r/videogames 9d ago

Discussion / Question What game mechanic instantly ruins your immersion or fun?

​ I absolutely can't stand aggressive weapon durability loops. Getting awesome loot should feel like a reward, not a maintenance chore that breaks every five minutes.

What’s a common mechanic that always makes you roll your eyes when you see it in a new game?

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2.2k comments sorted by

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u/2_Sir_Zero9 9d ago edited 9d ago

Artificially increasing an enemy's health and damage and nothing else.

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u/YourselfInTheMirror 9d ago

Been saying this for awhile, increased health and damage in hard mode is NOT an increase in difficulty. It's an increase in tedium.

I would die so often because I want to space out.

That's what I love about the Dark Souls series, enemies that dance around you and hit you quickly usually die in 1 to 2 hits. But if you don't learn how to deal with them, they'll chip you down quickly.

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u/Opposite_Prune582 9d ago

Guardians of the galaxy game. Good but my god those fucking giant robot things, especially toward the end.

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u/ML_120 9d ago

As much as I enjoyed the game, I have to agree.
I rarely felt in danger, but the fights were extremely tedious.

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u/HIT0-037 9d ago

Doesnt that game have settings where you can tweak dmg?

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u/TimSheperd 9d ago

Yes, I always say that as well. It’s lazy hard mode and is not engaging. I prefer engaging enemy AI to make the game harder, not health.

Doom games for example are really good at this. The enemies are still killable but they put them at you in such pairings that the game becomes difficult.

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u/GalacticDragon7 9d ago

this is why i love certain game mods that change the AI.

i’ve been playing a lot of Blade and Sorcery recently and one of the things that made it too easy was how the AI would rarely swing at you and how predictable and avoidable they were. adding a mod that makes them adapt to your own personal fighting style kicked it up a notch in difficulty and i now come VERY close to dying uncomfortably often (in a good way). i also added new magic that makes the boss very challenging when it decides to use it as well. it makes for a much more engaging and rewarding experience.

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u/Alex-Murphy 9d ago

What's the mod? That sounds cool

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u/amzwC137 9d ago

Ah, yes. The bullet sponge. This was the mail in the coffin for me with The Division. Fuck that shit. Bullet sponges just upset me.

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u/Auggie_Otter 9d ago

I never really got into Borderlands because of this. Enemies felt way too bullet spongy and you constantly pick up new weapons that are only marginally better pea shooters than the last one. 

Maybe I didn't give it enough of a chance but that was how I felt. 

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u/Bunran 9d ago

I had a blast with borderlands 2 on co-op. Once I tried replaying it solo, I got bored quickly because of this

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u/Deya_The_Fateless 9d ago

Same! I love Borderlands, but the solo game mode can become tedious if you get unlucky with the drops, especially with how bullet spongy the enemies can be, especially early on.

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u/TheDawiWhisperer 9d ago

yeah The Division was particularly egregious for this because of the semi realistic setting and tone of game.

a guy in a beanie hat wearing a stab vest being an absolute bullet sponge just took me out of it entirely.

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u/zamfire 9d ago

Dang it I needed that letter. Now it's with Grandma forever.

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u/NoStorage2821 9d ago

Honestly? Depends on the game. Skyrim, for example, is absolutely obnoxious with this as it makes no sense. Level 5 bandits should not survive getting a steel warhammer bashed into their face six times.

Some games however (Expedition 33 as my example) really do help scale back the OP-ness of certain builds or characters. Sometimes I like to actually experience a fight and enemy's attacks before I utterly annihilate them

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u/LucyDePosey 9d ago

This is where I'm at. If a player gets to a point where they're skipping or circumventing the majority of the encounter because they defeat the enemy before it gets to do its routine, then that's a battle that becomes more difficult when the enemy has more HP.

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u/NeutralGeneric 9d ago edited 9d ago

Ninja Gaiden Black had the best difficulty levels. Hard mode actually added new enemy types and placements and very hard added even more.

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u/-INIGHTMARES- 9d ago

This ruins the immersion of The Division games for me. I wanted them to be hardcore shooters like older Ubisoft shooters like Ghost Recon and Rainbow Six

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u/Mindless-Shopping832 9d ago

Any game that has a cutscene of something youve been fighting and it’s a one-shot, but you for sure couldn’t one shot it.

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u/VorpalHerring 9d ago

There's also the opposite, where you flawlessly beat the shit out of a boss, only for it to play a cutscene where you get sucker punched like a chump and knocked out.

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u/Deya_The_Fateless 9d ago edited 9d ago

PTSD flashbacks of the Thessia fight during Mass Effect 3 where the super lame "villian" can get shat on by the player, but he summons a fuck ass gun ship to "cover" him while he heals up to full health. Repeat this three times only for the player to loose during a Cutscene.

ETA: I wish I could meet the dumbass who decided to include that cutscene loss. A better version of the "loss via cutscene" is as follows: Just have Shepard and crew get there a little too late, they have a breif fight and then after a set amount of time (say two minutes) Kai-Lame ends up escaping in the gunship at the last minute, and Shepard is also forced to flee before their location is overrun by Reapers.

That way the player still looses, but it's just because Shepard ran out of time and because allied forces are too busy trying to fight off Reapers or evaquate civillians/survivors, that Kai-Lame's gunship is able to get through unhindered. Shepard and Crew are also forced to flee, but not before scaning leftover/damaged/incomplete data from the Prothean artifact. Less painful and more palletable than "loosing because the higher-ups want Kai-Lame to live a little longer."

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u/cherryxgrenade 9d ago

Fuck, and I cannot stress this enough, Kai fucking Leng.

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u/Deya_The_Fateless 9d ago

Yeah, any bet he was some CEO's teenaged son's ME OC and was able to force him into thhe game?

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u/topturo77 9d ago

He was technically introduced in the books first as the main antagonist for Anderson iirc. But he’s the same there lmao, they want him to be so cool so badly but have Anderson blow his kneecaps out. 

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u/Deya_The_Fateless 9d ago

Being introduced in the books dosnt stop him from being some CEO's kid's edgy OC. XD

But yeah...I still remember the vase BioWare...I still remember...

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u/Illustrious_Ear_3467 9d ago

We are like-minded concerning this topic. I basically posted the same thing. Also in cutscenes you can take ridiculous levels of damage, but in-game you’d be seeing “Restart from last checkpoint” if you took the same damage.

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u/SleestakSamurai 9d ago

Rubber banding in racing games. Nothing kills the high of enjoying a massive well-earned 1st place lead like the AI driver behind you inexplicably becoming a flawless speed demon that instantly teleports to your bumper.

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u/Phoenix_Champion 9d ago

Adding to that, it's almost insulting when the AI driver inexplicably slows down after holding 1st place after you've been struggling to recover from bad luck.

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u/Successful-League840 9d ago

"Bad luck" 👀

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u/Stunning_Stretch1674 9d ago

Classic. I prefer "ran out of talent".

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u/TheCredibleHulk 9d ago

Marvel Rivals “Practice AI” matches do this every single match. Your team is dominating but right before a checkpoint, they crank it up to 300% to make it “fun” and “competitive” with an “earned win” to prolong the match until the final moments. It gets exhausting seeing it every single time when I’m just trying to practice new characters and our randos on chat are freaking out and switching to their mains.

It’s like clockwork. But I ain’t a bot-losing scrub, so I’ll fully admit I do it too lol. (Eh hem… within reason)

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u/ILCUSTODEDELSAS 9d ago

Bowie Knife 99 strikes again huh

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u/Downtown-Campaign536 9d ago

"Tap this button really fast... for like 2 minutes straight."

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u/[deleted] 9d ago

[removed] — view removed comment

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u/SSMage 9d ago

That's why I turn on auto mash when ever I can in any video game now. And i know it's like "you're just cheating, and you're not even trying"

I fucking spent YEARS of my life mashing buttons as fast as I could. As an adult I'm fucking tired of it. It's loud, it breaks my buttons on my controllers down faster than necessary, and it's a pain in the ass when I have to fucking pull out a spoon in order to keep up with the games demands. Fuck that shit.

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u/Ryanc621 9d ago

Kudos to Metal Gear Solids’ torture scenes for finding a way to harm the player in real life

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u/ML_120 9d ago

You just reminded me of the level "The Day of" in Mischief Makers.

Almost stopped my playthrough.

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u/southboundtracks 9d ago

Unskippable logo screens. 

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u/-Speechless 9d ago

I'm grateful that Intro Skip mods are often one of the first mods to be released for games

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u/JonoBlue 9d ago edited 9d ago

Running into a "dead end" that clearly isnt a dead end i.g. a fallen sapling in the way, that or escort missions where thier walking speed is faster thrn your walking but slower then your running so you have to keep speeding up snd slowing down

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u/circleofpenguins1 9d ago

MAN, how will I get there?!

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u/NewSchoolFool 9d ago

Man that's some lame programming. Why not just close the door?

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u/circleofpenguins1 9d ago

Even better, they have a big steel gate there. Sure, he's been proven to smash through those, but it would have at least made a lot more sense.

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u/SinesPi 9d ago

Lies of P is great, but it is annoying how much places are locked off by luggage.

That being said, there's usually no reason to want to travel over the luggage. Areas beyond them is just nothing.

This is the only time they actually make you want to step over the luggage.

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u/Budjik 9d ago

This reall ruined God of War: Ragnarok. So many situations, where there is literally 2ft tall fence in front of you, but it is inpossible to cross and you need to go around through the cliffs. That is just shitty design

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u/Skootchy 9d ago

The thing that BOTW and TOTK do best. You can climb literally anything, how difficult it is, is based off of stamina, and weather. Which there's also work around and armor to help that.

The real exception would be shrines but I've seen many videos where if you're clever enough, there's always an alternate way than intended. And it's not cheating, just the game mechanics and skill.

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u/Budjik 9d ago

Exactly! And while I really understand that it is a different game than openworld Zelda, then I at least demand, that the environment reflects better, that there is something I can’t pass. Give me a lava pit, not a picket fence. It was the same with Jedi Survivor - like my character is a jedi and does crazy acrobatics, but because the metroidvania game mechanics dictates it, can not cross 6ft of wet slippery metal, that I am sure he could just jump over.

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u/Hatjin 9d ago

I'm more annoyed when this isn't consistent through the game. Like you have a ledge that you can climb. But then you see the same ledge, but can't climb it. WTF?

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u/MagnusIsABird 9d ago

Everyone knows the yellow paint is what makes the ledges climable

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u/PaintBaller1880 9d ago

Those "trees" and rocks in pokemon ruby lol.

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u/Realistic_Food_7823 9d ago

Unprompted quicktime events

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u/freshpairofayes 9d ago

Hurts more than any blade ever could.

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u/TacticTall 9d ago

Poor Leo

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u/bayygel 9d ago

Yep, that's a full restart.

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u/Maxxonry_Prime 9d ago

I actually did a full restart after I realized it wouldn't let me load a save to hug him.

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u/bayygel 9d ago

I've done it before too haha, I wasn't making a joke

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u/Davetek463 9d ago

Ugh, nearly twenty years later and this one still hurts the most.

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u/GameMan6417 9d ago

"Cool, the cutscene's playing. I'll just put my controller down for a sec-"

PRESS A

fumbles controller

YOU ARE DEAD

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u/TheSprigganDragoon 9d ago

And sometimes I just want to watch the cutscenes, stop distracting me with buttons!!

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u/blake_n_pancakes 9d ago

A lot of newer games have started letting you disable QTEs as an accessibility option and I turn it on every time. I've never regretted it.

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u/DiekeDrake 9d ago

I always check the accessibility settings to turn off QTES.

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u/Zoltie 9d ago

Nothing is more annoying then entering a cutscene, taking this moment to take a trink or have a snack, then receiving a prompt to interact.

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u/PeteryChavez 9d ago

In the beginning of a game, when a side character or NPC literally tells me how to move the camera. 💀

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u/XShadowborneX 9d ago

I don't remember if he says how to move the camera, but the intro tutorial for High On Life was amazing

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u/SirNortonOfNoFux 9d ago

I laughed so fucking hard at this, i couldn't believe what the game was doing.

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u/DeadLad-69 9d ago

The way that game breaks the 4th wall here and there is absolute art. 😗👌

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u/XShadowborneX 9d ago

I watched the entirety of the teenage dinosaur movie in the game.  

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u/Leonydas13 9d ago

Were we not supposed to?

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u/DeadLad-69 9d ago

YESSS! Tammy and the T-rex. Paul Walker''s first movie! RIP!

Absolute cinema

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u/OnionFingers98 9d ago

Some definitely do it better than others. I always liked how halo 1-3 and odst integrate it by calibrating chief’s armor and punching the emergency door release on the drop pod instead of just basic look up and down.

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u/Mental_Tea_4084 9d ago

They used the calibration sequence to set whether your aim was inverted or not. If you pull down on the stick to look up, inverted. God tier design

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u/MaethrilliansFate 9d ago

It's also important for people to remember that people who've never played games but want to need these basic ass tutorials to understand simple game mechanics if they've never played before. It's automatic for us who've grown up with universal controls/games in general to understand aiming and movement but it wasn't always the case when H1-H3ODST were around and when theses games were coming out there was still a huge portion of players who were just now entering the gaming scene.

I actually think the gaming industry by and large has lost the ability to understand accessibility by assuming everyone already knows how to play the game and while annoying I'm greatful whenever a game takes the time to recognize that this might be someones first game.

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u/JBN2337C 9d ago

Far Cry Blood Dragon does this to hilarious effect. Just mocking the whole trope.

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u/onehalflightspeed 9d ago

I always found this clever. It would test your preference for inverted controls and automatically set them

I was surprised to learn that almost 25% of players prefer inverted controls

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u/TheRockLobsta1 9d ago

'When you wanna use the codec, push the select button'

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u/WallProfessional3914 9d ago

Intentionally locking my character into a slow walk during a conversation. Or any kind of mission that makes me follow an npc at a pre determined pace

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u/Automatic_Monitor250 9d ago

Way better than the old dilemma of:

Being slower than the Npc by just walking

Being faster than the Npc by running

Now THAT is annoying

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u/RanAWholeMile 9d ago

Monster Hunter Wilds killed me with this. For a game about hunting monsters, there’s so much of it where they just sort of slow walk you to the arena.

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u/Mediocre_Quantity_49 9d ago

Capcom realized the MH: Wilds main story was so short, so they HAD (sarcasm) to have some way to increase the length.

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u/No_Occasion_4519 9d ago

That’s an original and based take. Agreed.

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u/humanflea23 9d ago

Batteries only lasting a few minutes before being drained. Looking at you Outlast.

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u/DrScienceSpaceCat 9d ago

Fallout where power cores keep settlements powered for centuries but only power a suit of armour for a few minutes

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u/ChanceRecover3091 9d ago

Yeah. The first one says they power armor for 50 years.

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u/perrygrinfook 9d ago

It's worth noting that any fusion engine you construct in a settlement has a fully seated fusion core but every single one we can loot from fusion engines around the wasteland is not fully seated and partially ejected.

I always assumed they were ejected as they were low and needed replaced. That could explain why we only get hours of use instead of years or decades.

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u/DrScienceSpaceCat 9d ago

I think it's just lazy design/trying to make an unnecessary resource dependancy. I used some mod that made the cores last longer/infinitely.

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u/perrygrinfook 9d ago

I think that's eaxctly it, now If they had added a "unused fusion core" or something that you could eventually obtain and did what that mod does it could've explained away the difference using my assumption.

But who am i kidding, Beth don't care.

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u/TheDEAN143 9d ago

Scaling difficulty. Makes it feel like you never really get stronger in a game. I love the feeling of over leveling after losing to an enemy and coming back like Goku and absolutely destroying said enemy

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u/Efficient_Exchange44 9d ago

AC Odyssey was the worst for this

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u/DEVILISHHAHA 9d ago

Doing 200k+ assassin damage yet barely can manage to one-shot scrubs 2 levels under me and the fan base will tell you the problem is your build

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u/Ravenloff 9d ago

This was my problem with the original Oblivion. Get attacked by wolves in the woods at level 3...that's a challenge. Run into the same pair of wolves in the same location at level 45...still hard to kill them despite all the weapons, armor, and spells I have now. LOL

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u/Statement_Over 9d ago

Timers. Hate feeling rushed

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u/ApprehensiveEagle41 9d ago

ABSOLUTELY!! Out of all mechanics, having a real-time timer is one of the worst.

That’s why I am always scared of doing Okumura’s Palace in Persona 5

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u/TempestTwist 9d ago

Bruh, I'm playing Persona 5 now and now I'm anxious lol

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u/Soma2710 9d ago

The stupid timer keeps going while he’s talking, which means you have to skip through the dialogue.

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u/Cheat-Meal 9d ago

Agreed. I hated XCom2 because of its timers. I don’t see the need to be rushed in a strategy game. If the developers were going for a sense of tension, then they dropped the ball. I had to quit the game until I learned I could download the mod that disabled all the timers. Once they were gone, I fell in love with a game.

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u/thesilverzim 9d ago

I still havent finished xcom2 becuase of the timers

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u/TheDawiWhisperer 9d ago

yeah i didn't like those either, i loved the game but modded the timers out as soon as i could

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u/WallProfessional3914 9d ago

Yup deadrising was ruined for me because of timers

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u/BlastMyLoad 9d ago

The timer is critical to Dead Rising’s entire gameplay flow though…

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u/Channel57 9d ago

Omg yes. I hate timers.

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u/tasksnstuff 9d ago

I agree with a BUT. I can handle one or 2 in a game where it is actually needed. Best example is the end of Halo, best use of a timer as it generated a genuine use and urgency.

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u/Spaagerken1 9d ago

I have no issue when it is a defend this section for 10minutes till reinforcements arrive. But I hate, drive here and complete the objectieve in five minutes

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u/XShadowborneX 9d ago

Reason I'm not a big fan of Majora's Mask.  It's okay but oh what's that? One day left? I guess I can't do this dungeon right now. Better reset.

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u/the_ciamp 9d ago

Majoras is still in my backlog, I remember watching a friend play it in the 90s and it gave me anxiety just watching.

Pikmin 1 gave me a similar feel.

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u/Bumfucker-Bill 9d ago

Microtransactions

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u/Beren_Camlost 9d ago

This is the real answer. OP can close the post.

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u/That_Apathetic_Man 9d ago

We can probably stop calling them micro transactions when collectively they're often worth more than the game itself.

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u/Embarrassed-Ad-4977 9d ago

Honestly anything where I have to tilt my controller lmao

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u/reverendmalerik 9d ago

Make that anything where you have to use gimmick controls.

I remember being excited to try the Vita Uncharted game, only to find out that in order to throw a grenade you had to use the rear touch pad thing. Same for several other things. Quickly became obvious this thing was a Vita tech demo more than a serious effort at a fun game. 

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u/Snowtwo 9d ago

Not as common now... But 'optional' multiplayer. Optional in quotes because the reality is that, if you want 100% completion, you either need to do it or, if you're lucky, engage in an extremely long grind if you can't/don't want to play with others.

For something that is still around a lot today... game mechanics that require careful timing/set-up/etc, followed by massive swarms of enemies that render said mechanics pointless. I get wanting to stop the wild flailing/button mashing, but if a core mechanic of your game only works properly in 1v1 or 1v2 fights at the most, don't proceed to make the majority of the fights something like 1v4 fights where such tactics are nullified.

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u/Deya_The_Fateless 9d ago

Man, Mass Effect 3 triggered me so hard for this. I got into the series about 3 years after it wrapped up. So yeah, being "forced" to play the MP for a few rounds every couple of days was rough (heard it used to be worse when it first released), especially since the only lobbies that were avaliable to someone unfamiliar with shooters, especially online co-ops, were gold and plat...yeah I spent a lot of time dead before I unlocked decent gear and characters.

Dont get me wrong, I was happy that there were still people playing the Multiplayer, but it was rough.

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u/jukeboxsavage 9d ago

Terrible escort mission AI

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u/ML_120 9d ago

Bonus for suicidal AI you are supposed to protect.

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u/SabreWaltz 9d ago

A timer being placed on anything in a singleplayer game.

I literally have deadlines my entire life, everything is on a timer, I don’t want one on a fucking game

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u/Many-Baby5180 9d ago

Breakable weapons, its not fun, it doesnt make the game more challenging, its a net negative and an annoyance

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u/UnityNinja 9d ago

I think weapon durability is really difficult to balance. Some games include it, but it’s almost meaningless because it rarely affects gameplay (looking at you, DS3). Others make it a core part of the combat loop, where you constantly switch between weapons because their durability is limited (like BotW).

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u/Snowtwo 9d ago

That's why it sucks so much. Any half-decent player is either going to be able to negate it (thusly rendering it moot as a mechanic) or intentionally use the 'crap' weapons and never use the 'good' weapons until they can be replaced easily (thusly rendering it moot as a mechanic). The very few times I've seen it 'work' it's been treated effectively as ammo more than anything.

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u/Arathemos 9d ago

The Fire Emblem series has used it well for years, mostly as a balancing mechanic for strong weapons.

But its the anomaly I think.

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u/RanAWholeMile 9d ago

Yeah I think it works here. Awakening treating weapon durability like “ammunition” of sorts keeps you prioritizing using the stronger weapons on stronger foes. Just adds another layer to the strategy.

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u/Dull-Culture-1523 9d ago

My personal gripe about this is how it's implemented. Have me maintain my stuff every now and then, that's cool. Like in RDR2 with cleaning your guns. It doesn't get tedious and you can mostly ignore that if you don't care, but I found the extra bit of realism nice.

But then you have games like the Alone in the Dark remake where a pickaxe, a tool specifically designed for smashing against rocks, breaks in like 20 swings.

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u/Nethiar 9d ago

State of Decay handled it pretty well. It was balanced well enough that it was something you needed to consider, but it never became a chore to deal with

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u/Shitty_fits 9d ago

This +when they make repairing take max durability away from the said item. I legit have stoped playing/ not bought games over this.

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u/SpecificRecord2770 9d ago

Wow I've never come across this, do you have an example off the top of your head?

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u/Sw33ttoothe 9d ago

Zelda breath of the wild

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u/Forwraith 9d ago

I’m a firm believer that the champion weapons and the master sword should not have had a durability attached to them. Make them unbreakable, but not the highest damage weapons in the game for balance

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u/McbEatsAirplane 9d ago

Completely agree. I’ve had the same thought. Make some breakable weapons more powerful so there is still incentive to use them but you don’t have to constantly find new weapons due to all of them degrading.

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u/Forwraith 9d ago

On top of that, in TOTK I feel that instead of the “pristine” weapons in the depths, there could have been “quests” to restore the previously degraded weapons from each class- an extra mini dungeon in the four corners of the world with a super version of the overworld boss

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u/_yetisis 9d ago

They sell it as an element that makes the game more dynamic, but then if you buy an amiibo figurine with an nfc tag you can make crates fall from the sky that give you unlimited guardian weapons, completely nullifying that mechanic. Turns out, the explanation for that game mechanic is “money.”

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u/XShadowborneX 9d ago

Then I never use my good weapons because I don't want them to break so I used the shittiest weapon I have until it breaks then use my next shittiest weapon

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u/Ragnar0004 9d ago

It really depends for me, sometimes I LOVE it. It feels immersive and makes me pay attention to what I have. I like it in Oblivion and Dying Light,but I hated it in Fallout 3 for example

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u/jeffycakes1 9d ago

My biggest and only real issue with the new Zelda games.

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u/khalcyon2011 9d ago

I wouldn’t mind it so much if there was also a repair mechanic. If you add weapon/shield degradation as a nod to realism, you utterly negate that of there’s no way to fix them.

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u/Sabithomega 9d ago

I didn't mind it in Kingdom Come Deliverance honestly

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u/PirateJen78 9d ago

Hate it in most games, but not in others. KCD is one where it makes sense. Also survival games like Green Hell. But I hate it Fallout 76 and especially in LOZ: BOTW.

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u/Luigi_loves_Mario 9d ago

Not at all. They take a while to break

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u/Toggam44 9d ago

Dark Souls 2: 👀👀

I swear I broke so much weapons in that game😂 but you get spells and items like the repair powder to use to repair them. Alternatively, a blacksmith could repair them

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u/I-Love-Facehuggers 9d ago

Legit ds2 and minecraft the only games imo that balanced durability being important but not annoying

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u/BONESTOCK01 9d ago

Timed shit. Hate being forced to rush.

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u/trustanchor 9d ago

Inventory weight limits in RPGs. I’m not NOT grabbing all this shit and selling it, so why make me teleport back and forth from town every 20 seconds?

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u/Datkif 9d ago

Torchlight solved this. You can load your pet up, and send it to town to sell the items. Its been a while, but I think it could buy things like potions too

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u/PeteryChavez 9d ago

Character in Skyrim with inventory at 80/80: 😌🏃‍♂️💨

Character in Skyrim with inventory at 82/80: 🥵🥵💀

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u/MyCoolWhiteLies 9d ago

In Skyrim, I didn’t mind it, as it emphasized the fact that just because you could pick up everything, you really shouldn’t. If you could just carry everything, I would have wasted so much time picking up all the bullshit in every environment. Because it was limited you just need to focus on what you actually need/want.

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u/TimSheperd 9d ago

Lydia is sworn to carry your burdens

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u/Impossible-Focus6376 9d ago

Taking me back to the pld Diablo 2 days. Before Lord of Destruction dropped even

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u/Bart-Harley-Jarvis- 9d ago

It's part of the core gameplay loop. It forces you to take breaks from killing to go back to town, organise your shit, maybe hit a trainer and LVL up etc.

It also helps you better engage with the loot. You don't auto pick up everything, you weigh up whether you want to take the iron sword or drop it and instead keep the 2 pairs of iron gloves. It forces you to evaluate rarity and good value and be strategic.

But yeah, sometimes you just want to take 400 wheels of cheese in your inventory, which is why mods are so great for this.

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u/Dull-Culture-1523 9d ago

Back when Oblivion first came out, I remember a friend literally calculating the value/weight ratio for items and choosing what to pick up based on that. And yes, it included literally everything with even one gold value.

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u/Grezzinate 9d ago

Tutorials that stop the game dead and give you a window instead of letting you do the mechanic it’s trying to explain. I couldn’t pass the monster hunter rise tutorial because it using stopping the hand for a tutorial window every 30 steps. I just gave up out of frustration and uninstalled.

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u/Woodbear05 9d ago

Currently playing and just skip them

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u/BallFlavin 9d ago

To be fair, Monster Hunter has so many damn mechanics that it’s difficult for new players to figure out what’s going on. At least the last 3 Monster Hunter titles gave you some direction instead of just plopping you into the world.

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u/mourningreaper00 9d ago

Tiny obstacles you can’t break or get around

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u/OkEmu8597 9d ago

Sorry mate saw you wanted to save the world and all but this half destroyed crate is in the way and the manager says it can't be moved so what can we do 🤷🏻

Oh don't look at me like that, hop on, you've got a 3 chapter side quest that will take you just round the corner in 1 to 2 hours.

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u/mourningreaper00 9d ago

Oh my god, the fricken side quest to open up a part that just looks like you can go through….
Or some fat ass fish man that just needs to scoot his butt out the way (The Legend of Zelda: Ocarina of Time)

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u/Protomesh 9d ago

The amount of food and water my character in Tarkov needs for a 45 minute raid.

Go into raid with a full stomach

Eat an entire pack of crackers

Eat an entire bag of chips

Eat a huge sausage

Still somehow starve to death before extracting.

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u/ApproximateKnowlege 9d ago

When a boss doesn't take damage because they're not in their "I can take damage" phase. I hated the boss fights in The Force Unleashed for this reason.

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u/InvaderJoshua94 9d ago

For me it’s leveling and unlocking skills and not being able to unlock every skill at once, and a game not having new game plus that brings the level and skills with you to the next play through. Like I’m sorry but I’m not playing the exact same story 4 times just to have a slight difference in gameplay styles and having to grind over and over.

That, or missable quests and or timed quests in an open world game. I hate missing out on content.

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u/Illustrious_Ear_3467 9d ago

Don’t know if it’s a mechanic, but having your character do all these amazing feats and tricks during cutscenes. Then once you resume gameplay you can’t do those amazing feats. Spiderman and Dante from DMC comes to mind with this.

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u/f0urk 9d ago

or the opposite when in a cutscene suddenly your character gets beaten by something that wouldnt be a big deal in regular gameplay (I'll just use pheonix down on aerith, right?)

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u/Mediocre_Quantity_49 9d ago

Uhh... well, I wouldn't put DMC in that. A lot of the moves you see Dante do in cutscenes are moves you can do in-game. Especially in DMC3 and DMC4.

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u/Sh4rdey 9d ago

Unskipable cutscenes and intros. I can understand it first time but if I need to beat a boss and for 30 attempts I need to watch 10-20s intro it pisses me off.

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u/New-Two-1349 9d ago

Grinding and backtracking after losing to certain bosses in RPGs.

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u/Pepsi-man4534 9d ago

Enemies that are damage sponges and a normally fatal hit (in the head for example) does the same amount of damage as hitting an enemy anywhere else.

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u/TheVoicesOfBrian 9d ago

Stealth in non-stealth games.

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u/CallSign_Fjor 9d ago

Mary Jane segments in Spiderman where so insufferable.

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u/chriswello 9d ago

Bannerlord stealth intro quest

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u/TheoWHVB 9d ago

When I did that I was like "why the fuck is there a stealth segment in Bannerlord" it's so out of place lol

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u/codiculous 9d ago

I hate when I have to follow an NPC, but i walk 1.4 times as fast as them so following them is just awkward AF

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u/knight415 9d ago

Poorly done puzzles where you have to search a Youtube tutorial for.

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u/ArnUpNorth 9d ago

Timed quest and follow NPC.

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u/RottN_Games 9d ago

Any form of QTE

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u/peskyghost 9d ago

In addition to breakable weapons I am a big stinker about QTEs. If im in the middle of a cut scene I don’t wanna have to babysit it to make it go, I wanna see cool shit happen

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u/slihy 9d ago

How about a round of gwent?

Or any obligatory minigame.

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u/Beergoggles8 9d ago

Having to eat meals to stay alive. I don’t want to have to remember to do that when I’m lost in exploring

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u/Simple_Discussion_39 9d ago

Often it's not even realistic, gotta eat 10 whole roast chickens a day or you'll die.

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u/ChaseDeV88 9d ago

Yeah, I think that may be the quirk about eating/drinking in survival games that is just obnoxious as hell.

There are so many survival games that I really really want to like but they’re all just annoying b/c if I don’t eat a full thanksgiving spread and drink a bathtub of water every day, I will die.

I want to like The Forest and Green Hell and The Long Dark but all of them are like 5 minutes from thirsting to death and 10 minutes from starving to death.

Subnautica is just as bad but food and water are so readily abundant that those factors just become minor annoyances after a short while and become just background noise to the games.

If a studio could just make a survival game like those where food and water were a bit more rare with less constant impending need, like the player character is a hummingbird flitting from flower to flower, it could be a much more interesting to see but as it’s currently implemented, it’s really hard to enjoy.

Edit: typo

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u/Odd_Cartoonist7433 9d ago

Seconded on Subnautica, literally solved any food crisis I had the moment I got my hands on a planter and put four lantern trees in it.

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u/BigfootIssReal 9d ago

i hate being timed. i understand the narrative importance in some situations too but i like to explore and i like to mess around. ruined dead rising 2 for me. always screwed around too much and soft locked a game over

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u/tezticle 9d ago

Those stupid, on rails shooting levels in games that otherwise don't have any such shooting. Cease.

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u/MisheMoshe 9d ago

Jump and run sections in non-jump and run games drive me crazy.

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u/Mr_Fahrenheittt 9d ago

Not a huge deal, but I hate when characters give me hints for a puzzle I’m solving, unless it’s very vague. Defeats the purpose. If I’m genuinely stuck, I’ll look it up. I don’t need Mimir ruining the fun.

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u/Phoenix_Champion 9d ago

I'll give it a pass if the character is giving me the hint after it's been a long time (Ten minutes at least) or if I ask.

If I'm 10 seconds into a puzzle and they're already trying to give me help then it's annoying, especially if they're telling me something really obvious.

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u/THEUncleWilly50 9d ago

QTEs, especially in spectacle fighters. The moment I have to stop my attack rhythm to play Guess The Button, I give up. Yes, that's means the God of War games, but also the Telltale Walking Dead games. I don't care how amazing your game is, the moment you tear me away from your game's primary gameplay loop to play digital Simon Says, I'm unhappy.

I'll give a pass to rhythm games like PaRappa and Space Channel 5, mainly because that's their primary mechanic. You get to survive...in small doses

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u/RYNOCIRATOR_V5 9d ago

Things like hunger bars being in games they have no business being in. Red Dead Redemption II, I am very much looking at you.

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u/UnityNinja 9d ago

How a about Microtransactions?!

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u/SchweinsyOne 9d ago

Especially in my single player game.

I'm looking at you, Ubisoft.

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u/UnityNinja 9d ago

It's not just the money. It changes how games are designed. Progression often becomes slower or more frustrating just to encourage spending.

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u/ToneAccomplished9763 9d ago edited 9d ago

Just giant ass open worlds in general at this point, like don't get me wrong when it's done well. Like with Skyrim, it's super fun and enjoyable to explore.

But that's really rare, and when it's down poorly it SUCKS SO MUCH and just ruins any kind of fun for me.

It's gotten to the point when as soon as a game company starts bragging about it's open world, and how big it is. Alarms instantly start blaring, it's become a big red flag for me.

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u/thefence2088 9d ago

This! If it feels lived in, then I’m fine with it, but if it’s just large empty areas that I need to traverse for the sake of the creators saying how large it is, then I check out.

Then they put in fast travel points to get from one spot to another, but then why have these large open areas if we are just going to fast travel past them… just bring these points closer together

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u/Datkif 9d ago

This something Oblivion did incredibly well with. Seeing all the NPCs including guards have a daily routine where they slept, art, socialized, and worked absolutely blew my mind as a kid, and made a sparsely populated game feel alive.

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u/Phoenix_Champion 9d ago

What hits harder is that Skyrim is one of those open worlds that is so full of random crap not marked on a map people are STILL finding things.

Skyrim may be one of those games held together by duct tape and the modding community, but it still puts a smile on my face to wander the around the woods and stumble upon a Fairy Circle (A ring of mushrooms)

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u/khisanthmagus 9d ago

Shoehorning open world into games that don't benefit from it at all really bugs me. Metal Gear Solid 5 would have been such a better game(and probably actually finished) if Kojima hadn't wanted to join the open world bandwagon. More recently Metroid Prime 4 its just like....why?

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u/Jacque_LeKrab 9d ago

Having to play as Ashley in RE4 and Mary Jane in Spider-Man almost made me turn off both games. That shit was annoying af

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u/Zestyclose_Bed4202 9d ago

Being forced to play as Kirito to get the "true" ending in Fatal Bullet.

There is NO opening movie. You open the game, the first thing you do is MAKE YOUR OWN CUSTOM CHARACTER!!!!!

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u/skoomaking4lyfe 9d ago

The whole time travel bit of Assassin's Creed. They have this perfectly good formula - play an assassin in multiple historical eras - and they slathered this wholly unnecessary bit on top as what? connective tissue? You have that through the secret societies.

It's entirely my opinion, ofc, but it wrecked the whole series for me.

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u/rompokus36 9d ago

Pick your poison: * Unnecessary tutorial * Dead but huge openworld map * Locks behind paywall * F2P P2W * HP inflation on higher difficulty

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u/Numerous_Length_4783 9d ago

Inertia in movement. It's hard to enjoy a game where the basic movement feels terrible. 

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u/mammothclaw 9d ago

Thirst or hunger.