r/ps1graphics • u/art_of_adval • 9h ago
PSX-Inspired Timelapse: How I Light My Scenes (Fast Tutorial)
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r/ps1graphics • u/art_of_adval • Jun 17 '26
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r/ps1graphics • u/Jusherr • Jun 17 '26
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Just a little extra set dressing from last time! It was a bit of a pain to figure out how to make the area both look broken up and still have it be easily traversable for the player but think I got there in the end
r/ps1graphics • u/art_of_adval • 9h ago
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r/ps1graphics • u/Der_Kevin • 7h ago
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I’ve been working on a skate game with chunky PS1-style visuals and a top-down camera. The easiest way to describe it is probably the old Tony Hawk GBA games, just in full 3D.
It’s a top-down PSX-style skate game with bowls, tricks, chunky pixels and a camera angle that lets you see the entire park right before you completely miss the landing.
It’s still early, but skating around bowls from this perspective is starting to feel surprisingly good. Curious what people think of the camera and overall style.
r/ps1graphics • u/kaanomeg • 8h ago
Cape inspired by Cleopatra cape worn by Elizabeth Taylor. Second photo is a sneak peak for his second form.
r/ps1graphics • u/Far_Body_68 • 23m ago
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r/ps1graphics • u/mamosdigital- • 8h ago
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r/ps1graphics • u/Astro_YT2426 • 16h ago
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Demo live on itch :) - https://blight-software.itch.io/blighten
r/ps1graphics • u/Fickle-Olive • 12h ago
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r/ps1graphics • u/MacCheese55 • 1d ago
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Based on the Halloween Horror Nights Scare Zone of the same name from 2025. (https://www.youtube.com/watch?v=C8Vz5sLKg3w&t=110s)
r/ps1graphics • u/Bitter_Surprise_8058 • 1d ago
In both of the Mega Man Legends games, there is no real-time lighting. All shadows are painted straight on to the material.
With very low-poly models like this, the need to see their mouths moving in cutscenes was limited by geometry. So, have a look at the Tron Bonne face texture - some of her mouths appear to be offset to the side. This way, when the camera is to the side of a speaking character, they use this mouth to enable you to see the whole thing. It creates a kind of anime look, rather than having half of it obscured, or needing a very flat face. In this case, face #16 and #17 are complementary - the same expression, but one is from the front, and the other from the side view.
These are the "high poly" cutscene versions of the characters. This means they got as much as five hundred triangles in them!
Uploaded to models.spriters-resource by Xinus23
r/ps1graphics • u/TheWanderingAnimimo • 1d ago
Japanese vending machine made with Blender with 512x512 textures extracted via PolyRazor Texture Ripper, image source:
https://www.pexels.com/photo/vending-machines-in-a-city-16029615/
License:
CC0, free to use in commercial and personal projects. No need to attribute but would love to know where you used it :D
No AI used whatsoever.
Download here for free:
r/ps1graphics • u/Dangerous-Town2195 • 1d ago
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r/ps1graphics • u/Kasugaa • 1d ago
crazy moves indeed :o
Rendered Using PSX Render Studio
r/ps1graphics • u/Fickle-Olive • 1d ago
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r/ps1graphics • u/Kasugaa • 2d ago
this Car has 6 Sides😢Top,bottom,left,right,front and back🙏🏻
Download this car Fromhere
r/ps1graphics • u/art_of_adval • 2d ago
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r/ps1graphics • u/Fune-pedrop • 1d ago

Do you think my game is overly saturated, even by 32-bit standards? I like bold colors , but I’m not sure if I went too far, I’ve been staring at it for so long.
I looked at some references, like Spyro, and felt that a level or two had similar saturation levels.
What do you think? This is the first level, which starts at dawn.
r/ps1graphics • u/Fickle-Olive • 2d ago
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r/ps1graphics • u/Longlostombinus • 2d ago
My friends and I are releasing a game on Steam called the Moment of Panic
Our game is called The Moment of Panic. It's a strategy choices-matter game where you play as an operator locked in a bunker, talking to computer advisors, and deciding when to use a doomsday weapon based on the reports you are given.
I tried to get inspiration from the first Half Life game in terms of textures and colors
Steam page: https://store.steampowered.com/app/4776040/The_Moment_of_Panic/
r/ps1graphics • u/perelesoq_51 • 2d ago
r/ps1graphics • u/Bitter_Surprise_8058 • 2d ago
r/ps1graphics • u/bruhMen123 • 2d ago
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r/ps1graphics • u/MonsterTheater • 2d ago
We're Monster Theater, a small indie publisher.
The developer of Solace Creek has been quietly improving the overall lighting and reworking some of the sceneries to be more atmospheric. These are WIP screenshots of the Hydra Substation, one of the game's locations.
Solace Creek is a solo-developed PSX-style horror game with a demo available on Steam. A playtest is coming soon with all these improvements included!