r/Marathon 10h ago

Marathon (2026) Shotsinii's Animations and art are Great

Enable HLS to view with audio, or disable this notification

1.2k Upvotes

Make sure to look him up and appreciate his work I watch his art and animations over and over it's really cool


r/Marathon 4h ago

Marathon (2026) // Bungie Replied yummy data blobs

573 Upvotes

ouuuuuuughhhh.... so full....


r/Marathon 8h ago

Fan Art/Fan Creation I liked Cryo so much, I made it IRL! [giveaway]

Enable HLS to view with audio, or disable this notification

430 Upvotes

I’ve been working on this creation for a while now, and I’m excited to finally show it off!

To celebrate the launch of a new way to play Cryo, I’d like to give away a CYRO themed bag charm to a lucky commenter! To enter, just leave a comment.

I’ll randomly select a winner three days after this post goes live and reply directly to the winning comment from this account only: u/rameneater_haun.
I will never ask for payment of any kind. Shipping details will be arranged privately through DMs after the winner is chosen!

I make Cryo and faction-themed bag charms in small batches and wanted to share them with the community. Thanks for checking them out! If you're interested in them, you can also check out my Etsy shop "R3DGameEssentials" - I'm running a little summer sale over there!

A huge thanks for r/marathon's mod team for allowing me to run alittle giveaway and a massive shoutout to all the inspirational artists and team over at bungie for creating such a fantastic world.

Thanks so much for checking out my creation, and try not to lose everything at the lose-everything factory, runners.


r/Marathon 9h ago

Fan Art/Fan Creation My art of marathon

Thumbnail
gallery
265 Upvotes

Hi everyone, sorry for the inconvenience. I'm here to offer my services as an artist. I'm a big fan of Marathon and wanted to share my projects.


r/Marathon 7h ago

Marathon (2026) Discussion Please don't fall for the same trap twice

Post image
1.4k Upvotes

This has always been the case. Putting aside poor upper management, Destiny was a 10 year long experiment that showed us how it is nigh impossible to please both.

Even when both groups were relatively happy with the current state of the game, it was too expensive. Marathon is already a $150m+ loss so we can't expect a huge influx of dev talent and labor to expand one part of the game without the detriment of the other.

Destiny stopped new content because no matter how healthy or successful the game was, it's still one game/income source and can't be worked on as if it's more than that, which pvp and pve both require.

Overwatch fell for the same trap and it almost killed the game too. Tens of millions and years of dev time wasted on a (admittedly much worse than bungie) PvE mode that brought about a content drought. Had marvel rivals been on the scene earlier, it could have killed the game then and there. Another inverse example is apex which outright removed their more pvp heavy arena mode.

Tldr; the suggestions I'm seeing for marathon as a hub for all sorts of game modes, from extraction to pve to pvp arena and so on will not work because it's too labor intensive to upkeep everything at the same time


r/Marathon 6h ago

Marathon (2026) Discussion New license agreement

Post image
449 Upvotes

I know it's the norm nowadays but seeing this and the class action waiver at the end of the agreement, I can't shake the feeling they're covering their back in case the game is unexpectedly shutdown. I hope this just basic legal stuff as I'm no expert and hope the game gets to have a long life and the love it deserves

Edit : thanks for the reassuring replies about it being normal for all the games as I suspected, was just a bit surprised by a new agreement today, I can peacefully get back to vault breaker


r/Marathon 8h ago

Marathon (2026) Shittiest experience to date

152 Upvotes

Loaded into outpost with a free kit, got matched some 300+ level people with Vidmaster or Gilded titles and whatnot, no mics. First game of the evening that went well for, we killed a team, did convoy, opened pinwheel, red key room - where I got a Flight Control encrypted key for the first time ever. I ping the room excited, but moments later I got unfortunately got clumsily downed by a claymore.

My wonderful teammates decided to not rez me, pick the key off of my body, left me dead and went to open the room themselves because "that's what I get for greeding the pinnacle room". (?) Am I supposed to wait like an idiot until everything is looted because I'm on a free kit? That key was literally the only thing I picked up from there and I'm sure there was plenty of goop for everyone in key room.

What a miserable experience. You guys fucking suck.


r/Marathon 11h ago

Question Interested player here, is it worth buying Marathon mostly to try out the new PvE mode?

Post image
225 Upvotes

I love PvE shooters and I’m a fan of Destiny. I’m not terribly excited about pvp, however, which is why I haven’t grabbed Marathon. This new PvE mode looks really great and I’m thinking about buying this game mostly for this mode.


r/Marathon 12h ago

Marathon (2026) Discussion Vault Breaker is a Great and a solid base to build on for Future

Post image
650 Upvotes

Played Vault Breaker a bit from yesterday and honestly been liking it a lot. I like how agressive the PvE enemies are, the increase in enemy density is good. The push for doing 2 to 3 Vaults back to back is really fun and I bet will get easier as I get more T2 upgrades for the Free Kit (I am yet to do the compiler). I am gonna play more to get that Cryo 6 key for normal Cryo.

The bones for a great mode are here but it is not really that deep which is understandable as this is an experimental mode that Bungie likely developed last minute. For me the most intersting part of the mode is tbe upgradable Free kit, it is a really cool idea that could be built upon for upgrading parts of the kit with your items.

I think this mode can be expanded to other maps such as Night Marash and Outpost. Maybe moving from key room to key room with some added mechanics. I do hope Bungie sticks with this mode to expand and improve it as it has a really soild foundation for a good Roguelite mode.


r/Marathon 3h ago

Marathon (2026) An interactive Cryo map that shows locations of all monitors, scan stations, vaults, spawns, and other important things.

Thumbnail
shackmaps.com
106 Upvotes

I didn't make this, just figured it would be helpful to all of the other Cryo newbies who are working to learn the map.

This mode is beating the shit out of me and I'm loving every minute of it.


r/Marathon 3h ago

Marathon (2026) Discussion To the people complaining about vault breaker difficulty

115 Upvotes

I keep seeing post about how vault breaker is to difficult and its impossible to kill the boss.

The mode has only been out for a day and your trying to rush the boss. We have 2 weeks of this.

You start with just a gray shields and no backpack. You need to build your kit with store upgrades to make the fights easier. The amount of enemies are the same as standard cryo, it just that you don't have your most meta gear.

I know most of equipment drops and spawns have been reduced but you can still find good loot boxs in the same places every time.

You have 35 minutes to do at least one vault you don't need to rush around the map. There are no other players to rush you, slow down plan your route bots don't regularly spawn in hallways.


r/Marathon 6h ago

Marathon (2026) Feedback The new PVE mode is a good idea but needs tuning. Fast. (a personal POV and well intended feedback)

128 Upvotes

Before the skills issues thing. Let me get this out of the way:

I have done compiler kills on every character. I have all titles in the game apart from the new one (7 resets will take a while) and I was Pinnacle 1 on season 1 and will likely be Pinnacle 1 this season again. I am not the best player of the game by any extent of the imagination but I think I am among the people in this game who would not be called a beginner or even an intermediate level player. Also, I have already done everything there is to do in the new mode yesterday, including killing the compiler.

Now on to the PVE mode:

The game is great but...

We need more people playing the game.

Barrier to enter is too high.

We need to expand the appeal of the game so people can play on a ladder to get to the hardest ways of playing the game, feel more comfortable, and also so they can enjoy the game a bit without constantly losing.

There are likely thousands of ideas that could be implemented to achieve those goals. Bungie chose one.

Enter Vault Breaker.

I love the idea. Honestly. It won't be a silver bullet, but it is a step in the right direction. However, that stuff needs tuning.

My main takeaway is that it is way too hard and in a boring way. You will likely not be able to kill the compiler unless you split throughout the map and find batteries alone and do some of the vaults in duos or solo. My team is fairly ok at the game and if we were struggling to do it, i bet there will be a lot of others (the people this thing should be actually aimed at, findin the content way way too hard).

What I would suggest:

• Bring back the armor lockers. Having not a single armor locker on Cryo and starting with only the Magnum and the Volt AR is just a pretty boring experience. It would be nice to have the chance to get better weapons throughout the map. And the main challenge with the compiler is actually having decent weapons to do damage during the damage phase.

• Add the yellow weapons to the vaults they belong to, like in normal cryo. This is a chance for people to have fun with weapons they might have a hard time getting in PvP mode. Remember, the game is about having fun; let's help people have fun. It is not a hard concept to grasp. Plus, you won't keep the guns when you leave anyway. No one is harmed by this.

• Either make it so it is 2 vaults and then compiler rather than 3 vaults and then compiler, or make it truly random. Doing all those vaults over and over for little reward is not very fun; give people a chance to get a lucky run. The compiler gives people nothing other than the same stuff you get on the other vaults; why gate it so hard?

• Allow people to further better their initial kit all the way up to a gold kit. I play with full golden kits most of the time when playing pvp and that is so fun, let people have that fun, ungate that fun from the at least on PVE, give them a path to that fun. This will also give the mode more longevity and something to grind for, upgrading your gear all the way up to gold.

• Add a better version of the vault tokens that you can only get from the compiler and that you need for the highest tier of upgrades. Make doing the compiler more than once worth it. Otherwise, you do it once for the codex, then grind tokens for rewards at the shop and never try the compiler again. Use those tokens to gate better rewards at the armory as well. So there is a clear progression ladder.

• Add more cosmetic rewards. (This could come later, but there needs to be more to grind towards)

• This is a HUGE one. Make the keys not templates. It is an absurd idea that the golden key is a cryo template and you get this in a mode where people are supposed to go to get respite from the carnage of PvP cryo. A huge part of the current templates are all going to end up in the hands of good PvP players who will kill other people trying to do their template "quests".

These are just some top-of-the-head thoughts. I would really want to see the game succeed. I love the game. And the PVE is a great idea. However, it needs real tuning. As it is , for veteran players it is a 3-day activity that will quickly lose its appeal, and for the casual or beginner player it is a hard experience that will be fun at first and will end up in frustration and feel ultimately unrewarding.

Love you, bungie. Keep on believing.


r/Marathon 6h ago

Marathon 2: Durandal (1995) If Bungie just marketed NuMarathon like the old games, they'd already have one morbillion players

Post image
126 Upvotes

r/Marathon 1h ago

Marathon (2026) Discussion Vault Breaker isn't intended to bring in new players, it's testing the systems for the mode that will be trying to do that

Upvotes

Seeing a lot of people miss what I could've sworn was blatantly obvious. A lot of complaining that the mode is hard or that Cryo isn't good for new people, wondering how it's supposed to introduce people to Marathon.

It isn't. That was never the intention.

Vault Breaker is an experiment. A test. It's supposed to be there to test some rushed together functions and gameplay ideas, and to see how people react to it. Adjusting enemy spawns to be based on how many people you have is out of scope, they don't do this on any other map so there's no prior systems for enemy scaling to use, and so creating one for this queue was (rightly) deemed unnecessary. In fact, seeing how people react to the map in its current enemy density is important, that's a big variable and you don't mess with every variable at once in an experiment. Who knows, maybe they're going to scale enemies in the permanent PvE mode.

"Why Cryo and not another map?" is another question I see, and here's the simple answer: Cryo was easiest to implement these systems on first. It's the only map with a very specific and fairly linear progression through the map. Spawn in one of six spots, kill bots, find security, batteries and coolant, make your way to a vault and open it, then exfil. No other map has this map-specific gameplay loop. You could maybe argue Outpost and Pinwheel and Narsh and Complex Control, but Perimeter and Darsh flat out have nothing even remotely comparable, and the Outpost comparison is flimsy at best. So, Cryo is the easiest map to implement some roguelite mechanics into.

"Why aren't they designing the new mode to be for beginners?" is another one, and here's the answer to that one: they are, and Vault Breaker isn't it. The permanent PvE mode is going to be designed to draw in new and lapsed players, but a limited time event on the endgame map is absolutely not going to do that. Vault Breaker is here to get feedback and test some of the ideas they had. For instance, the complete lack of any weapons or gear to find mid-run. I don't really like it, and a lot of people don't either. I understand the decision, if you could kit yourself up to blue/purple in the spawn room like you could in normal Cryo, it would completely kill the meta-progression of upgrading the sponsored kit. I feel like they could've put a few arms lockers around, especially in the security 3 rooms, and they should have definitely put gold weapons in vaults. But that's important feedback that they are listening to.

Because in the end, that's the important thing. Experiments are meant to get information. How people play, what they like, what they don't like. Sponsored Survival was, as far as a pvp-lite mode that was supposed to have a constant threat of Rooks and a big mosh pit at exfil, a complete failure. Rooks did not play the mode at all, therefore as a pvp-lite mode it failed. But it gave them the information that some people really like running around an empty map with easy enemies. I don't know why, but that's important information to know, and I would put actual money on them taking that into account for the permanent PvE mode. Vault Breaker is the other extreme: Instead of easy PvE and a few people expected in each match, it's hard PvE and no people in each match. We've seen how people respond to the easiest PvE possible, how do they respond to the other end? With this information, that can tweak and tune the permanent mode.

anyways inb4 I get called a bungie dick rider defending the stupid developers making stupid decisions by a bunch of people with hidden post histories


r/Marathon 2h ago

Marathon (2026) Feedback Vault Breaker has got me hooked on this game even harder than before

61 Upvotes

As a mainly solo player I really don't want to deal with randoms, and haven't managed to bring a single friend on this game.

Being able to play on Cryo Archive solo, learn the map layout and mechanics and going from not even being able to open a single vault to nearly reaching the second one (I was able to get everything except the credentials for Vault 5 in my last run) feels absolutely amazing.

I was VERY lost at first, as this map is clearly designed kinda like a maze, but that makes it much more satisfying to learn than the 3 other maps. It kinda feels like the Resident Evil 1/2/7 mansions to me, in all the good ways, and I now understand why people love this map so much.

I still probably won't hop on Cryo trios fill after this ends, but if I manage to bring friends or if this map somehow gets a solo mode I'll definitely hop on the Marathon again, and I hope this mode is gonna come back later (maybe in season 3 ?)


r/Marathon 1h ago

Marathon (2026) My first Compiler kill in Vault Breakers

Enable HLS to view with audio, or disable this notification

Upvotes

Solo filled and ended up with 2 Chad destroyer teammates. We got very lucky gathering batteries and managed to also gather 2 emp grenades which absolutely got us the win.

We didn't have lab code for vault 6 either so that was additional time we spent


r/Marathon 7h ago

Media Post WSTR buff official video

Thumbnail
youtube.com
149 Upvotes

r/Marathon 8h ago

Marathon (2026) Discussion Vault breakers is super fun but i wish the vaults gave you more gold weapons so you can actually have fun trying them on bots :<

140 Upvotes

r/Marathon 8h ago

Marathon (2026) Discussion If intentional, why is this so ugly?

Post image
114 Upvotes

This doesn't match the UI design at all, and it bothers me an unreasonable amount. Is it a bug? Is it intentional? Who knows, who cares, but please round those corners a bit before I impale myself on them.


r/Marathon 9h ago

Marathon (2026) Feedback Vaultbreaker is FUN and has shown that HIGH STAKES hard PVE Extraction can be a draw.

128 Upvotes

Even though the rush of completing a vault while facing real player threats isn't there, it's surprisingly well replaced by the pressure of trying to complete all three vaults in a single run.

To me, this mode feels like proof of concept that a true PvE extraction mode could work—one where you bring in gear you've earned and have a real chance of losing it. I want the kind of difficulty that forces me to actually play well, or risk losing my entire loadout. I want to be able to risk my gold-tier gear against challenging AI, but only if the bots are difficult enough that extraction never feels guaranteed.

The key is that there should be no free kits in this mode. Every loadout should come from your traditional Marathon runs, giving every deployment meaningful risk and reward.

I think a mode like this would appeal to both a broader audience that enjoys PvE experiences and the core extraction shooter community that wants high-stakes gameplay.


r/Marathon 8h ago

Marathon (2026) Vault Breaker Tips - We just cleared Compiler! - WiP

Post image
111 Upvotes

Some VB tips, still in progress, would love to get feedback/suggestions from folks.

This is a really cool mode, and the high speed coordinated rushing feels really great. Cool game mode. The feeling on learning minute details, rushing around, seperating to go faster, and getting better every run feels great in a classic Rogue-like way.

It feels like the initial reveal trailer tbh. I'm excited to see what they do next.

Shoutout to the folks at Bungie, minor quality of life fixes here are great. The step by step instructions are good for newbies. Larger bat icons, and **being able to exact ping bats from the map* is huge. So huge, that I think this mode would be substantially less fun without that QoL fix.

Edit: No, you do not get the Cryo skin for completing VB Compiler.

Compiler is much harder than you'd initially expect. You need to be very well coordinated as a team of individuals who each understand every step towards the finish line. I think it's in a great place diifculty wise. Hard, a worthy challenge with triumph in victory, but not unapproachable.

That said, we did it as an LFG crew from The Official Discord so it's not out of reach to most folks.

**Upgrades**

Early on, go ham, learn the map, have fun. Focus on T2 Data.

In general: get backpack upgrades ASAP, then meds and shields. The anti-virus can be good to make use of key 06 on runs, but you can always get anti out of the armory and on tranquility warden, with it often enough dropping elsewhere.

The starting bats and tags are huge. You can then rotate side to side instead of going central after the spawn monitor, and that's a great way to get more monitors, and scan for bats.

Get the creds for Vaults 4 and 5 first, they are the ideal for Compiler. But. You'll have all the upgrades in not too many runs. You can spread who has which vault bypass in a given team.

**Comp**

2x Destroyer / 1x Triage is my strong recommendation for Compiler, but it's not *needed* for 3Vault. Honestly, all of the shells except Sentinel are viable in 3Vault runs.

**Strats**

Learning the map is the most important thing.

Get used to sending part of your team to open vaults or grab items, and letting other folks float around and get batteries. Its a good way to save time.

The in-Vault exfil summon always goes to the same place. So we started going to it early while running around and just dropping all of our data from our bags in the floor. We'd then pick it up as we left, to leave with our bags being like 100% data.

I don't recommend spending a lot of time on batteries before you hit Security Level 3. The scans get much bigger.

All bats now show up when you get close, but scanned bats, can be selected on the map, and exactly pinged, cross-map. Making them very easy to find.

You'll start to learn the monitor locations in vaults quickly, team up and call, the out for speed.

Try to deactivate the red field in Labs as quick as possible.

For a serious Compiler run, ideally you want Vaults 01 - 05 - 04 - 07. It's way less bats, less coolant, and less travel time wasted. But, that's just random. I only recommend resetting for Key01 when you are explicitly going for Compiler and don't care about Data at all.

Destroyer should look to get a Volt SMG to tap fire to get rockets off with low ammo use.

Important for Compiler: You really need to check all Blue rarity ammo boxes, cabinet loot chests, warden bodies, and armory for bubbles and ESPECIALLY EMPs they make the Compiler do-able.

For The Compiler itself, have one person get comfortable aggro-controlling him around the end pillars and taking out its bubble blasts. While two other rush symbols. Have ad clear call if a bubble blast escapes towards an ally, or if they need someone to take boss aggro while they heal. Make sure to rush symbols as soon as you get in, calling out which symbol you're both doing. Try to enter the third symbol while the compiler is away from the center. I recommend walking backwards away from him.

Open your third vault as fast as possible, and use the time sequencing DNA to get the bats for 07. You should have a huge scan radius by then.

I also recommend not fixating on data when making a serious attempt at Compiler. You will need as much health / ammo / EMPs / bubbles as you can hold.

You do not get the Cryo skin for VB Compiler. The triumph is based on the Ganglion, and there are none on offer here. The Compiler itself had a gold bag, and the Sec5 room was empty. VB Compiler may be intense enough to qualify for the skin. Maybe not. Idk. But the triumph is worded like VB Compiler should count, even if it's based on Ganglion in reality.

**Bugs**

Vault 6's bypass upgrade is bugged atm. If you have the skip code for 06, and don't open Secret Lab **the DNA will not spawn inside 06**. We have tested this, and can consistently replicate. To be clear, the 06 bypass works great, but it cannot be relied on for a Compiler run. You can absolutely still get Data.


r/Marathon 19h ago

Marathon (2026) Shell menu now shows a different art when a specific skin is equipped

Thumbnail
gallery
696 Upvotes

r/Marathon 7h ago

Marathon (2026) Discussion When Vault Breaker is over, I really hope it drives more player engagement & inspires a new player base in normal Cryo Archive

81 Upvotes

Love it or hate it, the addition of Vault Breaker is a huge step in the right direction for the game. I've always said the first step of improving in Cryo is 100% map knowledge. Players teetering on the fence about it due to it's high difficulty can safely learn and get more comfortable here. I'm hoping Bungie hit two birds with one stone (PVE mode and a disguised tutorial, in a sense) with this new mode.

The best, most memorable games I have ever played in Marathon are getting someone multiple subroutines for the first time or successfully ex-filing with players that didn't believe in themselves due to the high skill ceiling and difficulty. I remember meeting a dude in an Outpost game we queued on accident. Said hey man, we're leaving in 5 minutes but you wanna run Cryo with us? Decided to do a 6 key and got him his subroutine on his 2nd game of Cryo ever. Remember #thatswhatitsallabout!


r/Marathon 2h ago

Marathon (2026) Discussion Vault breaker is fun.

29 Upvotes

It is a nice little challenge for solo or with your friends. I like it. that is all.


r/Marathon 1h ago

Question Thinking about buying the game

Upvotes

Hi, After not playing arc raiders for couple months my hunger for extraction shooters are back, i saw the game is on sale. how is the current game and is it worth to get into as solo? thanks for answers