r/CubeWorld Jun 02 '26

Mod Post Update regarding fan project posts

326 Upvotes

Users in the subreddit seem to be largely split in regard to people advertising their Cube World adjacent projects here, so I'm going to lay down some ground rules going forward. These are subject to change based on feedback:

  1. You can still post your Cube World adjacent projects in the subreddit. Users can decide if they want to see it via upvoting or downvoting.

  2. You must use the new "Fan Project" flair for any posts that are in relation to your Cube World adjacent project.

  3. You must include the title of your project at the start of your post title in brackets/parentheses in order to make your post immediately discernible as non-Cube World.

I'll be monitoring the subreddit and discussion in regard to this post and others as usual and may adjust these rules going forward. Thanks!

  • u_ok

r/CubeWorld Apr 15 '24

Mod Post Cube World Omega FAQ + Updates

130 Upvotes

Unofficial Discord: https://www.discord.gg/cubeworld

Cube World on Steam: https://store.steampowered.com/app/1128000/Cube_World/

Official Cube World website: https://picroma.com/

Wollay's blog: https://wollay.com/

Wollay's twitter: https://x.com/wol_lay


What is Cube World Omega?

On May 25th 2023, Wollay released a new blogpost detailing his latest project, Cube World Omega. Cube World Omega is a new version of Cube World that is being designed on a new engine with new features, but in the spirit of the Cube World Alpha, which has often been described as a better game than Cube World's official steam release.

When will Cube World Omega be released?

We don't know! Wollay has not made any indication as to when the game will be released.

Will I have to buy Cube World Omega?

We don't know whether the game will be a free upgrade from the current Cube World (similar to how Alpha buyers got the Steam release for free) or if it will be a separate product.

What's new in Cube World Omega?

Wollay periodically posts updates on his Twitter account. You can find that here: https://x.com/wol_lay


r/CubeWorld 16h ago

Wollay Post Working a lot on dungeons. Here I'm testing patrols: enemy groups that move between locations to make dungeons more challenging. Multiple floors, gates, boss encounters are working, too! ⚙️ #cubeworld #cubeworldomega

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147 Upvotes

r/CubeWorld 2d ago

Fan Project [Legend of Voxelwood] added some NPCs

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38 Upvotes
  • revamped the terrain again with a different tile set
  • added a starting location with some NPCs
  • worked on looting a bit

r/CubeWorld 3d ago

Question WHERE THE UPDATE!?!?

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159 Upvotes

8th day without my daily Wollay post, my opium is running dry, where are you Wollay?? I neeeeeed it


r/CubeWorld 5d ago

Fan Project [Wildaria] My 2D Cube World-like w/ focus on Pets just entered Alpha!

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0 Upvotes

Hey Again!

It is kind of crazy to think back in summer of 2013, I woke up to videos of Cube World Alpha releasing on Youtube and I was hooked.

Now after 5 and a half years of developing a 2D cube world like game I have finally reached a point of alpha. The discord has been sinking dozens of hours in and having a lot of fun playtesting. If you are interested join us! Wildaria is a community driven game after all 🐸

Appreciate all the support this community has given Wildaria over the years, we're at almost 26k wishlists on Steam and Early Access is slated for Sept-Oct.

HOW IS WILDARIA LIKE CUBEWORLD?

Welp it is a producedural RPG, with action combat, skill tree, points of interests, dungeons, bosses, procedural weapons.

Happy Adventuring,

Spacefudge


r/CubeWorld 7d ago

Feeling Alone In This

135 Upvotes

In Cube World alpha. I had a blast with the weapon customization feature where you can add voxels and actually change the geometry. It even affected reach. It changed or buffed the weapon stats. I don't find publishers, developers, studios, hardly any reviewers who talk about this. I still think it was ahead of its time and was overshadowed by the technology. From my extensive searches this is the only game that has done this. I remember being so excited to level up so I could add more to my weapon and by late gameplay I was proud of it.


r/CubeWorld 10d ago

Fan Project [Voxel Throne] I added a glider to my game!

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47 Upvotes

Join the playtest or wishlist the game here!

Hey everyone,

In the past weeks I didn't have as much time as the months before. But I did find some time to implement a hang glider! You can equip it in the "mobility item" slot. Right now only hang gliders are available. I aim to also add a boat and a grapple hook.

If you are interested in following the game's development, consider joining our Discord!


r/CubeWorld 11d ago

Meme wobbly please just release the binaries you can go back to sleep after we'll handle it from here

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177 Upvotes

r/CubeWorld 11d ago

Wollay Post Some Cube World Omega screenshots from today. 📸 #cubeworld #cubeworldomega

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279 Upvotes

r/CubeWorld 11d ago

Wollay Post Fog of war: At first, only a corner of the castle is visible on the map. As you approach and explore the area, the full structure is revealed. Same for villages and other locations. This is giving you visible destinations while preserving the surprise of discovery. #cubeworld

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41 Upvotes

r/CubeWorld 14d ago

Question Modding Cube World?

4 Upvotes

Been a very long time since playing cube world, looked around at some mods and stuff and the majority of the stuff i found is years old.

Where should i go to start modding cube world and is there any recommend mods/modpacks?


r/CubeWorld 16d ago

Fan Project (legend of voxelwood) updated the terrain generator, looking better?

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69 Upvotes

instead of having a huge voxel world to explore, I am keeping the terrain generation small and "room" based. Each "room" may have a treasure chest or a miniboss or a dungeon entrance or a town.

Do you see this game design interesting enough? I checked out the other fan projects in this sub and I think they are already doing pretty well for what they are going for.

not sure if my project is unique enough to have a place somewhere. Would like to hear what you think. Thanks.


r/CubeWorld 16d ago

Wollay Post Working on warrior skill trees, though technically, they're DAGs. In the new skill system, some paths will be mutually exclusive, forcing you to commit to a direction like offense or defense, while others can be developed in parallel. #cubeworld #cubeworldomega

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245 Upvotes

r/CubeWorld 19d ago

Wollay Post Fresh Cube World Omega screenshots! All classes are fully functional now, including some new skills! Next working on skill trees. #cubeworld #cubeworldomega

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331 Upvotes

r/CubeWorld 22d ago

Fan Project (Legend of Voxelwood) I reworked a project from last year, any potentials?

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31 Upvotes

the project probably needs a better name but anyway, is it looking like a game you may want to play?


r/CubeWorld 23d ago

Wollay Post Finally added pet taming and pet leveling again in Cube World Omega. Bonus: Pets in the inventory got their head as preview sprite instead of a generic cage! #cubeworld #cubeworldomega

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332 Upvotes

r/CubeWorld 24d ago

Meme Wollay developing the Cube World be like:

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167 Upvotes

r/CubeWorld 24d ago

Wollay Post I've been working on biomes, villages and dungeons. Here are some screenshots from today! #cubeworld #cubeworldomega

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246 Upvotes

r/CubeWorld 26d ago

New Cube World beta easter egg? "Camp"

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119 Upvotes

So I was playing and randomly found this place just called "Camp" and I couldn't find that anyone had encountered this before? With a beach umbrella and beach towels you can sleep on. Nothing special happened after I beat the quest, anyone seen this before? :D


r/CubeWorld Jun 21 '26

Fan Project [Voxel Throne] I added Crafting and Gathering to my voxel game!

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67 Upvotes

Join the playtest or wishlist the game here!

Hey everyone,

In the past 2 weeks I have done a lot of bug fixes! Specifically on the multiplayer side. A lot of stuff was broken after adding the shops, quests, armor and abilities. But now it all is fixed. Big thank you to all my playtesters!

After that, I moved on to the crafting system. You can gather materials like you would expect and use the crafting stations in the village to refine items and craft weapons!

Currently I only have the wood working building done, but will of course add a lot more crafting buildings next!

UI also need some more improvements. I want it to display how many of the ingredients you have, and make the crafting not instant, but take a second. For now, this system also works!

Thanks again for all the support!

If you are interested in following the game's development, consider joining our Discord!


r/CubeWorld Jun 17 '26

Fan Project (Taival) We are part of Steam Next Fest and our demo is now public!

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223 Upvotes

Hey guys!

It's been a long time since posting on this sub, but just wanted to let you guys know that we have a more polished and improved demo up on our Steam page now, and we've joined Steam Next Fest!

We're working on Taival, this Cube World inspired adventure RPG with a handcrafted world built with blocky aesthetics. The game supports multiplayer both online and split-screen for up to 4 players, and you're accompanied by a shapeshifting being, Henki, so you're never alone even when playing solo. The game offers multiple combat styles, like magic, ranged and melee with skill trees to let you unlock new playstyles later during your journey.

We'll be updating the demo throughout the week, and today we added a couple of talismans in game. You get one after completing the tutorial segment, and another one from slaying a boss. AND we gave our Discord members a "demo+" so to speak, fishing being now playable in that build. You can join our Discord server for the code and tutorial on how to join that demo branch.

Anyways! Just wanted to let you guys know since we know many of you enjoyed our playtests earlier :) I attached a short showcase of some stuff from our demo, so you know what kind of game we're talking about.

Have a good one!


r/CubeWorld Jun 16 '26

Discussion For those who don't know, Wollay has been remaking the game from scratch again.

246 Upvotes

That is why the more recent news that he's bee posting seem to be feature barely anything new. He has scrapped the previous UE5 remake of cube world and is now remaking it into a brand new engine. His goal seems to be re-adding every single feature that was featured in the alpha, including mundane and arguably useless ones like the humidity monitor on the top right of the screen.

From what I'm currently gathering, he's only made the warrior class and probably hasn't gotten to making more than just the grasslands biomes. The game is probably really far from release, and he's more than likely only just picking development back up again, as shown by how active he is being on Twitter.

What I am curious about is whether or not we'll see features go beyond what they were in the alpha.


r/CubeWorld Jun 16 '26

Wollay Post Wollay: Some Cube World Omega screenshots from today 🌳🌤️ #cubeworld #cubeworldomega

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292 Upvotes

r/CubeWorld Jun 13 '26

Fan Project (Waystone) I’ve been working on my voxel RPG for 2 more months - here’s what changed

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49 Upvotes

Hey everyone!

I wanted to share a new update on my voxel RPG project. I’ve been working on it a lot over the last couple of months, and the game is slowly starting to feel more like an actual RPG instead of just a world generation test.

The biggest new system is quests. NPCs can now give tasks, the map can point you toward the objective, quest enemies can be marked in the world, and rewards can be claimed after completing the objective. I also added structure-clearing quests, where the game sends you to a generated structure and links a boss inside to the quest.

World generation also received a lot of work. The terrain is less flat now, with more interesting elevation changes, better landscapes, new vegetation props, falling leaf particles and improved clouds

Combat and magic have expanded too. The game started with only water magic, but now I’ve added more spell types, including beam magic, lightning magic and poison-based spells.

I also added a minimap with points of interest, so the player can actually navigate the world and find important locations. On top of that, I’ve been optimizing the engine and improving performance as the world and entity systems get bigger.

There are also new mobs now, including cows, chickens, sheep and a target dummy for testing combat.

The game is still very early and a lot of things are rough, but I’m happy with the direction it’s going. My next goals are to improve dungeons, add better structure markers, make enemy groups inside structures, and continue building more actual gameplay around exploration.

If you're interested, the game has a Discord server!