r/JRPG 3d ago

Weekly thread r/JRPG Weekly "What have you been playing, and what do you think of it?" Weekly thread

5 Upvotes

Please use this thread to discuss whatever you've been playing lately (old or new, any platform, AAA or indie). As usual, please don't just list the names of games as your entire post, make sure to elaborate with your thoughts on the games. Writing the names of the games in **bold** is nice, to make it easier for people skimming the thread to pick out the names.

Please also make sure to use spoiler tags if you're posting anything about a game's plot that might significantly hurt the experience of others that haven't played the game yet (no matter how old or new the game is).

Since this thread is likely to fill up quickly, consider sorting the comments by "new" (instead of "best" or "top") to see the newest posts.

For a subreddit devoted to this type of discussion during the rest of the week, please check out /r/WhatAreYouPlaying.

Link to Previous Weekly Threads (sorted by New): https://www.reddit.com/r/JRPG/search/?q=author%3Aautomoderator+weekly&include_over_18=on&restrict_sr=on&t=all&sort=new


r/JRPG 5d ago

Weekly thread r/JRPG Weekly Free Talk, Quick Questions, Suggestion Request and Media Thread

2 Upvotes

There are four purposes to this r/JRPG weekly thread:

  • a way for users to freely chat on any and all JRPG-related topics.
  • users are also free to post any JRPG-related questions here. This gives them a chance to seek answers, especially if their questions do not merit a full thread by themselves.
  • to post any suggestion requests that you think wouldn't normally be worth starting a new post about or that don't fulfill the requirements of the rule (having at least 300 characters of written text or being too common).
  • to share any JRPG-related media not allowed as a post in the main page, including: unofficial videos, music (covers, remixes, OSTs, etc.), art, images/photos/edits, blogs, tweets, memes and any other media that doesn't merit its own thread.

Please also consider sorting the comments in this thread by "new" so that the newest comments are at the top, since those are most likely to still need answers.

Don't forget to check our subreddit wiki (where you can find some game recommendation lists), and make sure to follow all rules (be respectful, tag your spoilers, do not spam, etc).

Any questions, concerns, or suggestions may be sent via modmail. Thank you.

Link to Previous Weekly Threads (sorted by New): https://www.reddit.com/r/JRPG/search/?q=author%3Aautomoderator+weekly&include_over_18=on&restrict_sr=on&t=all&sort=new


r/JRPG 8h ago

Discussion Which JRPG do you recommend?

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72 Upvotes

Hello hello!
As the title suggest I'm here for recommendations.
So, I am currently replaying my favourite Persona game (Persona 3 Reload). And before anyone gets mad I never Played any of the previous versions of P3, Only played P3R, P4G and P5R. I genuinely love the combat in the Persona games, like I love the combat in Digimon Story Time Stranger and Cyber Sleuth. My "problem" with those RPGs is the monster collection part, not that I don't like it, it can be fun, but that puts a lot of the strategy in the preparation before the battles which is not always what I'm looking for.

So I am wondering if there is a game with a similar or identical combat system, without the monster collecting. Just having a few party members to pick from, manage their equipment and that's it.

Because I absolutely adore Persona's combat system, finding the weaknesses and resistances of each enemy, the optimal order to attack and play accordingly, but I want something like that without the monster collecting part, and all that comes with it. I don't even know if such game exists

Steam if games aren't exclusive
PS5 and Switch if exclusives


r/JRPG 12h ago

Discussion Who is the smartest JRPG protagonist?

39 Upvotes

Not just in knowledge but in wisdom as well. A smart protagonist not necessarily because they're into science or a big nerd, but also because of their quick wit and ability to think fast in situations. The kind who is actually smart in a way that is impressive and makes you surprised by their own deductions or plans.


r/JRPG 26m ago

News [Colossus: Eternal Blight] Early Access trailer. It is Out Now on Early Access.

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Upvotes

r/JRPG 12h ago

Question What is the single most profound/memorable moment in a jrpg for you?

33 Upvotes

Jrpgs are most of the time story-focused with a lot of big or small events/dialogues. Some scenes are obvious and infamous (like Aerith and Sephiroth in FFVII), some are debatable or optional or not presented as a cutscene, but also poignant and effectful (eg certain sidequests in Nier Automata)

Just off the top of your head, what is the single most profound/memorable moment in a jrpg for you? A moment, an interaction, a cutscene, that has you left shook to the core or just touched you with its sincerity and still think about from time to time.

Of course these have the potential to be very spoilery, so please use the spoiler tag where thought necessary.

For me the moment I thought about first, was Olivers Mom death scene in Ni No Kuni. It gave so much gravitas and depth to the story and honestly was very shocking when it happened and how it was presented. It wasn't necessarily surprising (since there was always this ominous feeling contrastimg the whimsical), but it was extremely impactful and it's definitely the catalyst/emotional core for the whole story, even though the mother is only vaguely superficially characterized


r/JRPG 10h ago

Discussion Which JRPG has the best anime cutscenes?

16 Upvotes

JRPGs have long featured anime cutscenes, usually playing during major moments during a game's story. In a lot of JRPGs these are a treat to watch due to how flashy they are, plus they offer a chance to see the characters and world in a different way. Nowadays they're not as common as they used to be, likely due to video game graphics having reached the point where it's possible to portray cinematic scenes in-engine. Still, games such as the Persona and Tales series keep this practice alive.

Which game/games do you think has/have the best anime cutscenes? By that I mean games that have more than just an anime intro and/or ending, ones that have multiple cutscenes that play throughout the game.

In my opinion the original Persona 3 has the best cutscenes. While they may not have animation as fluid as the anime cutscenes featured in some other JRPGs, the art direction is amazing. I love the use of colour and the storyboarding is excellent. The character designs aren't 1:1 with Shigenori Soejima's art but they're still very reminiscent of it and look great. The original Persona 3 has such a great atmosphere and I think the anime cutscenes did an excellent job in selling it. No shade towards the Persona 3 animated movie series or the cutscenes featured in Persona 3 Reload, those look great but they can't match the artistry of the original game's anime cutscenes. It's a shame we didn't get more cutscenes like that in future games in the series.


r/JRPG 3h ago

Recommendation request Semi Text Based JRPGs? (see post)

7 Upvotes

I finally got around to playing the DQ3 remake and one thing I really loved about it was the combination of first person battles with little text blurbs for actions. For those who haven’t played it’s something like:

”Hero sliced at the slimes”

”Slime is distracted…”

”Hero takes a deep breath“

I thought it added a lot of characterization to the fights and really let me envision the actual combat sequences better. Plus, it gives some characters personalities that they wouldn’t otherwise have, like one of my party members is a jester and they’ll spend their turn making up a pun on a whim or praying for world peace, super charming.

I was wondering, are there any other JRPGs that do combat like this, maybe with even more in depth descriptions? I don’t mind old/outdated visuals.


r/JRPG 2h ago

Question Any advice for FF2?

3 Upvotes

From the pixel remasters plan on going into it soon after just finishing FF1. Damn Chaos and the refight of the fiends had such bloated HP and did a lot more damage I hope FF2 isn't like this.

So looking for all welcome'd advice for FF2 as I'm not sure what I'm getting into on the pixel remaster'd version.

Thank you.


r/JRPG 4h ago

Question How would people here feel about JRPGs inspired by classic literature?

5 Upvotes

If such an idea was already done in the genre before, then I apologize because it’s just that I was looking to see what classic fantasy literature could make for a good JRPG.

Like one story that sticks out to me is the Wizard of Oz since everyone knows about the how the movie adaptation was a classic fantasy story about a group of people who were out to find their purpose in life since the lion character wanted to be a great ruler, while the Tin Man character was looking to understand his existence since he was a machine.

My point basically is that I was trying to picture what a turn based game would be like in concepts if said JRPG took heavy inspiration from the aforementioned Wizard of Oz franchise because it could be interesting, but if such a game does exist, please let me know.


r/JRPG 1h ago

Question Question about Lost Odyssey' story

Upvotes

Hello guys, after getting a ton of good recommendation from this very sub a while ago, I decided to play Lost Odyssey and am currently having fun. I have one big question though that is confusing me: Isn't Kaim supposed to be Immortal? Why does he act as if he is scared of getting hurt? Why does he parry attacks? Why does he run from enemies?

I guess I am confused about what kind of immortality it is, we see him (and seth) survive a lava filled meteor at the beginning, but he can just be killed by random enemy n23? I do not know if this gets properly explained later, if it does just try not to fully spoil if possible, otherwise go ahead and tell me.

Thank you


r/JRPG 5h ago

Discussion Magna Carta PS2

5 Upvotes

I have had this game for a long time but never actually sat down to play it. Sort of in between games right now while I wait for September and October to destroy my life with the release schedule and was thinking about playing it. Has anyone played it? Got any tips for someone starting out?


r/JRPG 17h ago

Discussion If given the choice, what is that one feature you always turn off? Or wish you could turn off?

30 Upvotes

Most people would probably say random encounters or similars. For me I'd say is recovering all HP/MP upon levelling up. On the more recent DQ remakes is an option, and you bet that is the one thing I turned off right away.

The games are not too tough and something like that takes away a lot from the experience when you can tackle every dungeon, spam your strongest moves and then get one level just before the boss to be at full power. No reason to ever use items outside of the early game because of it.


r/JRPG 9h ago

Review My thoughts on Emerald Dragon (PCE) Spoiler

7 Upvotes

In no particular order:

  • Very pretty (loved the pixel art).
  • Confer feature was much appreciated: player assist and added characterization all in one.
  • This is the first time I encountered this kind of combat system and I found it a lot of fun.
  • The whole "towns are part of the open world" mechanism was unique but resulted in many towns that were pretty much indistinguishable from each other, unfortunately.
  • That, ah, sure is a lot of backtracking, huh.
  • Colorful cast, but I'm more used to JRPGs with more character growth, I guess.
  • At some point, I was like, "Man, Atrushan sure is bleeding party members, isn't he? ... Ooof, there goes another one."
  • ...My bullet points might make it sound like I'm leaning negative towards this game, and I'm really not (or at least, not too much). It's an old JRPG, and brings with it some of the flaws that come with games of that era. I'd say it's a solid, decent game with some unexpected QoL, but I wish I got more attached to the characters.

r/JRPG 35m ago

Recommendation request Hidden gems or important games for veteran JRPG players?

Upvotes

[Any platform is fine]

Hello, there’s obviously a ton of game recommendation posts but I’m specifically looking for games which a veteran with good taste would recommend, either hidden gems or games I might not have touched, just the absolute best of the best. I’ll include details about my preferences but feel free to respond to the broader topic too.

Megami Tensei is my favorite series, meaning I don’t love every game individually but I always love the way the series works, especially the cyberpunk/apocalyptic futurism stuff is fantastic and they obviously have the best gameplay in the genre (if you disagree, give me the best!) I love the first person dungeon crawlers too (I’ve played EO).

I do love FF7-9 because they have such a solid structure and actually interesting locations rather than the generic town-dungeons of many games, plus their design and side quests just feels incredibly intentional. Also like Dragon Quest a good amount.

Recently played SaGa Frontier, I’m a big fan of its intentional design as well and I think a lot of things about the SaGa series so far. (Intentional design is the most important thing, much less common these days. IYKYK)

Also Suikoden 2! Outstanding game.

Thank you :)


r/JRPG 1h ago

Discussion Need Second Opinions Here.

Upvotes

I'm currently developing my own Classic Final Fantasy inspired JRPG, currently working on the Game Design Document for it, but I need a second opinion on something before I start the full-scale production of it.

How would you feel if a JRPG didn't have stat leveling? You still have leveling, but it's for your job classes in terms of learning new abilities and perks, rather than watching a stat number go up. Enemies and bosses would still be balanced around this of course.

I'm asking this because it seems like from my experience playing lots of RPGs, turn-based and action-based, leveling stats seems to be a crutch rather than a necessity, and it often creates moments where enemy types and bosses feel more like trivial bumps rather than adversarial entities to be respected if you can just over level and defeat them, trivializing their core designs.

For example, you come across, let's say, a level 15 Wolf. Fairly standard and easily beatable if you know what you're doing, yet later on, you encounter a level 50 Wolf, and the only difference between the two is the stats. No new moves, no new abilities or perks, just stat differences and that's it. That seems very static and lazy to me.

So for my game, I want to try something different. Instead of stat-progression checks, I have an idea to make a game that evaluates strategic performance, where you pick and choose your own party as an imperfect tool set to think around during a variety of different enemy troops, but I'm not sure if it's something RPG fans will actually love because of the whole power-fantasy aspect RPGs tend to bring. I know Fear and Hunger does this, allowing early-game enemies to still be utilized in the late game, but that game got a ton of flack at launch for not including EXP and stat-leveling.

Do you agree with this idea, or do you prefer stat-leveling regardless of how much it can trivialize enemy encounters?


r/JRPG 16h ago

Discussion Using High-Risk & High-Reward Items/Weapons/Accessories

13 Upvotes

This thought suddenly came to me while playing Suikoden 2. In this game, there are a couple of runes which have powerful effects but are risky to use. Some examples are as follows:

  • Double-Edged Rune (apparently called Double Strike Rune in the original version): The character does 2x damage to enemies, but also takes 2x damage from enemies.
  • Warrior Rune: The character's physical defense is reduced by 50%, and then added to physical attack.
  • Wizard Rune: The counterpart of Warrior Rune, but uses MDF and MA.

I am sure there are similar things in other JRPGs I have played such as Bloody Equipment from Star Ocean The Second Story R. Personally, I rarely use them.

What about you? Do you like playing with these high-risk & high-reward items/weapons/accessories?

EDIT: From the comments, it seems that a fair number of players adopt an risk-averse playstyle, just like myself.


r/JRPG 3h ago

Question Retrospective Videos

1 Upvotes

If you watched a video about a game, and your opinion/Perspective on the game changed
Do you feel that your experience/understanding of the game was incomplete and you missed something?

This is what stopped me from watching retrospective videos
I think that the opinion i made on the story and the experience overall when i finished the game, shouldn't be changed, it should be the same until i replay the game and change it myself

But when i talk to someone about said game, i don't cling to my opinion, i'll agree if he said something that made sense


r/JRPG 1d ago

Review Why Xenoblade Chronicles DE Still Felt Fresh to Me 16 Years Later

50 Upvotes

I recently finished Xenoblade Chronicles: Definitive Edition for the second time on Switch 2.

My first playthrough took around 65 hours. This time, instead of using New Game Plus, I started over from scratch and tried to experience as much of the game as possible, including most of the side quests and optional content.

My total playtime is now over 150 hours. I only have one or two quests left, along with a few final Colony 6 reconstruction tasks.

When I finished the game for the first time, I actually applauded during the ending credits.

I did not know much about Monolith Soft at the time, so I was genuinely surprised that the original Xenoblade Chronicles was the first game in the series. The scale and ambition of the game felt far beyond what I expected from a first entry.

The strongest feeling I had after finishing it was not simply that it was fun, but that it was satisfying.

It was absolutely fun, but what stayed with me more was the sense that I had completed a long and meaningful journey.

One of the most impressive things about Xenoblade Chronicles is the scale of its world, both in terms of space and time.

The world does not feel large simply because the maps are big. The idea that people live on the bodies of two enormous titans makes exploration feel like more than just traveling across different areas.

As I moved from one region to another, I naturally found myself imagining where I was on the Bionis. Each location felt like an actual part of the world rather than just another game level.

The story also has a huge sense of history.

At first, the immediate events and Shulk’s desire for revenge seem like the main focus. As the story progresses, however, those events become connected to the history and origins of the entire world.

What begins as a personal journey gradually expands into something much larger.

However, the reason I found the game so satisfying was not simply that its world was large or that its lore was complicated.

What impressed me more was how well the game separates what the player needs to understand from what does not need to be explained in detail.

The history, structure, and origins of the world are clearly well thought out, but the game does not stop every few minutes to explain every detail or expect the player to memorize a huge amount of lore.

At the same time, it does not leave the player completely confused or require them to read a mountain of optional documents just to understand the main story.

It gives you the information you need when you need it, while keeping the focus on the characters, their emotions, and the choices they make.

Because of this, the story never became overwhelming for me, even when its scale became much larger near the end.

The world itself is enormous, but the emotional core of the story remains easy to follow.

You understand what Shulk and his friends have lost, what they are trying to protect, what choices they are facing, and what kind of future they want to create.

The scale of the setting does not bury the characters. Instead, it makes their decisions feel even more meaningful.

During my second playthrough, I also paid much more attention to the side quests, the relationships between NPCs, and the smaller stories in each area.

There are definitely parts of the game that feel old by modern standards. Many of the side quests are repetitive, the character animations can look stiff, and the combat does not always have the same visual impact or responsiveness as more recent games.

Still, I kept wondering what made me want to spend more than 150 hours in this world and complete the game twice.

There are many games that look different from one another. Like most people, I usually choose games that fit my tastes and seem likely to be enjoyable.
But for me, being fun is not always enough.

I also want a game to give me the feeling that it offers something different from the games I have already played. I want it to feel fresh and worth experiencing.
Xenoblade Chronicles was originally released 16 years ago, yet the way it designs and presents its world, characters, and story still felt fresh to me today.

Its world is huge, its characters and cultures are varied, and its setting is filled with details.

However, it never dumps all of that complexity onto the player.

You can understand the main story simply by following the main path. At the same time, players who spend more time exploring and completing side content can gain a deeper understanding of the people and places within the world.

The game does a good job of separating what is necessary to understand the story from what is there for players who want to explore further.

The main message I took away from the ending was that we should continue living our own lives and moving toward our goals, even when the future is uncertain.

The game deals with gods, fate, and the origins of the world, but its final message is not that some all-powerful being will solve everything.

It is about people living their own lives, moving forward together, and choosing their own future.
Another message that stayed with me was the rejection of absolute authority.

The game does not present a world controlled by someone who knows everything, decides every future, and guides everyone as an ideal.

Instead, it values a world where people are free to make their own choices, even if those choices are imperfect and the future remains uncertain.

Xenoblade Chronicles contains enormous landscapes, ancient history, and major secrets about the nature of its world.

But it does not constantly show off its lore or force the player to understand every detail.
It shows you what you need to see, and when the important moments arrive, it brings the focus back to the characters and the choices they make.

That is why, after finishing the game, I did not simply feel that I had seen a huge world.
I felt that I had followed and understood the journey of the people living within it.
That is probably why I was willing to spend more than 150 hours with a game that clearly shows its age, start over from the beginning, and watch the ending for a second time.

Now I am looking forward to playing the Switch 2 Edition of Xenoblade Chronicles 2.


r/JRPG 1d ago

Discussion I Finally started my Trails journey!

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201 Upvotes

I watched playthroughs of the Sky games as well as the Crossbell Duology and also played and beat Cold Steel 1 on the PS4 back in 2020, started up and got deep into Cold Steel 2, and then I dropped that game and took a break from the series for years.

Now this year I want to properly play through all of the games I have which are the Sky Trilogy, the Crossbell Duology, all 4 Cold Steel games, and Reverie. I started up Zero a while ago as my portable game because I have it on switch, and it's REALLY helped me get through tonight's overnight stay at the hospital my mom's had (she was super dehydrated and had low magnesium and potassium as well). I also started up Sky First Chapter as my game to play while at home, and man, I am already engrossed into the world of Zemuria.

Seeing two different regions simultaneously is a pretty cool experience ngl. And it's nice to actually play these two arcs now instead of just watching them lol


r/JRPG 5h ago

News [ Removed by Reddit ]

1 Upvotes

[ Removed by Reddit on account of violating the content policy. ]


r/JRPG 1d ago

Discussion JRPGs you appreciate for the cheesy nature

16 Upvotes

So basically I have a soft spot for the kind of fantasy works in media that are written so cheesy they become fun to watch since characters talk so strangely in manner.

Like what inspired me to write this subject was seeing a review of He-Man and She-Ra by Double Toasted as the movie was so campy in tone that almost nothing about the movie sounded natural in writing, so basically I was wondering what JRPGs sold by with a storyline that was so cheesy in tone that it managed to work out through compelling gameplay aspects such as good design in turn based combat.


r/JRPG 10h ago

Recommendation request No random god JRPGs?

1 Upvotes

I've played Jrpgs all my life.

I love them.

se, falcom, etc.

But there is one thing I hate.

The random god no one knew about until the final hours suddenly being the main antagonist.

It's my least favorite jrpg trope and it kills all story momentum in my opinion and has no pay off.

I just finished Adventures of Elliot and I was completely in love with the game and story until it eventually devolved into, once again, a random god pulled out of SE's ass.

I dont mind the "kill god" trope, but I just truly dislike it when the villain isn't built up from either the beginning or the middle of the story. I like fully explored antagonists who we are connected to throughout our journey.

Any suggestions? Please no spoilers for any games please, no matter how old. I am on ps5 pro and pc and switch 2, so any platform is fine.

Please and thank you!!

Edit: no protag... Antagonist!!! Silly me lol


r/JRPG 1d ago

Translation news English Translation Patch Released for [Fullmetal Alchemist 3: The Girl Who Succeeds God] - for the PS2 - by Anime Game Translations Team.

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283 Upvotes

A huge thank you to Anime Game Translations Team for making and releasing the English translation patch for Fullmetal Alchemist 3: The Girl Who Succeeds God for the PS2.

~ Tags ~

  • Action
  • Anime style
  • Fantasy setting

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~ Description ~

The final entry in the Fullmetal Alchemist action RPG trilogy on PS2, based on the incredibly successful manga and anime of the same name. Knowledge of the previous games is wholly unnecessary to enjoy the story.

Ed and Al receive a letter from Colonel Roy Mustang leading them to the northern city of Valdolla to investigate rumors of the Philosopher’s Stone. They soon get involved with a mysterious girl with a strange power and a militant religious group who seem determined to revive a goddess to destroy the world.

(Source: AGT Team's patch page)

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~ The Links ~

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~ The Team ~

  • Hacking: Illidan
  • Translation: SONICMAN69, Iredc
  • Proofreading: KahnerC, SONICMAN69
  • Graphics: Phantom
  • Font Identification: Syko

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Finally as always please drop a thank you to people who worked on this patch, it takes years of hard work doing hacking, programming, translating, editing, and testing to bring these patches to the JRPG community, and all of it is done for free, so if you're going to use it or hell even if you won't, it always nice to show that we appreciate the great work these translators are doing.


r/JRPG 19h ago

Question Games Like Persona 5 (story wise) - being a rebel ?

3 Upvotes

I completed Persona 5 Royal last month and I have been thinking about it a lot since then.

I really liked the concept of them being suppressed by adults/authority figures and being on losing end and gaining power to rewrite their fate by their own hands. I absolutely love the story and how they all work (secretly from the outside world) to change the world.

I also really like the music. I have been listening to almost everyday. "Life will change" is so so good. It embodies this whole concept so well

Looking for more games that have this tone of taking the fate into their own hands or people who are suppressed gaining the power to challenge authority figures.

The other 2 games that gave me this sort of feelings were Yakuza 0 and Like a Dragon.

Both excellent games.

Like there are so many games that you can just say "yeah weak hero beats up strong villain" but I am asking for games specifically focusing on this concept of being a rebel.