r/civ 7h ago

VI - Discussion 500 hours in CIV VI and I’ve never purposefully built a military engineer

278 Upvotes

Am I missing out?

Never really have felt it was key to do so at any stage.


r/civ 16h ago

VI - Discussion It bothers me that they made born in the purple a cavalry buff

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262 Upvotes

r/civ 10h ago

VII - Screenshot CIV VII - Which Civilization?

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69 Upvotes

In the new Civ Tour video, the Korean soldiers are fighting against these units. Does anyone know which civilization these units belong to?


r/civ 10h ago

VII - Strategy [Civ VII] What are some strong civ combos you’ve seen/ played?

39 Upvotes

Ever since TOT, I’ve been seeing a lot of OP combos for civs be talked about. So i wanted to ask which strong combos you’ve come up with or seen. Here’s a list of some I’ve seen and played.

Pachacuti + Nepal

Ada Lovelace + Mayans

Genghis Khan + Mongolia

Achaemenid Xerxes + Qing Dynasty

Benjamin Franklin + Meiji Japan

Alexander + Sengoku Japan

Catherine + Heian Japan

Napoleon + Prussia

Lafayette + Prussia

Isabella + Iceland

Untested/Needs More Testing:

Blackbeard + Iceland

Amina + United States

Lakshmibai + Silla Korea

Fredrick (Oblique? Baroque?) + Assyria


r/civ 12h ago

VII - Screenshot Xerxes + Dai Viet + Hillforts is a rather fun combo

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56 Upvotes

R5: spamming hillforts in antiquity works wonders with Dai Viet since they count as fortification improvements.

Could have had some really good adjacencies with my wonder layout, but I couldn't bring myself to overbuild those juicy hillfort yields lol. Only sad thing is you're not getting the Serpent Mound with this combo since tropical and grassland rarely (never?) spawn near each other.


r/civ 12h ago

VI - Discussion Mali’s ability feels more like a disadvantage than an ability?

34 Upvotes

I can’t seem to get the hang of the Mali. I play on Immortal level and have won as all but 10 leaders, including Mansa Musa and Sundiata Kieta

The -30% toward units and buildings is a killer, and mines only get 1 production. Their gold bonuses aren’t nearly enough when all the AI is ahead of you because libraries take 40 turns and you have to buy all of your units.

With Portugal, you’re printing money and have no production debuffs.

Do any Mali players have any advice ?


r/civ 1h ago

VII - Discussion Cross over to 1.4.2 on last turn of Antiquity or first turn of Exploration?

Upvotes

Civ 7 question! I'm working my way through Antiquity in a solo game that I really like right now, but Update 1.4.2 is coming out next week, and I won't have time to finish the game before the release, so I'm considering the best way to do this. (Typically, in the past, I've just started a new game when a new release pops.)

Do you think it would generally be better to cross over to the new release on the last turn of Antiquity or the first turn of Exploration?

I'm initially thinking that it's better to cross over to the new release on the last turn of Antiquity, so that Exploration can be started entirely in 1.4.2.

I know I could save on the last turn of Antiquity, cross over to Exploration, and save right away, then choose between the two after the release. And, come to think of it, I'll probably do that, just so I have the choice! I'm curious to get your opinions on this matter of major importance anyway, though 😄

Details if they matter:

  • My current run is Ben Franklin leading Achaemenid Persia in Antiquity, and I plan to switch to Sengoku Japan in Exploration and Meiji Japan in Modern, going for military victory. I'm on Turn 77 at the moment.
  • Immortal difficulty.
  • Standard sized map, 8 players. It's a random Voronoi map, so I'm not sure which one it is...but my current area is the smallest I've ever started with, so I think it might be Fractal Continents. (I'm using the mod "v5vx5sutvy's Voronoi Shuffle", which chooses a Voronoi map type at random and doesn't indicate on the pause screen which underlying map type it is. I know of only 2 civs in the game, me and Jose Rizal leading Greece, and when I wardec'd the Rizzler, I got the Triumph for being at war with all Civs in the Homelands. So I know my homelands is small.)

r/civ 20h ago

VII - Discussion Civ 7 Deluxe and Standard are both 50% off on Steam

56 Upvotes

Is the deluxe worth the price now? or should I just get the standard? I've only played civ6 and really liked it. I'm not sure what's the state of this game right now.


r/civ 1d ago

VI - Discussion Communism quote from civ 6 made me googled if he actually said this and yes he did.

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2.2k Upvotes

r/civ 36m ago

VI - Discussion TIL: If you complete a Tech or Civic mid turn and gain a Tech/Civic policy card, it gets gained automatically. If there is a card that is made obsolete because of getting a new card, it remains until the end of the turn. So, for some turns you can have duplicate cards, effectively double boosting.

Upvotes

For example, you can have double raid cards, boosting your raiding by 100% - (source Boesthius new vid - timestamped) https://youtu.be/92eqz6POT2c?t=2958

Also works with builder charges cards too.

2,600 hours and I learnt something new.


r/civ 10h ago

VII - Discussion Why can't I build in these 5 slots?

3 Upvotes

Both in this city and another one of mine, I have spaces that should be perfectly fine for building, but I can't add anything to those tiles for the build queue. Argh.


r/civ 2h ago

VII - Discussion How do advanced starts affect victory thresholds?

1 Upvotes

I’m confused on how the victory thresholds work if I start in the Modern Age.


r/civ 1d ago

VII - Discussion Update 1.4.2 Coming Week of July 27! Improved Peace Deals, Leader Relationship Clarity, Brush and Blade Part 2, and More

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905 Upvotes

Hello from the Civ community team!

We're coming up on the best time of the month: it's update teaser time! After Update 1.4.1, which introduced Hotseat, the Archipelago map, and a systems rework for Governments and Happiness, we've been fleshing out more systems.

To that end, Update 1.4.2 will launch next week (week of July 27), featuring:

  • Expanded Peace Deals: You can now offer Gold and Influence in addition to trading Settlements. We've also updated the UI so you can temporarily dismiss a peace offer to survey the map before making your final decision.
  • Leader Relationship Clarity: Keep closer tabs on your rivals. The Leader Relationship panel now displays who initiated key events, while expanded Agenda notifications give you better context on where you stand.
  • And more! Turn on and off Test of Time Victories; lead your empire with the newly buffed World Renouncer Ashoka, and reconcile with Unfriendly leaders before things turn Hostile..

... and of course, improved game stability, several squashed bugs, and other improvements!

Coming alongside Update 1.4.2: Brush and Blade Part 2!

Brush and Blade Part 1 explored Japanese history, and Part 2 shifts the spotlight to Korea. Dominate the seas with the scientific and militaristic leader Yi Sun-sin, guide new civs Goryeo and Joseon to glory, go to battle with unique Units like the Hwacha and Turtle Ship, and enjoy new Wonders Buseoka and Hwaseong. If you already bought the collection last month, Part 2 content will be automatically added to your account when the update goes live.

More news, First Looks, and Civ Tours on the way soon. (Like, really soon). Stay tuned!


r/civ 6h ago

VII - Discussion More leaders and empires

2 Upvotes

I would love to see civ 7 bring in more leaders like Sultan suleiman or sultan Mehmet, Czar Peter the great, British monarch and ragnar lothbrok Viking etc. Also would love to see new empires like Sikh empire, Safavids and North Sea empire etc. What do you guys think ?


r/civ 19h ago

Game Mods Give me suggestions for my Civilization 1 remake!

15 Upvotes

I'm working on a replacement engine for Civilization 1. This will be a free, open-source project that will require the original DOS Civilization files to run. I intend to add a bunch of (optional) improvements, including visible civilization borders like you see above.

What other improvements to Civilization 1 would you like to see?


r/civ 20h ago

VII - Other The brits are so advanced, they even have underwater railroada

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16 Upvotes

r/civ 1d ago

VII - Discussion Wait so I’m punished for razing AND for keeping if it goes over settlement cap?

157 Upvotes

So what are you supposed to do if you play domination?


r/civ 6h ago

Bug (Linux) I have several missing pictures/textures in Civ VII, does anyone know how to fix this?

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1 Upvotes

Hi all, as the title says I am unable to see all the textures in my Civ VII game. I suspect it has something to do with using Bazzite since the game appears correctly on my Steam Deck. But I would rather use my desktop's specs.

Specs:

  • Operating System: Bazzite 43 Stable
  • AMD Ryzen 7 9700X
  • AMD Radeon RX 9070 XT 16GB GDDR6
  • B850 Motherboard
  • RAM: 32GB DDR5 6400 RAM

I tried:

  • Using DX12 and Vulkan.
  • Using various versions of proton including experimental and hotfix.
  • Using lower and higher graphic settings from the game menu.
  • Updating drivers using "ujust update" command in Bazzite.

If anyone here has run into the same issue and knows how to fix it I would appreciate the insight. Also, if there is somewhere else I should post this please let me know.


r/civ 14h ago

VII - Discussion CIV 7 100% Steam Achievements Questions

4 Upvotes

Did anybody complete 100% civ7 achievements ? How long did it take and are the dlc civs achievements going to be added ? Right now I think all of the civ7 achievements dont require any DLCs civs right ?


r/civ 10h ago

Question New to civ games what to get

2 Upvotes

Hello everyone im new to this subreddit and would appreciate your help. Ive never played a civ game before and im new to the genre. Ive heard good things about civilization 6 and want to try it out but i also saw civilization 7 on sale what should i get. Civ 6 anthology bundle is 15 dollars and civilization 7 standard edition is 26 dollars


r/civ 1d ago

VII - Discussion New First Look: Yi Sun-sin (Brush & Blade)

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322 Upvotes

Get a First Look at Yi Sun-sin in Civilization VII! This new leader is available the week of July 27, 2026 as part of the Brush and Blade Collection featuring two leaders, four civilizations, and four Wonders.

Game guide here: https://2kgam.es/4gFSsR0

---------------HISTORY---------------
The famed admiral, Yi Sun-sin, was a man of duty and resolve. Despite a volatile career plagued by betrayal, Admiral Yi never strayed from his duty, answering the call of his king even from the depths of prison. From the splintered remains of the Korean navy, he forged a fleet of strength and led his men to victory against the overwhelming odds of the enemy, cementing his legacy as a hero to his men and to his people.

--------------ABILITY-------------------
Samdo Sugun Tongjesa: Can train Fleet Commanders after studying the Discipline Civic during the Antiquity Age. Receive a free Fleet Commander once you have both a Harbor and Discipline. Defeating an enemy with a Naval Unit provides Science equal to a percentage of its Combat Strength. All Fleet Commanders receive XP upon construction of Science Buildings. Gain a set amount of Gold per Age per point of Fleet Commander XP earned in Combat.

--------------ATTRIBUTES---------------

  • Militaristic
  • Scientific

----------------AGENDA-----------------
13 Ships: Increase Relationship with civilizations that have a minimum amount of Naval Units and Fortification Buildings. Decrease Relationship with civilizations that don't meet these minimums.

-----------STARTING BIASES-------------

  • Coastal

r/civ 1d ago

VII - Discussion Gameplay Info for Goyreo and Joseon

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152 Upvotes

You need to scroll almost all the way down on the link I posted. Here’s the info:

GORYEO

Out of the fragmentation of Korea’s Three Kingdoms period came Goryeo, a center for scholarship and art, and a formidable force in East Asia. Established in 918 CE, Goryeo became a bastion of Buddhist scholarship, and was an early innovator in moveable type – in other words, the printing press. Additionally, Goryeo celadon pottery is famous for its sophistication and artistry. Goryeo faced challenges, though, keeping peace on the peninsula at first through strength, and then through strategic positioning as a vassal of the Yuan Dynasty of China. Yet in that empire’s fall, a new order arose – Joseon. 

  • Apex Age: Exploration
  • Attributes: Cultural, Diplomatic
  • Unique Ability - Byeongjo: 
  • Tier 1, Antiquity Age: Increased Culture from active Endeavors you started or supported. Increased Culture on Unique Improvements in Towns and increased Influence on Unique Improvements in Cities.
  • Tier 2, Exploration Age (Apex): Further increased Culture from active Endeavors you started or supported. Increased Culture on Unique Improvements in Towns and increased Influence on Unique Improvements in Cities.
  • Tier 3, Modern Age: Even further increased Culture from active Endeavors you started or supported. Increased Culture on Unique Improvements in Towns, increased Influence on Unique Improvements in Cities, and increased Tourism from all Unique Improvements.
  • Unique Military Units: Hwacha (Unique Siege Unit), Tobang (Unique Cavalry Unit)
  • Associated Wonder: Buseoksa

JOSEON

As stable as it was isolated, the Joseon Dynasty was a five-centuries-long period of peace in Korea, marked by the elaboration of Confucianism, a strong defense, and a carefully balanced political system. Founded in 1392, the kingdom lasted until just before the dawn of the 20th century, repelling invasion after invasion from its neighbors. It was a highly structured society, with a rich scholarly tradition that carefully monitored outside influences, selecting only that which would make Joseon prosper. It would fall in 1897, after pressure from the ascendant Meiji Empire and the United States became overwhelming.

  • Apex Age: Modern
  • Attributes: Cultural, Expansionist
  • Unique Ability - Bongwan: 
  • Tier 1, Antiquity Age: Increased Specialist Limit in the Capital. Decreased Specialist Limit in all Cities other than the Capital. Joseon begins the Age with a set City Limit. Can purchase Tier 1 Science and Culture Buildings in Towns.
  • Tier 2, Exploration Age: Increased Specialist Limit in the Capital. Decreased Specialist Limit in all Cities other than the Capital. Joseon begins the Age with a set, increased City Limit. Can purchase Tier 1 Science and Culture Buildings in Towns.
  • Tier 3, Modern Age (Apex): Further increased Specialist Limit in the Capital. Increased Specialist Limit in all Cities other than the Capital with a Seowon Unique Quarter; decreased Specialist Limit in non-Capital Cities without a Seowon Unique Quarter. Joseon begins the Age with a set, increased City Limit. Can purchase Tier 1 Science and Culture Buildings in Towns.
  • Unique Civilian Unit: Jangyongyoung (Unique Army Commander Unit)
  • Unique Military Unit: Turtle Ship (Unique Heavy Naval Unit)
  • Associated Wonder: Hwaseong

r/civ 9h ago

VII - Other Getting mods working on Geforce Now Ultimate

0 Upvotes

Has anyone managed to get mods working on any premium subscriptions of GeForce now? When using the fee tier these do load each time in the background when civ is launched but with ultimate no mods will download.


r/civ 1d ago

VI - Screenshot Going out on top after an impossible deity win

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16 Upvotes

r/civ 1d ago

VII - Strategy Eliminate civ at the end of era or leave them with one settlement? (CIV 7)

27 Upvotes

As the title says

Eliminate civ at the end of era or leave them with one city/town?

In previous civ games I would leave them with one city - does it make sense to do that now or benefits to destroying them outweigh negatives in the next era?

Equally does it make sense to grab nearly every city or a) raze some b) trade back the poorer settlements