r/VoxelGames • u/Moppemopsi • 3d ago
r/VoxelGames • u/radolomeo • 5d ago
Alien invasion making some troubles, will you protect the city?
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r/VoxelGames • u/GamingWithMyDog • 8d ago
Great play through of the puzzles in Foxel
r/VoxelGames • u/DaanBogaard • 10d ago
I added a hang glider to my Voxel Game!
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Join the playtest or wishlist the game here!
Hey everyone,
In the past weeks I didn't have as much time as the months before. But I did find some time to implement a hang glider! You can equip it in the "mobility item" slot. Right now only hang gliders are available. I aim to also add a boat and a grapple hook.
If you are interested in following the game's development, consider joining our Discord!
r/VoxelGames • u/juulcat • 12d ago
Voxile world Crystal Cathedral - Trailer & build timelapse
r/VoxelGames • u/hibreck • 13d ago
How would you rate my visual style?
This is an object-oriented voxel style, where each object has its own independent voxel structure, which allows you to rotate, scale, and destroy objects as you like.
r/VoxelGames • u/Over-Link-3282 • 20d ago
made a gameplay trailer for my voxel survival game 🌲🍃
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thoughts??
r/VoxelGames • u/void_src • 20d ago
I added torches to my hardcore survival voxel game
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If you'd like to chat, follow the development, or see more screenshots and gameplay clips, feel free to join our Discord server: https://discord.gg/mqf2TP2CmU
r/VoxelGames • u/FrailCriminal • 21d ago
Check out my voxel building/guessing game on reddit! r/Voxelary
r/VoxelGames • u/Ch3ld • 23d ago
I've been working on my fully voxel made parkour game called Don't touch grass for 2 years now and just announced it on steam.
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Steam page here: https://store.steampowered.com/app/4787590/Dont_Touch_Grass/
r/VoxelGames • u/DaanBogaard • Jun 21 '26
I added crafting to Voxel Throne!
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Join the playtest or wishlist the game here!
Hey everyone,
In the past 2 weeks I have done a lot of bug fixes! Specifically on the multiplayer side. A lot of stuff was broken after adding the shops, quests, armor and abilities. But now it all is fixed. Big thank you to all my playtesters!
After that, I moved on to the crafting system. You can gather materials like you would expect and use the crafting stations in the village to refine items and craft weapons!
Currently I only have the wood working building done, but will of course add a lot more crafting buildings next!
UI also need some more improvements. I want it to display how many of the ingredients you have, and make the crafting not instant, but take a second. For now, this system also works!
If you are interested in following the game's development, consider joining our Discord!
r/VoxelGames • u/atomitonttu • Jun 20 '26
We've been working on our voxel game for years and Taival demo is now up on Steam
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Hey guys!
It's my first time posting on this sub, but I made a post previously on r/CubeWorld and someone told me to do a post here. So here we go!
We're working on Taival, this Cube World inspired adventure RPG with a handcrafted world built with voxel aesthetics. The game supports multiplayer both online and split-screen for up to 4 players, and you're accompanied by a shapeshifting being, Henki, so you're never alone even when playing solo. The game offers multiple combat styles, like magic, ranged and melee with skill trees to let you unlock new playstyles later during your journey.
If you got interested, we have a public demo up on our Steam page now, and we've joined Steam Next Fest!
We have been updating the demo throughout the week, AND we gave our Discord members a "demo+" so to speak, fishing being now playable in that build. You can join our Discord server for the code and tutorial on how to join that demo branch.
I attached a short showcase of some stuff from our demo, so you know what kind of game we're talking about.
Have a good one!
r/VoxelGames • u/Acceptable_Ideal_697 • Jun 17 '26
Mom said it's my turn on the health station
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r/VoxelGames • u/cenkerc • Jun 13 '26
improved sky and cloud on my incremental game
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r/VoxelGames • u/Weazel887 • Jun 11 '26
Would you play a voxel RTS with both classic strategy view and first-person hero mode?
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r/VoxelGames • u/unomelon • Jun 09 '26
Allumeria 0.15 Devlog - All the new stuff!
r/VoxelGames • u/DaanBogaard • Jun 07 '26
I added shops, armor, quests and abilities to Voxel Throne!
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Join the playtest or wishlist the game here!
Hey everyone,
Today, I want to show you what I have been working on for the past weeks.
First off, I implemented shops. Here you can buy and sell weapons and armor. In the future this is also where you can buy potions and mobility items (boat, hang glider or grapple hook)
I also finally added armor to the game. It has been missing for a while. There is now gloves, shoes, chest and shoulder armor. I am still trying to implement a nice system for helmets, but since every race has a different head (with a unique size) I may need to make helmets specific to a race. Or I might not have helmets at all if it takes away too much of the uniqueness of races.
There is now also a quest system in Voxel Throne! Currently there are only kill quests (slay x number of y type of enemy of at least level z), but in the future I can extend this system to include the dungeons that will be generated, world bosses and other types of tasks.
Finally, the game now has an ability system. I currently have the explosion and smash ability implemented.
Abilities are not bound to classes. None of the game's equipment is bound to classes. weapons, armor and abilities have stats requirements. For example the smash ability requires 5 points in strength and the explosion requires 5 points in intelligence (numbers are not final!). I have yet to think of a good way a player unlocks these abilities. Right now the player just spawns with them in the inventory, as you can see.
The ability system is also very broad. So will be easy to extend it later.
Next up, I will work on some multiplayer syncing stuff. Since after adding abilities and now armor, multiplayer does not yet have these updates. After that I will move on to the crafting system.
Thanks again for all the support!
If you are interested in following the game's development, consider joining our Discord!
r/VoxelGames • u/Moppemopsi • Jun 04 '26
FluxWerks demo is out now!
FluxWerks is a factory automation game in infinite voxel world with fluid and heat simulation.
I've been working my butt off to get the demo ready and it feels both great and terrifying to finally put the game publicly out there.
https://store.steampowered.com/app/4436200/FluxWerks/
Go ahead and try it out if you got interested.
If you encounter any bugs or issues I would appreciate any feedback directly on this post or on the Steam forum or the discord (link in Steam forum).
r/VoxelGames • u/spicedruid • Jun 03 '26
I Released a Demo for My First-Person Voxel Roguelike!
Hi everyone!
I just released a demo for a Voxel game i'm making called Crawl to the Depths, It's a game about exploring caves and structures on a journey to the bottom of the world. You mine ore to upgrade your equipment, and you can combine materials together on different tools to change their stats. You can also dig and use dynamite to carve paths through the caves.
If that would interest you, check out the game's demo page!
Thank you!
r/VoxelGames • u/DoggyBlack • Jun 03 '26
Rock Diver — voxel mining + TPS shooting + an incremental progression core (free demo out now)
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