Before the skills issues thing. Let me get this out of the way:
I have done compiler kills on every character. I have all titles in the game apart from the new one (7 resets will take a while) and I was Pinnacle 1 on season 1 and will likely be Pinnacle 1 this season again. I am not the best player of the game by any extent of the imagination but I think I am among the people in this game who would not be called a beginner or even an intermediate level player. Also, I have already done everything there is to do in the new mode yesterday, including killing the compiler.
Now on to the PVE mode:
The game is great but...
We need more people playing the game.
Barrier to enter is too high.
We need to expand the appeal of the game so people can play on a ladder to get to the hardest ways of playing the game, feel more comfortable, and also so they can enjoy the game a bit without constantly losing.
There are likely thousands of ideas that could be implemented to achieve those goals. Bungie chose one.
Enter Vault Breaker.
I love the idea. Honestly. It won't be a silver bullet, but it is a step in the right direction. However, that stuff needs tuning.
My main takeaway is that it is way too hard and in a boring way. You will likely not be able to kill the compiler unless you split throughout the map and find batteries alone and do some of the vaults in duos or solo. My team is fairly ok at the game and if we were struggling to do it, i bet there will be a lot of others (the people this thing should be actually aimed at, findin the content way way too hard).
What I would suggest:
• Bring back the armor lockers. Having not a single armor locker on Cryo and starting with only the Magnum and the Volt AR is just a pretty boring experience. It would be nice to have the chance to get better weapons throughout the map. And the main challenge with the compiler is actually having decent weapons to do damage during the damage phase.
• Add the yellow weapons to the vaults they belong to, like in normal cryo. This is a chance for people to have fun with weapons they might have a hard time getting in PvP mode. Remember, the game is about having fun; let's help people have fun. It is not a hard concept to grasp. Plus, you won't keep the guns when you leave anyway. No one is harmed by this.
• Either make it so it is 2 vaults and then compiler rather than 3 vaults and then compiler, or make it truly random. Doing all those vaults over and over for little reward is not very fun; give people a chance to get a lucky run. The compiler gives people nothing other than the same stuff you get on the other vaults; why gate it so hard?
• Allow people to further better their initial kit all the way up to a gold kit. I play with full golden kits most of the time when playing pvp and that is so fun, let people have that fun, ungate that fun from the at least on PVE, give them a path to that fun. This will also give the mode more longevity and something to grind for, upgrading your gear all the way up to gold.
• Add a better version of the vault tokens that you can only get from the compiler and that you need for the highest tier of upgrades. Make doing the compiler more than once worth it. Otherwise, you do it once for the codex, then grind tokens for rewards at the shop and never try the compiler again. Use those tokens to gate better rewards at the armory as well. So there is a clear progression ladder.
• Add more cosmetic rewards. (This could come later, but there needs to be more to grind towards)
• This is a HUGE one. Make the keys not templates. It is an absurd idea that the golden key is a cryo template and you get this in a mode where people are supposed to go to get respite from the carnage of PvP cryo. A huge part of the current templates are all going to end up in the hands of good PvP players who will kill other people trying to do their template "quests".
These are just some top-of-the-head thoughts. I would really want to see the game succeed. I love the game. And the PVE is a great idea. However, it needs real tuning. As it is , for veteran players it is a 3-day activity that will quickly lose its appeal, and for the casual or beginner player it is a hard experience that will be fun at first and will end up in frustration and feel ultimately unrewarding.
Love you, bungie. Keep on believing.