r/DoomMods Feb 20 '26

News r/DoomMods now has a Stoat Server

7 Upvotes

r/DoomMods 2h ago

News Regarding AI works

17 Upvotes

We have seen the reports about the vibe coded projects. We do not support the extensive use of AI in coding, however banning it completely will just cause more people to lie about it. For now we are going the Steam route and these projects will be marked accordingly with flairs. If these incidents take overhand we will implement stricter measures.


r/DoomMods 3h ago

Question Why is doom 2 not showing up as an option?

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2 Upvotes

r/DoomMods 1h ago

Question In your opinion, what makes a game "not another GZDoom reskin"?

Upvotes

Hi,

Title says it all.

Cheers.


r/DoomMods 1h ago

Question How to make an iWad?

Upvotes

Is it possible to create my own iwad, using my own monsters and weapons? Perhaps even borrowing some from Heretic or Doom 2? I know that I can't legally distribute the spritework and sounds and everything like that, this would just be for me. Is there something I would need to do for UZDoom or UDB to recognize it?


r/DoomMods 18h ago

Question What's that one arcadey boat total conversion?

1 Upvotes

I played the wad, beat it once, but I can't remember what it's called. It's a total conversion wad where you play as a tank boat in third person, probably inspired by stuff like Bulk Slash and maybe Gamera 2000. Boat's red and has all kinds of weapons, the graphics are all nice and low poly with colorful textures, and I can't find if anywhere.

Asking because I wanna see what else the author of the wad made, as that one was just much fun.


r/DoomMods 1d ago

Question does anyone know of a good chex quest mod? whether it's 1, 2, or 3.

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23 Upvotes

r/DoomMods 2d ago

I'M FUCKING TWEAKING

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36 Upvotes

r/DoomMods 2d ago

Mod showcase Mega Man ZDoom Gameplay

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2 Upvotes

A 45 minute run of Knee Deep in The Dead with Mega Man ZDoom.


r/DoomMods 1d ago

Question Are there any "CROSSED" mods for Doom? If not, could someone please make one? Perhaps a mugshot

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0 Upvotes

r/DoomMods 3d ago

Soul cube test

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23 Upvotes

r/DoomMods 2d ago

Question Flashlight mod other than Flashlight++ 9.1?

3 Upvotes

It's a very fine mod but for some reason it's very simple light makes the game drop frames like crazy. I like to play with AO on because it makes maps like Auger Zenith really pop but it can make it harder to see things you are supposed to be able to see. I would hate to have to turn that off.


r/DoomMods 3d ago

Question What is your combination of doom mods + map?

8 Upvotes

Mine currently are:

-Going down

-LegenDoom

-Colorful Hell

-Flashlight

What yours? (For reference)


r/DoomMods 3d ago

Question Designing a map, feedback required

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8 Upvotes

Good day.

Here is a test version of a new military base map. The base is located on the top of a mountain surrounded by a thick forest and a lake. At this moment it includes buildings on each of three peaks, radar domes, missile silos, and plasma turrets guarding the base.

If anyone has suggestions, let me know what else is worth adding or removing.


r/DoomMods 3d ago

Mega Man ZDoom - OUT NOW!

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2 Upvotes

Mega Man ZDoom lets you play as Zero from the Mega Man Zero games! With high-speed mobility, 7 weapons to collect and level up, Cyber Elves to gain powers from, and EX Skills to gain new uses for your weapons, this mod gives you a lot to chew on.


r/DoomMods 3d ago

Blade of Agony Addons

1 Upvotes

Hello all,

I installed Blade of Agony in Linux Mint via flathub. Everything works fine. But I cannot find how to install the extra weapons addon.

Could you please help?


r/DoomMods 5d ago

Made with AI vibe code My first ever mod! "Mornington Crescent" (working title)

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167 Upvotes

Part1

I wanted to create a comprehensive resource for Powerslave/Exhumed. Since Powerslave is a Build engine game, it's also got bits of Duke 3D and Shadow Warrior, plus some custom things.

This project is adapted from the excellent Re-Powerslave mod by Maxi Clouds and Pharaoh's Wrath by CasketKrusher, who also has a fantastic demo available called DoomEXHUMED. I've also drawn from a few other sources, all of which will be fully credited when I release the mod.

I just want to get this test map uploaded hopefully soon before I get stuck into level design, so that others can start building Exhumed levels with all of the assets ready to go if they want to.

P.S this is GZDoom engine, probably should have mentioned that lol


r/DoomMods 5d ago

Mod showcase My first ever mod! "Mornington Crescent" (working title) Part 2

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88 Upvotes

Part 2

I wanted to create a comprehensive resource for Powerslave/Exhumed. Since Powerslave is a Build engine game, it's got bits of Duke 3D and Shadow Warrior as well, plus some custom things.

This project is adapted from the excellent Re-Powerslave mod by Maxi Clouds and Pharaoh's Wrath by CasketKrusher, who also has a fantastic demo available called DoomEXHUMED. I've also drawn from a few other sources, all of which will be fully credited when I release the mod.

I just want to get this test map uploaded hopefully soon before I get stuck into level design, so that others can start building Exhumed levels with all of the assets ready to go if they want to.

P.S this is GZDoom engine, probably should have mentioned that lol


r/DoomMods 4d ago

Mod showcase Post-Mortem Status update 2

3 Upvotes

I had posted a new status update about my WAD
The article: https://www.moddb.com/mods/post-mortem/news/status-update-2-v03-is-in-the-making

Here is the text from the article:

"Hello again!

This time the status update will be about V0.3, it will arrive soon, well not so soon but i'm on it.
My plan for V0.3 is mainly adding custom music to the WAD, from onwards the 2 other maps that are planned will arrive with the music.

Also the WAD gained some downloads, thank you for trying it out and i hope you all had a good time.

Another thing is that im figuring out Slade more and more, i hope in short time i will figure out Brutal Doom as well so i can just merge it into the Post-Mortem WAD alongside with the textures used from Doom I. I really want to leave behind the multiple file startup thing but since this is not a full release yet i hope you all can forgive me that.

Also also there was a logo update! The original art was done by me, the goofy slayer figure but it was just a place holder, the new logo is much better as you can see it. Right now there are two of these logos, one with a white background and another with black, the secund was inhanced using AI and i will use that as and example for the final art. The final art won't have any AI touch in it so don't worry.

Thank you for your attention!"

Post-Mortem page: https://www.moddb.com/mods/post-mortem


r/DoomMods 5d ago

post of the day: Is there a doom mod so bad it's good

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34 Upvotes

r/DoomMods 4d ago

I own a doom T-shirt, I'm a fan. Building a computer language just to port doom to it is next level.

0 Upvotes

This is awesome. 56k line port of doom to a language made as a joke. Video on the landing page 😂

https://betlang.dev/


r/DoomMods 5d ago

Mod showcase Black Entropy - Stage 1 Rework

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8 Upvotes

r/DoomMods 4d ago

Do the pro YouTubers do aftereffects for that motion blur or is there actual motion blur that works properly at a professional level without just throwing reshade in?

0 Upvotes

I keep watching and the mods don’t seem to work properly. Especially on android everything panics and dies but on pc too.

Are they all just reshading? Or are they going extra nuts and applying it in some editing studio. The mods don’t seem to actually do motion blur, there’s some that do ps2 style, but none make it to the level of the youtubers. How do I do this on pc or android? Is there a version that doesn’t crash on pc or iPhone or android phone?


r/DoomMods 5d ago

Does anyone happen to have the mods shown in this video?

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7 Upvotes

It's the old Project Brutality addon, but I can't find it even after searching.


r/DoomMods 5d ago

Mod showcase Terminator Judgment Day proof of concept.

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20 Upvotes

terminator progress, gonna be a simple proof of concept, kill the boss game over.