r/FoundryVTT 1h ago

Help Looking for a smooth overworld plugin

Upvotes

[System Agnostic]

A few weeks ago, I stumbled upon a post (possibly on Twitter) showing off smooth overworld and local map transitions. You could travel to a location and it would automatically "zoom in" to the map of that location. You could also "zoom out" back to the overworld again. I think it even supported nested maps (e.g. overworld->city->city quarter).

Anyone got a name or link?


r/FoundryVTT 7h ago

Non-commercial Resource [DND5E] I added a Letter Forge and Faction Manager to ArcaneAtlas — Free tools for TTRPG campaigns

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38 Upvotes

Content Name: Letter Forge & Faction Manager

Content Type: Other

System: DND5E

Description: Two free, client-side web tools designed for dungeon masters. Letter Forge allows you to create custom fantasy letters and documents (featuring aged paper, typography, and wax seals) to download as transparent PNGs for your sessions. Faction Manager is a dashboard to organize kingdoms, guilds, and cults with custom emblems, status filters, and lore tracking. Everything runs smoothly in your browser with no heavy setup required.

Link:https://arcaneatlas.org

Hi everyone,

I’ve recently updated with a couple of new browser-based tools designed to streamline tabletop RPG preparation without breaking game immersion:

  1. Letter Forge: A quick, clean tool to design fantasy letters and documents. Choose aged paper textures, select custom fonts, pick ink colors, and stamp wax seals. You can download the final design instantly as a transparent PNG to drop straight into your virtual tabletop, Discord, or session notes.
  2. Faction Manager: A dashboard to organize kingdoms, guilds, and cults. It features custom emblems/banners, status filters (active, hidden, destroyed, unknown), and quick lore tracking to keep your world politics organized.

Everything runs smoothly in your browser with no heavy plugins required.

I built these to support my own campaigns, and I truly appreciate the community's support. Maintaining and hosting these resources takes time and out-of-pocket costs—if you'd like to support the project so I can keep developing more free DM tools, you can check out my Patreon.

I’d love to hear your feedback or any feature ideas you might want to see next!


r/FoundryVTT 8h ago

Help My game refuses to load. It is world bloat but I can’t get into the game to fix it.

0 Upvotes

I pushed the limits of the game. So many entities, big maps and lots of actors and items. The loads were not too long but were pushing it. Now my world refuses to load and I can’t even access the game to start compendium-ing all my stuff. I’m stuck on the frozen green bars. How can I fix this?
[pf2e]


r/FoundryVTT 11h ago

Showing Off Foundry Physics

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11 Upvotes

I never considered the possibilities. I'm super new with coding, full disclosure AI assisted with this. The slot machine coding was my skill level, but this was crazy to me. But look! Physics! In a chat card. What a time to be alive. Am I the only one who never knew about this? Edit: I have no idea how to put up a system tag, but this is technically a system based on the [Year Zero Engine].


r/FoundryVTT 12h ago

Help Player's token is disappearing when they have it unselected

1 Upvotes

I have no modules installed, this is for PF2E, they are using an up to date Opera GX, they have hardware and graphics acceleration turned on but get a message about Chronium other than that I have no idea why they are having this problem.


r/FoundryVTT 12h ago

Discussion What Foundry game systems have the most customizable/feature-heavy character sheets?

2 Upvotes

I'm wondering what game systems have a cool base character sheet that you can morph into anything. Theoretically, you can treat most sheets as anything with imagination. But, some sheets allow you to add a ton of custom skills, mess with the aesthetics, and change up the dice pool.

This is excluding Custom System Builder and other systems that make you essentially code it yourself. This can include a system that needs 1 or 2 modules, but since modules degrade with updates, only if it's really cool.

For some I've seen, Cortex Prime was interesting, even though it's unofficial. Big fan of customizable stats. It's not in Foundry, but I saw the Project Moon TRPG's character sheet change the action buttons into different versions when you transform into a Distortion.

I'm interested to hear any cool findings.


r/FoundryVTT 12h ago

Help [DND5e] Updating foundry to V13, the Midi-Qol module keeps sending this warning. Turning the setting off and installing the module it talks about doesn't stop it. How to stop it?

0 Upvotes

r/FoundryVTT 12h ago

Showing Off [D&D5e] FATE DICE

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15 Upvotes

Made a version of "Dice Tray" It allows me to either roll random or force a rolled value. See the right side of the screen -
When on "Roll Action" its all random ,
A-Quick dice roll
B- the ability to have advantage or disadvantage
C-Quick entry of damage or healing
When on "Entry Action"
A- Any keyed value is the result sent to Foundry and displays that roll with the forced result.
Just enter value press enter. You can see I forced 20 , 19 , 15, 1
I don't fudge rolls but had a scenario that I needed that ability. So I made this up.
The players never see this side of it.

My players came across a Caravan and in the evening folks wanted to gamble. The wagon master is an NPC that has "Fate Stones" When used it can influence the roll value. The mechanic is that it cost you the value of your roll adjustment from a Stat block value until your next long rest. His goal is to get the Fate Stones in the players hands. Later in the game he comes back to collect. Which has a major cost. The stat block cost is what "powers the fate stone" Not the "cost.

The idea was they played " PASS THE CROWN"
1- Person is House - and can keep the being the house until they pass the crown.
2- All players bet. The house has to match all players bets. Example 4 players +1 House.
Each player bets 1gold there's 4 in the pot. The house has to match with 4gp. 8 gp in the pot.
3-Everyone must be house 1 time, before anyone can leave the table unless their broke. In which case you have to figure something out. Gambling not good.
4- All players roll clockwise from the house with house rolling last.

With the Fate Dice module I could influence rolls. To win and to loose. Which allowed me to Hustle the players. Even the Ranger who has gambling proficiency , which actually fed into the game.

As the game went on one of the players notice something. They called him on it. His answer was he did not cheat. There are always infinite outcomes to fate. The players bought a mirror (from the wagoner merchant earlier) that allowed them to detect is someone was lying is they looked at them in the mirror. So they determined he was truthful.
They see again what happened - So he then shows them the stone. Lets them try it for free one time to see how it works (he pays the cost). They won like 300 gp. Then they gambled for the stone - Go figure he lost :).

Now every time they use it I track that. and later after he comes to collect he actually can use their Fate Adjusted rolls against them. That's going to be fun to watch.


r/FoundryVTT 12h ago

Help Trouble hosting with Foundry Tunnel Manager

1 Upvotes

Hi, I have gotten Foundry to somewhat work with the Foundry Tunnel Manager, but when players click on the link they are met with just a splash page with no option to log in. I have NO idea if I have done set up correctly, but I don't think I've done anything massively wrong.

If this is a common problem, or you have a guide to propper hosting, I'd quite appreciate it. I've already spent more energy than I'd like on attempting to Port Forward and I'm considering switching to Roll20, just for ease of use.


r/FoundryVTT 13h ago

Discussion Second Screen - Module - Ideas? Do you Think Its useful

10 Upvotes

I made a small alpha Foundry VTT module for in-person games and wanted to see if anyone thinks this is useful.

It’s called DM Workshop: Second Screen.

The basic idea is simple: it opens a clean player-facing second screen with the Foundry UI removed. Once it’s active, you can also use a draggable Player View Box in the GM window to control what the players see on the table display. If you close the box, the second screen stays in place so you don’t accidentally drag the view around during play.

It’s still very alpha, but it works as a simple “lazy button” for running a table display without showing the GM UI.

Current things it does:
- Opens a clean second display
- Removes the Foundry UI from that display
- Uses a selected player/owned token view
- Adds a draggable/resizable Player View Box
- Lets the GM frame what appears on the player screen
- Keeps the display live for map/tokens/effects

Manifest URL:
https://github.com/formspire/DM-Workshop-Apps-Modules/releases/download/v0.3.0-alpha.3/module.json

GitHub:
https://github.com/formspire/DM-Workshop-Apps-Modules

Still alpha, so expect bugs. I’d love feedback, especially from people who run in-person games with a TV, projector, or second monitor.

Thoughts?


r/FoundryVTT 17h ago

Help [DND5E] HELP WITH MIDI QOL AND AOE SPELLS ON V14

0 Upvotes

Hi everyone!

I'm starting a new campaign in V14 and really wanted to use Midi QoL for automation. I even have ripper's epic rolls, volumetric templates and other paid modules. However, I'm having some serious problems with automation, specifically with AoE spells. I'm aware Foundry has retired measurement templates and replaced them with regions, and I think that may be causing some problems.

Every targeted attack functions normally with full automation on, like weapon attacks or spells like firebolt, finger of death or vicious mockery. But AoE spells, like fireball and lightning bolt, show two different templates positioning, which is causing me some headache. Even after managing to place both templates in the same place, it seems the system does not recognize the template as set and does not target. The spell shows up in the chat -- with no button for damage and save, due to automation -- but nothing is rolled.
I have tried to disable auto damage rolls, but when I click the damage button, a warning appears saying that the template has not been placed even though it is clearly there and the creatures are targeted.
All of this leads me to believe it is indeed a problem with the templates. I really wish I could find a solution to that. Can anyone help me with this?

(I would compromise with a solution where I can keep automation for everything except AoE effects. So far, the only solution has been to deactivate the module entirely)


r/FoundryVTT 17h ago

Commercial Downtime Engine 1.0 - Balanced and integrated downtime

4 Upvotes

Content Name: Downtime Engine 1.0

Content type: Module

System: Dungeons and Dragons 5th Edition

Description: Adventuring takes a lot out on people and probably shouldn't be the entirety of a campaign, so while the main 5e system takes care of the action element, DTE takes care of the other end. This creates a more balanced system where the characters get time to themselves and living more typical lives. It also has positive effect for progression, characters get to train, buy /sell/craft items, research and do little jobs the whole party doesn't have to be there for.

All of this is based on the game design philosophy of rewarding the players for roleplaying characters that are people, and keeping things balanced within the game as a whole.

The Downtime Engine

How it works
After an adventuring period, (I run it as when the party take a long rest) each character has a downtime action and bonus action per period. The player uses their action/bonus action to do activities of their choice and the result posts to chat as a formatted card. When everyone is finished, the DM ends the period, which resets the economy and rolls complications.

Activities.

  • Resting: Extra recovery. Gives you a better start to the next adventuring period. Start with bonus inspiration, temporary hit points and even an extra Domain Charge (if you use my Domain rules)
  • Crafting: Multi-week item projects with weekly progress rolls.
  • Gathering: collects reagents or essences, capped by proficiency bonus so a character cannot gather above their tier. Planning to make this more relevant but for now it's useful to let players gather items used in their own crafting.
  • Guildwork: This one is the catch all "Doing stuff" for people, places or factions. It pays in abstract "Favours" which the players could cash in for resources the helped party could provide. You could do Guildwork for a Mages Guild through Arcana and cash 5 Favours in for a Spell Scroll of Cone of Cold, or could cash 5 favours in for a big chunk of gold from a Thieves Guild by doing Sleight of Hand.
  • Research: Multi week investigation projects with a more realistic gathering of information. No longer just "Pieces of lore" as was in Xanathar's guide, now research checks determine the quantity and the reputability/accuracy of the findings.
  • Training: Feat acquisition. Tier sets a base duration (6, 10 or 16 weeks), the training modifier shaves a percentage off it, and a single aptitude check adjusts the total by a bounded number of weeks. I think it's a little odd in general you can't train for Magic in base 5e, so by making training grant Feats, you can have players train for combat manuevers and fighting styles, armour training, skills, magic and deeper connections within themselves. Reworked and updated the logic quite heavily for this one.
  • Buy/Sell: market checks for magic items, with a shop panel to purchase from. This gating behind an action economy and skill checks is designed around 5e balancing logic, to prevent players from getting too stacked up on powerful magic items.
  • Help: one character can assist another's downtime check as a bonus action.

Systems layered on top.

  • Character selector: players and GMs pick any character they own from the window header, so one GM can run several characters, or players sharing a computer can independently do their downtime (personal experience lol).
  • Complication engine: every failed activity raises that character's threshold (10, then 40, then 70, capped at 100). At period end a d100 rolls against it, and a hit draws from a GM built RollTable. Risk resets each period by default, or carries over if configured.
  • GM Console: party roster showing spent actions, open projects, gold and complication risk. Ends the period or resets the week for everyone, assigns per character situational bonuses, and toggles world settings inline.
The GM console
  • Loot Forge bridge (optional): when enabled, Buying generates real shop stock from a Loot Forge catalogue instead of an open compendium picker, prices it, and charges gold. Feature detected, so it degrades to the built in picker when Loot Forge is absent. (Loot forge is on my accessible on my patreon for free members)
  • Compendium integration: crafting, gathering, training and buying can grant actual items or features from configured packs you choose. Each is off by default.
  • Five visual themes applied across every UI element.

Link: Patreon


r/FoundryVTT 18h ago

Help Foundry VTT DDB Character Managar problems.

0 Upvotes

My players transfer PCs from D&D Beyond to Foundry. All but two do. They give the same message; error processing character.TypeError: Cannot read properties of null (reading '2')


r/FoundryVTT 19h ago

Commercial [D&D 5e] --- Adventure Add-On - Thick Blood - Level 5

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2 Upvotes

Content Name: Thick Blood

Content Type: Add-On Module

System: [D&D 5e]

Description: In Thick Blood, the heroes must face a blood-thirsty group of cultist gnolls. The people of Oaken Valley are being kidnapped and abducted from their very homes to be used as fuel for the cult's incantations. The evil gnolls venerate the ancient Pale Blood god, an obscure and elusive deity. Their blood rituals have not only become a threat to the small towns; they affect Lysander's Reach, the capital. The authorities need to deal with these abominate gnolls at once.

This is an adventure that requires the heroes to gather their strength, call all their allies, and delve into the lair of evil gnolls. They must spear through the cult's ranks and maintain their morale against their blood magic. If they succeed, they will not only save the lives of many, but the allies made along the way might become their new friends and companions for adventures to come!

Link: https://foundryvtt.com/packages/elven-tower-thick-blood-5e


r/FoundryVTT 19h ago

Answered [PF2e] Missing apply damage/save to target buttons in the chat.

1 Upvotes

So before a recent updated I had buttons that appeared in the chat to apply Damage or allow the targets to Save. Helpful for AoE spells cause you can just go down the line and save for each then apply damage for each.

That option has disappeared and I haven't change any settings or modules.

Any idea what module specifically adds that feature?


r/FoundryVTT 19h ago

Answered [PF2e] How do I turn off Auto Assign XP?

3 Upvotes

Immediately after I end combat I get a pop up asking if I want to Assign XP.

I do not have Auto XP or PF2e Award XP installed.

Any idea where this setting is?


r/FoundryVTT 21h ago

Commercial Lisa's Angry Initiative V 2.0.1 Free and open-source phase combat for D&D 5e

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2 Upvotes

[DND-5E]

Hey all, I just pushed V 2.0.1 of Lisa's Angry Initiative out into the wild. It's a Foundry module that replaces standard initiative with a recovery-based phase system inspired by the Angry GM's design.

The short version is combat runs on phases 1 through 10 instead of rounds. Every action has a recovery cost. You roll to see when you act again. It adds a layer of tactical decision making and breaks up the usual "sit and wait for your turn" rhythm.

This release is a complete overhaul and I've made the whole thing open source under MIT. Free to use, free to modify.

What you get:

Phase-based combat from 1 to 10 with variants for gritty (1-12) or heroic (1-8). You can also make custom phase counts.

Size-based initiative dice. Tiny creatures roll d4, gargantuan roll d12. Makes sense thematically.

Recovery rolls tied to attacks, spells, movement, and ready actions. Bonus actions up-size your die. Checked attacks downsize it. Conditions like exhaustion, paralysis, and stun all adjust things.

Custom recovery tables let you define rules per action type. Ships with standard melee, spell-caster, and archer tables. Mix and match however you want.

Recovery history tracks every roll per combatant. Good for reviewing what happened.

Visual phase indicators on tokens and in the combat tracker.

API hooks for other modules to tap into. beforePhaseChange, afterRecoveryRoll, onConditionApplied, all that.

Compatibility is Foundry v13 and up, verified on v14. D&D5e v3.0 and up.

Installation:

Grab it from GitHub and install via manifest URL or just clone it into your modules folder.

https://github.com/lisasdungeon/lisas-angry-initiative

Enable it in your world, start combat, and it handles the opening phase assignment automatically. Roll recovery at the end of each turn.

Docs are in the repository. API reference, GM guide, variant rules, table creation guide. Pretty thorough.

If something breaks or you have questions, open an issue on GitHub or shoot me a message. I check them regularly.

I'm keeping a Patreon up for folks who want to support continued work, but the module itself is fully free.

Let me know how it plays if you give it a shot. Curious to hear how the gritty variant feels at the table.


r/FoundryVTT 23h ago

Commercial Fabricate Crafting Update

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117 Upvotes

Hello folks, I'm back with an update! 😁

A month ago I released Fabricate with a slice of the full gathering experience implemented for players and GMs. The crafting experience was API-only 😅 I'm pleased to say that the crafting UI for players and GMs has gone into early access for Patons at the Apprentice Crafter tier this week!

The early access version will still have some lumps, bumps, and rough edges. If you want to support me in developing the module I'd be grateful, and I'd love to have your input to shape the direction of development.

If you can't offer any support or you'd prefer to wait for the polished version coming out in the free public release that's fine too! I'm hoping that will be with all of you in a couple of weeks' time, once I've seen how the module can be broken, where it's hard to use, and what's missing (if anything) during the early access period.

Nobody needs to subscribe to eventually receive the crafting update.

That said, what does Crafting actually bring to Fabricate?

Fabricate now has a complete player-facing crafting workflow, and GM-facing configuration screens.

Players can:

  • browse the recipes available to their character(s)
  • choose which character is crafting and which other actors they own are supplying materials
  • see whether they have the required ingredients, essences, tools and currency
  • choose which alternative ingredient they want to consume
  • make interactive crafting rolls, including:
    • adding situational bonuses, advantage, and disadvantage in a system-agnostic roll dialogue
    • pushing the roll and crafting result to chat
    • triggering dice animations
  • add multiple recipes in a consolidated Shopping List
  • track and progress timed and multi-step crafts through the Journal
  • browse the crafting materials held across multiple actors
  • break unwanted items down through the Salvage system
  • experiment with hidden formulas through the Alchemy Workbench

Using the GM UI, you can create simple pass-or-fail recipes, route different results according to the ingredients chosen or the result of a crafting check, build progressive systems where a roll is spent down a list of rewards, create hidden alchemical formulas and chain recipes together into multi-step processes.

Recipes can use alternative ingredients, tags, essences, reusable and breakable tools, time requirements, currency costs, recipe books, character prerequisites, active-effect transfer, custom checks and macros. Check out the docs for full details.

Fabricate is intended to be a toolkit for building your own crafting system, rather than imposing one set of crafting rules on every game. It does everything from mining, foraging, and exploration to camp cookery, blacksmithing, monster harvesting, potion brewing, magical item creation, scavenging and item breakdown without being tied to any particular game system.

I'm sure it won't support absolutely everything you can imagine from day 1, but that's the goal! The early access program is a big part of helping to ensure Fabricate puts its best foot forward in the public release.


r/FoundryVTT 1d ago

Commercial Free Ambient Music Library for Foundry VTT – Sonic Vault

20 Upvotes

Hey everyone!

I wanted to share a new feature we've added to Arcane Atlas that I think could be useful for Foundry VTT GMs and players.

It's called Sonic Vault, a completely free library of ambient music for TTRPG sessions. Whether you're running combat encounters, exploring ancient ruins, setting the mood in a tavern, or building tension during horror scenes, you can quickly find tracks that fit the moment.

Tracks are organized into categories such as:

  • ⚔️ Combat
  • 🍺 Tavern
  • 🧭 Exploration
  • 👻 Horror
  • ✨ And more

Everything can be downloaded, and we're continuously adding new music to expand the library.

Running and hosting a free project like this isn't cheap, so the best way to support us is simply to use it in your games and share it with your group if you find it helpful.

arcaneatlas.org

I'd love to hear your feedback, and if there are any specific styles, moods, or themes you'd like us to add next, let me know. We'd be happy to build the library around what the community needs.


r/FoundryVTT 1d ago

Answered [D&D5e] Is there a module to place a number of tokens on the character sheet or next to the Player's name?

2 Upvotes

I'm running a campaign where after certain conditions are met, I would hand a token to a player. When it gets to a certain number of tokens, something is supposed to happen.

Is there a module out there for me to place this number of tokens in a fairly visible and reminding area? I'm thinking next to player's name on the left low corner, somewhere atop of their character sheet, or in the party sheet, etc.

If it comes with a little icon of my choosing, it would be more perfect.

If it can be sectioned like a mana bar for every 5 tokens, it would be divine.


r/FoundryVTT 1d ago

Answered [System Agnostic] Is this the propper way of doing underground layers?

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16 Upvotes

r/FoundryVTT 1d ago

Discussion What game systems have the best foundry integration?

29 Upvotes

Well I asked this same thing ages ago, and googling finds me the same question asked last year, but alot stuff can change in that time so I'm asking again.

What game systems have the best integration into foundry?

what ones have good automation? helpful modules? good premade adventures you can buy for it? great sheets? alot of content?


r/FoundryVTT 1d ago

Non-commercial Resource NEW Omnipresence module: cross-world actor support [dnd5e][pf2e][daggerheart][shadowdark][draw-steel][CoC7]

25 Upvotes

This small model does one thing: it keeps PCs, journals, and macros synchronized across different worlds on your server.

  • Why would you want this? Maybe you want to share the same characters across a bunch of one-shots. Or maybe you want to split your campaign across several worlds (so you don’t have to keep pushing old scenes, NPCs, etc. into compendiums to keep your world from getting sluggish)…and have the player’s journals follow them. Or maybe you rotate DMs and want each to have their own world. Or maybe isolate the party’s bastion/home base in its own world where you can give the players elevated privileges.
  • What if you don’t run your games that way? Then you don’t need this. But it was something I wanted for my own games, and I’m sharing it in case there’s others who would find it useful.
  • Does it work across servers? No. Omnipresence uses compendium packs to share resources across worlds. These compendiums live on your server, and therefore sharing is limited to worlds on your server.
  • How are permissions handled? Ownership of actors, journals, and macros are keyed to the user name. This is because Foundry has no underlying user ID to tie users together across worlds. So it's up to you to ensure that players keep their user names across worlds. Maybe if Foundry ever implements OIDC we can do something more foolproof.
  • Can't I just do this synchronization manually? Sure. It's just complicated and tedious. That's why I wrote the module.
  • Is this your first module? Yes it is, though I’ve done software development for several decades. I continue trying to improve it; at the time of writing this post, I’ve published 16 releases of the module.
  • Why this list of game systems? The module uses compendiums to share actors, and actor compendiums are tied to specific game systems. I picked the six most popular; if you want support of another game system, just let me know and I’ll add a compendium for that.
  • How was AI used for this module? No AI was used for creative content; that’s for humans. I used AI coding tools to write the code and test it, paired with manual code review and testing. 
  • Is this free/open source? Yes, via the MIT license. Source can be found here: https://github.com/bularzik/Omnipresence
  • How do I install it? This module has been published on Foundry’s server, so you can install it just like you install any other module: go to the Add-on Modules tab, select Install Module, and search for Omnipresence.

r/FoundryVTT 1d ago

Help [DND5e] How do I prevent tokens from seeing through floors?

0 Upvotes

I am trying to set up maps with different levels in V14 foundry and I am trying to have some levels have holes where tokens can see down to other levels, I have set up walls in each level at the correct heights and I am trying to set region surfaces on each level to block vision in the floor of each level. I have the level vision set up for each floor to be able to see the other levels, but the region surfaces aren't properly blocking vision, at some angles the tokens can still see other tokens on different levels that they shouldn't be able to.

I also have the wayfinder module for token pathfinding but the pathing doesn't work for some reason while level vision is on to other levels, anyone know how to fix that? Also while level vision is on I as gm can see every token on every level at all times, is there any way to fix that?


r/FoundryVTT 1d ago

Help Looking for v14 compatable PDF Importer for Pf2e?

0 Upvotes

I just bought all 3 book pdfs for Wardens of Wildwood, and when I went to use pdf to foundry, I learned that its not compatible anymore, and it doesn't look like they're going to bother updating for v14, which is unbelievably sad. Surely there has to be a v14 pdf importer to replace them by now right? I cant seem to find one by simply browsing so I need help.