r/HuntShowdown • u/Doom_Balloon170 • 56m ago
r/HuntShowdown • u/Delicious_Law5762 • 1h ago
PS5 PS5 Oceania
Hey im brand new to this game and was wondering if anyone on PS5 would be up to helping a noob? Thanks in advance
r/HuntShowdown • u/GaminAiden • 1h ago
GENERAL Dang, close game
We tried to stay as quiet as possible, turned into the quicker in and out I’ve done
r/HuntShowdown • u/Brotherinpants • 1h ago
GENERAL Hot take- Chariot card should only unlock the locked extract points and the unlocked ones become locked for just 5-6 minutes!
I don’t know if anyone has posted anything similar before so, I know that chariot cards and this whole extraction switching game really improves the gameplay because, sometimes you would spawn across the map and the bounty would be far away and by the time you reach it the team would already leave.
But, this is just as annoying for the bounty team as sometimes the extract points are placed super far away and someone using chariot card really late into the game would mean you are forced to visit the point nearest to you where enemies are most likely camping.
Another way I have seen people use it is they just stick around until the end and use chariot card just to waste other people’s time and then leave themselves.
So, instead of switching points permanently, the unlocked points should become locked only for 5 minutes, this should provide more than enough time for the players to reach the running team and catch up.
And chariot card cannot be activated in the last 6-7 minutes of the game, and the cooldown after using it once is 7 minutes.
So instead of having to fight camping teams after you have just cleared a whole compound and when you are low on ammo, health kits and time. Bounty team should be able to hold their position near extract for 5 minutes to fight off the enemies who try to stop them. I know this makes the card a whole lot less useful but this is nice because I don’t want cards to be very influential in a game about gun fighting, I don’t even like the Sun card, I feel like it’s too Op if used correctly.
Maybe we can change the time a bit but I just don’t like permanent switching of extract points on such a low cooldown, pretty late into the game too..
And I forgot the mention that the unlocked points also only stay unlocked for 5 minutes or maybe we could scrap this idea of locked and unlocked points and just lock all the points for 5 minutes maybe, I’d just like to see this system change, anything else works than what it is now.
r/HuntShowdown • u/caucasian88 • 1h ago
SUGGESTIONS Don't remove the balloon, tweak what you can extract from it.
Remove the ability to extract the bounty from the balloon. Double the rewards from extracting crates.
So far the big complaint is the balloon completely changes the dynamic of the event by forcing everyone to contest fort. This preserves a reason to fight over the fort, but keeps the core objective in play.
r/HuntShowdown • u/Edwym • 1h ago
FEEDBACK Balloon extraction weakens Hunt's core bounty gameplay
I like the idea of using balloons to send crates and loot home, but I don't think bounty tokens should work the same way.
Being able to load the bounty into a balloon and just leave feels too easy. Carrying the bounty is one of the most important parts of Hunt. It creates tension because everyone knows you have it, and getting to extraction is part of the challenge.
It also changes how people approach the match. If another team gets to the boss first, you can normally still hunt them down before they extract. With the balloon, if you arrive a little too late, the bounty could already be loading or gone, making it feel pointless to fight over it.
I think balloons are great for supplies and loot, but the bounty should stay on the hunters until they extract.
r/HuntShowdown • u/ElFuegoFlavorTown • 3h ago
GENERAL Is there ever wind in the maps?
New player, sorry if it’s dumb question, but I was curious if they ever had a windy day weather pattern or something to that effect? It’s always very quiet and I’d love to see some tumble weeds blowing around, maybe some of the cans on a string being moved around from the wind. Great game so far though.
r/HuntShowdown • u/DaDeebs • 4h ago
CLIPS my crossbow game is on POINTCrossbow
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This just felt nice in the moment, wanted to share.
r/HuntShowdown • u/ContentPhilosopher32 • 4h ago
CLIPS Say Hello to my Big Stick..Oh Wait! LOL
r/HuntShowdown • u/yeetmasterflash69 • 5h ago
GENERAL I feel like the drilling is useless now for the price
I love the gun, I think the concept is awesome but it needs to be cheaper now if no bleeds. It's way too expensive. A mosin or krag is way more bang for your buck right now.
r/HuntShowdown • u/Tight_Client_2132 • 6h ago
GENERAL Strongholds and map changes remind me so much of Battlefield One.
and I love it!
Obviously WW1 was a little later and the Hunt trenches aren't large scale, but I am still really enjoying the vibe of Stronghold areas. That trampled muddy ground texture reminds me of playing BF1 and I miss it.
I haven't done the battlepass grind for the end charm in years and I haven't played Hunt since Murder Circus 1, but in the past 4 days I've been able to start the pass and get 5k xp towards the charm. Fully hooked again.
Once I unlock it I'm thinking about installing BF1 for some Operations.
r/HuntShowdown • u/MischiefBeBrewing • 6h ago
GENERAL Your favourite "meta" loadout nowadays
What's a loadout that you think is the most reliable and effective on securing the bounty in today's meta? Or maybe some weapon combo that's your favourite?
I haven't been playing that much recently and want some inspiration on what to run.
r/HuntShowdown • u/DoomFra-ps2team • 7h ago
SUGGESTIONS 6 stars meta on console: shotguns shotguns shotguns
Shotguns are ruining all the fun at these point: only gettin killed by shotguns matches after matches, me and my teammates...
Its infuriating.
Maybe its time to nerf these weapons or doing something ? Run and gun with one shot weapons for easy kills are hurting the game.
r/HuntShowdown • u/whomikeking • 8h ago
CLIPS Watch this!
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r/HuntShowdown • u/Griefingah • 8h ago
GENERAL why should i play uppercut?
it gets outclassed by so many other 2 slot weapons, why should i play it when i can bring a mosin obrez which does literally everything way better?
uppercut should be 1 slot and cant shine in 2 slots, which is a huge shame since its so iconic.
r/HuntShowdown • u/spiritualantiseptic • 8h ago
FEEDBACK Still only 4 free Hunters / Soul Survivor players
Wasn't this supposed to be "only temporary"? The old system with random skins and random names was much better - there's precious little motivation to even try getting a Soul Survivor out and having the entire lobby composed of the same 4 faces is just silly. A bunch of clones.
r/HuntShowdown • u/GothicMajula • 8h ago
GENERAL What is a gun you hate but love to use, and why?
For me, it's the Rival. it fails me more often than not, but who can truly hate a double barrel shotgun?
r/HuntShowdown • u/Tennyc1 • 8h ago
GENERAL Immolators Have No Headshot Damage Modifier for Blunt Melee
Was trying to find ways to not take pennyshot for immolators in my usual loadouts, and found that ammo boxes did a surprisingly high amount of blunt damage. However, was very disappointed to find that a single heavy attack to the head does NOT one shot immolators. Anyway here was the results.
1. Hunter Dummy Baseline (150 HP)
- Light Attack (Chest): 31 damage
- Heavy Attack (Chest): 90 damage
- Light Attack (Head): 70 damage (Headshot multiplier active)
- Heavy Attack (Head): 150+ damage? (Unable to determine exact value due to max health restriction)
2. The Immolator Test (~200 HP)
It takes exactly 2 heavy ammo box swings + 1 rifle butt light attack (27 damage) to kill an Immolator, regardless of whether you hit the head or chest.
- The Math:
90 + 90 + 27 = 207 damage - Meaning: Immolators have no headshot modifiers for ammo boxes (assuming I didn't miss the head every single time in the 20+ immolators I killed).
- Though I'd expand this theory to every blunt weapon as dusters kills immolators in 3 heavy attacks (72 damage each) regardless of whether you hit the chest or head.
3. The Grunt Test (100 HP)
- Just to confirm that the ammo box does have a headshot modifier for any AI
- Heavy Attack (Chest): Leaves the Grunt alive (Deals 90 damage, leaving 10 HP).
- Heavy Attack (Head): Instantly kills the Grunt.
So, in conclusion improvised tools and blunt weapons do have an AI headshot multiplier, but it either only works on some AI. Against Immolators, Crytek overrides locational damage to the head or chest, forcing them to always deal flat chest damage.
Additional discussion:
Now I'm deciding between having to spend 85% of my stamina to kill an immolator with 2 heavy attacks with ammo box + 1 light attack with 4 slot rifle which is still faster and more efficient than 4 heavy attacks with 4 slot rifle spending 100% .
I typically just throw spear to one shot immos if they're far enough away it wouldn't burn my bars, so it sucks to have to bring pennyshot just for when they get too close for comfort. Anyone else have any secret techs?
r/HuntShowdown • u/UforgotUrFlashdrive • 9h ago
GENERAL A little tip for Sniper, Shotgun, and Crossbow Players
As a Crossbow main, here’s a piece of advice that’s helped me so much.
Find a secondary weapon, and get comfortable with it. I had a game where I basically exclusively used my secondary, (Pax Trueshot), due to most of the fights being out of my range, and in a very heavily covered area.
I treat my Crossbow like a special weapon. Very powerful under a specific circumstance. Same deal with Shotguns and snipers. You’ve got a powerhouse of a weapon, (most of the time), that can really only be used within a specific range/scenario.
I hope this helps someone, cause I’ve seen a lot of randoms in my games try to either shotgun someone too far away, or snipe someone literally point blank
r/HuntShowdown • u/Fenaeris • 9h ago
FLUFF Even When You Win; Failed Challenges Make You Lose
Probably 50 some odd kills since last night... 3/10 headshots.
r/HuntShowdown • u/cyranorick • 10h ago
GUIDES Mission Summary Icons
Hey guys ;)
Obv. I am new to the game, and I asked the A.I. but.. well.. you can imagine. ^^
I am looking for the meaning of the five Icons beneath the Bloodline Progress Bar.
Any help would be appreciated, thx! ;)
r/HuntShowdown • u/OppositeStrike1754 • 10h ago
GENERAL If cheaters with 4.5kd and prestige 100 don't get banned or auto flagged what about togglers ?
By togglers i mean people who use cheats maybe once a week when they get angry , toggle wallhacks but kill in a legitimate way.
Is there even a way to catch them if blatant lobby wipers do their own thing for weeks or even create clans on steam groups?
r/HuntShowdown • u/thedisconnectedboy • 11h ago
BUGS Melee weapon ammo types when?
funny bug gave me fire bolts on katana
r/HuntShowdown • u/Keeroin • 11h ago
GENERAL Guys what the thing with the boats?
So today I saw (first picture) that one of the stronghold had baloon inflation valve thingy was inside the boat (I almost certain it wasnt like that before)...
I the same match I found boat-like supply point near Alice Farm that certainly wasnt there before! (second picture)
Did you noticed something like that too? What do you the nk they hinting at? 🤔
