r/rocksmith 10h ago

Sony Rocksmith DLC songs are not going away, what is everyone talking about?

0 Upvotes

I logged onto the Playstation store yesterday and bought a ton of songs that were supposed to be delisted already, over 1000 to choose from. Why are they all still there, what is everyone talking about with the DLC delisting?


r/rocksmith 9h ago

My DJ Learning Game Just Released on Steam!

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60 Upvotes

I spent the last 18 months making a game to help people who want to learn how to DJ.

You can connect real DJ equipment and use as a controller (Like Rocksmith and Guitar Hero), or you can play with the mouse and keyboard.

I've been a DJ for 7 years, a Music Teacher and also a game developer, so I decided to mix all of those things into one fun and interactive experience!

At the moment we have 12 Academy Lessons that teach you interactively , 3 stages to play and 6 minigames of real life situations DJs have to go through like dealing with annoying drunks, smokers and people request songs.

The game was released yesterday and already sold 124 units and I'm very happy about it.

If you want to try it out you can download the free demo or buy it with the launch discount, I hope it helps more people learn to DJ and love electronic music as much as I do.

Here's the link to it: https://store.steampowered.com/app/3994790/

Hope you like it and if you can, leave a positive review, it helps a lot on the first days of release.


r/rocksmith 11h ago

Custom Songs Most fun songs to play

6 Upvotes

What Rocksmith songs are most fun to play in your opinion? Not necessarily your favorite songs, but songs you have a good time playing because they have good riffs or solos?

Here are a few of mine:

Guitar...

Thin Lizzy - Emerald

Deep Purple - Highway Star

The Outfield - Your Love

311 - Amber

Iron Maiden - Fear of the Dark

Interpol - PDA

Funkadelic - Maggotbrain

Rage Against the Machine - Wake Up

Paramore - Still Into You

Bass...

Every Interpol song

Spacehog - In the Meantime

Them Crooked Vultures - No One Loves Me and Neither Do I

Queens of the Stone Age - I Appear Missing

Yes - anything

Rush - anything

Joy Division - anything

Rage Against the Machine - anything


r/rocksmith 8h ago

RS2014 All Rocksmith DLC Songs are still available on Ps3!! LOOK!

12 Upvotes

I haven’t checked out this game in years, i pulled out my Ps3 copy and soon learned about how the DLC was getting delisted.

I saw on my Ps5 Store that “Fully Alive” by Flyleaf was available to buy, I put it in my cart, and forgot about it for a few days. I come back, check the date and realize that “Fully Alive” was delisted, and I was a few days too late. I was so upset and realized I should’ve bought it sooner. When i look at the PLAYSTATION 5 Store for Rocksmith 2014 DLC, almost ALL of it is completely GONE.

I pulled out my Ps3, went onto the PLAYSTATION 3 Store, and lo and behold, pretty much every single Rocksmith DLC song is still available to buy! I bought my song on the store and it downloaded and installed no problem.

Rocksmith DLC was not showing up on:

Playstation 5 Store
Playstation 4 Store
Playstation Store APP
Rocksmith In-Game Store

However, if you go on the Ps3 store, it’s all there. It never got delisted. If you want a chance at getting DLC songs you missed out on, you need a Ps3 and go onto the store, you’ll find 1000+ songs still up for download. Why they ONLY show up on Ps3 store, i have no idea. If you try anything else to find DLC it will NOT appear. Crazy!

Hope this helps some people!


r/rocksmith 8h ago

Delisted DLC Old deleted songs off 2014 version

4 Upvotes

Hey everyone, I was wondering if there are any locksmith 2014 CDLC creators who take request for songs that are no longer available?

Specifically, I’m looking for Deftones be quiet and drive but I’m curious in general. If there are any creators who make new charts for songs that were removed from the official DLC store

I’m not looking for the original Ubisoft DLC file just wondering if anyone is interested in creating a new chart from scratch or has one already

I would love to have both guitar and bass arrangements if possible mainly bass

If anyone does this kind of thing, please let me know. I appreciate any leads or recommendations for creators who take on projects like this. Thank you!


r/rocksmith 19h ago

No Cable Rocksmith 2014 w/o Real Tone Cable on Linux via PipeASIO

23 Upvotes

Hi guys! I think I found a sane way to play Rocksmith 2014 on Linux

Just spent an evening (well, more like several) getting Rocksmith 2014 to talk directly to PipeWire via ASIO — no Real Tone Cable, no JACK bridge, no WineASIO.

Working tuner, hooray

TL;DR: PipeASIO (lets Windows music software running under Wine or Proton talk straight to PipeWire) + RS_ASIO, but you have to build PipeASIO yourself with its 32-bit WoW64 frontend, and it only worked for me on Proton-CachyOS, not GE-Proton.

I tested this whole flow on CachyOS (Arch-based), so the package names below are pacman/AUR. On other distros the same tools exist under different names — e.g. mingw-w64-gcc is mingw64-gcc/mingw32-gcc on Fedora, gcc-mingw-w64 on Debian/Ubuntu — swap in whatever your package manager calls them.

This isn't tied to any specific piece of gear. PipeASIO works with whatever shows up in PipeWire, so any audio interface should work the same way — I tested with my Enya Inspire (a USB-C smart guitar), not a dedicated interface. The only thing to watch is routing: Rocksmith 2014 uses mono inputs, so if your input is stereo patch both stereo captures in one "in" for game.

Why this is annoying by default

Rocksmith is a 32-bit game, and RS_ASIO only sees 32-bit ASIO drivers. PipeASIO builds 64-bit by default, and the AUR package doesn't enable the 32-bit half either — so you get a driver RS_ASIO will never detect unless you build it yourself with the right flag.

What you need

  • PipeWire 1.6+
  • mingw-w64-gcc, cmake, ninja, pkg-config
  • Proton-CachyOS (from Steam or your distro repos)

Worked for me with: PipeASIO 1.2.1, RS_ASIO 0.7.4, PipeWire 1.6.7, wine-staging 11.13, mingw-w64-gcc 16.1.0, Proton CachyOS-11.0-100.

1. Build PipeASIO with the 32-bit frontend

Don't use the AUR package for the driver itself — no BUILD_WOW64_32, no 32-bit half. That said, it's worth installing anyway: it also gives you the PipeASIO Settings app, which is handy for setting input/output routing, buffer size, and sample rate, plus it has a built-in monitor. Just keep using the source build below for the actual driver Rocksmith/RS_ASIO will load.

Following PipeASIO Guide

git clone https://github.com/M0n7y5/pipeasio.git
cd pipeasio
cmake -B build -G Ninja -DCMAKE_BUILD_TYPE=Release -DBUILD_WOW64_32=ON
cmake --build build
cmake --install build --prefix "$HOME/.local"

Install under $HOME — Proton's container can't see /usr/lib/wine.

Sanity check both halves exist:

ls ~/.local/lib/wine/i386-windows/pipeasio32.dll
ls ~/.local/lib/wine/x86_64-unix/pipeasio32.so

2. Install RS_ASIO

Grab the latest release from https://github.com/mdias/rs_asio and drop RS_ASIO.dll, avrt.dll, RS_ASIO.ini into the Rocksmith folder.

3. Proton-CachyOS + launch options

Properties → Compatibility → Proton-CachyOS. Then launch options (use an absolute path, ~ won't expand):

PROTON_USE_WOW64=1 WINEDLLPATH=/home/YOU/.local/lib/wine %command%

PROTON_USE_WOW64=1 is mandatory — without it Proton routes 32-bit apps through the old split-WoW64 path, which can't load PipeASIO's 32-bit half.

4. Let Proton build the prefix first

Launch the game once, close it. ASIO won't work yet — expected. You need to register into a prefix Proton actually built; if pipeasio-register creates it first, you get a prefix from your system Wine instead.

5. Register PipeASIO into the prefix

env WINEPREFIX="/path/to/steamapps/compatdata/221680/pfx" ~/.local/bin/pipeasio-register

(221680 is Rocksmith 2014's Steam App ID.) You should see "32-bit WoW64 front end registered".

6. Point RS_ASIO at PipeASIO

In RS_ASIO.ini, set Driver=PipeASIO under [Asio.Output], [Asio.Input.0] and [Asio.Input.1], with EnableAsio=1 in [Config]. Launch and check RS_ASIO-log.txt for:

AsioHelpers::FindDrivers
  PipeASIO
Creating AsioSharedHost - dll: pipeasio32.dll

7. Fine-tune with PipeASIO Settings / config.ini

The GUI writes to $XDG_CONFIG_HOME/pipeasio/config.ini (usually ~/.config/pipeasio/config.ini), and PipeASIO re-reads it live — no restart needed. Mine looks like this:

PipeASIO Setting
[pipeasio]
inputs = 2
outputs = 2
buffer_size = 128
fixed_buffer_size = 1
sample_rate = 48000
auto_connect = 0
follow_device_clock = 0
output_device = alsa_output.usb-YOUR_INTERFACE-00.pro-output-0
input_device = alsa_input.usb-YOUR_GUITAR-00.pro-input-0

The important bit: pin input_device/output_device to your actual device's node.name (check with wpctl status or pactl list sources short) instead of leaving them blank. PipeASIO otherwise grabs whatever's the system default only once, at startup — if that's not your interface, the game listens to the wrong thing and won't notice a default change later. With the device pinned explicitly, auto_connect can stay off, since routing no longer depends on it.

You can also open qpwgraph any time to see exactly what's wired to what, or drag connections around by hand — Rocksmith doesn't care and won't crash or glitch out if you repatch things live while it's running.

qpwgraph with working Rocksmith 2014

Result

128 frames at 48kHz, ~2.7ms latency, zero errors, guitar and audio both working. Buffer size is worth playing with — 128 is stable for me, feel free to tune it up or down via buffer_size in config.ini. The one value I'd keep fixed is sample_rate = 48000.

PipeASIO Monitor

Big thanks to M0n7y5 for PipeASIO and mdias for RS_ASIO — none of this works without them. Happy to help if anyone gets stuck.

Disclaimer: English isn't my native language, so I used AI to help write and polish this post. All the setup, testing, and troubleshooting is my own.