r/DoomMods • u/Casketkrusher93 • 41m ago
Mod showcase DoomEXHUMED: Teaser Trailer (Doom TC)
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My journey began in 2017, when I started creating my first vanilla Doom maps. After spending more time with mapping, I became increasingly interested in the wider world of Doom modding and began experimenting with ideas beyond traditional level design.
Eventually, I decided to combine Doom with my favorite FPS of all time Powerslave, also known as Exhumed in Europe. The project originally started as a much simpler mod called Pharaoh’s Wrath. At the time, it was only a rough concept, but it became the foundation and blueprint for what would later grow into DoomEXHUMED.
When I first started, I had almost no knowledge of modding or coding. Most of what I learned came through trial and error, testing ideas, fixing countless mistakes, and slowly discovering what was possible within GZDoom. As the project became more ambitious, I met a great friend named Ozymandias81, who enjoyed the project and supported its development. We became good friends, and he also helped me understand more about coding and modding.
Over time, DoomEXHUMED grew far beyond the original idea. What began as a small crossover experiment gradually developed into a full project with custom levels, weapons, enemies, items, mechanics, environments, and its own story.
I have now been working on DoomEXHUMED for roughly four years, and the project is finally approaching completion. I am currently working on the last details, improvements, fixes, and remaining pieces needed to bring everything together.
Do not expect a one to one remake or a direct clone of Powerslave or Doom. DoomEXHUMED is a crossover between both games, featuring my own interpretation of their worlds, gameplay and atmosphere. It tells its own story while paying tribute to the games and ideas that inspired it.
I also released a playable demo of DoomEXHUMED two years ago. You can find it through the link in the description.
Thank you for following the project, and enjoy the teaser.