JRPG's are great. We can all say that. Some are better than others, of course. There are a handful of JRPG's though that have that one or two things that make them more memorable/stand out, either because of a fun gimmick/mechanic, mini game, etc. So today I wanted to ask, this
What is one thing you would like to see more of in JRPG's? (for the love of all that is holy, elaborate why)
For me, I understand it'll cost more budget, but I'll always appreciate it when weapons and armor have a physical appearance and change design in battle depending on the weapon you equip. Say for instance the MC is using a basic Iron sword. But if I give him a serrated blade, it'd be awesome to see it and not the stock iron sword graphic. Or say I put sandals on a female character, that equipment piece would be on the characters model. Stuff like that is awesome (Again, it's a budget thing, I understand this. If people are worried about ruining cutscenes, the game should adopt what Xenoblade DE did which is like a transmog thing)
One other thing, Chained Echoes has really spoiled me, I want every battle to end in being fully recovered so I don't have to constantly reopen the menu everytime I get into a battle and heal everyone for the unteenth time. The recovery items won't be useless, cause they'll be used in battle, which imo is better.
This goes for any game, but the option to turn off rumble, and the option to customize controls (the latter more so being for games that are action combat focused though) Left face button is primary attack, up face button is heavy. If it's not those two buttons, you're doing it wrong (glares at souls games and Monhun)
Finally, when done well, crafting weapons, armor, accessories, and potions is amazing. Doesn't have to be an open world style game, just let me use monster parts to make stuff and break the game if I can (Atelier in a nutshell from what I've heard)