r/RimWorld 9m ago

Colony Showcase Is this plan to wall in my base too much?

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Upvotes

(Plan markers are red for walls, blue for potential killboxes). I'm a new player. I played the first 3 years with Cassandra on Strive to Survive. The back to back raids started to get too much so I turned on peaceful to keep learning the game before I get overwhelmed. Turns out I go too rich in the past in game year and now if I turn it off of peaceful, I get raids of 50 manhunting lynxes that my 5 decent shooters can not handle. My base wasn't really planned out at all and I'm trying to salvage a bad situation in peaceful so I can turn it back off and maybe have a chance lol. With that said, does this plan I have make any sense. I was only going to do one of the kill boxes, I just don't know what location works better. Or if either of them work at all.

Thanks in advance.


r/RimWorld 13m ago

PC Help/Bug (Mod) What mods change the behavior?

Upvotes

My pawns are being incredibly stupid and its driving me insane. Things like not eating, ignoring higher priority jobs, not partaking in recreation even though they have plenty of options and allocated time, constantly leaving hospital beds when they are set to bedrest 1 and i have forced them to rest until healed. i have to constantly micromanage everyone just so my base doesnt fall apart. this is my first time with mods and ive never had these issues with just dlc.

(I have plenty of hours and know how to manage schedules/priorities, this is not an issue with that)


r/RimWorld 1h ago

Colony Showcase My best run so far. I love base-building, but don't know what to do next!

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Upvotes

r/RimWorld 1h ago

PC Help/Bug (Mod) Medieval overhaul: How do I get raw herbs to make spice to make sausages?

Upvotes

I’ve been trying to figure out how to make sausages for weeks. And there’s no answer online. Can someone help me?
Goal: make sausage
Issue: don’t know how to make/grow raw herbs so that I can make herbs for sausage.


r/RimWorld 1h ago

Comic Crashed Refugees (26)

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Upvotes

r/RimWorld 1h ago

PC Help/Bug (Vanilla) How to deal with unnatural body that doesn't exist Spoiler

Upvotes

So basically I was playing the gravship mode and I accepted the mission that gave me the unnatural corpse of a high mate that was linked to my level 20 melee colonist, but before I could even consider studying it a sun blocking mech cluster appeared (my main energy was solar btw) so I had to leave before I ran out of energy and I left the body there, unfortunately though that didn't help like it did with the cube and now I can't even study it because it's outside the map, it's starting to awaken now and I have no clue what do to, I would rather not use dev mode to deal with this, also the colonist is unable of violence if that changes anything. as a fun fact the body is in Australia because the place was absolutely full of giant insects. What do I do?


r/RimWorld 2h ago

PC Help/Bug (Mod) Is it possible to burn corpses for electricity? Pls lmk if there's a mod for it

12 Upvotes

r/RimWorld 2h ago

Guide (Vanilla) Alright 4th time is a charm "there are 3 slag uranium turrets way up top"

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10 Upvotes

Usually I would use Dev mode to instant build those traps but after building and rebuild in Dev mode so many times I somehow ended up with 4000 stone blocks they are filling up my inventory so I need to use those some how.


r/RimWorld 2h ago

Colony Showcase Full View of My Paused Medieval Fantasy Settlement

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44 Upvotes

I was planning to wait until it was finished before posting any full screenshots, but I realized I might never actually finish it... so I gave up. 😂

Hopefully, future me will finish it someday! ⭐


r/RimWorld 2h ago

Story Colonist ran over a bunny with a car and he fucking died from the impact

52 Upvotes

Okay, so I sent over a caravan in a Roadrunner. One guy driving, one guy is a bodyguard in case of an ambush. Ambush happened, two manhunter bunnies.

I will be perfectly clear here. The passanger has marine armor and a plasma sword and health at 10000%.

I signaled the car to run over the bunny. Passanger instantly dies. Says he was beaten to death. Check the death report. Nothing's there.

Did the bunny fucking explode in his throat or what?


r/RimWorld 2h ago

Scenario eeeeeeeeeeeeeeeeeeeeeeeew

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22 Upvotes

r/RimWorld 2h ago

PC Help/Bug (Mod) in only one save only event is new biotech lab appearing please help

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1 Upvotes

that is my mods and stuff  https://gist.github.com/HugsLibRecordKeeper/99b824b741f78dbc63396eccd6e3a39d
also some modded helmets make my pawns turn invisible if anybody could find that out too


r/RimWorld 3h ago

PC Help/Bug (Mod) Please help me with this error it makes me unable to fish in my seablock world

0 Upvotes

JobDriver threw exception in toil CompleteFishingToil's initAction for pawn Larsen driver=JobDriver_Fish (toilIndex=2) driver.job=(Fish (Job_696) A = (139, 0, 108) B = (138, 0, 108) Giver = JobGiver_Work [workGiverDef: null])

System.NullReferenceException: Object reference not set to an instance of an object

[Ref 56AE5773]

at RimWorld.FishingUtility.GetCatchesFor (Verse.Pawn pawn, Verse.IntVec3 cell, System.Boolean animalFishing, System.Boolean& rare) [0x00082] in <b7c18af6909f4623bed21df58cc9b431>:0

- TRANSPILER com.VFEFishing: IEnumerable`1 VCE_Fishing.VCE_Fishing_FishingUtility_GetCatchesFor_Patch:Transpiler(IEnumerable`1 codeInstructions)

at RimWorld.JobDriver_Fish.<CompleteFishingToil>b__4_0 () [0x00023] in <b7c18af6909f4623bed21df58cc9b431>:0

- TRANSPILER com.VFEFishing: IEnumerable`1 VCE_Fishing.VCE_Fishing_JobDriver_Fish_CompleteFishingToil_Patch:Transpiler(IEnumerable`1 codeInstructions)

at Verse.AI.JobDriver.TryActuallyStartNextToil () [0x001b0] in <b7c18af6909f4623bed21df58cc9b431>:0

UnityEngine.StackTraceUtility:ExtractStackTrace ()

(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)

(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.AI.JobUtility.TryStartErrorRecoverJob_Patch1 (Verse.Pawn,string,System.Exception,Verse.AI.JobDriver)

Verse.AI.JobDriver:TryActuallyStartNextToil ()

Verse.AI.JobDriver:ReadyForNextToil ()

Verse.AI.JobDriver:DriverTick ()

Verse.AI.Pawn_JobTracker:JobTrackerTick ()

Verse.Pawn:Tick ()

Verse.Thing:DoTick ()

(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickList.Tick_Patch2 (Verse.TickList)

(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch3 (Verse.TickManager)

Verse.TickManager:TickManagerUpdate ()

(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch1 (Verse.Game)

Verse.Root_Play:Update ()

Can you please help me with this and i kinda cant remove vanilla fishing expanded because i need it to get wood to make decks in my seablock world


r/RimWorld 3h ago

PC Help/Bug (Mod) All of my male goblins have zero chances to romance the women?

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562 Upvotes

Title. To be clear I play modded, obviously - all of my gnoblins have the same genes, exactly the same, they're heterosexual and age compatible, but both of my male goblins cannot romance the women and vice versa. It doesn't tell me why. I have no way of finding out and I don't want to cheat it out. All of them have negative compatibility for some reason. All of them. They're friends, like each other, but they can't romance each other :/ any idea?


r/RimWorld 3h ago

PC Help/Bug (Mod) RimWorld Mods Completely Disabled?

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2 Upvotes

Has anyone seen anything like this? I have no idea how to fix it. I've looked everywhere online but haven't seen anyone with this exact problem.


r/RimWorld 3h ago

Discussion Marriage to quest pawn

4 Upvotes

So my pawn married one of the pawns that join as a quest (temporary). She got pregnant and then after 16 days they all left and her too. My pawn wasn’t even upset. Is that a bug? If she would have died he would have been upset. Just a bit weird. I also thought she’d stay since she was super happy. I play medieval overhaul if that matters Thanks!


r/RimWorld 4h ago

Discussion Haven't played since the first dlc - do I need em all?

3 Upvotes

Oh and any QOL mods considered essential by the community?


r/RimWorld 4h ago

#ColonistLife When your colony is charitable and needs to spread the glorious word.

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2 Upvotes

Sometimes your colony population doubles overnight for a while and you need to find a place for all those beds.

And sometimes the early game rewards you for the kindness.


r/RimWorld 4h ago

PC Help/Bug (Vanilla) Is there any way to reverse a flood, either vanilla or using dev mode - without destroying the river itself?

0 Upvotes

I'm trying to do the monument quest, but before I could finish, a seasonal flood occurred and flooded the monument making it impossible to build. I was hoping for it to end soon, but I now have 8 days left to finish building. I don't want to destroy the river as it is my source of electricity.


r/RimWorld 4h ago

#ColonistLife After the divorce his wife kept the good bedroom so Barron was relegated to the Reptile Room

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13 Upvotes

(I ended up with a lot of reptilian xenotypes in this run)


r/RimWorld 4h ago

Discussion Rate the colony :)

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2 Upvotes

I'm using a few mods, including CE, Dubs bad hygiene and vanilla nutrient paste expanded.


r/RimWorld 4h ago

Guide (Mod) CE, armor for ranged fighters

5 Upvotes

I've already asked about armor for melee fighters (for which I am grateful to all those who answered me), but now I wanted to know about armor for ranged fighters from a distance of 15+ tiles.

Before microelectronics, which armor would be the best?


r/RimWorld 4h ago

PC Help/Bug (Mod) Raiders drug use makes colonists mad

7 Upvotes

I finally bought the ideology DLC and now have it all.

Anyone have an issue with raiders using drugs and that causing negative buffs for the colonists?

Thinking it might be a mod, about to nuke all mods and start with just a few and slowly add them back to see which one is the problem.

But would love to know if anyone already has a solution.

Edit: negative mood, wanna say -8 for each raider who used drugs.


r/RimWorld 5h ago

Misc I hate the hunters

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4 Upvotes

My tamer finally reached lvl 20 and some thrumbos spawned, suddenly a hunting party decided to shoot one. Did manage to tame one tho👍


r/RimWorld 5h ago

PC Help/Bug (Mod) Is there a mod that adds the different types of leather back?

2 Upvotes

One of the things I really miss from the pre 1.0 is the different types of leathers each animal dropped. I understand that it is a lot simpler to have "lightleather" but I miss the stupid random events like a colonist making a legendary squirrel leather cowboy hat. From the short brows I had on the workshop, I just see that there are mods that even further simplify this.