r/DeadlockTheGame 10d ago

Weekly Feedback Weekly Feedback Topic #48 - Street Brawl

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170 Upvotes

This week's topic is "Street Brawl", meaning the recent game-mode addition which came alongside the Old Gods New Blood Update.

Street Brawl represents a different way of enjoying Deadlock. It is round-based, there's no farming and only one active lane with a single objective. Matches are generally much shorter, yet everyone gets to enjoy late-game level items with a twist: you get to pick three items each round from three randomized item-selections, inspired by recent rongue-likes. Beyond that, Street Brawl features "Enhanced Items" which are empowered versions of existing items and game-changing "Legendary Items" unique to this mode.

In theory, this forces players to make do with an off-meta build, enabled by Enhanced and Legendary Items which keep heroes efficient, despite the luck of the draw. In practice, the mode can feel very feast-or-famine as some enjoy powered-up versions of popular builds while others keep "drawing blanks" and end up with a build that feels unsatisfying, rather than fun off-meta.

Items, character-stats and even randomization have been adjusted before but should we consider bolder changes to the mode and its mechanics?

For the sake of discussion, we ask that you limit your balance-adjustment requests to a minimum and think about how Street Brawl could change offer a more satisfying experience. How do we increase gameplay variety or empower player choice?

Here are a few questions to get you started:

  • What do you dis/like about Street Brawl?
  • What experience do you expect to have from playing this mode, as oppoed to regular Deadlock?
  • How would you expand on the idea of Street Brawl?
  • How could Street Brawl encourage more off-meta choices?
  • Where do you see the perfect balance between the chaotic elements of Street Brawl and player-control? How much leeway for broken combos?
  • Should Street Brawl allow players to make choices relating to character-stats, boon-levels or ability scaling?
  • Can you imagine more unique items or entirely new item-categories exclusive to Street Brawl?
  • Should Street Brawl feature a different map?

But anything about Street Brawl goes! Make sure to visit the new official subforum for Street Brawl as well!

Related Links:

Notes:

Best way to make sure your feedback is seen by the developers is to post on the official Deadlock Forums. You can get your login credentials from the game client.

If you'd like to chat with others about this week's topic, head on to #street-brawl-feedback in the Deadlock Community Discord.

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r/DeadlockTheGame 13d ago

Game Update Deadlock - Minor Update - 07-09-2026

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772 Upvotes

Minor Update - 07-09-2026

- Urn Runner sprint bonus reduced from +2m to 0 (trailing bonus reduced from +7m to +5m)

- Urn Runner move speed bonus reduced from +3.5m to +2m

- Urn Runner Stamina Recovery increased from +15% to +25%

- Urn talking frequency increased from every 8s to every 6s

- Urn talking sound distance increased (easier to hear a nearby Urn Runner)

- Unstable Rift warning time reduced from 25s to 20s

- Rift Troopers now have Spirit Resist (30/35/40/45%)

- Rift Troopers now have Melee Resistance (25%)

- Rift Troopers spawn interval increased from every 0.3s to 0.5s (spawns slightly more staggered)

- Unstable Rift comeback resist aura radius increased from 20m to 35m

- Rift Troopers max comeback count increased from 12 to 14

- Objectives bounty split for nearby heroes reduced from 40% to 30% (this means slightly more portion of the bounty is split team wide rather than towards an individual player)

- Scourge: Max Health Per Second reduced from 2.6% to 2.5%

- Billy: Rising Ram T3 spirit scaling reduced from 0.035 to 0.03

- Doorman: Bullet damage rescaled from 29.26 + 1.1/boon to 26 + 1.19

- Doorman: Crit scaling reduced from -25% to -30%

- Doorman: Hotel Guest T3 increased from 13s Cooldown on Failure to Check Out to 15s

- Drifter: Bullet damage per boon reduced from +0.616 to +0.49

- Drifter: Bloodscent T3 reduced from +12% to +11%

- Drifter: Stalker's Mark cooldown increased from 20s to 24s

- Drifter: Stalker's Mark T2 increased from -8s Cooldown to -12s

- Drifter: Stalker's Mark T3 reduced from +2% Bleed to +1.5%

- Graves: Jar of Dead T1 heal spirit scaling increased from 0.1 to 0.16

- Graves: Jar of Dead now build up faster from neutral creeps

- Graves: Grasping Hands immobilize duration reduced from 1.25s to 1s

- Graves: Grasping Hands T3 cooldown increased from -10s to -14s

- Graves: Essence Theft now procs from melee hits

- Graves: Essence Theft T3 now also increases Max Steal Targets from 3 to 4

- Graves: Borrowed Decree T1 changed from "-15s Cooldown" to "-15s Cooldown and +25% Ghoul Speed"

- Graves: Borrowed Decree T2 changed from "+25% Ghoul Speed and +10s Duration" to "-0.3s Time to Spawn and +10s Duration"

- Haze: Sleep Dagger T2 now also applies 15 Fixation Stacks

- Haze: Sleep Dagger T2 reduced from -18s Cooldown to -17s

- Holliday: Powder Keg spirits caling reduced from 1.2 to 1.05

- Mirage: Fire Scarabs T3 spirit scaling reduced from +0.17 to +0.13

- Mirage: Dust Devil T3 spirit scaling reduced from +1 to +0.6

- Mirage: Djinn's Mark cooldown reduced from 3s to 2.75

- Mirage: Djinn's Mark T3 cooldown reduced from -1s Cooldown to -0.75s

- Mirage: Traveler T3 increased from -70s Cooldown to -90s

- Pocket: Affliction duration reduced from 11s to 10s

- Shiv: Serrated Knives T3 spirit scaling reduced from +0.09 to +0.07

- Shiv: Slice and Dice spirit scaling reduced from 1.44 to 1.2

- Shiv: Slice and Dice T2 reduced from -6% Spirit Resist to -4%

- Shiv: Bloodletting cooldown increased from 20s to 25s

- Shiv: Bloodletting T1 increased from -10s Cooldown to -15s

- Shiv: Bloodletting Damage Cleared reduced from 35% to 30%

- Shiv: Bloodletting T2 Damage Cleared increased from 35% to 40%

- Shiv: Killing Blow Health Threshold reduced from 20% to 18%

- Shiv: Killing Blow T3 Health Threshold increased from +8% to +10%

- Silver: Lycan Curse cooldown reduced from 80s to 60s

- Victor: Shocking Reanimation cooldown reduced from 275s to 240s

- Viscous: Splatter T3 spirit scaling reduced from +1.0 to +0.9

- Yamato: Flying Slash range reduced from 28m to 26m

- Yamato: Flying Slash T3 Charge Delay increased from 3s to 4s

- Yamato: Flying Slash T3 Ally Targeting now requires alt cast input


r/DeadlockTheGame 5h ago

Discussion racism isnt something you “tolerate”

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3.2k Upvotes

r/DeadlockTheGame 3h ago

Meme i just came across this thread its so funny i just had to share LOL

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1.8k Upvotes

r/DeadlockTheGame 6h ago

Game Feedback it is baffling that in 2026, there is no action taken against people just casually being racist, sexist and homophobic in game.

682 Upvotes

im not sorry, but it is downright embarassing that valve is not changing their moderation policy on a new game . you have people dropping slurs every 2 second and no action is ever taken against them.

it has been a decade since word filter that dispense penalty have been a thing already. yes, people find way to bypass it, but at least you don't have at least 1 person going on racist, sexist or homophobic rant every single game.


r/DeadlockTheGame 7h ago

Fan Art After the ritual

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508 Upvotes

based on their in-game dialogue
inst:@guitart124


r/DeadlockTheGame 25m ago

Meme I have come to this conclusion

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Upvotes

r/DeadlockTheGame 12h ago

Fan Art Punk Rock (Me, I drew this, look at it)

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1.0k Upvotes

r/DeadlockTheGame 10h ago

Question Were we ever explained why Ixian tails differ so much from each other?

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625 Upvotes

With Infernus, he may have gotten rid of it but i don't understand why Apollo and Abrams have different tails. Apollo's looks more alive, idk how exactly to explain it but Abrams tail is just dragging behind him like its dead.

you guys think we will get Abrams tail change?


r/DeadlockTheGame 11h ago

Clip Most Insane Escape I've Ever Seen

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636 Upvotes

r/DeadlockTheGame 4h ago

Discussion ELI5: Why are M1 Carries strong from the start of the game and have some of the hardest CC?

142 Upvotes

I've played this game for 2 years and I'm genuinely curious, this isn't a rant post or crying for nerfs, it just isn't how any other moba tends to work you know? Some of the deadliest laners are hyper carries, like infernus, or have point and click CC on top of hard hitting abilities to carry them through the early-mid (Wraith, haze, seven, Venator etc).

Looking at DotA wiki's description: A carry is typically the weakest hero at the beginning of a game, and if played well, the strongest at the end of it but this isn't the case in deadlock.


r/DeadlockTheGame 12h ago

Clip you can do this in hideout if you are bored while queueing

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530 Upvotes

r/DeadlockTheGame 4h ago

Meme Yes, i rl made this... (i made this in blender)

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114 Upvotes

This picture of Vegeta is killing me


r/DeadlockTheGame 3h ago

Fan Art Mechomancer Graves, now on GameBanana! [@Hubabooba_ and @shorizyon]

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97 Upvotes

r/DeadlockTheGame 16h ago

Meme pls stop or yoshi will notice

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1.0k Upvotes

paradox my beloved


r/DeadlockTheGame 7h ago

Fan Art Graves Fanart (By Me :] )

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157 Upvotes

Just some drawings of our goth girl


r/DeadlockTheGame 6h ago

Fan Art Drifter and Vyper | Art by @xanthineart

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129 Upvotes

r/DeadlockTheGame 7h ago

Discussion Current Placeholder Buildings with Name

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143 Upvotes

Update tomorrow.


r/DeadlockTheGame 13h ago

Question Why does everyone consider Viscous a support?

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372 Upvotes

I have so many questions about why the majority still sees Viscous as a support, despite his objectively strong kit that lets you build literally anything you want. I used to think it was just low-rank mentality – people copying builds without understanding – but now I'm playing in Phantom and Ascendant, and nothing has changed. If you don't buy Rescue Beam on Viscous, your teammates already start questioning you.

Objectively, Viscous is a super unique hero because of his versatility – every single ability can be the centerpiece of your build and your main source of impact. Yet everyone only focuses on the Cube. To me, Viscous is not a support; he's more like a heavy-hitting nuker with a side option to save teammates.

What annoys me is that with every patch, Viscous's damage gets nerfed. What's wrong with the hero? He sits at a 47% win rate – objectively, only the top 100 dedicated one-tricks can actually pop off with him; everyone else just can't bring enough impact, and the game doesn't hinge on their performance.

What do you guys think about the hero?


r/DeadlockTheGame 20h ago

Discussion I think it’s time to address this item

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1.1k Upvotes

Is it healthy for the game at this point? I love playing Chinese Abrams but more recently it’s been a mandatory unstop/ indomitable buy as a front liner and even then that’s not enough. Not a fan of turn based deadlock


r/DeadlockTheGame 1d ago

Discussion UPDATE: It has officially been exactly “a few weeks” since Yoshi said “a few weeks” for the matchmaking update

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2.0k Upvotes

It has been 21 days since Yoshi said the matchmaking update would be released. Do you think the matchmaking update is coming soon, or do you believe that by the ambiguous wording of his post there is potentially a long time to go before this first update rolls out?


r/DeadlockTheGame 8h ago

Question Is this a normal queue time for low priority matchmaking? Am I stuck here forever?

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95 Upvotes

r/DeadlockTheGame 1h ago

Fan Art Shiv, a better man

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Upvotes

Shiv redraw of the ‘Better Man’ poster. I think it’s fitting for him.


r/DeadlockTheGame 1h ago

Gameplay Meta Coughing baby vs Atomic bomb 😭

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Upvotes

Wtf is this 😭


r/DeadlockTheGame 11h ago

Fan Art Reimagined Trapper design

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143 Upvotes

For those not in the know, Trapper was a Hero Labs character who's model was a slightly modified Pocket, their move set was very spider/ghost buster themed.

Thought the concept of a magical exterminator was cool so I doodled this, I doubt they'd look even close to this if they where ever added to the game proper, I just thought it'd be a fun little thought experiment.

Also, my only tenuous evidence for Billy being somehow related to the Municiple Coven comes from the new Urn voicelines where it talks to him like it knew him, making reference to him "quitting" like he always does, it also references working for the coven in other voicelines.