r/deadbydaylight 5d ago

News Code: CROWCAW

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176 Upvotes

r/deadbydaylight 1d ago

Behaviour Interactive Thread 10.0.3 | Bugfix Patch

159 Upvotes

Content

Killer Updates

The Slasher

  • Jump Scare anti-camp penalty no longer applies across multiple floors

Perk Updates

New Survivor Perks

  • Cross-Examination
    • While in the Killer's Terror Radius and not being chased by the Killer, they leave Light Marks that last for 10s that you can see. While on the Killer's Light Marks, you gain Elusive. This ends after 3/4/5s.

Killer Add-on Updates

The Slasher's add-ons

  • Sauna Rock:
    • After a Jump Scare, inflict all Survivors within Killer Instinct's detection range with Exhausted for 3 seconds. (was 13 seconds)
  • Two Nails:
    • Spikes that come within 1 meter of a Survivor reveal their Aura for 5 seconds. (was 6 seconds)
  • Mirror Shards:
    • Impaled Survivors become Broken for 40 seconds after extracting the Spike. (was 30 seconds)
  • Toxic Waste:
    • After a Jump Scare, Survivors within 10 meters of a hook or Scrap Pile gain Oblivious for 13 seconds. (was 8 meters)
  • Sleeping Bag:
    • After grabbing a Hook Spike while in Omnipresent Evil mode, see the locations of Survivors within 10 meters of hooks. (was 8 meters)
  • Party Noisemaker:
    • Breaking a Pallet or Breakable Wall with Jump Scare reveals the Auras of Survivors further than 28 meters for 6 seconds. (was 32 meters)

Summer Screams Event

The Summer Screams event will be live from July 28th 11:00EDT - August 18th 11:00EDT. Featuring Chaos Shuffle, Lights Out and 2v8, each event will be active for 1 week at a time starting with Chaos Shuffle. Check out the available quests in order to receive rewards!

  • Week 1: Chaos Shuffle (July 28 - August 4)
  • Week 2: Lights Out (August 4 - August 11)
  • Week 3: 2v8 (August 11 - August 18)

Game Mode Updates

Lights Out

  • Survivors holding the Lantern will now see the Auras of Pallets, Vaults, and Breakable Walls within 32m
  • Gate interaction points will now remain lit once all objectives have been completed
  • Deep wounds and Anti-camp bars are now visible again
  • Added support for the Fog Vial
  • Fixed an issue where the lighting is inconsistent and can appear overly dark or bright on Xbox Series X

Chaos Shuffle

  • All Perks and Add-ons now available to be assigned

Bug Fixes

2v8

  • Fixed an issue where The Nemesis zombies could become stuck on Sanctum of Wrath.
  • Fixed an issue where Killer chests did not have their Aura revealed when facing The Nemesis and The Mastermind together.
  • Fixed an issue where Survivors could see the Aura of the Cage of Corruption while in a locker.
  • Fixed an issue where trapped Survivors were missing the trapped animation after stepping in The Trapper's Bear Trap while also being contaminated by The Nemesis.
  • Fixed an issue where a Survivor caught in a Bear Trap could be sent into a Cage of Corruption twice against The Trapper and The Mastermind.
  • Fixed an issue where it was unable to Drop the Spray/Antidote after being used by a different Survivor.
  • Fixed an issue where certain map specific achievements were not being awarded in correctly.

Audio

  • Fixed an issue where Walking Dead characters were not playing the right VO line during their interactions.
  • Fixed an issue where Ice Nine Kills music wasn't playing when equipped with collection items.
  • Fixed an issue where The Slasher 'Jump Scare' cause the Survivors in Lockers to Scream.
  • Fixed an issue where Survivors ''Fully Healed'' Voice line triggers when partially healed.
  • Fixed an issue where the bananas emit a metallic sound when hit by a projectile on Trickster Delusion map.
  • Fixed an issue where the hook voice over played too late when transitioning from phase 1 to phase 2.
  • Fixed an issue where Survivors exit gate dialog triggered at the same time the door opens, which was making it hard to hear.
  • Fixed an issue where the incorrect voice lines played for Killers & Survivors regardless of their language setting.
  • Fixed an issue where the lullaby for the Facemelter Eddie legendary cosmetic was lower than intended.

Characters

  • Reverted a fix that prevented The Skull Merchant from deploying Drones when above/below a Hooked Survivor.
    • Dev Note: The issue that the fix attempted to solve will be back, which made Drones disappear after being deployed, regardless of being out of the vertical range for Drone anti-camp. This is unintended and is under investigation.
  • Fixed an issue where as The Animatronic, the Blighted Springtrap's Mouth Animation was unable to be seen at the end of the Killer's Mori.
  • Fixed an issue where as The Dark Lord using the wolf form, the Killer could perform an extra attack right before the Pounce cooldown.
  • Fixed an issue where Survivors downed by The Mastermind's vault attack while working on a Generator kept repairing while downed.

Environment/Maps

  • Fixed an issue in Eyrie of Crows where the traps could not be placed properly on the second floor of the main building.
  • Fixed an issue in Torment Creek where traps could be placed under the ground near the window.
  • Fixed an issue in Toba Landing where The Nurse can blink through the ground.
  • Fixed an issue in Treatment Theater where The Executioner's Punishment Of The Damned attack is blocked in the middle of the main room.
  • Fixed an issue in Dead Dawg Saloon where The Nurse can blink on top of the small structures.

Perks

  • Fixed an issue where Hex Statuses were hidden from Survivors when a Hex was reactivated by the Perk 'Undying'.
  • Fixed an issue where the perk Visionary would not reveal generator auras when exiting a Locker, after the cooldown was completed.
  • Fixed an issue where the Perk 'Plot Twist' could be reused when picked up or dropped by a Killer.
  • Fixed an issue where the aura of the Perk Hex: No One Escapes Death was missing for the Survivor POV.
  • Fixed an issue where the Perk Deathbound caused Survivors that previously healed another Survivor to scream again.
  • Fixed an issue where the Perk Deerstalker was unable to reveal a Survivor for an additional 2 sec when equipped with the Perk Eyes of Belmont.
  • Fixed an issue where The perk Shadowborn failed to activate when Rampage had tokens.

UI

  • Fixed an issue where The Slasher's Dirty Money Add-On remained dimmed when active.
  • Fixed an issue where Into the Fog Tooltips for Perk Related Quests did not show the associated Perk.
  • Fixed an issue where The Oni's Blood Fury's prompt was missing an indication that it must be held to activate.
  • Fixed an issue where Survivor Skills always appeared Unlocked in the Match Details screen.
  • Fixed an issue where alternating from Chaos Shuffle to Normal Trial erased saved loadouts.
  • Fixed an issue where there was no HUD or UI feedback indicating The Oni's Blood Fury prompt had to be held to activate.

Misc

  • Fixed an issue where Survivors were unable to wiggle when being grabbed while having a Skill Check.
  • Fixed an issue causing the Entity to make an illegal purchase move in the Bloodweb.
  • Fixed an issue where leaving the Survivor queue in Play While You Wait would reset the Killer priority queue.

Known Issues

  • Stake Out tokens are sometimes consumed by Snap Out of It skillchecks when facing The Doctor.
    • Dev Note: This is unintended and will be fixed in a future release.

r/deadbydaylight 3h ago

Discussion I am so sick of half chapters. If early licenses came out today, here's what they would look like:

482 Upvotes

Halloween: Myers and Laurie (No Haddonfield because "Halloween doesn't need a map".

NOES: Just Freddy, no survivor or map (only one of these options that I perfer over what we got).

Saw: just pig, but with 2 on release pig skins that supposedly "make up for no survivor or map".

Stranger Things: just the surivors, no Hawkins or demogoron (no killer content at all for that matter). but it's ok because they get tons of skins all the time

Silent Hill: just PH, no Cheryl or Silent Hill.

RE: Both survivors and a tile on Greenville for the entrance of the RPD.

Ringu: just Sadako, because there are "no good survivor options"

Remember when BHVR tried to make sure all fans of a license were satisfied when they released chapters by making content for both sides? I do. How was DND somehow our last full licensed chapter? FNAF, Tokyo Ghoul, TWD, Chucky and Jason all got shafted for players that only play survivor or killer. BHVR, please do better.


r/deadbydaylight 7h ago

Discussion Heartbreaking news from john behaviour

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797 Upvotes

why john bhvr why


r/deadbydaylight 3h ago

Shitpost / Meme Main Reason For Slugging

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355 Upvotes

If you see the killer wandering around the general aria where you went down rather than pick you up... Ya, we just can't find you.

If you know where the image is from, yes, that is why I picked it, yes, you do get a cookie, no, I do not want them in DBD... Please think about that for a moment before you get salty, what that would actually do, how that would work out. Keep in mind SWF is a thing.


r/deadbydaylight 3h ago

Design a Cosmetic Entry My entries for the dbd skin contest 2026 - Thai school themed skins for Vee and Krasue.

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235 Upvotes

My entries for the dbd skin contest 2026. These two skins are for Vee and The Krasue. Both are Thai school inspired.

These are the refrences I used when designing these skins.

Vee:
-Typical Thai school girl outfit. Its messy and ripped because she likes getting in trouble.
(Took some inspiration from "A Girl From Nowhere".)

-Ratchaphruek flower (Thai national flower) on her backpack strap.

-Backpack is punk themed. The rock sign button represents her love for rock music and the "5" button is Thai text slang for laughing (5555555).

-Drumsticks in her backpack (because she is a drummer duh.)

-Angry Krasue graffiti on her backpack along with text that says "Vee was here" but her name is written in Thai (วี)

The Krasue:
-Thai (civil servant) teacher inspired outfit.

-Bandages around her neck to cover up her neck scars.

-Nameplate on her breast pocket that says her full name and occupation (บุหรง สุขพัฒน์, ครู)

-Her weapon is half of a scissor. I wanted it to be an object you could find in a school/university.

-Some small things a teacher might have: Pens in pocket, glasses dangling from her breast pocket etc.)

The Krasue headform:
-It is inspired from a anatomical model which can be found in a lot of schools.

-The organs are shiny to give it a "doll/plastic" vibe.

Thank you for reading my description I hope you enjoyed it :D


r/deadbydaylight 4h ago

Discussion Am I right or wrong?

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251 Upvotes

Diminishing Returns had the right intention, but didn't land properly. For both sides, it overcomplicates perk synergy, nerfs already weak perks, and didn't impact the metas that needed addressing.

A major perk overhaul could have nerfed the current metas, brought viability to weak / neglected perks, offered the potential for new and engaging perk loadouts and synergies, and overall better balanced perks across the board.

I get BHVR stated that they were planning on coming back to perks after Diminishing Returns was released, but it has almost been 3 months since it went live, and we're yet to hear anything about changes to perks.


r/deadbydaylight 4h ago

Design a Cosmetic Entry Queen Bee Skull Merchant

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237 Upvotes

Updated to fit the rules


r/deadbydaylight 8h ago

Discussion Crocs examination

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460 Upvotes

Why are people saying this perk is dead? It just doesn’t work while you’re actively in a chase anymore.
Before, survivors could disappear mid-chase with some of the strongest stealth effects in the game, and killers had little they could do about it. Now it only activates once you’ve lost chase.
It also doesn’t have a traditional cooldown. If you break chase for even a moment, the perk can activate again. In some situations, I actually think that’s better because it helps you stay hidden after escaping instead of bailing you out during a chase.
The people calling this perk “dead” are judging it based on what it used to do. I honestly think a lot of them don’t play killer enough to understand


r/deadbydaylight 4h ago

Design a Cosmetic Entry the clown - the royal pain

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200 Upvotes

howdy hey everyone, this is my design for the clown!! i still would like to add a few more details, but thought it would be nice to share it here :O] i'm not sure if adding maurice falls under the self-reference rule, so i made an alternative design just in case ''^^

love clown's theme of indulgence, and what better fit than a king! some times i can't help but wonder how clown would react to having fingers served to him on a silver platter.

i owe it to my best friends for inspiring me to join :O] hope everyone is having a blast, the submissions are absolutely stunning!! :OD


r/deadbydaylight 6h ago

Discussion Sunflesh has proven the need for an accessory / VFX toggle

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276 Upvotes

I have seen a lot of people that have been largely unwilling to buy the new pass or wear the new Taurie cosmetic because of the giant illuminated halo revealing your exact location to the killer that the cosmetic sports. I suppose you are more than capable of just not wearing the mask if that's an issue but we should not be mandated to not wear a portion of the outfit that we paid for because Behaviour felt the extreme need to attach a Team Fortress 2 Unusual effect to it.

Other cosmetics have had this problem in the past such as Yui's "Forest Guide" outfit (the one with the fox tails) But thankfully you can just swap the pants on that outfit. You can wear the "Baggy Trousers" pants from the Fire Moon outfit to have basically the same outfit. The argument is very similar to that of Taurie I suppose but at least Yui has a wide assortment of cosmetics to choose from and at least 4 different sets of kimono pants, compared to Taurie who only has two other "cultist mask" cosmetics (gas mask doesn't count lol) that have vastly different styles to the Sunflesh mask.

I think it's about time for us to get a toggle that disables not only obnoxious VFXs like the one attached to Taurie's mask, but also various small but annoying accessories like random backpacks, satchels, and other dangly bits on various cosmetics.

I also think an accessory toggle would be a great way to add functionality to various cosmetics that are "locked" into a specific design despite their real-life counterpart obviously having "movable" parts. The most obvious example is hoodies, with one example in particular that the YouTuber FarmerJohn once talked about being Taurie's Eldritch Nightmare outfit. That outfit clearly has a hood but there's no way to put it on, so a toggle for the hood would be good. If there's a fear of the cosmetic clipping this could be reserved for a "set only" effect which could only be toggled by wearing the full Eldritch Nightmare Taurie outfit (gas mask, hood, pants with the vials) so you can toggle the hood there.

Heck while we're at it: Eldritch Nightmare Taurie is covered with purple blotches that would also be nice to remove with an accessory toggle. There's a lot of customization that could be done to small design choices that annoy people if we just has an in-built toggle for it.

P.S. Accessory toggle also seems like the easiest way to get Yellow Rabbit Springtrap with the mask, which I know a lot of people have asked for. Want to get that off my chest.


r/deadbydaylight 1h ago

Shitpost / Meme really happy that we finally got a new fnaf skin

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Upvotes

Monty is an odd chose for the Wraith, but it's sill pretty cool.


r/deadbydaylight 1h ago

Fun Fact/Easter Egg In an interview, Mathieu Cote talks about a Teletubbies collab that was rejected

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Upvotes

“I was at the Licensing Expo and really wanted a meeting with the president of this company owning this license I wanted, and I managed to get 5 minutes of his time after hours. It was for Teletubbies. The pitch was for them as Killers, not anything else. The lobby with the sun baby in the corner with a creepy version of it! The guy says “”Yeah I get what you’re doing, and it’s cool. I see the vision. Yeah, I’m 100% with you. But we can’t. We can’t do that because parents everywhere around the world associate our characters with safety, gentleness, with forever.”” Well yes, I understand. Thanks for taking 5 minutes to talk with me.”

Source: https://youtu.be/ahuAA9154Qk?si=oamkg54vRr6gI7v_ (Timestamp 17:05)


r/deadbydaylight 7h ago

Design a Cosmetic Entry [OC]The Plague cosmetic design - Saccharine Affliction

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281 Upvotes

My Plague design for this years design contest! I saw a clip of where a dress was made out of dead bees wings and it kind of inspired me to do this for her.
Since bees also vomit up what we call honey I thought it's a fitting theme for the Plague :D

Good luck to everyone participating<3!!

In hindsight it might be too close to the chrysalis collection but I still wanted to try,,

(If you're wondering about the texture on the image - I use Glaze/Nightshade on all images I upload online.)


r/deadbydaylight 18h ago

Discussion Are you serious? This breaks the whole point of lights out.

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1.8k Upvotes

The entire point of the mode is that you're more unsafe than ever. Why give them basekit windows?

You know, besides the obvious.


r/deadbydaylight 13h ago

Fan Content My Huntress cosplay 🐰⚒️

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701 Upvotes

Costume by me @valxiivi on Instagram

Photo: Dukdik studio


r/deadbydaylight 10h ago

Media Wake Wednesday!

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412 Upvotes

Happy Wake Wednesday, hope yall are having a good week so far! The heatwave and smog finally passed here so leaving the house is actually an option again 😅. Little bit shorter of a video this time- I picked up Yakuza Kiwami 3, so my time has been a little more split as of late.

If any of you stream or make content (dbd or not) shoot me a message with your links. Yall have been super supportive of the WW series, and I'd love to check out what everyone else is working on!

I don't number them anymore here, but this is the 37th WW/Champion of Light episode. Can't believe how long it has been going at this point 😅.

Hope everyone has a great rest of the week, and we'll see ya again next Wednesday!


r/deadbydaylight 2h ago

Discussion Need opinions on Beach Hag cosmetic concept 🌊🦴

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76 Upvotes

Hey everyone!

This is a rough concept for the community cosmetic contest, and I’d love some opinions before the design gets cleaned up more.

The idea is basically Beach Hag, instead of her usual muddy/swamp look, what if Hag had wandered onto a beach and slowly became this sandy, sun-baked, creepy little shoreline nightmare?

I’m really liking the idea of keeping her recognizable as Hag, but making the texture more sandy instead of muddy, with beachy accessories worked into the design.

Right now, I’m leaning toward sthe bottom half of the third design with the hair/head silhouette of the first design
maybe adding some beach glass, shells, or little ocean trinkets into her hair.

The part I’m stuck on is the bikini/top design. Which version do y’all think works best? Any suggestions before we move forward with the final version?


r/deadbydaylight 6h ago

Media maximum value

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159 Upvotes

r/deadbydaylight 16h ago

Discussion Are we being serious?

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766 Upvotes

What is 3 seconds even meant to do? Literally every exhaustion add on is at least 5-8 seconds for good reason, it prevents exhaustion but good players can walk it off with good positioning and looping. 3 seconds is barely a mild inconvenience, especially because Jason can’t appear right on top of a survivor.

I know this add on was too strong but this just pushes it into F tier for no good reason. These spreadsheets need to stop dictating how they balance add ons.


r/deadbydaylight 18h ago

Design a Cosmetic Entry Skull Merchant Fog Worshipper

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1.0k Upvotes

r/deadbydaylight 10h ago

Shitpost / Meme RIP Legion

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244 Upvotes

r/deadbydaylight 20h ago

Design a Cosmetic Entry Heartthrob Clown - Cosmetic Contest Design

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1.4k Upvotes

My friends suggested I post my baby cupid Clown up. I'm not even going to pretend I can draw the Clown, but this idea has been living in my head rent free for a while now and the contest was a perfect opportunity to actually put this horrible idea down on "paper."


r/deadbydaylight 5h ago

Question Besides Nurse And Blight Who is The Best Killer?

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77 Upvotes

Nurse and Blight are easily considered two of the strongest killers in Dead by Daylight because of how much skill and pressure they can bring when played correctly. But I’m curious, who do you think is the best killer besides them? 

I’ll go first, besides hillbilly because I main him I would say singularity, he’s very good at holding survivors and especially good at holding 3 gen’s, he’s got good map pressure and a high presence.


r/deadbydaylight 9h ago

Design a Cosmetic Entry Vee - cosmetic design idea

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160 Upvotes

A re-upload from my previous post. I added the back of the character and some details like the bigger drawing of the hair clip etc. Again, this is my first time properly using procreate and I’m no professional artist so I know things aren’t perfect. I’m still wondering if it’s too simple…😅 any feedback is welcome! ☺️