r/truegaming • u/ImAHobo107 • 1d ago
The only fair snipers I've played against in PVP (and why do other games not do it like this?)
Snipers are notoriously hard to balance for the sniper and the sniped or even the unsniped as now they have to play completely differently due to existence of sniper sniping the sniped.
And many games often have a very uninteractive game design for snipers.
I understand, snipers in real life literally sit prone, watching a position, giving precise intel, and then take the kill shot alongside their spotter aiding them. I know this because I am a military fanatic and love milsims. But I'm going to exclude Milsims from this conversation because in milsims you are supposed to use actual military tactics to counter snipers. In games like Arma, for example, the Sniper would need to be hunted down or avoided if location unknown, we'd send a drone or even a damn helicopter on their ass, and the Sniper is also at the mercy of running out of munitions.
Outside of Milsims and hardcore realistic shooters (like Escape From Tarkov), snipers are just... mostly designed to fulfil the fantasy of a fast kill shot in 1 shot with good aim. But that's the thing, they kill in 1 shot, and the player often cannot react or counter them in many games.
Let's take games like Battlefield, Overwatch (Widowmaker), TF2, Rivals (pre-rework Black Widow) or Call of Duty, the most notoriously unbalanced and unfun snipers imo. The Sniper in those games can 1 shot headshot you, with Marvel Rivals' case being only possible with a dmg boost.
But fundamentally, this is the problem. Marvel Rivals knows Snipers are unfun to fight as they sit back in these games, take kill shots, and can easily reposition. So Black Widow in the sniper role was nerfed in 1 shot and was now a useless pick, which is worse to play than her being an OP sniper.
The thing with these games is that the Sniper doesn't have to really face serious limitations or counters other than the enemy jumping on them. But the sniper is being protected often and their job is to stop from being confronted upclose anyway, and most have tools to defend themselves like Claymores, Intel devices or traps. For TF2's case, the Spy would counter a sniper but some would wear the funny wooden shield on their back.
In general, this type of gameplay means that unless you play a SPECIFIC type of tool or role, the sniper will just dominate. Now, by law of game design this makes sense and is fair, but something that is already taught in game design is that just because it is fair, doesn't mean it is fun. And PVP games have a casual audience, they have to be fun.
I will name 2 games where sniping isn't really seen as a huge issue and, in my opinion, are quite fairly designed and promote fun interactive gameplay.
- Titanfall 1 and 2.
In the Titanfall series, snipers are unique in that there is only 1 true traditional sniper rifle... the Kraber. The other 2 next to the Kraber in the sniper rifle catergory are DMRs. The Longbow DMR is a semi-auto and the Double Take (in Titanfall 2 only) is the same with a faster fire rate. These 2 DMRs are designed to purely be long range weapons with HORRIFIC hip fire meaning they are bad at close range. And you cannot really use them while doing fast movement. And due to every other pilot's fast movement, they can very easily flank the DMR user through engaging movement instead of hopping cover to cover and slowly advancing like in other games. And of course, we cannot forget the trump card, Titans. Titans will just kill the camping pilot anyway. And these DMRs, they CANNOT 1 shot to the body and landing a headshot is nearly impossible in Titanfall with guns like these.
Now, the KRABER is a bolt action with 1 shot pop anywhere. But you cannot use this 1 shot like a regular camping sniper rifle because it is insanely slow to aim down sights and has severely slow bullet travel. The best way to use the Kraber is with precise and fast movement and doing quick aims as best as possible and flicking. And it JUST WORKS. The Kraber becomes a high skill sniper rifle that promotes aggressive play instead of camping and rewards the player for using the mobility and gadget sandbox of Titanfall.
- Halo
Halo is a weird one because not all Halo's do this mechanic that, so far, is unique to Halo's ranged gunplay. Halo's is less like Titanfall's role reversal of the Sniper being aggressive and reserves the Sniper in the sandbox as a long ranged power weapon like a traditional military sniper.
Now, I've just revealed the main aspect of it being fair in the previous paragraph, it's a power weapon. You have to FIND IT, FIGHT FOR IT, and LIVE WITH IT.
What else makes it fair? Well gameplay wise, it's very easy to understand the Sniper Rifle. It is PIN POINT ACCURATE from regular hip fire. The zoom doesn't increase mathematical accuracy, it's just a zoom, so the player also doesn't have to wrestle with RNG hipfire (a mechanic I also don't like at all). It's purely skill based weapon in CQC and long range.
But the biggest thing that makes this weapon fair for victims to fight against. DE-SCOPE.
I have not seen another game implement this mechanic but it JUST WORKS for arcade shooters and honestly I'd love to see it in more hardcore or realistic shooters as well.
For a high TTK game like Halo, having a sudden 1 shot kill to the head weapon that breaks the rules and 1 shots at range as well is very powerful. The de-scope works simply, if the Sniper Player is ZOOMED in any instance of DMG de-scopes them and now they must re-scope. It's Halo's version of Suppressive Fire.
This promotes the Sniper to not hard-scope so carelessly and to promote flicks and precise tracking as 1 stray bullet from the target hitting them will cause a de-scope. It allows players to aggress onto the Sniper but they are obviously still at the mercy of the Sniper no-scoping them if their skill allows it.
I just love this mechanic and would love to see it more. It would likely make a lot of other Snipers feel more balanced to fight.
I'm curious to see what other Snipers have been balanced in a way that promotes aggressive styles of sniping like these 2 games?
But it's also important to balance out with the Sniper Fantasy of the camper in the back and taking extreme shots which I think Halo allows for as well.
EDIT: A lot of good points for and against. I wanted to include other games that did sniping fairly I didn't think of. Also, keep in mind I said, something fair doesn't mean it is fun.
Counter Strike AWP - it's an economic risk, and can be countered with smokes, map design is good to encourage aggression on an AWPer, cannot be used while moving.
Gears of War - needs to hit the head, is a power weapon, reloads that fail will lead to death, most CQC weapons will beat it, Gears map arena promotes aggression which can screw the Sniper.