r/touhou • u/averagetouhous • 7h ago
Game Discussion How will they solve the RNG problem in the new EOSD?
I played Touhou 6 ALOT on lunatic and it's a pain to play. You either have to get perfect RNG on 26 different occasion or having pure god skill. Most top player always have to rely on god RNG to just get a chance at NMNB.
A lot of these problem stems from the fact that this game uses a rank system that makes the game harder whenever you are getting stronger and only decrease when you die or death bombing.
Now how much difficulty does this rank system increase you may ask? it add tons of more bullets, almost double the bullet speed (which make Patchouli the most infamous run killer), pairing with the fact that most of the spell card pattern of stage 3 above are multiple direction bullet makes 1cc the game depends on RNG entirely.
For my personal reference, they should rework the rank system like this:
It would work like faith system, but shown with rank instead. The more enemies you kill the more value the point item is, it will gradually deplete if you don't kill anything. But the game difficulty will also increase equal to the rank you got. Live award will also be nerfed into higher score (ex: 10 million => 30 million) to encourage player for aggressive playstyle.
(or just remove the thing entirely)