvotes

A member of the Mortifactors, Brother Dirge was noted for his almost trance-like devotion when purging xenos. None can stand between he and the enemies of humanity.


r/killteam 4h ago

Question Wrecka Krew in the current META, how are they doing?

8 Upvotes

Haven't played since about a month after they came out and going to get back into the game this weekend, what Tac Ops do they do well and what kind of composition do you have the most success with?

Is Tanked up worth it now that it's +1 Save?