r/RimWorld • u/sarsante • 12h ago
Discussion Why at some point a long range enemy decides to not get inside my killbox
As you can see by the arrows long range enemies were flowing into the killbox without any issue, can see 3 dead pikemen there, couple lancers, it works fine until at some point it stops working and a long range enemy just sits in the back like the pikemen in the rectangle.
I can make it move by moving all my shooting pawns to the sides out of the stuck pikemen vision but I want to understand why it happens? It just too many "corpses" then because of collision AI decides it's better to stay in the back? It's not EMP nades, the pawns can't even aim inside the corridor that leads into the killbox, the range of their nades are just outside of the tunnel.
As you can see I tried adding turrets powered/unpowered and it seems it doesn't change anything. Turrets are there to avoid enemy stuck like that.

