r/WarhammerCompetitive 2d ago

PSA Weekly Question Thread - Rules & Comp Qs

5 Upvotes

This is the Weekly Question thread designed to allow players to ask their one-off tactical or rules clarification questions in one easy to find place on the sub.

This means that those questions will get guaranteed visibility, while also limiting the amount of one-off question posts that can usually be answered by the first commenter.

Have a question? Post it here! Know the answer? Don't be shy!

NOTE - this thread is also intended to be for higher level questions about the meta, rules interactions, FAQ/Errata clarifications, etc. This is not strictly for beginner questions only!

Reminders

When do pre-orders and new releases go live?

Pre-orders and new releases go live on Saturdays at the following times:

  • 10am GMT for UK, Europe and Rest of the World
  • 10am PST/1pm EST for US and Canada
  • 10am AWST for Australia
  • 10am NZST for New Zealand

Where can I find the free core rules

  • Core rules and FAQs for 40k are available HERE
  • Core rules and FAQs for AoS are available HERE
  • FAQs for Horus Heresy are available HERE
  • FAQs for The Old World are available HERE

r/WarhammerCompetitive 4h ago

40k News Core Rules Changes

109 Upvotes

As far as I know GW haven't posted the changes to the core rules anywhere so here are the changes made to the app:

2026-07-22 CORE RULES CHANGES (from app data):

01.02.03 - Revived and Adding Models to a Unit
Add to bottom:

When a model revives, resurrects, returns or is added to an embarked unit, if that TRANSPORT has sufficient remaining transport capacity for that model, that model is returned to that unit and is embarked. Otherwise, that model is destroyed, but it does not trigger rules that apply when a model is destroyed.

05.03 - Modifying Dice Rolls
Add:

05.03.02 - Attacks Modified during Hit and Wound rolls
Some attacks may be modified as a result of the values of hit/wound rolls made for those attacks. When this happens, split those attacks into attack pools based on their new identical attack profiles. The active player can decide which attack pool to resolve first for steps 5.3 and 5.4. Once those steps have been completed for that attack pool, the active player can decide the next pool to resolve and repeat until all new attack pools are resolved.

09.07 - Fall-Back Move
Add:

09.07.01 - Desperate Escape Test
If a stratagem or ability forces a unit to make a Desperate Escape test, that unit:
-Must make one hazard roll for each model in that unit.
-Must make a battle-shock roll.

14.02 - Level Of Control
Add:

14.02.01 - Controlling an Objective at the End of a Phase At the end of each phase and turn, the first thing players do (before any other 'at the end of the phase/end of the turn' rules or abilities) is determine which objectives are controlled by which player.

18.01 - Transport Capacity
Add to bottom:

A friendly unit must be embarked within each friendly DEDICATED TRANSPORT model. At the end of this step, each friendly DEDICATED TRANSPORT model without an embarked unit is destroyed, but they do not trigger rules that are triggered when a model is destroyed.

20.01 - Placing Units In Strategic Reserves
Add:

20.01.02 - Strategic Reserves at the End of the Battle
At the end of the final turn, units in strategic reserves are destroyed, but they do not trigger rules that apply when a model is destroyed.

24.28 - [PRECISION]
Add:

24.28.01 - Precision and Devastating Wounds
Mortal Wounds inflicted by a [PRECISION] attack with the [DEVASTATING WOUNDS] ability are first applied to the CHARACTER group that was selected for those [PRECISION] attacks (if that group is not already destroyed).

24.37 - [TORRENT]
Add:

24.37.01
[TORRENT] weapons cannot have [INDIRECT FIRE] or [PRECISION].

25.04 - Fill Your Army Roster
Change towards bottom:

EPIC HEROES models cannot have be given enhancements.

Add to bottom:

If you are playing an Incursion battle, you can select a 3DP detachment as your only detachment.


r/WarhammerCompetitive 6h ago

40k News Exodites 40k rules revealed

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143 Upvotes

r/WarhammerCompetitive 9h ago

40k News Another Balance Update

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184 Upvotes

r/WarhammerCompetitive 8h ago

40k Discussion [40K] The July 2026 Balance Updates: Imperium

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83 Upvotes

r/WarhammerCompetitive 3h ago

40k Discussion Purge the Foe post slate

28 Upvotes

Initial thoughts - which armies are left who play purge well after purge got.. well, purged? Especially in teams where you have to have a purge slot


r/WarhammerCompetitive 11h ago

40k News [40K] The July 2026 Balance Updates: Space Marines

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108 Upvotes

r/WarhammerCompetitive 11h ago

40k News [40K] The July 2026 Balance Updates: Chaos

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107 Upvotes

r/WarhammerCompetitive 10h ago

40k Analysis Big News

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80 Upvotes

Huge change in the July upgrade which I am not seeing anyone else talking about.

The Titans have been updated.

They now have a force disposition and so can be taken as a legal army again.

Let the Engines Walk!

(Now Just drop warhounds to 1k and reavers to 2k please)


r/WarhammerCompetitive 11h ago

40k News [40K] The July 2026 Balance Updates: Xenos

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88 Upvotes

r/WarhammerCompetitive 7h ago

40k News Lion can ingress on first turn, but actually can't

38 Upvotes

Idk if this was posted somewhere, couldn't find it.

So they added ‘Mist-wreathed Shadow Realms: At the end of your opponent’s turn,

if this unit is unengaged, you can use this ability. If you do:

▫ Place this unit in strategic reserves.

▫ This unit can make an ingress move in your next Movement

phase (including in your first turn).’

But Lion chooses his 2 abilities in your command phase.

So now he goes up on the opponent's turn, which means, you haven't chosen your ability yet if you're second. If you're first, he only goes up on the other player's first turn, which means you can only bring him down on turn 2 anyway.

Oversight? Who knows.. at least they are acknowledging nobody really takes him anymore, though going up on enemy's end of turn is a nerf technically, since before, you could see your secondaries before deciding if you go up.


r/WarhammerCompetitive 2h ago

40k Event Results Win Rate Wednesday - 40K 11th Tournament Results/Data - Week of July 20 2026

16 Upvotes

Hey all,

I gathered all the tournament results from BCP for last week, including all Tournaments with at least 20 players and 5 rounds.

All the data is here on my site:

https://warpfriends.wordpress.com/2026/07/22/40k-11th-meta-stats-from-july-20-2026-2/

Please take a look and let me know if you have any suggestions (I know the site is not pretty 😞 I focus more on the Youtube side of things) And feel free to check out my youtube video for indepth breakdown of the stats!

Thanks!


r/WarhammerCompetitive 6h ago

40k Discussion Inceptors are now usable only in sizes of 3 for divergent chapters

30 Upvotes

Pictures in the comments. Specifically, they only have unit compositions of 3 models listed for divergent chapters, meaning only UM and Codex compliant chapters can field the full 6. But you can still increase the model count, it just throws an error saying you have an invalid number of models in the unit.

The MFM corroborates this change.

This seems an odd choice. There is precedent for divergent armies having different max squad sizes - see Chaos Terminators capped at 5 in EC vs CSM and WE capped at 10 - but those are distinct units with different datasheet abilities and faction abilities. This is merely divergent chapters being arbitrarily restricted to a minimum model count size. Having just bought and painted 12 of the damn things for my DA, I must say I'm displeased if this is RAI. Not the end of the world, obviously, but frustrating if it's intentional and I truly don't understand the why.


r/WarhammerCompetitive 8h ago

40k News Warhammer 40K app 2.2.0 (v909) data version patch notes

39 Upvotes

Hey all,

As everyone might have noticed we have had a big patch. We did also receive a warhammer community update to explain. You can go over the PDF's yourself but this post is to show you what exactly changed inside of the app.

One of the biggest changes are the map layouts of a couple of dispositions but those are digital images I can not host here so check those out for yourselves.

According to some of my colleagues in the Warhammer 40K developers Discord ruins have also swapped/flipped/changed so take care in setting up those tables.

It is a huge one this time, so I was not able to directly verify every change with the actual app. Since the Patch Log is HUGE I had to cut it up and you can find the Faction changes in comments below.

Now for the FAQ s & Errata:

================================================================================
FAQ & ERRATA CHANGES
================================================================================

  FAQ & ERRATA:
    Added (111):
      + [Codex Supplement: Black Templars] Company of Vehemence Detachment, Heresy Begets Retribution Stratagem, Target Section
      + [Codex Supplement: Blood Angels] The Angelic Host Detachment, Upon Wings of Fire Detachment Rule, Final Paragraph
      + [Codex Supplement: Dark Angels] Death on the Wind Stratagem
      + [Codex Supplement: Dark Angels] Talon Strike Stratagem
      + [Codex Supplement: Dark Angels] Shroud of Heroes Enhancement
      + [Codex Supplement: Dark Angels] Inner Circle Companions, Braziers of Judgement ability
      + [Codex Supplement: Dark Angels] Nephilim Jetfighter, Lightning-fast Manoeuvres Ability
      + [Codex Supplement: Dark Angels] Ravenwing Command Squad, Keywords Section
      + [Codex Supplement: Dark Angels] Ravenwing Darkshroud, Icon of Old Caliban Ability
      + [Codex Supplement: Dark Angels] Ravenwing Dark Talon, Stasis Bomb Ability
      + [Codex Supplement: Dark Angels] Sammael, Grand Master of the Ravenwing Ability
      + [Codex Supplement: Space Wolves] Saga of the Bold Detachment, Thunderwolf’s Fortitude Enhancement
      + [Codex: Adepta Sororitas] Army of Faith, Blinding Radiance, Target and Effect Sections
      + [Codex: Adepta Sororitas] Army of Faith Detachment
      + [Codex: Adepta Sororitas] Junith Eruita, The Pulpit of Saint Holline's Basilica Ability
      + [Codex: Adepta Sororitas] Hallowed Martyrs Detachment, Divine Intervention Stratagem, Effect Section
      + [Codex: Adepta Sororitas] Penitent Host Detachment - Catechism of Divine Penitence Enhancement
      + [Codex: Adepta Sororitas] How do Miracle Dice work during the attack sequence?
      + [Codex: Adeptus Mechanicus] Rad-Zone Corps Detachment
      + [Codex: Adeptus Mechanicus] Skitarii Hunter Cohort Detachment
      + [Codex: Adeptus Mechanicus] Datasheets
      + [Codex: Adeptus Mechanicus] Cybernetica Datasmith
      + [Codex: Adeptus Mechanicus] Kastelan Robots, Repulsor Grid ability
      + [Codex: Aeldari] Datasheets
      + [Codex: Aeldari] Eldrad Ulthran, Leader Section
      + [Codex: Aeldari] Skyweavers, Acrobatic Grace Ability
      + [Codex: Aeldari] The Yncarne, Inevitable Death Ability
      + [Codex: Aeldari] Can the Yncarne use the Inevitable Death ability during my opponent’s first turn?
      + [Codex: Astra Militarum] Combined Arms Detachment
      + [Codex: Astra Militarum] Recon Element Detachment
      + [Codex: Astra Militarum] Leman Russ Commander, Death Befitting an Officer
      + [Codex: Astra Militarum] Gaunt’s Ghosts, Covert Stealth Team ability
      + [Codex: Astra Militarum] Valkyrie
      + [Codex: Chaos Knights] Traitoris Lance Detachment, Storm of Darkness Stratagem, Effect Section
      + [Codex: Chaos Knights] Knight Abominant, Volkite Combustor weapon
      + [Codex: Chaos Knights] Knight Desecrator
      + [Codex: Chaos Knights] Knight Ruinator
      + [Codex: Death Guard] Virulent Vectorum Detachment, Worldblight Detachment Rule
      + [Codex: Death Guard] Mortarion, Diseased Influence Ability
      + [Codex: Death Guard] Mortarion, Inflamed Reprisal Ability
      + [Codex: Drukhari] Covenite Coterie Detachment, Postmortality Stratagem, Effect Section
      + [Codex: Drukhari] Archon, Shadowfield Ability
      + [Codex: Drukhari] Scourges with Shardcarbines, Swooping Descent Ability
      + [Codex: Drukhari] Does the Venom’s Aerialists ability allow a unit to embark within a **TRANSPORT** even if it disemb…
      + [Codex: Emperor’s Children] Dark Apparitions Stratagem
      + [Codex: Emperor’s Children] Fulgrim, Keywords Section
      + [Codex: Genestealer Cults] Biosanctic Broodsurge Detachment, Evasive Vanguard Stratagem, When and Effect Sections
      + [Codex: Genestealer Cults] Rapid Feint Stratagem, Target Section
      + [Codex: Grey Knights] Army Rules, Gate of Infinity Army Rule, Last Paragraph
      + [Codex: Grey Knights] Augurium Task Force, One Foot in the Future Enhancement
      + [Codex: Grey Knights] Augurium Task Force, Aggressive Anticipation Stratagem, Effect Section
      + [Codex: Grey Knights] Banishers Detachment, Shadow of Anarch Stratagem, Target Section
      + [Codex: Grey Knights] Sanctic Spearhead Detachment, Sigil of Exigence Enhancement
      + [Codex: Grey Knights] Hallowed Conclave Detachment, Precognitive Strategies Stratagem, Target Section
      + [Codex: Grey Knights] Grand Master Voldus, Sanctuary Ability
      + [Codex: Grey Knights] Can a unit with the Sigil of Exigence enhancement use that ability during my opponent’s first turn?
      + [Codex: Imperial Knights] Gate Warden Lance Detachment, Dauntless Defenders Detachment Rule
      + [Codex: Leagues of Votann] Dêlve Assault Shift Detachment, Dêlvewerke Navigator Enhancement, Last Sentence
      + [Codex: Necrons] Army Rules, Reanimation Protocols Army Rule
      + [Codex: Necrons] Insanity’s Ire Stratagem
      + [Codex: Necrons] Awakened Dynasty Detachment, Veil of Darkness Enhancement
      + [Codex: Necrons] Awakened Dynasty Detachment, Protocol of the Eternal Revenant Stratagem, Effect Section
      + [Codex: Necrons] Lokhust Lord, Overlord, Overlord with Translocation Shroud – Resurrection Orb Ability
      + [Codex: Necrons] Canoptek Reanimator, Nanoscarab Reanimation Beam Ability
      + [Codex: Necrons] Catacomb Command Barge
      + [Codex: Necrons] Chronomancer, Timesplinter Mantle Ability
      + [Codex: Necrons] Night Scythe
      + [Codex: Necrons] Ophydian Destroyers, Tunnelling Horrors Ability
      + [Codex: Necrons] Transcendent C'tan, Transdimensional Displacement Ability
      + [Codex: Orks] Crushing Impact Stratagem, Name
      + [Codex: Orks] Dread Mob Detachment, Conniving Runts Stratagem
      + [Codex: Orks] Green Tide Detachment, Go Get ’Em! Stratagem
      + [Codex: Orks] Boomdakka Snazzwagon, Billowing Fumes Ability
      + [Codex: Orks] Boyz
      + [Codex: Orks] Gretchin
      + [Codex: Orks] Shokkjump Dragsta, Shokk Tunnel Ability
      + [Codex: Orks] Warboss
      + [Codex: Orks] If I attach a Big Mek to a Mek Gunz unit, does the unit now suffer 1 mortal wound for each failed h…
      + [Codex: Space Marines] Stormlance Task Force Detachment, Shock Assault Stratagem
      + [Codex: Space Marines] Stormlance Task Force Detachment, Ride Hard, Ride Fast Stratagem, Effect Section
      + [Codex: Space Marines] Bladeguard Veteran Squad, Bladeguard Ability
      + [Codex: Space Marines] Captain, Leader Section
      + [Codex: Space Marines] Chaplain with Jump Pack
      + [Codex: Space Marines] Vanguard Veteran Squad with Jump Packs
      + [Codex: Thousand Sons] Grand Coven Detachment, Umbralefic Crystal Enhancement
      + [Codex: Thousand Sons] Warpmeld Pact Detachment, Bray Lord Enhancement
      + [Codex: Thousand Sons] Kairos Fateweaver, One Head Looks Back Ability
      + [Codex: Tyranids] Vanguard Onslaught Detachment, Chameleonic Enhancement
      + [Codex: Tyranids] Tyranid Warriors with Melee Bio-weapons, Adaptive Instincts Ability
      + [Codex: Tyranids] Tyrannocyte, Aerial Seeding Ability
      + [Codex: Tyranids] Venomthropes, Foul Spores ability
      + [Codex: World Eaters] Cult of Blood Detachment, Butcher Lord Enhancement
      + [Codex: World Eaters] Khorne Daemonkin Detachment, Disciple of Khorne Enhancement
      + [Core Rules] Can an attached unit be given an Upgrade?
      + [Core Rules] Can a unit have both an Upgrade and an enhancement?
      + [Core Rules] Are Upgrades enhancements?
      + [Core Rules] Are models that are within the boundary of a terrain area, but not on the ground floor of a terrain…
      + [Core Rules] Do rules that affect a keyword include multi-word keywords that contain that keyword? For example, …
      + [Core Rules] After using an ability that increases the CP cost of a stratagem, must my opponent continue to use …
      + [Core Rules] In what step during the attack sequence do I roll for Feel No Pain?
      + [Core Rules] Can an Epic Hero unit form an attached unit with a unit that has an enhancement?
      + [Core Rules] While making a move type other than a normal/advance move, can my MONSTER/VEHICLE unit move through…
      + [Core Rules] If I place units in strategic reserves during the battle, can this exceed the 50% of my points limi…
      + [Core Rules] Does the limit to the combined points value of my units in strategic reserves only apply until the …
      + [Core Rules] After using an ability that increases the CP cost of a stratagem, if my opponent does not have the …
      + [Core Rules] Is being within range of a terrain objective the same as being within range of an objective marker?
      + [Core Rules] When my unit shoots at another unit, how does it work if some models in the target unit are fully v…
      + [Core Rules] If a stratagem contains a section that carries an additional CP cost (such as the Into the Fray opt…
      + [Core Rules] Does vertical movement in a unit that has taken to the skies count towards the distance a model has…
      + [Core Rules] Can I group or allocate a wound to a destroyed model?
      + [Imperial Armour: Adeptus Custodes] **Ares Gunship, Infernus Firebombs ability**
    Removed (4):
      - [Codex: Astra Militarum] Gaunt’s Ghosts, Covert Stealth Team ability
      - [Codex: Emperor’s Children] Fulgrim
      - [Codex: Orks] Boyz, Bodyguard Section
      - [Imperial Armour: Astartes] Astraeus, Thunderhawk Gunship, Keywords Section
    Modified (39):
      ~ [Codex Supplement: Blood Angels] The Sanguinor, Miraculous Saviour Ability
        - errataText: Changed
      ~ [Codex Supplement: Dark Angels] Company of Hunters Detachment, Masters of Manoeuvre Detachment Rule
        - errataText: Changed
      ~ [Codex Supplement: Dark Angels] Lion El’Jonson
        - errataText: Changed
      ~ [Codex Supplement: Space Wolves] Saga of the Beastslayer Detachment, Wolf-touched Enhancement
        - errataText: Changed
      ~ [Codex Supplement: Space Wolves] Saga of the Beastslayer Detachment, Impetuosity Stratagem, Effect Section
        - errataText: Changed
      ~ [Codex: Adeptus Custodes] Anathema Psykana Rhino, Venerable Land Raider – Keywords section
        - errataHeader: Changed
        - errataText: Changed
        - targets: removed: Shield-Captain on Dawneagle Jetbike
      ~ [Codex: Adeptus Custodes] Shield-Captain on Dawneagle Jetbike and Vertus Praetors, Ranged Weapons
        - errataText: Changed
      ~ [Codex: Adeptus Mechanicus] Belisarius Cawl
        - errataText: Changed
      ~ [Codex: Aeldari] Seer Council Detachment, Unshrouded Truth Stratagem, Target and Effect Sections
        - errataHeader: Changed
        - errataText: Changed
      ~ [Codex: Aeldari] Crimson Hunter, Hemlock Wraithfighter
        - errataText: Changed
      ~ [Codex: Astra Militarum] The following units have the **FRAME** keyword:
        - errataText: Changed
        - targets: added: Leman Russ Battle Tank
        - targets: added: Hydra
        - targets: added: Stormlord
        - targets: added: Leman Russ Eradicator
        - targets: added: Leman Russ Executioner
        - targets: added: Basilisk
        - targets: added: Deathstrike
        - targets: added: Rogal Dorn Battle Tank
        - targets: added: Hellhammer
        - targets: added: Baneblade
        - targets: added: Shadowsword
        - targets: added: Banesword
        - targets: added: Taurox
        - targets: added: Wyvern
        - targets: added: Taurox Prime
        - targets: added: Leman Russ Demolisher
        - targets: added: Banehammer
        - targets: added: Doomhammer
        - targets: added: Stormsword
        - targets: added: Leman Russ Exterminator
        - targets: added: Manticore
        - targets: added: Chimera
        - targets: added: Leman Russ Vanquisher
        - targets: added: Hellhound
        - targets: added: Leman Russ Commander
        - targets: added: Aegis Defence Line
        - targets: added: Leman Russ Punisher
        - targets: added: Rogal Dorn Commander
      ~ [Codex: Astra Militarum] Recon Element Detachment, Masters of Camouflage Detachment Rule
        - errataText: Changed
      ~ [Codex: Death Guard] Deathshroud Terminators, Death Approaches ability
        - errataText: Changed
      ~ [Codex: Drukhari] Raider, Ravager, Venom – Keywords Section
        - errataHeader: Changed
        - targets: removed: Razorwing Jetfighter
        - targets: removed: Voidraven Bomber
      ~ [Codex: Genestealer Cults] Cult Ambush
        - errataText: Changed
      ~ [Codex: Genestealer Cults] Brood Brothers Auxilia Detachment, In the Shadow of Iron Stratagem, When and Effect Section
        - errataHeader: Changed
      ~ [Codex: Genestealer Cults] Outlander Claw Detachment, Along Shadowed Trails Stratagem, Target and Effect Sections
        - errataText: Changed
      ~ [Codex: Grey Knights] Land Raider, Land Raider Crusader, Land Raider Redeemer, Razorback, Rhino – Keywords Section
        - errataHeader: Changed
        - errataText: Changed
        - targets: removed: Stormhawk Interceptor
        - targets: removed: Stormraven Gunship
        - targets: removed: Stormtalon Gunship
      ~ [Codex: Imperial Agents] Imperial Rhino, Inquisitorial Chimera and Sisters of Battle Immolator – Keywords Section
        - errataHeader: Changed
      ~ [Codex: Imperial Agents] Callidus Assassin
        - errataText: Changed
      ~ [Codex: Leagues of Votann] Brandfast Oathband Detachment, Secure Positions Stratagem
        - errataText: Changed
      ~ [Codex: Necrons] Chronomancer, Geomancer, Orikan The Diviner, Plasmancer, Psychomancer, Technomancer
        - errataHeader: Changed
        - errataText: Changed
      ~ [Codex: Necrons] Annihilation Barge, Catacomb Command Barge, Convergence of Dominion, Doomsday Ark, Ghost Ark, Monol…
        - errataHeader: Changed
        - targets: added: Doomsday Ark
      ~ [Codex: Necrons] When being set up using the Cosmic Precision Stratagem, does a model that is large (e.g. a Tesserac…
        - question: Changed
      ~ [Codex: Orks] Green Tide Detachment, Go Get ’Em! Stratagem, Effect Section
        - errataText: Changed
      ~ [Codex: Orks] Battlewagon, Stompa, Trukk – Keywords Section
        - errataHeader: Changed
        - targets: removed: Kill Rig
        - targets: removed: Dakkajet
        - targets: removed: Hunta Rig
        - targets: removed: Burna-bommer
        - targets: removed: Blitza-bommer
      ~ [Codex: Orks] Boss Snikrot
        - errataText: Changed
      ~ [Codex: Orks] Ghazghkull Thraka
        - errataText: Changed
      ~ [Codex: Space Marines] Oath of Moment, Army Rules
        - errataText: Changed
      ~ [Codex: Space Marines] Chief Librarian Tigurius, Master of Prescience Ability
        - errataText: Changed
      ~ [Codex: Space Marines] Company Heroes
        - errataHeader: Changed
        - errataText: Changed
      ~ [Codex: Space Marines] Drop Pod, Gladiator Lancer, Gladiator Reaper, Gladiator Valiant, Hammerfall Bunker, Impulsor, Invad…
        - errataHeader: Changed
      ~ [Codex: Space Marines] Intercessor Squad, Abilities Section
        - errataText: Changed
      ~ [Codex: Space Marines] Roboute Guilliman
        - errataText: Changed
      ~ [Codex: T’au Empire] Mont'ka Detachment, Strike Swiftly Enhancement, Second Sentence
        - errataText: Changed
      ~ [Codex: T’au Empire] Devilfish, Hammerhead Gunship, Piranhas, Sky Ray Gunship, Tidewall Droneport, Tidewall Gunrig, Tide…
        - errataHeader: Changed
      ~ [Codex: Thousand Sons] Warpmeld Pact Detachment, Twisted Mirage Stratagem, Effect Section
        - errataText: Changed
      ~ [Imperial Armour: T’au Empire] Manta, Ta'unar Supremacy Armour, Keywords section
        - errataHeader: Changed
        - targets: removed: AX-1-0 Tiger Shark
      ~ [Imperial Armour: T’au Empire] AX-1-0 Tiger Shark
        - targets: removed: AX-1-0 Tiger Shark

And the Core Rules & Companions:

================================================================================
CORE RULES CHANGES
================================================================================

------------------------------------------------------------
RULEBOOK: Core Rules
------------------------------------------------------------

  SECTIONS:
    Modified (12):
      ~ 01. Core Concepts
        - containers[Units and Models].components[3].text: updated text
        - containers[Measuring Distances].components: list changed (5 → 6)
      ~ 02. Datasheets
        - containers[Profiles].components[1].text: updated text
        - containers[Profiles].components[4].text: updated text
      ~ 03. Moving
        - containers[Set Up].components[2].text: updated text
      ~ 05. Attack Sequence
        - containers[Save Rolls].components: list changed (2 → 3)
      ~ 09. Movement Phase
        - containers: added: Desperate Escape Test
        - containers: added: Desperate Escape
      ~ 12. Fight Phase
        - containers[Consolidation Move].behaviour.afterMoving: updated text
      ~ 13. Terrain
        - containers[Solid].components[1].text: updated text
      ~ 14. Objectives
        - containers[Level Of Control].components: list changed (1 → 2)
      ~ 18. Transports
        - containers[Transport Capacity].components[0].text: updated text
      ~ 20. Strategic Reserves
        - containers[Placing Units In Strategic Reserves].components: list changed (2 → 3)
      ~ 24. Core Abilities
        - containers[[PRECISION]].components: list changed (1 → 2)
        - containers[[TORRENT]].components: list changed (1 → 2)
      ~ 25. Muster Armies
        - containers[Fill Your Army Roster].components[0].text: updated text

------------------------------------------------------------
RULEBOOK: Event Companion
------------------------------------------------------------

  SECTIONS:
    Modified (3):
      ~ Event Companion
        - containers: added: GENERATING COMMAND POINTS
        - containers[CHAPTER APPROVED MISSION DECK].components[0].text: updated text
        - containers[Disruption / Reconnaissance - Layout A].components[0].imageUrl: updated text
        - containers[Disruption / Reconnaissance - Layout B].components[0].imageUrl: updated text
        - containers[Disruption / Reconnaissance - Layout C].components[0].imageUrl: updated text
        - containers[Purge the Foe / Disruption - Layout A].components[0].imageUrl: updated text
        - containers[Purge the Foe / Disruption - Layout B].components[0].imageUrl: updated text
        - containers[Purge the Foe / Disruption - Layout C].components[0].imageUrl: updated text
        - containers[Take and Hold / Purge the Foe - Layout A].components[0].imageUrl: updated text
        - containers[Take and Hold / Purge the Foe - Layout B].components[0].imageUrl: updated text
        - containers[Take and Hold / Purge the Foe - Layout C].components[0].imageUrl: updated text
      ~ Teams Event Companion
        - containers: added: GENERATING COMMAND POINTS
        - containers[4. DETERMINE ATTACKER AND DEFENDER].components[0].text: updated text
      ~ Dominatus Event Companion
        - containers: added: GENERATING COMMAND POINTS

CORE_CHANGE_COUNTS added=0 removed=0 modified=15
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r/WarhammerCompetitive 13h ago

40k Discussion Hot take: People are seriously overreacting to the boyz datasheet

59 Upvotes

Are the new boyz a great unit? Yes absolutely! but what is so bad about that? we don't have points yet or anything else to compare them to and people have been complaining about 10th being dumbed down.

Orks have already had 2 abilities and now they are at 2.5. A situational "do action while engaged" that requires you to survive 1 fight phase if you get charged first or 2 full fight phases if you charged before you get to even use that ability. Even then, what if you're not running an action heavy disposition? Priority assets for example only has you doing 1 action in all but mirror matches. Sticky is very much better than doing actions while engaged.

A once per battle +1 to hit does basically nothing for everything but rokkits. shootas hitting on 5s are not scary because they're still str 4 ap 0 dmg 1. rokkits are only gonna hit on 5s and are not the anti elite monsters they were before with the loss of blast. Just a bunch of str 4 ap 0 dmg 1 shots.

Getting lethals on charge is nice and is probably more of a side grade to losing 2 leaders more than anything. it does make them quite scary but they are also losing the +1 Attack in the waagh. And I'm sure they will get a price adjustment for all the extra weapons and the extra nob.

People have complained that 10th is too dumbed down and now that we are starting to look like older editions in complexity again people do not like it.

TLDR: People are overreacting to new things as usual


r/WarhammerCompetitive 2h ago

40k Discussion company heroes plus lieutenant

5 Upvotes

with the change to company heroes of not needing a captain attached anymore they can run solo or you can now attach a lieutenant to it. so for 150 points you get a t4, -1 to wound with 20 wounds. they also have decently good damage between melee and ranged. i think as a durable mission piece these can be pretty solid. kind of like how in 10th the wardens of ultramar were being used as cheap but durable objective holders.


r/WarhammerCompetitive 2h ago

40k Analysis Balance Dataslate Time! That 6+++ Show Episode 192

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5 Upvotes

Going live in fifteen minutes! Slate day is upon us, and with it jubilation and despair in equal measure. Come join the commiserations and celebrations in the chat!


r/WarhammerCompetitive 17m ago

40k List Aeldari Spirit Conclave 1000pts list - beginner seeking advice

Upvotes

Good day all! I've recently started W40k with Aeldari, and got table on my first two games due to strategy mistakes, getting overwhelmed with rules, and generally not aligning the detachment with my units constructively.

Below is a 1000pts list I've drafted, please let me know if you see any obvious oversight, or have recommendations for swaps/strategies. I'm a beginner so anything useful is welcome!

I intend to play soon against two 500pts friends' armies (likely wolves and necrons), in a pseudo 1000pts vs 1000pts matchup, with the following general directions:

  • the Wraithguards and Spiritseer together in the Wave serpent, pushing to a mid-map objective, with the WG and Wave serpent obstructing to protect the Spiritseer, joined by a Wraithlord when possible, while the Serpent might go back to the guardians blob to give them shelter/mobility once they are 12 or less models (starting as 14).
  • the Guardians+Farseer+Conclave (Farseer leading Conclave leading guardians) stay back and attempt to screen against deepstrike, where the Wolves will no doubt try to attack. If/when enemies get close enough to shoot the blob, I'll have them fade back for free into cover or out of assault range.
  • The Wraithblades and one Wraithlord stay near ish the blob, to benefit from psyker auras and screen any incoming melees.
  • The Lone Warlock skyrunner is more or less destined to die on something scary, putting a vengeful dead token on it.

Infantry Wraiths Aeldari 1000pts

Asuryani · Spirit Conclave

1000/1000 pts

LEADERS & CHARACTERS [150 pts]

Farseer [70 pts]

Eldritch Storm + Shuriken pistol / Witchblade

Spiritseer [80 pts]

Enhancement: Higher Duty (+25 pts)

Shuriken pistol + Witch staff

BATTLELINE [375 pts]

Guardian Defenders [90 pts] (11 models)

10× Close combat weapon + Shuriken catapult / Shuriken cannon / Close combat weapon

Wraithblades [140 pts] (5 models)

5× Ghostaxe + Forceshield

Wraithguard [145 pts] (5 models)

5× Close combat weapon / 5× Wraithcannon

MOUNTED [45 pts]

Warlock Skyrunners [45 pts]

Destructor + Twin shuriken catapult + Shuriken pistol / Singing Spear

INFANTRY, SWARMS, BEASTS [55 pts]

Warlock Conclave [55 pts] (2 models)

2× Destructor + Shuriken pistol / 2× Singing Spear

DEDICATED TRANSPORTS [125 pts]

Wave Serpent [125 pts]

Wraithbone hull / Twin starcannon / Twin shuriken catapult

VEHICLES, MONSTERS [250 pts]

Wraithlord A [125 pts]

Ghostglaive / Wraithbone fists / 2× Bright lance / 2× Flamer

Wraithlord B [125 pts]

Ghostglaive / Wraithbone fists / 2× Bright lance / 2× Flamer


r/WarhammerCompetitive 1d ago

40k News Ork Codex: New Boyz Datasheet abilities

269 Upvotes

Picture of the Datasheet: https://postimg.cc/fkhp62TC

ABILITIES

Ammo Runts (Once per battle, per unit): In your Shooting phase, when this unit is selected to shoot, you can use this ability. If you do, this unit's ranged attacks have +1 to Hit rolls until the end of your Shooting phase.

Tide of Muscle: In the Fight phase, if this unit made a Charge move this turn, this unit's melee attacks have [LETHAL HITS].

Never Too Busy to Fight: Being Engaged does not prevent this unit from being eligible to start an action.

-----------

Lethal hits on charge is crazy for Boyz


r/WarhammerCompetitive 5h ago

AoS Battle Report - Text Does gate warden lance specify how large the “foundation marker” is?

3 Upvotes

The change says you use a circular “foundation marker” but I saw no where that the size is mentioned.


r/WarhammerCompetitive 8h ago

40k Discussion repex still worth it or switch to gladiator lancer or ballistus dreadnought

5 Upvotes

so with the repex for codex space marines going up 25 points to 265 for the first and second version if running with the heavy laser destroyer. is it still worth it's price point or has it became so expensive that something like the gladiator lancer 160 points or ballistus dreadnought 150 points has become the better choice for anti tank shooting per points.


r/WarhammerCompetitive 1d ago

40k List What do you guys think about the new state of datasheets? simple infantry units with...all that.

86 Upvotes

It feels really weird seeing this amount of keywords, abilities etc. on a simple Battleline Unit.


r/WarhammerCompetitive 1h ago

40k List Need suggestions

Upvotes

I have a doubles tournament this Saturday and I was wondering if I could get some advice for my list

T (1,000 Points)

Tyranids

Assimilation Swarm (2 Detachment Points)

Priority Assets

Incursion (1,000 Points)

ATTACHED UNITS

Attached unit 1

Broodlord (105 Points)

• Attached as: Leader (Character)

• Warlord

• 1x Broodlord claws and talons

• Enhancements: Parasitic Biomorphology

Genestealers (140 Points)

• Attached as: Bodyguard ()

• 10x Genestealer

◦ 10x Genestealers claws and talons

CHARACTERS

Parasite of Mortrex (70 Points)

• 1x Barbed ovipositor

• 1x Clawed limbs

BATTLELINE

Gargoyles (80 Points)

• 10x Gargoyle

◦ 10x Blinding venom

◦ 10x Fleshborer

Hormagaunts (70 Points)

• 10x Hormagaunt

◦ 10x Hormagaunt talons

OTHER DATASHEETS

Exocrine (140 Points)

• 1x Bio-plasmic cannon

• 1x Powerful limbs

Haruspex (125 Points)

• 1x Grasping tongue

• 1x Ravenous maw

• 1x Shovelling claws

Psychophage (110 Points)

• 1x Psychoclastic torrent

• 1x Talons and betentacled maw

Pyrovores (45 Points)

• 1x Chitin-barbed limbs

• 1x Flamespurt

Ripper Swarms (30 Points)

• 1x Chitinous claws and teeth

• 1x Spinemaws

Ripper Swarms (30 Points)

• 1x Chitinous claws and teeth

• 1x Spinemaws

Von Ryan’s Leapers (55 Points)

• 3x Von Ryan’s Leaper

◦ 3x Leaper’s talons

from the I’ve come up in my head. The general idea is that the Psychophage sticks with the geneSteelers and broodLord as much as possible to male a death blob.

The two other big monsters are the main tank killers, and the Pyro sticks with the Exocrine to give it’s bonus and it’s a harvester

other than that everything else in there is either set up to be and action monkeys

any and all advice on both the list and a better potential strategy would be greatly appreciated


r/WarhammerCompetitive 11h ago

40k Analysis Why is green tide so egregious now?

6 Upvotes

It existed for a big chunk of 10th and was more flavorful from memory than anything else. Why is it so much better now? What in 11th changes its effectiveness?


r/WarhammerCompetitive 3h ago

40k List Advice on Templar Army

0 Upvotes

2,000 point Gladius Advice

Howdy, I’m just getting into 40K, both models and tabletop. I’m trying to plan out my list before purchasing too many models to avoid shredding money, that being said this is my current idea and would love some tweaks, advice, tactics, anything!

I’m mostly playing casually with friends at the moment, but would love to have a tournament capable list as well so that I don’t have to spend a second fortune on models.

Thanks!

(2,000 Points)

Space Marines
Black Templars
Gladius Task Force (3 Detachment Points)
Priority Assets
Strike Force (2,000 Points)

CHARACTERS

Chaplain Grimaldus (110 Points)

Emperor’s Champion (100 Points)

High Marshal Helbrecht (120 Points)

INFANTRY

Assault Intercessor Squad (75 Points)

Crusader Squad (20 models) (290 Points)

Scout Squad (65 Points)

Sword Brethren Squad (10 Models) (260 Points)

Sword Brethren Squad (5 models) (130 Points)

Infiltrator Squad (110 Points)

VEHICLES

Impulsor (85 Points)

Gladiator Lancer (160 Points)

Land Raider Redeemer (250 Points)

Repulsor Executioner (245 Points)

So, due to how new I am I’ve only played a couple games via tabletop sim, but the game-plan thus far has been the following:

Lancer and Repulsor executioner sit in the back and use their main guns to pick off vehicles and tankier units while sitting out of range of majority of weapons.

Grimaldus and the crusader brick march up the middle for the central objective and then sit on it

Helbrecht and his 10 sword brothers, riding in the land raider, go on a flank and mow through everything they can before pivoting and squeezing anybody who’s threatening Grimaldus in the center.

Scouts sit on a side objective and do just about nothing the entire game, I have no idea how to effectively use that unit.

Infiltrators rot on the home objective and screen off deep strikes as best they can

Emperors Champion runs with the smaller sword brethren squad, hunts down any characters that could cause trouble while trying to avoid any massive engagements they can’t win

Assault Intercessors go in the impulsor and kind of do nothing the entire game, I only really take them because I feel like I need more infantry but I don’t know how to go about it in a way that helps my army as a whole, Assault Intercessors are cheap but I feel like taking them AND the impulsor is a point pit that I get no use out of.

Thanks in advance for any advice y’all could give me!