I spent the last 18 months making a game to help people who want to learn how to DJ.
You can connect real DJ equipment and use as a controller (Like Rocksmith and Guitar Hero), or you can play with the mouse and keyboard.
I've been a DJ for 7 years, a Music Teacher and also a game developer, so I decided to mix all of those things into one fun and interactive experience!
At the moment we have 12 Academy Lessons that teach you interactively , 3 stages to play and 6 minigames of real life situations DJs have to go through like dealing with annoying drunks, smokers and people request songs.
The game was released yesterday and already sold 124 units and I'm very happy about it.
If you want to try it out you can download the free demo or buy it with the launch discount, I hope it helps more people learn to DJ and love electronic music as much as I do.
I haven’t checked out this game in years, i pulled out my Ps3 copy and soon learned about how the DLC was getting delisted.
I saw on my Ps5 Store that “Fully Alive” by Flyleaf was available to buy, I put it in my cart, and forgot about it for a few days. I come back, check the date and realize that “Fully Alive” was delisted, and I was a few days too late. I was so upset and realized I should’ve bought it sooner. When i look at the PLAYSTATION 5 Store for Rocksmith 2014 DLC, almost ALL of it is completely GONE.
I pulled out my Ps3, went onto the PLAYSTATION 3 Store, and lo and behold, pretty much every single Rocksmith DLC song is still available to buy! I bought my song on the store and it downloaded and installed no problem.
Rocksmith DLC was not showing up on:
Playstation 5 Store
Playstation 4 Store
Playstation Store APP
Rocksmith In-Game Store
However, if you go on the Ps3 store, it’s all there. It never got delisted. If you want a chance at getting DLC songs you missed out on, you need a Ps3 and go onto the store, you’ll find 1000+ songs still up for download. Why they ONLY show up on Ps3 store, i have no idea. If you try anything else to find DLC it will NOT appear. Crazy!
Hey everyone, I was wondering if there are any locksmith 2014 CDLC creators who take request for songs that are no longer available?
Specifically, I’m looking for Deftones be quiet and drive but I’m curious in general. If there are any creators who make new charts for songs that were removed from the official DLC store
I’m not looking for the original Ubisoft DLC file just wondering if anyone is interested in creating a new chart from scratch or has one already
I would love to have both guitar and bass arrangements if possible mainly bass
If anyone does this kind of thing, please let me know. I appreciate any leads or recommendations for creators who take on projects like this. Thank you!
Hi guys! I think I found a sane way to play Rocksmith 2014 on Linux
Just spent an evening (well, more like several) getting Rocksmith 2014 to talk directly to PipeWire via ASIO — no Real Tone Cable, no JACK bridge, no WineASIO.
Working tuner, hooray
TL;DR:PipeASIO (lets Windows music software running under Wine or Proton talk straight to PipeWire) + RS_ASIO, but you have to build PipeASIO yourself with its 32-bit WoW64 frontend, and it only worked for me on Proton-CachyOS, not GE-Proton.
I tested this whole flow on CachyOS (Arch-based), so the package names below are pacman/AUR. On other distros the same tools exist under different names — e.g. mingw-w64-gcc is mingw64-gcc/mingw32-gcc on Fedora, gcc-mingw-w64 on Debian/Ubuntu — swap in whatever your package manager calls them.
This isn't tied to any specific piece of gear. PipeASIO works with whatever shows up in PipeWire, so any audio interface should work the same way — I tested with my Enya Inspire (a USB-C smart guitar), not a dedicated interface. The only thing to watch is routing: Rocksmith 2014 uses mono inputs, so if your input is stereo patch both stereo captures in one "in" for game.
Why this is annoying by default
Rocksmith is a 32-bit game, and RS_ASIO only sees 32-bit ASIO drivers. PipeASIO builds 64-bit by default, and the AUR package doesn't enable the 32-bit half either — so you get a driver RS_ASIO will never detect unless you build it yourself with the right flag.
What you need
PipeWire 1.6+
mingw-w64-gcc, cmake, ninja, pkg-config
Proton-CachyOS (from Steam or your distro repos)
Worked for me with: PipeASIO 1.2.1, RS_ASIO 0.7.4, PipeWire 1.6.7, wine-staging 11.13, mingw-w64-gcc 16.1.0, Proton CachyOS-11.0-100.
1. Build PipeASIO with the 32-bit frontend
Don't use the AUR package for the driver itself — no BUILD_WOW64_32, no 32-bit half. That said, it's worth installing anyway: it also gives you the PipeASIO Settings app, which is handy for setting input/output routing, buffer size, and sample rate, plus it has a built-in monitor. Just keep using the source build below for the actual driver Rocksmith/RS_ASIO will load.
PROTON_USE_WOW64=1 is mandatory — without it Proton routes 32-bit apps through the old split-WoW64 path, which can't load PipeASIO's 32-bit half.
4. Let Proton build the prefix first
Launch the game once, close it. ASIO won't work yet — expected. You need to register into a prefix Proton actually built; if pipeasio-register creates it first, you get a prefix from your system Wine instead.
(221680 is Rocksmith 2014's Steam App ID.) You should see "32-bit WoW64 front end registered".
6. Point RS_ASIO at PipeASIO
In RS_ASIO.ini, set Driver=PipeASIO under [Asio.Output], [Asio.Input.0] and [Asio.Input.1], with EnableAsio=1 in [Config]. Launch and check RS_ASIO-log.txt for:
The GUI writes to $XDG_CONFIG_HOME/pipeasio/config.ini (usually ~/.config/pipeasio/config.ini), and PipeASIO re-reads it live — no restart needed. Mine looks like this:
The important bit: pin input_device/output_device to your actual device's node.name (check with wpctl status or pactl list sources short) instead of leaving them blank. PipeASIO otherwise grabs whatever's the system default only once, at startup — if that's not your interface, the game listens to the wrong thing and won't notice a default change later. With the device pinned explicitly, auto_connect can stay off, since routing no longer depends on it.
You can also open qpwgraph any time to see exactly what's wired to what, or drag connections around by hand — Rocksmith doesn't care and won't crash or glitch out if you repatch things live while it's running.
qpwgraph with working Rocksmith 2014
Result
128 frames at 48kHz, ~2.7ms latency, zero errors, guitar and audio both working. Buffer size is worth playing with — 128 is stable for me, feel free to tune it up or down via buffer_size in config.ini. The one value I'd keep fixed is sample_rate = 48000.
PipeASIO Monitor
Big thanks to M0n7y5 for PipeASIO and mdias for RS_ASIO — none of this works without them. Happy to help if anyone gets stuck.
Disclaimer: English isn't my native language, so I used AI to help write and polish this post. All the setup, testing, and troubleshooting is my own.
What Rocksmith songs are most fun to play in your opinion? Not necessarily your favorite songs, but songs you have a good time playing because they have good riffs or solos?
Here are a few of mine:
Guitar...
Thin Lizzy - Emerald
Deep Purple - Highway Star
The Outfield - Your Love
311 - Amber
Iron Maiden - Fear of the Dark
Interpol - PDA
Funkadelic - Maggotbrain
Rage Against the Machine - Wake Up
Paramore - Still Into You
Bass...
Every Interpol song
Spacehog - In the Meantime
Them Crooked Vultures - No One Loves Me and Neither Do I
I logged onto the Playstation store yesterday and bought a ton of songs that were supposed to be delisted already, over 1000 to choose from. Why are they all still there, what is everyone talking about with the DLC delisting?
I want to get RS+ and seen a lot of negative towards the app (and I respect everyone’s opinion on the matter) and want to know if there is any skill gain that I can learn from using it and the song selections doesn’t bother me. I still have my 7 day free trial that I haven’t used because I don’t want to waste my time on an app that won’t get me any gain from it. I want to know if there’s any positive notes/skills that comes with using it.
Recently my main hard drive failed, and I lost all of my downloaded cdlc's, anyways, after failing to recover anything, I decided to just redownload everything, after trying to download Yngwie Malmsteen cdlcs I discovered 90% of them been taken down from customsforge !!
I was wondering if anyone in this community still has any Yngwie Malmsteen cdlc's, I'm mainly looking for black star, & now your ships are burned.
I got it to work by forcing an older version (Proton 9.0-4) in Steam, but it says my plugged in and AFAIK fully functioning RealTone cable is not detected. I can't seem to find any non-ancient, relevant guides anywhere. I'm on CachyOS with a 3080, if that matters.
I’m stuck on the calibration at first it worked a little it allowed me to get section where I mute the strings. Then an audio error pop ups saying a sudden change and have to restart. After bring stuck in a loop tried to use my solo 3 audio interface. It didn’t detect it a realtone now I’m back using my third party cord and wile it detects the calibration bar doesn’t move.
I picked up the guitar about 9 months ago after several failed attempts over the last 25 years.
Rocksmith 2014 is what finally made it stick. I’ve now logged over 100 hours, I’m getting respectable scores on quite a few songs, and a handful are getting into the “I can actually play this” category. It even convinced me to buy a bass, which has become just as addictive.
The thing I love most about RS2014 is the dynamic difficulty. It always felt like it was teaching me rather than testing me. Every few minutes another note appears, another phrase gets promoted, and you get that little dopamine hit from seeing yourself improve. I always felt in control of the pace.
I recently subscribed to Rocksmith+ because I expected it to be “Rocksmith 2014, but with more songs.”
Instead, I’m finding it… awkward.
The two biggest things for me are: 1. It feels FAST.
The dynamic difficulty doesn’t seem nearly as gradual. It often feels like it jumps straight into something close to full speed before I’ve really learnt the movement. Maybe it’s just tuned differently, but I don’t get the same feeling of being eased into a song. 2. The suggested fingerings sometimes feel strange.
For example, I’ve had it suggest combinations like an open D with the 3rd fret on the high E, or open low E with notes on the high E. They’re perfectly playable, but they don’t always feel like the most natural or beginner-friendly choices.
Then I go back to RS2014, and pop my score up from 62% to 67% on something I’ve not played for a month and it immediately feels like coming home.
I’m not trying to bash RS+. I’m genuinely interested whether it’s just me, or whether other people who’ve spent a lot of time with RS2014 felt the same.
Did anyone else struggle with the transition? Did it eventually click, or do you still find yourself going back to 2014?
So I've spent the last few weeks troubleshooting and so far found nothing that works.
Let me start by saying I have windows 11, rs asio, and use an old presonus audiobox 44vsl. For the most part after installing rs asio I've had no issues, but one day out of the blue I lost the ability to get audio. As far as I know it wasn't after a windows update, I did get a few updates after I lost audio but none since a month or so prior. Every time I open rs14 I get the "no audio output detected" error message and for the life of me can't figure out why. My guitar still makes audio, I see it on the in game speakers, I've made sure rs14 is only using dvd quality, I triple checked my config files, deleted and reinstalled rs14, I just can't figure it out.
I feel like I've left no stone unturned and yet still can't find the key to my own house... (or game in this case) I don't know what else to try except a new pc, and even then I'll probably have to troubleshoot rs asio on said pc.
I don't know what I can do to fix this. I only want to play guitar, is that really asking for too much?? If anyone has any tips or solutions for me to try I would be greatly appreciative.
Hey everyone, I am on Xbox. It’s been a few months since I last played and apparently Zombie is no longer compatible? I did a full uninstall/reinstall but beyond that I don’t have any ideas. Is this anyone else’s experience as well? Any way to fix it? Pic of add on list for reference
So just a few days ago, Ubi announced they're gonna try to re-license some of the 2014 DLC which was insane. Most other music games, when the license expires, that's it and the devs never try to get it back. The fact they're even attempting seems to show that the opportunity to release new DLC isn't entirely off the table. So knowing that, what are some track packs you'd love to see?
I think a variety pack of all the base game songs in RS and RS14 would be nice for the folks that missed out on those. A massive 30+ track pack would be a hell of a return even if they're technically not new songs. Otherwise some bands I'd love to see would be
Another Avenged Sevenfold pack. The first one was already 10/10 but a new pack with say Hail to the King, Unholy Confessions, The Stage, Nobody and maybe Shepherd of Fire would be dope
Polyphia Pack. They gotta make it into a rhythm game eventually and a pack of The Worst, G.O.A.T. and Playing God would go crazy
A Metallica pack seems unlikely but it'd be cool. For Whom The Bell Tolls, Master of Puppets, One and Enter Sandman would be my picks
Bring Me The Horizon needs more than just Can You Feel My Heart. I don't even care what, just anything
Guns N Roses pack of Welcome To The Jungle, Sweet Child O Mine and Paradise City is a no brainer. Could maybe even throw in November Rain
And more broadly speaking, more country artists. I know I just listed a bunch of heavy metal but there's a lot of great country tunes, even some country pop, that I'd love to see added for greater variety
I have been paying for this service since around October 2024. I would think that would make me a "valued customer".
My 3 month subscription expired this month. Old payment didn't work. So subscription was "suspended".
I tried to do a 1-year $70 plan. Put new payment info. Service failed to process the charge over three times.
Went to their website, and updated my payment info.
Ubisoft then decided to charge me $49.99 for a 3-month subscription.
Now they refuse to cancel that so I can do the 1-year at $70 plan.
What is wrong with this company?
From recent posts, I thought the dev team was trying to make things better.
I am trying to subscribe for a year at a deal they offered.
I AM TRYING TO CONTINUE TO BE A PAYING CUSTOMER.
Instead they refuse to do anything to fix this.
They keep closing my support ticket saying they can't do anything.
What am I supposed to do? Get a chargeback from my credit card?
My only advice is not to do any business with Ubisoft. Perhaps just use Steam and Rocksmith 2014 with CDLC. They obviously do not want customers like me.
Really appreciate everyone who read through this and threw out suggestions — especially flynnguy's setup (protontricks driver switch, winecfg input config, ini settings). I went through every suggestion here plus a bunch more of my own digging, and wanted to close the loop rather than just leaving this dead.
Quick summary of what got tried since the original post:
- Fixed a separate launch crash (SIGSYS, pinning to Proton 10.0)
- Found that Wine's audio enumeration was actually filtering out the cable specifically because it's mono — built a kernel-level ALSA loopback to fake it into stereo, which did get it detected and opened by the game
- Even with that working and confirmed carrying real signal (verified independently outside the game), the in-game meter never reacted — tested with a loud synthetic tone, the real cable, and ambient noise, on the calibration screen, the tuner, and the manual input picker. Zero reaction across the board.
- Captured a full Wine debug trace of the actual API calls — turns out Wine's side is doing everything correctly (real continuous audio reads, no errors, no silence flags). So this isn't a driver/config problem anymore, it looks like it's something inside the game's own closed-source detection code that doesn't play nice with how Wine reports audio buffer state.
So: still broken, but at least it's a much better understood kind of broken now. Full writeup with all the technical evidence is here if anyone wants to dig further or has Wine internals experience: [ https://github.com/joosthebly50/rocksmith ].
Thanks again for the help, genuinely appreciated not fighting this alone
I've been playing Rocksmith2014 on PC since the beginning, but in the last month? or so I've run into an audio issue that's really getting on my nerves. After about ten minutes play, usually two or three songs in, the audio completely cuts out and is replaced by a whine. It's not a crash of the game, the whole thing carries on with no lagging, just the sound is broken. Closing and restarting the game fixes it, for another ten minutes anyway.
I thought it was my realtone cable at first, and wouldn't you know it, just the other week it failed completely. Not bad for ten plus years of play I thought. I ended up getting what I always wanted to replace it anyway, a Focusrite, but just my luck, the same audio issue happens.
I'm not using any mods and verified the Steam files, but I can't get to the bottom of it. Anyone else run into the same issues?
I misplaced my Real Tone Cable and am not willing to pay highway robbery prices for the real or knockoffs.
I dug out my pawn shop special 2020 Scarlett 4i4 3rd Gen USB - C to use Direct Connection. It had a *horrible* buzz that prevented Rocksmith 2014 from picking up any useful sound. No software configuration changes resolved the issue.
However, it sounded perfect when recording to Audacity.
I tried everything I could find, always with the same results: so little signal and so much buzz that it was worthless. Four different known good data cables, directly connected and with different USB adapters, all garbage in Rocksmith.
Then, I found my older, dumb (no config on the Mac) 2i2 with a standard USB-B port. **FLAWLESS VICTORY**
I’m considering getting this for PS5. I’m still pretty green with my guitar playing so it would be a little bit to continue my learning practice and also play some new songs.
It seems like a lot of people prefer PC, but I don’t have one so I’ll mention that up front here. I just have a PS5 so I’m curious if it’s still worthwhile for people on the console.
I recently received a used copy of rocksmith 2014 for Christmas and I’ve been playing it ever since I received it and today I decided to play before work, but no sound would come out when I plugged in. I tried going into settings. Everything was the correct settings. I adjusted the cable everything was correct.
Just reinstalled Rocksmith 2014 (PC) after many years off.
Calibration is not working for me. With my bass plugged in, I strum as hard as I can and I can hear the notes coming in through my speakers via the game, but the needle does not move, prompting me to "Play loud". Knobs are up all the way. Interestingly, I can tune the individuals strings, but can't proceed beyond tuning when it asks me to play them all back.
My bass works fine via my Amp with a regular patch cable.
I've tried:
- Changing the USB port I'm using.
- Ensuring the cable is the only input device available, and the cable is set to "16-bit, 48000 Hz (DVD Quality)"
- Ensuring RealTone cable is selected in the options menu.
So is the conclusion that my $70+ dedicated cable is dead?
In that case is it reasonable to pick up an offbrand one off Amazon or are those bound to very quickly fail?