r/HuntShowdown • u/Nanonymuos • 7h ago
CLIPS can we lower the physics a bit on the new skin? its kinda pay to lose lmao my screen got fully blocked jumping down xD
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r/HuntShowdown • u/HuntShowdownOfficial • 6d ago
"If killing monsters makes a person legendary, what does eating them make you?"
Find out in the new Story Challenge, Let Us Prey.
r/HuntShowdown • u/HuntShowdownOfficial • 7h ago
Twitch Drops are now LIVE!
It's time to jump into your favorite Hunt: Showdown 1896 streams and start earning your rewards.
Don't forget to link your account before you start watching: https://www.huntshowdown.com/twitchdrops
Not sure who to watch? Check out our Hunt Partners here: https://www.huntshowdown.com/partners
r/HuntShowdown • u/Nanonymuos • 7h ago
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r/HuntShowdown • u/Fenaeris • 2h ago
Probably 50 some odd kills since last night... 3/10 headshots.
r/HuntShowdown • u/Snoo1864 • 10h ago
r/HuntShowdown • u/BADSTALKER • 18h ago
Hunt:Showdown is such a fantastic game. All the creatures, enemies and environments are amazing.
But after 2000 hours of play, the enemies and bosses have lost the initial horrific edge and impact of those early hours and I think it would be fantastic if the creatures we had were updated with some new variants to keep us on our toes while we traverse these rotten swamps.
Cultists, hell spawns and cursed beings that really dive into the dark mysterious magic of the Sculpter would be fantastic.
I realize many of these concepts are pretty far into the “fantasy” side of design, but it doesn’t sit right that the Sculpter hasn’t really updated the enemies much after all of these years. Wouldn’t it piss them off that hunters consistently run train on the biggest baddest bosses in the bayou?
Imagine these singly creatures stalking through the trees, or a variant of the butcher with a new weapon or attack.
Sure, anything like that takes a lot of development energy, but it feels like the games in one of the best places it’s been in after a couple years, and it would be great to have new horrific challenges to fear.
r/HuntShowdown • u/GothicMajula • 2h ago
For me, it's the Rival. it fails me more often than not, but who can truly hate a double barrel shotgun?
r/HuntShowdown • u/DroltBolt • 12h ago
Take this list with a grain of salt i guess. It is my opinion. No particular order.
This is my opinion and there will be different opinions, but most should be in the interest of all Hunters :)
What do you guys think?
r/HuntShowdown • u/OppositeStrike1754 • 4h ago
By togglers i mean people who use cheats maybe once a week when they get angry , toggle wallhacks but kill in a legitimate way.
Is there even a way to catch them if blatant lobby wipers do their own thing for weeks or even create clans on steam groups?
r/HuntShowdown • u/UforgotUrFlashdrive • 2h ago
As a Crossbow main, here’s a piece of advice that’s helped me so much.
Find a secondary weapon, and get comfortable with it. I had a game where I basically exclusively used my secondary, (Pax Trueshot), due to most of the fights being out of my range, and in a very heavily covered area.
I treat my Crossbow like a special weapon. Very powerful under a specific circumstance. Same deal with Shotguns and snipers. You’ve got a powerhouse of a weapon, (most of the time), that can really only be used within a specific range/scenario.
I hope this helps someone, cause I’ve seen a lot of randoms in my games try to either shotgun someone too far away, or snipe someone literally point blank
r/HuntShowdown • u/BathroomGoer • 17h ago
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r/HuntShowdown • u/spiritualantiseptic • 2h ago
Wasn't this supposed to be "only temporary"? The old system with random skins and random names was much better - there's precious little motivation to even try getting a Soul Survivor out and having the entire lobby composed of the same 4 faces is just silly. A bunch of clones.
r/HuntShowdown • u/Keeroin • 4h ago
So today I saw (first picture) that one of the stronghold had baloon inflation valve thingy was inside the boat (I almost certain it wasnt like that before)...
I the same match I found boat-like supply point near Alice Farm that certainly wasnt there before! (second picture)
Did you noticed something like that too? What do you the nk they hinting at? 🤔
r/HuntShowdown • u/Edwym • 20h ago
r/HuntShowdown • u/Tennyc1 • 2h ago
Was trying to find ways to not take pennyshot for immolators in my usual loadouts, and found that ammo boxes did a surprisingly high amount of blunt damage. However, was very disappointed to find that a single heavy attack to the head does NOT one shot immolators. Anyway here was the results.
It takes exactly 2 heavy ammo box swings + 1 rifle butt light attack (27 damage) to kill an Immolator, regardless of whether you hit the head or chest.
90 + 90 + 27 = 207 damageSo, in conclusion improvised tools and blunt weapons do have an AI headshot multiplier, but it either only works on some AI. Against Immolators, Crytek overrides locational damage to the head or chest, forcing them to always deal flat chest damage.
Additional discussion:
Now I'm deciding between having to spend 85% of my stamina to kill an immolator with 2 heavy attacks with ammo box + 1 light attack with 4 slot rifle which is still faster and more efficient than 4 heavy attacks with 4 slot rifle spending 100% .
I typically just throw spear to one shot immos if they're far enough away it wouldn't burn my bars, so it sucks to have to bring pennyshot just for when they get too close for comfort. Anyone else have any secret techs?
r/HuntShowdown • u/cyranorick • 4h ago
Hey guys ;)
Obv. I am new to the game, and I asked the A.I. but.. well.. you can imagine. ^^
I am looking for the meaning of the five Icons beneath the Bloodline Progress Bar.
Any help would be appreciated, thx! ;)
r/HuntShowdown • u/Griefingah • 2h ago
it gets outclassed by so many other 2 slot weapons, why should i play it when i can bring a mosin obrez which does literally everything way better?
uppercut should be 1 slot and cant shine in 2 slots, which is a huge shame since its so iconic.
r/HuntShowdown • u/Traditional_Rope4478 • 13h ago
To be fair, this screenshot is almost 2 years old, and the game looks way better and clearer now. But this happened to me in the middle of a shootout between two enemy teams. We were trying to jump them, and I don't know how I didn't shoot the funny-looking tree on the spot. Spoiler: we managed to die anyway
r/HuntShowdown • u/SadBase5550 • 10h ago
It would have been so easy to make another tier to Jesse and bring back this awesome Calvary skin. There's a ton of military skins from the first game that are just missing. And yes they are all similar to a degree but it's the small differences between them that are cool.
r/HuntShowdown • u/Virtual_Today7455 • 1d ago
Ducks are so fucking loud, it's like someone banging pots and pans together like a deranged lunatic. The caged dogs never seem to shut tf up no matter how far I get away from them, especially when I shoot one of them dead, they just keep yapping. I'm glad we're able to throw lamps at them.
Dishonorable mention: Horses
r/HuntShowdown • u/PaleoTurtle • 10h ago
Hey folks!
So lately I've been having a specific problem; pushing Compound teams entrenched inside the main bounty compound. Stronghold? No problem. Random encounter? No problem. But I've been dealing so poorly with this specific scenario that I decided I should ask everyone, whats your favorite method for dealing with a team who is content to hold angles and run down the clock?
FWIW, I'm asking for active strategies, not also just waiting them out. I'd rather try my luck and requeue if I die than turn these games into a 45 minute game of chicken.
r/HuntShowdown • u/MischiefBeBrewing • 16m ago
What's a loadout that you think is the most reliable and effective on securing the bounty in today's meta? Or maybe some weapon combo that's your favourite?
I haven't been playing that much recently and want some inspiration on what to run.