r/DarkTide • u/KenoshaKidAdept • 5h ago
Discussion The enemy that Darktide needs at this point
For context: I’ve spent about 50 hours recently revisiting Vermintide 2. I’ve got a month off work, and figured it was time to pick something else up before I burn out on Darktide.
Stormvermin. Why them? A few reasons: there is no “standard” elite in the game currently, (I’ll get to why that’s important later), they make melee combat more engaging, and we need a new sink for the horde director.
Alright, now for the “standard” elite part. I’m really just talking melee here. We’ve got ragers, maulers, crushers, and bulwarks. Ragers are designed as high-threat targets meant to kill or be killed in a quick manner. Maulers are slow, heavy-hitters. Bulwarks are just karking annoying. Crushers are tanks. We don’t have anything that exists in the interim. No lightly armored, medium-speed, average elites. Stormvermin fill that role in VT2. The horde director can throw groups of them at the group without creating a wall of armor (bulwarks/crushers) or a frenzy of attack speed (ragers). It’s an enemy type that leads into my next point: engagement.
Everything we’ve got currently (besides mauler my beloved) is extremely one-dimensional. Ragers are blow up instantly at range or suffer. Bulwarks are just karking annoying. Crushers are the problem child, and have seen a lot of nerfs recently due to the “armor wall” problem. Maulers are in a really good spot in my opinion. Flak armor allows every build to deal with them. Not a huge amount of health. High-damage, but slow to offset that.
Stormvermin would be the step between a rager and a mauler. They’re not going to curb-stomp you with overheads every second, but they’re also not going to just dead-sprint and swing until you or they are dead. It’s an enemy type that can actually be dealt with in melee comfortably, while providing enough resistance to be satisfying. You can shoot them from range, wait for their attacks to open them up for punishment, or stagger through their guard. There’s options that just don’t currently exist with other elites. Ragers are just shoot or block and hope your teammates can help. Maulers (as much as I enjoy them) is just swing and avoid an overhead every now and then. Having an enemy with a block, light (flak) armor, and without the immediate oppressive impact of a constant overhead or 15 attacks a second creates a space where they’re not going to be instantly evaporated and aren’t an immediate threat in most cases.
Finally, the real reason why we need a Darktide counterpart: having a new horde director sink. As stands, every engagement is either “whoops, all gunners” or 37 karking ragers. Neither is particularly fun. I’ve played a couple Havoc 40 matches since the crusher update, and it was insufferable. Wading through what feels like endless hordes of shooters only for melee combat to result in wave after wave of ragers. The 20s are a bit better, but it’s much the same. I don’t play below havoc, so I can’t really speak for the state of the game in the base difficulties. Now, having a new point sink takes away from the shooters that the horde director can spawn, and would (hopefully) bring the fights back to being more melee-focused. It would also help prevent scenarios that are just a billion ragers or maulers. Small packs of them are fun to fight as an occasional threat, but not a constant stream.
Anyways, big ramble. I’d just like to go back to an era of Darktide where I didn’t have to stop every fifteen feet to wipe out 100 gunners. Let me melee big fish!
Edit: for those that seem to think I’m asking for the rats. Although I’d love to see them in Darktide however the devs would need to justify that. We’re talking about an appropriately reskinned Stormvermin. Same as half the enemies currently in Darktide.


