r/spaceengineers • u/ticklemyiguana • 19h ago
MEDIA A year and a half of space engineers in one picture and...
...most of the other ten in the other
r/spaceengineers • u/ticklemyiguana • 19h ago
...most of the other ten in the other
r/spaceengineers • u/AKzBandit • 20h ago
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I may have made an oopsie when setting up my turret controllers for my solar array. Iโll fix it eventually.
r/spaceengineers • u/DasExorcist • 9h ago
Decorative server racks along with round and square lights are coming in the 210 Prosperity Pack DLC. My video showcasing them is out: https://youtu.be/E5hHq0fwMQ8
r/spaceengineers • u/TranscendingFinality • 1h ago
I've got two ships I've constructed that are ~320m and ~402m and they have so much interior volume that my brain overloads when trying to fill it. I really do want to have an interior though and I have filled a ship of similar size with one although it definitely had much less volume, so what do you guys put inside your ships? I have about 10-11 one block high decks to fill, and each deck is basically the length of the ship so any suggestions would be greatly appreciated!
r/spaceengineers • u/Weekly-You8066 • 7h ago
I wasn't expecting people to like the last post that much so here's more angles my ship.
r/spaceengineers • u/Duskie_Icesky • 22h ago
Hello, ive recently forced myself to start learning the unified grid system on SE2 and noticed alot of the time my lighting gets bugged, and it wont go away until a game restart, I just wanted to have it evidenced in case this isnt a known issue, and maybe find a fix that doesnt require me to start my game again? Yes i am aware the game is early access and this isnt a post complaining about an issue. I have an I7-14700F, RTX 4060 Ti 8gb.


r/spaceengineers • u/AlfieUK4 • 4h ago
r/spaceengineers • u/CasualSpaceFrog • 1h ago
r/spaceengineers • u/SHOE_DUDE • 5h ago
https://steamcommunity.com/sharedfiles/filedetails/?id=3769679420 Workshop link for those interested
r/spaceengineers • u/Autosticow • 1h ago
added a custom solar panel on my base, finished my garage, added a drilling plant for (WIP) and plant to add additional platforms for extra work and possible vehicular construction
r/spaceengineers • u/Significant-Oil246 • 22h ago
Newest Update for my Recolor Mod including:
-a better UI
-Texture editing
-Live visual feedback (Upto a specific amount of blocks
-Painting animation for Very large ships
-In game guide tab
-optimizations for slower hardware
-And other things that I can't think of right now.
r/spaceengineers • u/Demsm • 16h ago
I have colonized all available sectors, but have not yet found a contract unlocking a bigger version of the gyroscope. The wiki says that the 2.5m variant cannot be unlocked in survival, but the 7.5m can. Did you guys find it? If so, where?
Are these missions random and I just got unlucky?
r/spaceengineers • u/Weekly-You8066 • 1h ago
My big three.(my game did not like this)
r/spaceengineers • u/greytoxic • 4h ago
How do I unlock the wind turbines in SE2 survival mode?
I've completed all of the starting contracts at the FTUE station, and I've made it to the Vallation Station to start the next batch of contracts. None of them list the wind turbine as a reward, and in my build menu its locked, telling me to complete more contracts to unlock more blocks.
I'm at a complete loss. Am I missing something or are the wind turbines locked behind a contract unavailable in the Verdure Sector?
r/spaceengineers • u/Quadratits • 21h ago
We have a big hangar in our cruiser and some fighters in it. But i really cant get the light to work corectly as the light does not iluminate the floor for example. How do u do this? Haha
r/spaceengineers • u/Avarice135 • 3h ago
I saw a post earlier about when wind turbines are unlocked and it got me wondering if anyone has a list of when/where components are unlocked. I wanted to create a blueprint in creative to build in my survival world but I dont want to use blocks that only get unlocked around the second planet. I still have blocks to unlock in verger but I want to make a carrier before I go to the next planet.
Edit:planet not system
r/spaceengineers • u/Minimum-Drama-2884 • 21h ago

I wanted to make a small platform that was able to build small mining rovers. It should be able to dock on the piston and have the piston itself act as a garage lift for build. Once im done, I want to be able to fly out, mine and dock back in the same piston and turn it the rover off. Recharge/offload items and then once its fully unloaded do the same thing over again.
I only got 50 hours in the game and ive fell in love with it at the first 10 minutes. It is everything ive ever wanted in a game. Havent touched mods but I plan to do so soon.

Heres a closeup on my first mining ship. I have the mag connecter sitting atop a conveyer converter mounted atop the med cargo. I also got another converter between the cockpit and the 1st med cargo.
Heres my problem. I cannot transfer any items from my ship to my base! I can charge the rover as I have pipes undernearth the platform that extends from my base all the way up to my piston holder. but as for items. nothing.

I even have a sorter at the platform to only whitelist Iron ore and the thing is chock full with it. But the same thing happens. Im at the end of my rope fellow space engineers. Help a brother out! What am i doing wrong?
r/spaceengineers • u/NavigatingHorseSpace • 8h ago
I want to try a new solo or coop modded run with economy on, but I remember Modular encounter spawner or Exploration Enhancement messing with vanilla stations/economy somehow.
What encounters/NPCs/threat mods would you recommend, that are compatible with economy, and in general? In space and planetside.
So far I only have Reavers for more challenging run ins later on
r/spaceengineers • u/Affenrodeo • 7h ago

i try to understand how i use automation and timers. tryed little bit around. But can someone tell or link me a good video/reddit post where i can read excactly what do?
In this case i try to chainlink the 3 lamps at hotbar, so when i push a button red go on, then second later green, second later blue.
Thanks for help
r/spaceengineers • u/Natural-annoyance69 • 10h ago
SOLVED!!
So, essentially I do not know what im doing wrong. That picture is of 2 connectors one with a piston and the other conveyors. Went to test infrastructure before going ahead in survival (thank clang I did). The piston/connector side is set up to pull from a large storage container, the connector/conveyor side is set to deposit resources into another large container.
The resources do get pulled, but end up sitting in the left side connector instead of continuing to storage. Yes, the conveyors are connected to the right ports.
Have I missed something? Everything else on both the base and the excavation vehicle work just fine.