r/DoomMods 7h ago

Mod showcase DoomEXHUMED: Teaser Trailer (Doom TC)

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31 Upvotes

My journey began in 2017, when I started creating my first vanilla Doom maps. After spending more time with mapping, I became increasingly interested in the wider world of Doom modding and began experimenting with ideas beyond traditional level design.

Eventually, I decided to combine Doom with my favorite FPS of all time Powerslave, also known as Exhumed in Europe. The project originally started as a much simpler mod called Pharaoh’s Wrath. At the time, it was only a rough concept, but it became the foundation and blueprint for what would later grow into DoomEXHUMED.

When I first started, I had almost no knowledge of modding or coding. Most of what I learned came through trial and error, testing ideas, fixing countless mistakes, and slowly discovering what was possible within GZDoom. As the project became more ambitious, I met a great friend named Ozymandias81, who enjoyed the project and supported its development. We became good friends, and he also helped me understand more about coding and modding.

Over time, DoomEXHUMED grew far beyond the original idea. What began as a small crossover experiment gradually developed into a full project with custom levels, weapons, enemies, items, mechanics, environments, and its own story.

I have now been working on DoomEXHUMED for roughly four years, and the project is finally approaching completion. I am currently working on the last details, improvements, fixes, and remaining pieces needed to bring everything together.

Do not expect a one to one remake or a direct clone of Powerslave. DoomEXHUMED is a crossover between both games, featuring my own interpretation of their worlds, gameplay and atmosphere. It tells its own story while paying tribute to the games and ideas that inspired it.

I also released a playable demo of DoomEXHUMED two years ago. You can find it through the link in the description.

Thank you for following the project, and enjoy the teaser.

DoomEXHUMED Demo


r/DoomMods 11h ago

News Regarding AI works

45 Upvotes

We have seen the reports about the vibe coded projects. We do not support the extensive use of AI in coding, however banning it completely will just cause more people to lie about it. For now we are going the Steam route and these projects will be marked accordingly with flairs. If these incidents take overhand we will implement stricter measures.


r/DoomMods 8h ago

Mod showcase BREACH: COMING SOON

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4 Upvotes

Doom engine’s most tactical experience


r/DoomMods 6h ago

Question can anyone help with nexus modding on dark ages? something up with atlanmodloader

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2 Upvotes

as far as i know i installed everything correctly, and i have the mod loader


r/DoomMods 13h ago

Question Why is doom 2 not showing up as an option?

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5 Upvotes

r/DoomMods 10h ago

Question In your opinion, what makes a game "not another GZDoom reskin"?

1 Upvotes

Hi,

Title says it all.

Cheers.


r/DoomMods 11h ago

Question How to make an iWad?

0 Upvotes

Is it possible to create my own iwad, using my own monsters and weapons? Perhaps even borrowing some from Heretic or Doom 2? I know that I can't legally distribute the spritework and sounds and everything like that, this would just be for me. Is there something I would need to do for UZDoom or UDB to recognize it?


r/DoomMods 6h ago

Show me your "AI" mods.

0 Upvotes

I saw a post about AI mods getting reported. I don't see anything on here but some nice passion projects and things that look like they were made with someone's feet in ms paint. Show me these awful skynet abominations and make sure to tag them as such and note how much water and power they took to create./s but seriously show me these mods I'm curious.


r/DoomMods 1d ago

Question What's that one arcadey boat total conversion?

1 Upvotes

I played the wad, beat it once, but I can't remember what it's called. It's a total conversion wad where you play as a tank boat in third person, probably inspired by stuff like Bulk Slash and maybe Gamera 2000. Boat's red and has all kinds of weapons, the graphics are all nice and low poly with colorful textures, and I can't find if anywhere.

Asking because I wanna see what else the author of the wad made, as that one was just much fun.


r/DoomMods 2d ago

Question does anyone know of a good chex quest mod? whether it's 1, 2, or 3.

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21 Upvotes

r/DoomMods 2d ago

I'M FUCKING TWEAKING

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35 Upvotes

r/DoomMods 2d ago

Mod showcase Mega Man ZDoom Gameplay

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3 Upvotes

A 45 minute run of Knee Deep in The Dead with Mega Man ZDoom.


r/DoomMods 2d ago

Question Are there any "CROSSED" mods for Doom? If not, could someone please make one? Perhaps a mugshot

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0 Upvotes

r/DoomMods 3d ago

Soul cube test

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24 Upvotes

r/DoomMods 3d ago

Question Flashlight mod other than Flashlight++ 9.1?

4 Upvotes

It's a very fine mod but for some reason it's very simple light makes the game drop frames like crazy. I like to play with AO on because it makes maps like Auger Zenith really pop but it can make it harder to see things you are supposed to be able to see. I would hate to have to turn that off.


r/DoomMods 3d ago

Question What is your combination of doom mods + map?

9 Upvotes

Mine currently are:

-Going down

-LegenDoom

-Colorful Hell

-Flashlight

What yours? (For reference)


r/DoomMods 3d ago

Question Designing a map, feedback required

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9 Upvotes

Good day.

Here is a test version of a new military base map. The base is located on the top of a mountain surrounded by a thick forest and a lake. At this moment it includes buildings on each of three peaks, radar domes, missile silos, and plasma turrets guarding the base.

If anyone has suggestions, let me know what else is worth adding or removing.


r/DoomMods 3d ago

Mega Man ZDoom - OUT NOW!

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2 Upvotes

Mega Man ZDoom lets you play as Zero from the Mega Man Zero games! With high-speed mobility, 7 weapons to collect and level up, Cyber Elves to gain powers from, and EX Skills to gain new uses for your weapons, this mod gives you a lot to chew on.


r/DoomMods 3d ago

Blade of Agony Addons

1 Upvotes

Hello all,

I installed Blade of Agony in Linux Mint via flathub. Everything works fine. But I cannot find how to install the extra weapons addon.

Could you please help?


r/DoomMods 5d ago

Made with AI vibe code My first ever mod! "Mornington Crescent" (working title)

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169 Upvotes

Part1

I wanted to create a comprehensive resource for Powerslave/Exhumed. Since Powerslave is a Build engine game, it's also got bits of Duke 3D and Shadow Warrior, plus some custom things.

This project is adapted from the excellent Re-Powerslave mod by Maxi Clouds and Pharaoh's Wrath by CasketKrusher, who also has a fantastic demo available called DoomEXHUMED. I've also drawn from a few other sources, all of which will be fully credited when I release the mod.

I just want to get this test map uploaded hopefully soon before I get stuck into level design, so that others can start building Exhumed levels with all of the assets ready to go if they want to.

P.S this is GZDoom engine, probably should have mentioned that lol


r/DoomMods 5d ago

Mod showcase My first ever mod! "Mornington Crescent" (working title) Part 2

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90 Upvotes

Part 2

I wanted to create a comprehensive resource for Powerslave/Exhumed. Since Powerslave is a Build engine game, it's got bits of Duke 3D and Shadow Warrior as well, plus some custom things.

This project is adapted from the excellent Re-Powerslave mod by Maxi Clouds and Pharaoh's Wrath by CasketKrusher, who also has a fantastic demo available called DoomEXHUMED. I've also drawn from a few other sources, all of which will be fully credited when I release the mod.

I just want to get this test map uploaded hopefully soon before I get stuck into level design, so that others can start building Exhumed levels with all of the assets ready to go if they want to.

P.S this is GZDoom engine, probably should have mentioned that lol


r/DoomMods 4d ago

Mod showcase Post-Mortem Status update 2

3 Upvotes

I had posted a new status update about my WAD
The article: https://www.moddb.com/mods/post-mortem/news/status-update-2-v03-is-in-the-making

Here is the text from the article:

"Hello again!

This time the status update will be about V0.3, it will arrive soon, well not so soon but i'm on it.
My plan for V0.3 is mainly adding custom music to the WAD, from onwards the 2 other maps that are planned will arrive with the music.

Also the WAD gained some downloads, thank you for trying it out and i hope you all had a good time.

Another thing is that im figuring out Slade more and more, i hope in short time i will figure out Brutal Doom as well so i can just merge it into the Post-Mortem WAD alongside with the textures used from Doom I. I really want to leave behind the multiple file startup thing but since this is not a full release yet i hope you all can forgive me that.

Also also there was a logo update! The original art was done by me, the goofy slayer figure but it was just a place holder, the new logo is much better as you can see it. Right now there are two of these logos, one with a white background and another with black, the secund was inhanced using AI and i will use that as and example for the final art. The final art won't have any AI touch in it so don't worry.

Thank you for your attention!"

Post-Mortem page: https://www.moddb.com/mods/post-mortem


r/DoomMods 5d ago

post of the day: Is there a doom mod so bad it's good

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37 Upvotes

r/DoomMods 4d ago

I own a doom T-shirt, I'm a fan. Building a computer language just to port doom to it is next level.

0 Upvotes

This is awesome. 56k line port of doom to a language made as a joke. Video on the landing page 😂

https://betlang.dev/


r/DoomMods 5d ago

Mod showcase Black Entropy - Stage 1 Rework

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9 Upvotes